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Add Vector2/3Int.ToSystemVector
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@ -40,10 +40,12 @@
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- X10D.Unity: Added `Vector2Int.Deconstruct()`
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- X10D.Unity: Added `Vector2Int.ToSystemPoint()`
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- X10D.Unity: Added `Vector2Int.ToSystemSize()`
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- X10D.Unity: Added `Vector2Int.ToSystemVector()`
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- X10D.Unity: Added `Vector2Int.WithX()`
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- X10D.Unity: Added `Vector2Int.WithY()`
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- X10D.Unity: Added `Vector3.Deconstruct()`
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- X10D.Unity: Added `Vector3Int.Deconstruct()`
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- X10D.Unity: Added `Vector3Int.ToSystemVector()`
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- X10D.Unity: Added `Vector3Int.WithX()`
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- X10D.Unity: Added `Vector3Int.WithY()`
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- X10D.Unity: Added `Vector3Int.WithZ()`
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@ -46,6 +46,18 @@ public static class Vector2IntExtensions
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return new Size(vector.x, vector.y);
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}
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/// <summary>
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/// Converts the current vector to a <see cref="System.Numerics.Vector2" />.
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/// </summary>
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/// <param name="vector">The vector to convert.</param>
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/// <returns>The converted vector.</returns>
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[Pure]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static System.Numerics.Vector2 ToSystemVector(this Vector2Int vector)
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{
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return new System.Numerics.Vector2(vector.x, vector.y);
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}
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/// <summary>
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/// Returns a vector whose Y component is the same as the specified vector, and whose X component is a new value.
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/// </summary>
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@ -23,6 +23,18 @@ public static class Vector3IntExtensions
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z = vector.z;
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}
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/// <summary>
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/// Converts the current vector to a <see cref="System.Numerics.Vector3" />.
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/// </summary>
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/// <param name="vector">The vector to convert.</param>
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/// <returns>The converted vector.</returns>
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[Pure]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static System.Numerics.Vector3 ToSystemVector(this Vector3Int vector)
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{
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return new System.Numerics.Vector3(vector.x, vector.y, vector.z);
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}
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/// <summary>
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/// Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
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/// </summary>
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