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[ci skip] Update CHANGELOG
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CHANGELOG.md
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CHANGELOG.md
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## [3.1.0-nightly]
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### Added
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- Readded Unity support:
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- Added `Component.GetComponentsInChildrenOnly<T>()`
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- Added `GameObject.GetComponentsInChildrenOnly<T>()`
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- Added `GameObject.LookAt(GameObject[, Vector3])`
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- Added `GameObject.LookAt(Transform[, Vector3])`
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- Added `GameObject.LookAt(Vector3[, Vector3])`
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- Added `GameObject.SetParent(GameObject[, bool])`
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- Added `GameObject.SetParent(Transform[, bool])`
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- Added `Random.NextColorArgb()`
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- Added `Random.NextColor32Argb()`
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- Added `Random.NextColorRgb()`
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- Added `Random.NextColor32Rgb()`
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- Added `Random.NextRotation()`
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- Added `Random.NextRotationUniform()`
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- Added `Random.NextUnitVector2()`
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- Added `Random.NextUnitVector3()`
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- Added `Transform.LookAt(GameObject[, Vector3])`
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- Added `Transform.SetParent(GameObject[, bool])`
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- Added `ICollection<T>.ClearAndDisposeAll()`
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- Added `ICollection<T>.ClearAndDisposeAllAsync()`
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- Added `IEnumerable<T>.For()` (#50)
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- Added `IEnumerable<T>.ForEach()` (#50)
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- Added `IEnumerable<T>.DisposeAll()`
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- Added `IEnumerable<T>.DisposeAllAsync()`
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- Added `char.IsEmoji`
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- Added `Rune.IsEmoji`
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- Added `string.IsEmoji`
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- Reintroduced Unity support
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- X10D: Added `Color.Inverted()`
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- X10D: Added `ICollection<T>.ClearAndDisposeAll()`
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- X10D: Added `ICollection<T>.ClearAndDisposeAllAsync()`
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- X10D: Added `IEnumerable<T>.For()` (#50)
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- X10D: Added `IEnumerable<T>.ForEach()` (#50)
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- X10D: Added `IEnumerable<T>.DisposeAll()`
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- X10D: Added `IEnumerable<T>.DisposeAllAsync()`
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- X10D: Added `char.IsEmoji`
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- X10D: Added `Rune.IsEmoji`
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- X10D: Added `string.IsEmoji`
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- X10D.Unity: Added `Color.Inverted()`
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- X10D.Unity: Added `Color32.Inverted()`
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- X10D.Unity: Added `Component.GetComponentsInChildrenOnly<T>()`
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- X10D.Unity: Added `GameObject.GetComponentsInChildrenOnly<T>()`
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- X10D.Unity: Added `GameObject.LookAt(GameObject[, Vector3])`
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- X10D.Unity: Added `GameObject.LookAt(Transform[, Vector3])`
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- X10D.Unity: Added `GameObject.LookAt(Vector3[, Vector3])`
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- X10D.Unity: Added `GameObject.SetParent(GameObject[, bool])`
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- X10D.Unity: Added `GameObject.SetParent(Transform[, bool])`
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- X10D.Unity: Added `Random.NextColorArgb()`
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- X10D.Unity: Added `Random.NextColor32Argb()`
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- X10D.Unity: Added `Random.NextColorRgb()`
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- X10D.Unity: Added `Random.NextColor32Rgb()`
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- X10D.Unity: Added `Random.NextRotation()`
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- X10D.Unity: Added `Random.NextRotationUniform()`
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- X10D.Unity: Added `Random.NextUnitVector2()`
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- X10D.Unity: Added `Random.NextUnitVector3()`
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- X10D.Unity: Added `Transform.LookAt(GameObject[, Vector3])`
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- X10D.Unity: Added `Transform.SetParent(GameObject[, bool])`
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## [3.0.0]
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