mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-22 19:28:48 +00:00
Bump upm to 3.1.0-nightly.101
This commit is contained in:
parent
5075463acb
commit
3238449fd8
BIN
X10D.Unity.dll
BIN
X10D.Unity.dll
Binary file not shown.
@ -327,6 +327,25 @@
|
||||
<para><paramref name="parent" /> is <see langword="null" />.</para>
|
||||
</exception>
|
||||
</member>
|
||||
<member name="T:X10D.Unity.Numerics.QuaternionExtensions">
|
||||
<summary>
|
||||
Numeric-extensions for <see cref="T:UnityEngine.Quaternion" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.QuaternionExtensions.ToSystemQuaternion(UnityEngine.Quaternion)">
|
||||
<summary>
|
||||
Converts the current quaternion to a <see cref="T:System.Numerics.Quaternion" />.
|
||||
</summary>
|
||||
<param name="quaternion">The quaternion to convert.</param>
|
||||
<returns>The converted quaternion.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.QuaternionExtensions.ToUnityQuaternion(System.Numerics.Quaternion)">
|
||||
<summary>
|
||||
Converts the current quaternion to a <see cref="T:UnityEngine.Quaternion" />.
|
||||
</summary>
|
||||
<param name="quaternion">The quaternion to convert.</param>
|
||||
<returns>The converted quaternion.</returns>
|
||||
</member>
|
||||
<member name="T:X10D.Unity.Numerics.RandomExtensions">
|
||||
<summary>
|
||||
Extension methods for <see cref="T:System.Random" />.
|
||||
@ -376,6 +395,20 @@
|
||||
Numeric-extensions for <see cref="T:UnityEngine.Vector2" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToSystemVector(UnityEngine.Vector2)">
|
||||
<summary>
|
||||
Converts the current vector to a <see cref="T:System.Numerics.Vector2" />.
|
||||
</summary>
|
||||
<param name="vector">The vector to convert.</param>
|
||||
<returns>The converted vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToUnityVector(System.Numerics.Vector2)">
|
||||
<summary>
|
||||
Converts the current vector to a <see cref="T:UnityEngine.Vector2" />.
|
||||
</summary>
|
||||
<param name="vector">The vector to convert.</param>
|
||||
<returns>The converted vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector2Extensions.WithX(UnityEngine.Vector2,System.Single)">
|
||||
<summary>
|
||||
Returns a vector whose Y component is the same as the specified vector, and whose X component is a new value.
|
||||
@ -403,6 +436,20 @@
|
||||
Numeric-extensions for <see cref="T:UnityEngine.Vector3" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToSystemVector(UnityEngine.Vector3)">
|
||||
<summary>
|
||||
Converts the current vector to a <see cref="T:System.Numerics.Vector3" />.
|
||||
</summary>
|
||||
<param name="vector">The vector to convert.</param>
|
||||
<returns>The converted vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToUnityVector(System.Numerics.Vector3)">
|
||||
<summary>
|
||||
Converts the current vector to a <see cref="T:UnityEngine.Vector3" />.
|
||||
</summary>
|
||||
<param name="vector">The vector to convert.</param>
|
||||
<returns>The converted vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector3Extensions.WithX(UnityEngine.Vector3,System.Single)">
|
||||
<summary>
|
||||
Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
|
||||
@ -441,6 +488,20 @@
|
||||
Numeric-extensions for <see cref="T:UnityEngine.Vector4" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToSystemVector(UnityEngine.Vector4)">
|
||||
<summary>
|
||||
Converts the current vector to a <see cref="T:System.Numerics.Vector4" />.
|
||||
</summary>
|
||||
<param name="vector">The vector to convert.</param>
|
||||
<returns>The converted vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToUnityVector(System.Numerics.Vector4)">
|
||||
<summary>
|
||||
Converts the current vector to a <see cref="T:UnityEngine.Vector4" />.
|
||||
</summary>
|
||||
<param name="vector">The vector to convert.</param>
|
||||
<returns>The converted vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithX(UnityEngine.Vector4,System.Single)">
|
||||
<summary>
|
||||
Returns a vector whose Y, Z, and W components are the same as the specified vector, and whose X component is a new
|
||||
|
@ -6,7 +6,7 @@
|
||||
"url": "https://oliverbooth.dev"
|
||||
},
|
||||
"displayName": "X10D",
|
||||
"version": "3.1.0-nightly.100",
|
||||
"version": "3.1.0-nightly.101",
|
||||
"unity": "2021.2",
|
||||
"description": "Extension methods on crack",
|
||||
"keywords": ["dotnet", "extension-methods"],
|
||||
|
Loading…
Reference in New Issue
Block a user