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https://github.com/oliverbooth/X10D
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Add Color.Deconstruct
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@ -4,6 +4,7 @@
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### Added
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- X10D: Added `MathUtility.InverseLerp(float, float, float)` and `MathUtility.InverseLerp(double, double, double)`
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- X10D: Added `Circle`, `CircleF`, `Cuboid`, `Ellipse`, `EllipseF`, `Line3D`, `Line`, `LineF`, `Polygon`, `PolygonF`, `Polyhedron`, and `Sphere`, to complement System.Drawing structs such as `Point` and `Rectangle`
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- X10D: Added `Color.Deconstruct()` - with optional alpha parameter
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- X10D: Added `Color.GetClosestConsoleColor()`
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- X10D: Added `DateTime.GetIso8601WeekOfYear()` and `DateTimeOffset.GetIso8601WeekOfYear()`
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- X10D: Added `DirectoryInfo.Clear([bool])`
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@ -34,8 +35,10 @@
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- X10D.Unity: Added `DebugEx`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods
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- X10D.Unity: Added `System.Drawing.Color.ToUnityColor()`
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- X10D.Unity: Added `System.Drawing.Color.ToUnityColor32()`
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- X10D.Unity: Added `Color.Deconstruct()` - with optional alpha parameter
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- X10D.Unity: Added `Color.GetClosestConsoleColor()`
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- X10D.Unity: Added `Color.ToSystemDrawingColor()`
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- X10D.Unity: Added `Color32.Deconstruct()` - with optional alpha parameter
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- X10D.Unity: Added `Color32.GetClosestConsoleColor()`
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- X10D.Unity: Added `Color32.ToSystemDrawingColor()`
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- X10D.Unity: Added `Point.ToUnityVector2()`
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@ -10,6 +10,60 @@ namespace X10D.Unity.Drawing;
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/// </summary>
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public static class Color32Extensions
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{
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/// <summary>
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/// Deconstructs the current color into its RGB components.
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/// </summary>
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/// <param name="color">The source color.</param>
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/// <param name="a">
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/// When this method returns, contains the <see cref="Color32.a" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="r">
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/// When this method returns, contains the <see cref="Color32.r" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="g">
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/// When this method returns, contains the <see cref="Color32.g" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="b">
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/// When this method returns, contains the <see cref="Color32.b" /> component of <paramref name="color" />.
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/// </param>
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[Pure]
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#if NETSTANDARD2_1
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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#else
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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#endif
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public static void Deconstruct(this Color32 color, out byte a, out byte r, out byte g, out byte b)
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{
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a = color.a;
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(r, g, b) = color;
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}
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/// <summary>
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/// Deconstructs the current color into its RGB components.
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/// </summary>
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/// <param name="color">The source color.</param>
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/// <param name="r">
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/// When this method returns, contains the <see cref="Color32.r" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="g">
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/// When this method returns, contains the <see cref="Color32.g" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="b">
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/// When this method returns, contains the <see cref="Color32.b" /> component of <paramref name="color" />.
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/// </param>
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[Pure]
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#if NETSTANDARD2_1
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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#else
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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#endif
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public static void Deconstruct(this Color32 color, out byte r, out byte g, out byte b)
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{
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r = color.r;
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g = color.g;
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b = color.b;
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}
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/// <summary>
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/// Returns a <see cref="ConsoleColor" /> which most closely resembles the current color.
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/// </summary>
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@ -10,6 +10,60 @@ namespace X10D.Unity.Drawing;
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/// </summary>
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public static class ColorExtensions
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{
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/// <summary>
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/// Deconstructs the current color into its ARGB components.
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/// </summary>
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/// <param name="color">The source color.</param>
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/// <param name="a">
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/// When this method returns, contains the <see cref="Color.a" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="r">
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/// When this method returns, contains the <see cref="Color.r" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="g">
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/// When this method returns, contains the <see cref="Color.g" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="b">
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/// When this method returns, contains the <see cref="Color.b" /> component of <paramref name="color" />.
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/// </param>
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[Pure]
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#if NETSTANDARD2_1
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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#else
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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#endif
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public static void Deconstruct(this Color color, out float a, out float r, out float g, out float b)
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{
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a = color.a;
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(r, g, b) = color;
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}
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/// <summary>
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/// Deconstructs the current color into its RGB components.
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/// </summary>
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/// <param name="color">The source color.</param>
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/// <param name="r">
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/// When this method returns, contains the <see cref="Color.r" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="g">
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/// When this method returns, contains the <see cref="Color.g" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="b">
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/// When this method returns, contains the <see cref="Color.b" /> component of <paramref name="color" />.
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/// </param>
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[Pure]
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#if NETSTANDARD2_1
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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#else
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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#endif
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public static void Deconstruct(this Color color, out float r, out float g, out float b)
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{
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r = color.r;
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g = color.g;
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b = color.b;
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}
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/// <summary>
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/// Returns a <see cref="ConsoleColor" /> which most closely resembles the current color.
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/// </summary>
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@ -9,6 +9,60 @@ namespace X10D.Drawing;
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/// </summary>
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public static class ColorExtensions
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{
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/// <summary>
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/// Deconstructs the current color into its ARGB components.
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/// </summary>
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/// <param name="color">The source color.</param>
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/// <param name="a">
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/// When this method returns, contains the <see cref="Color.A" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="r">
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/// When this method returns, contains the <see cref="Color.R" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="g">
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/// When this method returns, contains the <see cref="Color.G" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="b">
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/// When this method returns, contains the <see cref="Color.B" /> component of <paramref name="color" />.
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/// </param>
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[Pure]
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#if NETSTANDARD2_1
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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#else
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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#endif
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public static void Deconstruct(this Color color, out byte a, out byte r, out byte g, out byte b)
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{
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a = color.A;
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(r, g, b) = color;
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}
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/// <summary>
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/// Deconstructs the current color into its RGB components.
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/// </summary>
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/// <param name="color">The source color.</param>
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/// <param name="r">
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/// When this method returns, contains the <see cref="Color.R" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="g">
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/// When this method returns, contains the <see cref="Color.G" /> component of <paramref name="color" />.
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/// </param>
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/// <param name="b">
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/// When this method returns, contains the <see cref="Color.B" /> component of <paramref name="color" />.
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/// </param>
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[Pure]
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#if NETSTANDARD2_1
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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#else
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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#endif
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public static void Deconstruct(this Color color, out byte r, out byte g, out byte b)
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{
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r = color.R;
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g = color.G;
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b = color.B;
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}
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/// <summary>
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/// Returns a <see cref="ConsoleColor" /> which most closely resembles the current color.
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/// </summary>
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