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[ci skip] Update CHANGELOG

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Oliver Booth 2022-05-08 20:22:06 +01:00
parent 6159d87573
commit 330be689b6
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@ -2,33 +2,36 @@
## [3.1.0-nightly] ## [3.1.0-nightly]
### Added ### Added
- Readded Unity support: - Reintroduced Unity support
- Added `Component.GetComponentsInChildrenOnly<T>()` - X10D: Added `Color.Inverted()`
- Added `GameObject.GetComponentsInChildrenOnly<T>()` - X10D: Added `ICollection<T>.ClearAndDisposeAll()`
- Added `GameObject.LookAt(GameObject[, Vector3])` - X10D: Added `ICollection<T>.ClearAndDisposeAllAsync()`
- Added `GameObject.LookAt(Transform[, Vector3])` - X10D: Added `IEnumerable<T>.For()` (#50)
- Added `GameObject.LookAt(Vector3[, Vector3])` - X10D: Added `IEnumerable<T>.ForEach()` (#50)
- Added `GameObject.SetParent(GameObject[, bool])` - X10D: Added `IEnumerable<T>.DisposeAll()`
- Added `GameObject.SetParent(Transform[, bool])` - X10D: Added `IEnumerable<T>.DisposeAllAsync()`
- Added `Random.NextColorArgb()` - X10D: Added `char.IsEmoji`
- Added `Random.NextColor32Argb()` - X10D: Added `Rune.IsEmoji`
- Added `Random.NextColorRgb()` - X10D: Added `string.IsEmoji`
- Added `Random.NextColor32Rgb()` - X10D.Unity: Added `Color.Inverted()`
- Added `Random.NextRotation()` - X10D.Unity: Added `Color32.Inverted()`
- Added `Random.NextRotationUniform()` - X10D.Unity: Added `Component.GetComponentsInChildrenOnly<T>()`
- Added `Random.NextUnitVector2()` - X10D.Unity: Added `GameObject.GetComponentsInChildrenOnly<T>()`
- Added `Random.NextUnitVector3()` - X10D.Unity: Added `GameObject.LookAt(GameObject[, Vector3])`
- Added `Transform.LookAt(GameObject[, Vector3])` - X10D.Unity: Added `GameObject.LookAt(Transform[, Vector3])`
- Added `Transform.SetParent(GameObject[, bool])` - X10D.Unity: Added `GameObject.LookAt(Vector3[, Vector3])`
- Added `ICollection<T>.ClearAndDisposeAll()` - X10D.Unity: Added `GameObject.SetParent(GameObject[, bool])`
- Added `ICollection<T>.ClearAndDisposeAllAsync()` - X10D.Unity: Added `GameObject.SetParent(Transform[, bool])`
- Added `IEnumerable<T>.For()` (#50) - X10D.Unity: Added `Random.NextColorArgb()`
- Added `IEnumerable<T>.ForEach()` (#50) - X10D.Unity: Added `Random.NextColor32Argb()`
- Added `IEnumerable<T>.DisposeAll()` - X10D.Unity: Added `Random.NextColorRgb()`
- Added `IEnumerable<T>.DisposeAllAsync()` - X10D.Unity: Added `Random.NextColor32Rgb()`
- Added `char.IsEmoji` - X10D.Unity: Added `Random.NextRotation()`
- Added `Rune.IsEmoji` - X10D.Unity: Added `Random.NextRotationUniform()`
- Added `string.IsEmoji` - X10D.Unity: Added `Random.NextUnitVector2()`
- X10D.Unity: Added `Random.NextUnitVector3()`
- X10D.Unity: Added `Transform.LookAt(GameObject[, Vector3])`
- X10D.Unity: Added `Transform.SetParent(GameObject[, bool])`
## [3.0.0] ## [3.0.0]