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https://github.com/oliverbooth/X10D
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Bump upm to 3.2.0-nightly.126
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X10D.Unity.dll
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X10D.Unity.dll
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X10D.Unity.xml
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X10D.Unity.xml
@ -2952,5 +2952,147 @@
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<para><paramref name="parent" /> is <see langword="null" />.</para>
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</exception>
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</member>
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<member name="T:X10D.Unity.WaitForFrames">
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<summary>
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Represents a yield instruction that waits for a specific number of frames.
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</summary>
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</member>
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<member name="M:X10D.Unity.WaitForFrames.#ctor(System.Int32)">
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<summary>
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Initializes a new instance of the <see cref="T:X10D.Unity.WaitForFrames" /> struct.
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</summary>
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<param name="frameCount">The frame count.</param>
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</member>
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<member name="P:X10D.Unity.WaitForFrames.Current">
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<inheritdoc />
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</member>
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<member name="M:X10D.Unity.WaitForFrames.MoveNext">
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<inheritdoc />
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</member>
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<member name="M:X10D.Unity.WaitForFrames.Reset">
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<inheritdoc />
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</member>
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<member name="T:X10D.Unity.WaitForKeyDown">
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<summary>
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Represents a yield instruction that waits for a key to be pressed.
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</summary>
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</member>
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<member name="M:X10D.Unity.WaitForKeyDown.#ctor(UnityEngine.KeyCode)">
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<summary>
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Initializes a new instance of the <see cref="T:X10D.Unity.WaitForKeyDown" /> struct.
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</summary>
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<param name="keyCode">The key to wait for.</param>
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</member>
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<member name="P:X10D.Unity.WaitForKeyDown.Current">
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<inheritdoc />
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</member>
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<member name="M:X10D.Unity.WaitForKeyDown.MoveNext">
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<inheritdoc />
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</member>
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<member name="M:X10D.Unity.WaitForKeyDown.Reset">
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<inheritdoc />
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</member>
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<member name="T:X10D.Unity.WaitForKeyUp">
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<summary>
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Represents a yield instruction that waits for a key to be released.
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</summary>
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</member>
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<member name="M:X10D.Unity.WaitForKeyUp.#ctor(UnityEngine.KeyCode)">
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<summary>
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Initializes a new instance of the <see cref="T:X10D.Unity.WaitForKeyUp" /> struct.
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</summary>
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<param name="keyCode">The key to wait for.</param>
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</member>
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<member name="P:X10D.Unity.WaitForKeyUp.Current">
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<inheritdoc />
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</member>
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<member name="M:X10D.Unity.WaitForKeyUp.MoveNext">
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<inheritdoc />
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</member>
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<member name="M:X10D.Unity.WaitForKeyUp.Reset">
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<inheritdoc />
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</member>
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<member name="T:X10D.Unity.WaitForSecondsNoAlloc">
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<summary>
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Represents a yield instruction which waits for a specified amount of seconds.
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</summary>
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<remarks>This struct exists as an allocation-free alternative to <see cref="T:UnityEngine.WaitForSeconds" />.</remarks>
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</member>
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<member name="M:X10D.Unity.WaitForSecondsNoAlloc.#ctor(System.Single)">
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<summary>
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Initializes a new instance of the <see cref="T:X10D.Unity.WaitForTimeSpan" /> struct.
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</summary>
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<param name="duration">The duration of the pause, in seconds.</param>
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</member>
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<member name="P:X10D.Unity.WaitForSecondsNoAlloc.Current">
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<inheritdoc />
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</member>
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<member name="M:X10D.Unity.WaitForSecondsNoAlloc.MoveNext">
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<inheritdoc />
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</member>
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<member name="M:X10D.Unity.WaitForSecondsNoAlloc.Reset">
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<inheritdoc />
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</member>
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<member name="T:X10D.Unity.WaitForSecondsRealtimeNoAlloc">
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<summary>
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Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="T:System.TimeSpan" />.
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</summary>
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<remarks>This struct exists as an allocation-free alternative to <see cref="T:UnityEngine.WaitForSecondsRealtime" />.</remarks>
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</member>
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<member name="M:X10D.Unity.WaitForSecondsRealtimeNoAlloc.#ctor(System.Single)">
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<summary>
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Initializes a new instance of the <see cref="T:X10D.Unity.WaitForTimeSpan" /> struct.
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</summary>
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<param name="duration">The duration of the pause, in seconds.</param>
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</member>
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<member name="P:X10D.Unity.WaitForSecondsRealtimeNoAlloc.Current">
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<inheritdoc />
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</member>
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<member name="M:X10D.Unity.WaitForSecondsRealtimeNoAlloc.MoveNext">
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<inheritdoc />
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</member>
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<member name="M:X10D.Unity.WaitForSecondsRealtimeNoAlloc.Reset">
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<inheritdoc />
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</member>
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<member name="T:X10D.Unity.WaitForTimeSpan">
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<summary>
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Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="T:System.TimeSpan" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.WaitForTimeSpan.#ctor(System.TimeSpan)">
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<summary>
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Initializes a new instance of the <see cref="T:X10D.Unity.WaitForTimeSpan" /> struct.
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</summary>
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<param name="duration">The duration of the pause.</param>
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</member>
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<member name="P:X10D.Unity.WaitForTimeSpan.Current">
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<inheritdoc />
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</member>
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<member name="M:X10D.Unity.WaitForTimeSpan.MoveNext">
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<inheritdoc />
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</member>
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<member name="M:X10D.Unity.WaitForTimeSpan.Reset">
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<inheritdoc />
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</member>
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<member name="T:X10D.Unity.WaitForTimeSpanRealtime">
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<summary>
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Represents a yield instruction which waits for a given amount of time, as provided by a <see cref="T:System.TimeSpan" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.WaitForTimeSpanRealtime.#ctor(System.TimeSpan)">
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<summary>
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Initializes a new instance of the <see cref="T:X10D.Unity.WaitForTimeSpanRealtime" /> struct.
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</summary>
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<param name="duration">The duration of the pause.</param>
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</member>
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<member name="P:X10D.Unity.WaitForTimeSpanRealtime.Current">
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<inheritdoc />
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</member>
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<member name="M:X10D.Unity.WaitForTimeSpanRealtime.MoveNext">
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<inheritdoc />
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</member>
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<member name="M:X10D.Unity.WaitForTimeSpanRealtime.Reset">
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<inheritdoc />
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</member>
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</members>
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</doc>
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@ -6,7 +6,7 @@
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"url": "https://oliverbooth.dev"
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},
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"displayName": "X10D",
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"version": "3.2.0-nightly.125",
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"version": "3.2.0-nightly.126",
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"unity": "2021.2",
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"description": "Extension methods on crack",
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"keywords": ["dotnet", "extension-methods"],
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