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[ci skip] Update CHANGELOG

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Oliver Booth 2022-05-08 20:22:06 +01:00
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## [3.1.0-nightly]
### Added
- Readded Unity support:
- Added `Component.GetComponentsInChildrenOnly<T>()`
- Added `GameObject.GetComponentsInChildrenOnly<T>()`
- Added `GameObject.LookAt(GameObject[, Vector3])`
- Added `GameObject.LookAt(Transform[, Vector3])`
- Added `GameObject.LookAt(Vector3[, Vector3])`
- Added `GameObject.SetParent(GameObject[, bool])`
- Added `GameObject.SetParent(Transform[, bool])`
- Added `Random.NextColorArgb()`
- Added `Random.NextColor32Argb()`
- Added `Random.NextColorRgb()`
- Added `Random.NextColor32Rgb()`
- Added `Random.NextRotation()`
- Added `Random.NextRotationUniform()`
- Added `Random.NextUnitVector2()`
- Added `Random.NextUnitVector3()`
- Added `Transform.LookAt(GameObject[, Vector3])`
- Added `Transform.SetParent(GameObject[, bool])`
- Added `ICollection<T>.ClearAndDisposeAll()`
- Added `ICollection<T>.ClearAndDisposeAllAsync()`
- Added `IEnumerable<T>.For()` (#50)
- Added `IEnumerable<T>.ForEach()` (#50)
- Added `IEnumerable<T>.DisposeAll()`
- Added `IEnumerable<T>.DisposeAllAsync()`
- Added `char.IsEmoji`
- Added `Rune.IsEmoji`
- Added `string.IsEmoji`
- Reintroduced Unity support
- X10D: Added `Color.Inverted()`
- X10D: Added `ICollection<T>.ClearAndDisposeAll()`
- X10D: Added `ICollection<T>.ClearAndDisposeAllAsync()`
- X10D: Added `IEnumerable<T>.For()` (#50)
- X10D: Added `IEnumerable<T>.ForEach()` (#50)
- X10D: Added `IEnumerable<T>.DisposeAll()`
- X10D: Added `IEnumerable<T>.DisposeAllAsync()`
- X10D: Added `char.IsEmoji`
- X10D: Added `Rune.IsEmoji`
- X10D: Added `string.IsEmoji`
- X10D.Unity: Added `Color.Inverted()`
- X10D.Unity: Added `Color32.Inverted()`
- X10D.Unity: Added `Component.GetComponentsInChildrenOnly<T>()`
- X10D.Unity: Added `GameObject.GetComponentsInChildrenOnly<T>()`
- X10D.Unity: Added `GameObject.LookAt(GameObject[, Vector3])`
- X10D.Unity: Added `GameObject.LookAt(Transform[, Vector3])`
- X10D.Unity: Added `GameObject.LookAt(Vector3[, Vector3])`
- X10D.Unity: Added `GameObject.SetParent(GameObject[, bool])`
- X10D.Unity: Added `GameObject.SetParent(Transform[, bool])`
- X10D.Unity: Added `Random.NextColorArgb()`
- X10D.Unity: Added `Random.NextColor32Argb()`
- X10D.Unity: Added `Random.NextColorRgb()`
- X10D.Unity: Added `Random.NextColor32Rgb()`
- X10D.Unity: Added `Random.NextRotation()`
- X10D.Unity: Added `Random.NextRotationUniform()`
- X10D.Unity: Added `Random.NextUnitVector2()`
- X10D.Unity: Added `Random.NextUnitVector3()`
- X10D.Unity: Added `Transform.LookAt(GameObject[, Vector3])`
- X10D.Unity: Added `Transform.SetParent(GameObject[, bool])`
## [3.0.0]