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mirror of https://github.com/oliverbooth/X10D synced 2024-11-23 00:38:47 +00:00

Bump upm to 3.2.0-nightly.117

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Oliver Booth 2022-06-21 14:01:24 +01:00
parent 94323dd4da
commit 4c0829508e
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5 changed files with 175 additions and 127 deletions

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@ -30,7 +30,7 @@
</summary> </summary>
<param name="center">The center point of the circle.</param> <param name="center">The center point of the circle.</param>
<param name="radius">The radius of the circle.</param> <param name="radius">The radius of the circle.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Color@)">
<summary> <summary>
@ -38,7 +38,7 @@
</summary> </summary>
<param name="center">The center point of the circle.</param> <param name="center">The center point of the circle.</param>
<param name="radius">The radius of the circle.</param> <param name="radius">The radius of the circle.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Color@,System.Single)"> <member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
@ -47,7 +47,7 @@
</summary> </summary>
<param name="center">The center point of the circle.</param> <param name="center">The center point of the circle.</param>
<param name="radius">The radius of the circle.</param> <param name="radius">The radius of the circle.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
<param name="duration"> <param name="duration">
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame. The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
@ -59,14 +59,14 @@
</summary> </summary>
<param name="center">The center point of the circle.</param> <param name="center">The center point of the circle.</param>
<param name="radius">The radius of the circle.</param> <param name="radius">The radius of the circle.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
<param name="duration"> <param name="duration">
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame. The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera. <see langword="true" /> will have the circle be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)"> <member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
@ -75,15 +75,15 @@
</summary> </summary>
<param name="center">The center point of the circle.</param> <param name="center">The center point of the circle.</param>
<param name="radius">The radius of the circle.</param> <param name="radius">The radius of the circle.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the circle.</param> <param name="offset">The drawing offset of the circle.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
<param name="duration"> <param name="duration">
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame. The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera. <see langword="true" /> will have the circle be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32)"> <member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32)">
@ -91,14 +91,14 @@
Draws a circle with the specified color. Draws a circle with the specified color.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@)"> <member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@)">
<summary> <summary>
Draws a circle with the specified color. Draws a circle with the specified color.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the circle.</param> <param name="offset">The drawing offset of the circle.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Color@)">
@ -106,7 +106,7 @@
Draws a circle with the specified color. Draws a circle with the specified color.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@)">
@ -114,7 +114,7 @@
Draws a circle with the specified color. Draws a circle with the specified color.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the circle.</param> <param name="offset">The drawing offset of the circle.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
</member> </member>
@ -123,7 +123,7 @@
Draws a circle with the specified color and duration. Draws a circle with the specified color and duration.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
<param name="duration"> <param name="duration">
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame. The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
@ -134,7 +134,7 @@
Draws a circle with the specified color and duration. Draws a circle with the specified color and duration.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the circle.</param> <param name="offset">The drawing offset of the circle.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
<param name="duration"> <param name="duration">
@ -146,14 +146,14 @@
Draws a circle with the specified color and duration. Draws a circle with the specified color and duration.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
<param name="duration"> <param name="duration">
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame. The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera. <see langword="true" /> will have the circle be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)"> <member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
@ -161,15 +161,15 @@
Draws a circle. Draws a circle.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the circle.</param> <param name="offset">The drawing offset of the circle.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
<param name="duration"> <param name="duration">
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame. The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera. <see langword="true" /> will have the circle be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32)"> <member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32)">
@ -177,14 +177,14 @@
Draws a circle with the specified color. Draws a circle with the specified color.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@)"> <member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@)">
<summary> <summary>
Draws a circle with the specified color. Draws a circle with the specified color.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the circle.</param> <param name="offset">The drawing offset of the circle.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Color@)">
@ -192,7 +192,7 @@
Draws a circle with the specified color. Draws a circle with the specified color.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@)">
@ -200,7 +200,7 @@
Draws a circle with the specified color. Draws a circle with the specified color.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the circle.</param> <param name="offset">The drawing offset of the circle.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
</member> </member>
@ -209,7 +209,7 @@
Draws a circle with the specified color and duration. Draws a circle with the specified color and duration.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
<param name="duration"> <param name="duration">
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame. The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
@ -220,7 +220,7 @@
Draws a circle with the specified color and duration. Draws a circle with the specified color and duration.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the circle.</param> <param name="offset">The drawing offset of the circle.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
<param name="duration"> <param name="duration">
@ -232,14 +232,14 @@
Draws a circle with the specified color and duration. Draws a circle with the specified color and duration.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
<param name="duration"> <param name="duration">
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame. The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera. <see langword="true" /> will have the circle be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)"> <member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
@ -247,15 +247,15 @@
Draws a circle. Draws a circle.
</summary> </summary>
<param name="circle">The circle to draw.</param> <param name="circle">The circle to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the circle.</param> <param name="offset">The drawing offset of the circle.</param>
<param name="color">The color of the circle.</param> <param name="color">The color of the circle.</param>
<param name="duration"> <param name="duration">
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame. The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera. <see langword="true" /> will have the circle be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="F:X10D.Unity.DebugEx.DefaultDrawDuration"> <member name="F:X10D.Unity.DebugEx.DefaultDrawDuration">
@ -504,7 +504,7 @@
</summary> </summary>
<param name="center">The center point of the ellipse.</param> <param name="center">The center point of the ellipse.</param>
<param name="radius">The radius of the ellipse.</param> <param name="radius">The radius of the ellipse.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Color@)">
<summary> <summary>
@ -512,7 +512,7 @@
</summary> </summary>
<param name="center">The center point of the ellipse.</param> <param name="center">The center point of the ellipse.</param>
<param name="radius">The radius of the ellipse.</param> <param name="radius">The radius of the ellipse.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Color@,System.Single)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Color@,System.Single)">
@ -521,7 +521,7 @@
</summary> </summary>
<param name="center">The center point of the ellipse.</param> <param name="center">The center point of the ellipse.</param>
<param name="radius">The radius of the ellipse.</param> <param name="radius">The radius of the ellipse.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
<param name="duration"> <param name="duration">
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame. The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
@ -533,14 +533,14 @@
</summary> </summary>
<param name="center">The center point of the ellipse.</param> <param name="center">The center point of the ellipse.</param>
<param name="radius">The radius of the ellipse.</param> <param name="radius">The radius of the ellipse.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
<param name="duration"> <param name="duration">
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame. The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera. <see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
@ -549,15 +549,15 @@
</summary> </summary>
<param name="center">The center point of the ellipse.</param> <param name="center">The center point of the ellipse.</param>
<param name="radius">The radius of the ellipse.</param> <param name="radius">The radius of the ellipse.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the ellipse.</param> <param name="offset">The drawing offset of the ellipse.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
<param name="duration"> <param name="duration">
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame. The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera. <see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32)">
@ -567,7 +567,7 @@
<param name="center">The center point of the ellipse.</param> <param name="center">The center point of the ellipse.</param>
<param name="radiusX">The horizontal radius of the ellipse.</param> <param name="radiusX">The horizontal radius of the ellipse.</param>
<param name="radiusY">The vertical radius of the ellipse.</param> <param name="radiusY">The vertical radius of the ellipse.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Color@)">
<summary> <summary>
@ -576,7 +576,7 @@
<param name="center">The center point of the ellipse.</param> <param name="center">The center point of the ellipse.</param>
<param name="radiusX">The horizontal radius of the ellipse.</param> <param name="radiusX">The horizontal radius of the ellipse.</param>
<param name="radiusY">The vertical radius of the ellipse.</param> <param name="radiusY">The vertical radius of the ellipse.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Color@,System.Single)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
@ -586,7 +586,7 @@
<param name="center">The center point of the ellipse.</param> <param name="center">The center point of the ellipse.</param>
<param name="radiusX">The horizontal radius of the ellipse.</param> <param name="radiusX">The horizontal radius of the ellipse.</param>
<param name="radiusY">The vertical radius of the ellipse.</param> <param name="radiusY">The vertical radius of the ellipse.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
<param name="duration"> <param name="duration">
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame. The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
@ -599,14 +599,14 @@
<param name="center">The center point of the ellipse.</param> <param name="center">The center point of the ellipse.</param>
<param name="radiusX">The horizontal radius of the ellipse.</param> <param name="radiusX">The horizontal radius of the ellipse.</param>
<param name="radiusY">The vertical radius of the ellipse.</param> <param name="radiusY">The vertical radius of the ellipse.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
<param name="duration"> <param name="duration">
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame. The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera. <see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
@ -616,15 +616,15 @@
<param name="center">The center point of the ellipse.</param> <param name="center">The center point of the ellipse.</param>
<param name="radiusX">The horizontal radius of the ellipse.</param> <param name="radiusX">The horizontal radius of the ellipse.</param>
<param name="radiusY">The vertical radius of the ellipse.</param> <param name="radiusY">The vertical radius of the ellipse.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the ellipse.</param> <param name="offset">The drawing offset of the ellipse.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
<param name="duration"> <param name="duration">
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame. The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera. <see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32)">
@ -632,14 +632,14 @@
Draws an ellipse with the specified color. Draws an ellipse with the specified color.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2)">
<summary> <summary>
Draws an ellipse with the specified color. Draws an ellipse with the specified color.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the ellipse.</param> <param name="offset">The drawing offset of the ellipse.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Color@)">
@ -647,7 +647,7 @@
Draws an ellipse with the specified color. Draws an ellipse with the specified color.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
@ -655,7 +655,7 @@
Draws an ellipse with the specified color. Draws an ellipse with the specified color.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the ellipse.</param> <param name="offset">The drawing offset of the ellipse.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
</member> </member>
@ -664,7 +664,7 @@
Draws an ellipse with the specified color and duration. Draws an ellipse with the specified color and duration.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
<param name="duration"> <param name="duration">
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame. The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
@ -675,7 +675,7 @@
Draws an ellipse with the specified color and duration. Draws an ellipse with the specified color and duration.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the ellipse.</param> <param name="offset">The drawing offset of the ellipse.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
<param name="duration"> <param name="duration">
@ -687,14 +687,14 @@
Draws an ellipse with the specified color and duration. Draws an ellipse with the specified color and duration.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
<param name="duration"> <param name="duration">
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame. The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera. <see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
@ -702,15 +702,15 @@
Draws an ellipse. Draws an ellipse.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the ellipse.</param> <param name="offset">The drawing offset of the ellipse.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
<param name="duration"> <param name="duration">
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame. The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera. <see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32)">
@ -718,14 +718,14 @@
Draws an ellipse with the specified color. Draws an ellipse with the specified color.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2)">
<summary> <summary>
Draws an ellipse with the specified color. Draws an ellipse with the specified color.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the ellipse.</param> <param name="offset">The drawing offset of the ellipse.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Color@)">
@ -733,7 +733,7 @@
Draws an ellipse with the specified color. Draws an ellipse with the specified color.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
@ -741,7 +741,7 @@
Draws an ellipse with the specified color. Draws an ellipse with the specified color.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the ellipse.</param> <param name="offset">The drawing offset of the ellipse.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
</member> </member>
@ -750,7 +750,7 @@
Draws an ellipse with the specified color and duration. Draws an ellipse with the specified color and duration.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
<param name="duration"> <param name="duration">
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame. The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
@ -761,7 +761,7 @@
Draws an ellipse with the specified color and duration. Draws an ellipse with the specified color and duration.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the ellipse.</param> <param name="offset">The drawing offset of the ellipse.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
<param name="duration"> <param name="duration">
@ -773,14 +773,14 @@
Draws an ellipse with the specified color and duration. Draws an ellipse with the specified color and duration.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
<param name="duration"> <param name="duration">
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame. The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera. <see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)"> <member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
@ -788,15 +788,15 @@
Draws an ellipse. Draws an ellipse.
</summary> </summary>
<param name="ellipse">The ellipse to draw.</param> <param name="ellipse">The ellipse to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the ellipse.</param> <param name="offset">The drawing offset of the ellipse.</param>
<param name="color">The color of the ellipse.</param> <param name="color">The color of the ellipse.</param>
<param name="duration"> <param name="duration">
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame. The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera. <see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3)"> <member name="M:X10D.Unity.DebugEx.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3)">
@ -836,8 +836,8 @@
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame. The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera. <see langword="true" /> will have the line be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line)"> <member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line)">
@ -873,8 +873,8 @@
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame. The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera. <see langword="true" /> will have the line be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.LineF)"> <member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.LineF)">
@ -910,8 +910,8 @@
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame. The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera. <see langword="true" /> will have the line be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line3D)"> <member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line3D)">
@ -947,8 +947,8 @@
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame. The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera. <see langword="true" /> will have the line be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon)"> <member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon)">
@ -1218,8 +1218,8 @@
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame. The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera. <see langword="true" /> will have the line be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3)"> <member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3)">
@ -1259,8 +1259,8 @@
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame. The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera. <see langword="true" /> will have the line be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2)"> <member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2)">
@ -1300,8 +1300,8 @@
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame. The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera. <see langword="true" /> will have the box be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@)">
@ -1331,8 +1331,8 @@
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame. The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera. <see langword="true" /> will have the box be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@)">
@ -1362,8 +1362,8 @@
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame. The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera. <see langword="true" /> will have the box be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@)">
@ -1393,8 +1393,8 @@
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame. The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera. <see langword="true" /> will have the box be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@)">
@ -1424,8 +1424,8 @@
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame. The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera. <see langword="true" /> will have the box be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32)"> <member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32)">
@ -1434,7 +1434,7 @@
</summary> </summary>
<param name="center">The center point of the sphere.</param> <param name="center">The center point of the sphere.</param>
<param name="radius">The radius of the sphere.</param> <param name="radius">The radius of the sphere.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Color@)">
<summary> <summary>
@ -1442,7 +1442,7 @@
</summary> </summary>
<param name="center">The center point of the sphere.</param> <param name="center">The center point of the sphere.</param>
<param name="radius">The radius of the sphere.</param> <param name="radius">The radius of the sphere.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the sphere.</param> <param name="color">The color of the sphere.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Color@,System.Single)"> <member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
@ -1451,7 +1451,7 @@
</summary> </summary>
<param name="center">The center point of the sphere.</param> <param name="center">The center point of the sphere.</param>
<param name="radius">The radius of the sphere.</param> <param name="radius">The radius of the sphere.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the sphere.</param> <param name="color">The color of the sphere.</param>
<param name="duration"> <param name="duration">
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame. The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
@ -1463,14 +1463,14 @@
</summary> </summary>
<param name="center">The center point of the sphere.</param> <param name="center">The center point of the sphere.</param>
<param name="radius">The radius of the sphere.</param> <param name="radius">The radius of the sphere.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the sphere.</param> <param name="color">The color of the sphere.</param>
<param name="duration"> <param name="duration">
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame. The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the sphere be obscured by objects closer to the camera. <see langword="true" /> will have the sphere be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)"> <member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
@ -1479,15 +1479,15 @@
</summary> </summary>
<param name="center">The center point of the sphere.</param> <param name="center">The center point of the sphere.</param>
<param name="radius">The radius of the sphere.</param> <param name="radius">The radius of the sphere.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the sphere.</param> <param name="offset">The drawing offset of the sphere.</param>
<param name="color">The color of the sphere.</param> <param name="color">The color of the sphere.</param>
<param name="duration"> <param name="duration">
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame. The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the sphere be obscured by objects closer to the camera. <see langword="true" /> will have the sphere be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32)"> <member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32)">
@ -1495,14 +1495,14 @@
Draws a sphere with the specified color. Draws a sphere with the specified color.
</summary> </summary>
<param name="sphere">The sphere to draw.</param> <param name="sphere">The sphere to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector2)"> <member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector2)">
<summary> <summary>
Draws a sphere with the specified color. Draws a sphere with the specified color.
</summary> </summary>
<param name="sphere">The sphere to draw.</param> <param name="sphere">The sphere to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the sphere.</param> <param name="offset">The drawing offset of the sphere.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Color@)">
@ -1510,7 +1510,7 @@
Draws a sphere with the specified color. Draws a sphere with the specified color.
</summary> </summary>
<param name="sphere">The sphere to draw.</param> <param name="sphere">The sphere to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the sphere.</param> <param name="color">The color of the sphere.</param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
@ -1518,7 +1518,7 @@
Draws a sphere with the specified color. Draws a sphere with the specified color.
</summary> </summary>
<param name="sphere">The sphere to draw.</param> <param name="sphere">The sphere to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the sphere.</param> <param name="offset">The drawing offset of the sphere.</param>
<param name="color">The color of the sphere.</param> <param name="color">The color of the sphere.</param>
</member> </member>
@ -1527,7 +1527,7 @@
Draws a sphere with the specified color and duration. Draws a sphere with the specified color and duration.
</summary> </summary>
<param name="sphere">The sphere to draw.</param> <param name="sphere">The sphere to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the sphere.</param> <param name="color">The color of the sphere.</param>
<param name="duration"> <param name="duration">
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame. The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
@ -1538,7 +1538,7 @@
Draws a sphere with the specified color and duration. Draws a sphere with the specified color and duration.
</summary> </summary>
<param name="sphere">The sphere to draw.</param> <param name="sphere">The sphere to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the sphere.</param> <param name="offset">The drawing offset of the sphere.</param>
<param name="color">The color of the sphere.</param> <param name="color">The color of the sphere.</param>
<param name="duration"> <param name="duration">
@ -1550,14 +1550,14 @@
Draws a sphere with the specified color and duration. Draws a sphere with the specified color and duration.
</summary> </summary>
<param name="sphere">The sphere to draw.</param> <param name="sphere">The sphere to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="color">The color of the sphere.</param> <param name="color">The color of the sphere.</param>
<param name="duration"> <param name="duration">
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame. The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the sphere be obscured by objects closer to the camera. <see langword="true" /> will have the sphere be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)"> <member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
@ -1565,15 +1565,15 @@
Draws a sphere. Draws a sphere.
</summary> </summary>
<param name="sphere">The sphere to draw.</param> <param name="sphere">The sphere to draw.</param>
<param name="sides">The number of sides to generate.</param> <param name="segments">The number of segments to generate.</param>
<param name="offset">The drawing offset of the sphere.</param> <param name="offset">The drawing offset of the sphere.</param>
<param name="color">The color of the sphere.</param> <param name="color">The color of the sphere.</param>
<param name="duration"> <param name="duration">
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame. The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the sphere be obscured by objects closer to the camera. <see langword="true" /> will have the sphere be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@)"> <member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@)">
@ -1609,8 +1609,8 @@
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame. The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera. <see langword="true" /> will have the box be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3)"> <member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3)">
@ -1679,8 +1679,8 @@
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame. The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera. <see langword="true" /> will have the box be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single,System.Boolean)"> <member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single,System.Boolean)">
@ -1695,8 +1695,8 @@
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame. The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera. <see langword="true" /> will have the box be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="M:X10D.Unity.DebugEx.DrawWireCube(X10D.Drawing.Cuboid@,UnityEngine.Color@)"> <member name="M:X10D.Unity.DebugEx.DrawWireCube(X10D.Drawing.Cuboid@,UnityEngine.Color@)">
@ -1726,8 +1726,8 @@
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame. The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
</param> </param>
<param name="depthTest"> <param name="depthTest">
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera. <see langword="true" /> will have the box be obscured by objects closer to the camera.
</param> </param>
</member> </member>
<member name="T:X10D.Unity.Drawing.Color32Extensions"> <member name="T:X10D.Unity.Drawing.Color32Extensions">

BIN
X10D.dll

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@ -3437,6 +3437,54 @@
<param name="destination">When this method returns, the bytes representing the converted <see cref="T:System.Byte" />.</param> <param name="destination">When this method returns, the bytes representing the converted <see cref="T:System.Byte" />.</param>
<returns><see langword="true" /> if the conversion was successful; otherwise, <see langword="false" />.</returns> <returns><see langword="true" /> if the conversion was successful; otherwise, <see langword="false" />.</returns>
</member> </member>
<member name="T:X10D.IO.DirectoryInfoExtensions">
<summary>
IO-related extension methods for <see cref="T:System.IO.DirectoryInfo" />.
</summary>
</member>
<member name="M:X10D.IO.DirectoryInfoExtensions.Clear(System.IO.DirectoryInfo)">
<summary>
Removes all files and subdirectories in this directory, recursively, without deleting this directory.
</summary>
<param name="directory">The directory to clear.</param>
</member>
<member name="M:X10D.IO.DirectoryInfoExtensions.Clear(System.IO.DirectoryInfo,System.Boolean)">
<summary>
Removes all files and subdirectories in this directory, recursively, without deleting this directory.
</summary>
<param name="directory">The directory to clear.</param>
<param name="throwOnError">
<see langword="true" /> to throw any exceptions which were caught during the operation; otherwise,
<see langword="false." />
</param>
<exception cref="T:System.IO.DirectoryNotFoundException">
The directory described by this <see cref="T:System.IO.DirectoryInfo" /> object does not exist or could not be found. This
exception is not thrown if <paramref name="throwOnError" /> is <see langword="false" />.
</exception>
<exception cref="T:System.IO.IOException">
A target file is open or memory-mapped on a computer running Microsoft Windows NT.
-or-
There is an open handle on one of the files, and the operating system is Windows XP or earlier. This open handle can
result from enumerating directories and files.
-or-
The directory is read-only.
-or-
The directory contains one or more files or subdirectories and recursive is false.
-or-
The directory is the application's current working directory.
-or-
There is an open handle on the directory or on one of its files, and the operating system is Windows XP or earlier.
This open handle can result from enumerating directories and files.
This exception is not thrown if <paramref name="throwOnError" /> is <see langword="false" />.
</exception>
<exception cref="T:System.Security.SecurityException">
The caller does not have the required permission. This exception is not thrown if <paramref name="throwOnError" /> is
<see langword="false" />.
</exception>
<exception cref="T:System.UnauthorizedAccessException">This directory or one of its children contain a read-only file. This
exception is not thrown if <paramref name="throwOnError" /> is <see langword="false" />.
</exception>
</member>
<member name="T:X10D.IO.DoubleExtensions"> <member name="T:X10D.IO.DoubleExtensions">
<summary> <summary>
IO-related extension methods for <see cref="T:System.Double" />. IO-related extension methods for <see cref="T:System.Double" />.

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@ -6,7 +6,7 @@
"url": "https://oliverbooth.dev" "url": "https://oliverbooth.dev"
}, },
"displayName": "X10D", "displayName": "X10D",
"version": "3.2.0-nightly.116", "version": "3.2.0-nightly.117",
"unity": "2021.2", "unity": "2021.2",
"description": "Extension methods on crack", "description": "Extension methods on crack",
"keywords": ["dotnet", "extension-methods"], "keywords": ["dotnet", "extension-methods"],