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https://github.com/oliverbooth/X10D
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Bump upm to 3.1.0-nightly.101
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@ -327,6 +327,25 @@
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<para><paramref name="parent" /> is <see langword="null" />.</para>
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</exception>
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</member>
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<member name="T:X10D.Unity.Numerics.QuaternionExtensions">
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<summary>
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Numeric-extensions for <see cref="T:UnityEngine.Quaternion" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.Numerics.QuaternionExtensions.ToSystemQuaternion(UnityEngine.Quaternion)">
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<summary>
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Converts the current quaternion to a <see cref="T:System.Numerics.Quaternion" />.
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</summary>
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<param name="quaternion">The quaternion to convert.</param>
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<returns>The converted quaternion.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.QuaternionExtensions.ToUnityQuaternion(System.Numerics.Quaternion)">
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<summary>
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Converts the current quaternion to a <see cref="T:UnityEngine.Quaternion" />.
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</summary>
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<param name="quaternion">The quaternion to convert.</param>
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<returns>The converted quaternion.</returns>
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</member>
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<member name="T:X10D.Unity.Numerics.RandomExtensions">
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<summary>
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Extension methods for <see cref="T:System.Random" />.
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@ -376,6 +395,20 @@
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Numeric-extensions for <see cref="T:UnityEngine.Vector2" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToSystemVector(UnityEngine.Vector2)">
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<summary>
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Converts the current vector to a <see cref="T:System.Numerics.Vector2" />.
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</summary>
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<param name="vector">The vector to convert.</param>
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<returns>The converted vector.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToUnityVector(System.Numerics.Vector2)">
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<summary>
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Converts the current vector to a <see cref="T:UnityEngine.Vector2" />.
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</summary>
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<param name="vector">The vector to convert.</param>
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<returns>The converted vector.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector2Extensions.WithX(UnityEngine.Vector2,System.Single)">
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<summary>
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Returns a vector whose Y component is the same as the specified vector, and whose X component is a new value.
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@ -403,6 +436,20 @@
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Numeric-extensions for <see cref="T:UnityEngine.Vector3" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToSystemVector(UnityEngine.Vector3)">
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<summary>
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Converts the current vector to a <see cref="T:System.Numerics.Vector3" />.
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</summary>
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<param name="vector">The vector to convert.</param>
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<returns>The converted vector.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToUnityVector(System.Numerics.Vector3)">
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<summary>
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Converts the current vector to a <see cref="T:UnityEngine.Vector3" />.
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</summary>
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<param name="vector">The vector to convert.</param>
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<returns>The converted vector.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector3Extensions.WithX(UnityEngine.Vector3,System.Single)">
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<summary>
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Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
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@ -441,6 +488,20 @@
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Numeric-extensions for <see cref="T:UnityEngine.Vector4" />.
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</summary>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToSystemVector(UnityEngine.Vector4)">
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<summary>
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Converts the current vector to a <see cref="T:System.Numerics.Vector4" />.
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</summary>
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<param name="vector">The vector to convert.</param>
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<returns>The converted vector.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToUnityVector(System.Numerics.Vector4)">
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<summary>
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Converts the current vector to a <see cref="T:UnityEngine.Vector4" />.
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</summary>
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<param name="vector">The vector to convert.</param>
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<returns>The converted vector.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector4Extensions.WithX(UnityEngine.Vector4,System.Single)">
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<summary>
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Returns a vector whose Y, Z, and W components are the same as the specified vector, and whose X component is a new
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@ -6,7 +6,7 @@
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"url": "https://oliverbooth.dev"
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},
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"displayName": "X10D",
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"version": "3.1.0-nightly.100",
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"version": "3.1.0-nightly.101",
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"unity": "2021.2",
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"description": "Extension methods on crack",
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"keywords": ["dotnet", "extension-methods"],
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