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Bump upm to 3.1.0-nightly.101

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Oliver Booth 2022-05-09 20:45:57 +01:00
parent 5075463acb
commit 3238449fd8
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4 changed files with 62 additions and 1 deletions

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@ -327,6 +327,25 @@
<para><paramref name="parent" /> is <see langword="null" />.</para> <para><paramref name="parent" /> is <see langword="null" />.</para>
</exception> </exception>
</member> </member>
<member name="T:X10D.Unity.Numerics.QuaternionExtensions">
<summary>
Numeric-extensions for <see cref="T:UnityEngine.Quaternion" />.
</summary>
</member>
<member name="M:X10D.Unity.Numerics.QuaternionExtensions.ToSystemQuaternion(UnityEngine.Quaternion)">
<summary>
Converts the current quaternion to a <see cref="T:System.Numerics.Quaternion" />.
</summary>
<param name="quaternion">The quaternion to convert.</param>
<returns>The converted quaternion.</returns>
</member>
<member name="M:X10D.Unity.Numerics.QuaternionExtensions.ToUnityQuaternion(System.Numerics.Quaternion)">
<summary>
Converts the current quaternion to a <see cref="T:UnityEngine.Quaternion" />.
</summary>
<param name="quaternion">The quaternion to convert.</param>
<returns>The converted quaternion.</returns>
</member>
<member name="T:X10D.Unity.Numerics.RandomExtensions"> <member name="T:X10D.Unity.Numerics.RandomExtensions">
<summary> <summary>
Extension methods for <see cref="T:System.Random" />. Extension methods for <see cref="T:System.Random" />.
@ -376,6 +395,20 @@
Numeric-extensions for <see cref="T:UnityEngine.Vector2" />. Numeric-extensions for <see cref="T:UnityEngine.Vector2" />.
</summary> </summary>
</member> </member>
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToSystemVector(UnityEngine.Vector2)">
<summary>
Converts the current vector to a <see cref="T:System.Numerics.Vector2" />.
</summary>
<param name="vector">The vector to convert.</param>
<returns>The converted vector.</returns>
</member>
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToUnityVector(System.Numerics.Vector2)">
<summary>
Converts the current vector to a <see cref="T:UnityEngine.Vector2" />.
</summary>
<param name="vector">The vector to convert.</param>
<returns>The converted vector.</returns>
</member>
<member name="M:X10D.Unity.Numerics.Vector2Extensions.WithX(UnityEngine.Vector2,System.Single)"> <member name="M:X10D.Unity.Numerics.Vector2Extensions.WithX(UnityEngine.Vector2,System.Single)">
<summary> <summary>
Returns a vector whose Y component is the same as the specified vector, and whose X component is a new value. Returns a vector whose Y component is the same as the specified vector, and whose X component is a new value.
@ -403,6 +436,20 @@
Numeric-extensions for <see cref="T:UnityEngine.Vector3" />. Numeric-extensions for <see cref="T:UnityEngine.Vector3" />.
</summary> </summary>
</member> </member>
<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToSystemVector(UnityEngine.Vector3)">
<summary>
Converts the current vector to a <see cref="T:System.Numerics.Vector3" />.
</summary>
<param name="vector">The vector to convert.</param>
<returns>The converted vector.</returns>
</member>
<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToUnityVector(System.Numerics.Vector3)">
<summary>
Converts the current vector to a <see cref="T:UnityEngine.Vector3" />.
</summary>
<param name="vector">The vector to convert.</param>
<returns>The converted vector.</returns>
</member>
<member name="M:X10D.Unity.Numerics.Vector3Extensions.WithX(UnityEngine.Vector3,System.Single)"> <member name="M:X10D.Unity.Numerics.Vector3Extensions.WithX(UnityEngine.Vector3,System.Single)">
<summary> <summary>
Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value. Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
@ -441,6 +488,20 @@
Numeric-extensions for <see cref="T:UnityEngine.Vector4" />. Numeric-extensions for <see cref="T:UnityEngine.Vector4" />.
</summary> </summary>
</member> </member>
<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToSystemVector(UnityEngine.Vector4)">
<summary>
Converts the current vector to a <see cref="T:System.Numerics.Vector4" />.
</summary>
<param name="vector">The vector to convert.</param>
<returns>The converted vector.</returns>
</member>
<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToUnityVector(System.Numerics.Vector4)">
<summary>
Converts the current vector to a <see cref="T:UnityEngine.Vector4" />.
</summary>
<param name="vector">The vector to convert.</param>
<returns>The converted vector.</returns>
</member>
<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithX(UnityEngine.Vector4,System.Single)"> <member name="M:X10D.Unity.Numerics.Vector4Extensions.WithX(UnityEngine.Vector4,System.Single)">
<summary> <summary>
Returns a vector whose Y, Z, and W components are the same as the specified vector, and whose X component is a new Returns a vector whose Y, Z, and W components are the same as the specified vector, and whose X component is a new

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@ -6,7 +6,7 @@
"url": "https://oliverbooth.dev" "url": "https://oliverbooth.dev"
}, },
"displayName": "X10D", "displayName": "X10D",
"version": "3.1.0-nightly.100", "version": "3.1.0-nightly.101",
"unity": "2021.2", "unity": "2021.2",
"description": "Extension methods on crack", "description": "Extension methods on crack",
"keywords": ["dotnet", "extension-methods"], "keywords": ["dotnet", "extension-methods"],