mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-23 00:38:47 +00:00
Bump upm to 3.2.0-nightly.117
This commit is contained in:
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X10D.Unity.dll
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X10D.Unity.dll
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X10D.Unity.xml
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X10D.Unity.xml
@ -30,7 +30,7 @@
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|||||||
</summary>
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</summary>
|
||||||
<param name="center">The center point of the circle.</param>
|
<param name="center">The center point of the circle.</param>
|
||||||
<param name="radius">The radius of the circle.</param>
|
<param name="radius">The radius of the circle.</param>
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||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
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||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Color@)">
|
||||||
<summary>
|
<summary>
|
||||||
@ -38,7 +38,7 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="center">The center point of the circle.</param>
|
<param name="center">The center point of the circle.</param>
|
||||||
<param name="radius">The radius of the circle.</param>
|
<param name="radius">The radius of the circle.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the circle.</param>
|
<param name="color">The color of the circle.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
|
||||||
@ -47,7 +47,7 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="center">The center point of the circle.</param>
|
<param name="center">The center point of the circle.</param>
|
||||||
<param name="radius">The radius of the circle.</param>
|
<param name="radius">The radius of the circle.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the circle.</param>
|
<param name="color">The color of the circle.</param>
|
||||||
<param name="duration">
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<param name="duration">
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||||||
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
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||||||
@ -59,14 +59,14 @@
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|||||||
</summary>
|
</summary>
|
||||||
<param name="center">The center point of the circle.</param>
|
<param name="center">The center point of the circle.</param>
|
||||||
<param name="radius">The radius of the circle.</param>
|
<param name="radius">The radius of the circle.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
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||||||
<param name="color">The color of the circle.</param>
|
<param name="color">The color of the circle.</param>
|
||||||
<param name="duration">
|
<param name="duration">
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||||||
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
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||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera.
|
<see langword="true" /> will have the circle be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(UnityEngine.Vector2,System.Single,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
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||||||
@ -75,15 +75,15 @@
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|||||||
</summary>
|
</summary>
|
||||||
<param name="center">The center point of the circle.</param>
|
<param name="center">The center point of the circle.</param>
|
||||||
<param name="radius">The radius of the circle.</param>
|
<param name="radius">The radius of the circle.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the circle.</param>
|
<param name="offset">The drawing offset of the circle.</param>
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||||||
<param name="color">The color of the circle.</param>
|
<param name="color">The color of the circle.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera.
|
<see langword="true" /> will have the circle be obscured by objects closer to the camera.
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||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32)">
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32)">
|
||||||
@ -91,14 +91,14 @@
|
|||||||
Draws a circle with the specified color.
|
Draws a circle with the specified color.
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||||||
</summary>
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</summary>
|
||||||
<param name="circle">The circle to draw.</param>
|
<param name="circle">The circle to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@)">
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@)">
|
||||||
<summary>
|
<summary>
|
||||||
Draws a circle with the specified color.
|
Draws a circle with the specified color.
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||||||
</summary>
|
</summary>
|
||||||
<param name="circle">The circle to draw.</param>
|
<param name="circle">The circle to draw.</param>
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||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
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||||||
<param name="offset">The drawing offset of the circle.</param>
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<param name="offset">The drawing offset of the circle.</param>
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||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Color@)">
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||||||
@ -106,7 +106,7 @@
|
|||||||
Draws a circle with the specified color.
|
Draws a circle with the specified color.
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||||||
</summary>
|
</summary>
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||||||
<param name="circle">The circle to draw.</param>
|
<param name="circle">The circle to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
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||||||
<param name="color">The color of the circle.</param>
|
<param name="color">The color of the circle.</param>
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||||||
</member>
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</member>
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||||||
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@)">
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||||||
@ -114,7 +114,7 @@
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|||||||
Draws a circle with the specified color.
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Draws a circle with the specified color.
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||||||
</summary>
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</summary>
|
||||||
<param name="circle">The circle to draw.</param>
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<param name="circle">The circle to draw.</param>
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||||||
<param name="sides">The number of sides to generate.</param>
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<param name="segments">The number of segments to generate.</param>
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||||||
<param name="offset">The drawing offset of the circle.</param>
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<param name="offset">The drawing offset of the circle.</param>
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||||||
<param name="color">The color of the circle.</param>
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<param name="color">The color of the circle.</param>
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||||||
</member>
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</member>
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||||||
@ -123,7 +123,7 @@
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|||||||
Draws a circle with the specified color and duration.
|
Draws a circle with the specified color and duration.
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||||||
</summary>
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</summary>
|
||||||
<param name="circle">The circle to draw.</param>
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<param name="circle">The circle to draw.</param>
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||||||
<param name="sides">The number of sides to generate.</param>
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<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the circle.</param>
|
<param name="color">The color of the circle.</param>
|
||||||
<param name="duration">
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<param name="duration">
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||||||
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
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||||||
@ -134,7 +134,7 @@
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|||||||
Draws a circle with the specified color and duration.
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Draws a circle with the specified color and duration.
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||||||
</summary>
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</summary>
|
||||||
<param name="circle">The circle to draw.</param>
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<param name="circle">The circle to draw.</param>
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||||||
<param name="sides">The number of sides to generate.</param>
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<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the circle.</param>
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<param name="offset">The drawing offset of the circle.</param>
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||||||
<param name="color">The color of the circle.</param>
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<param name="color">The color of the circle.</param>
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||||||
<param name="duration">
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<param name="duration">
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||||||
@ -146,14 +146,14 @@
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|||||||
Draws a circle with the specified color and duration.
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Draws a circle with the specified color and duration.
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||||||
</summary>
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</summary>
|
||||||
<param name="circle">The circle to draw.</param>
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<param name="circle">The circle to draw.</param>
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||||||
<param name="sides">The number of sides to generate.</param>
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<param name="segments">The number of segments to generate.</param>
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||||||
<param name="color">The color of the circle.</param>
|
<param name="color">The color of the circle.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
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The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
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||||||
</param>
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</param>
|
||||||
<param name="depthTest">
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<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera.
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<see langword="true" /> will have the circle be obscured by objects closer to the camera.
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||||||
</param>
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</param>
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||||||
</member>
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</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.Circle@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
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||||||
@ -161,15 +161,15 @@
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|||||||
Draws a circle.
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Draws a circle.
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||||||
</summary>
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</summary>
|
||||||
<param name="circle">The circle to draw.</param>
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<param name="circle">The circle to draw.</param>
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||||||
<param name="sides">The number of sides to generate.</param>
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<param name="segments">The number of segments to generate.</param>
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||||||
<param name="offset">The drawing offset of the circle.</param>
|
<param name="offset">The drawing offset of the circle.</param>
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||||||
<param name="color">The color of the circle.</param>
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<param name="color">The color of the circle.</param>
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<param name="duration">
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<param name="duration">
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The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
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The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
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||||||
</param>
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</param>
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||||||
<param name="depthTest">
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<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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||||||
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera.
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<see langword="true" /> will have the circle be obscured by objects closer to the camera.
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||||||
</param>
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</param>
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||||||
</member>
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</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32)">
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<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32)">
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||||||
@ -177,14 +177,14 @@
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|||||||
Draws a circle with the specified color.
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Draws a circle with the specified color.
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||||||
</summary>
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</summary>
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<param name="circle">The circle to draw.</param>
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<param name="circle">The circle to draw.</param>
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<param name="sides">The number of sides to generate.</param>
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<param name="segments">The number of segments to generate.</param>
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||||||
</member>
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</member>
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||||||
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@)">
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@)">
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||||||
<summary>
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<summary>
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||||||
Draws a circle with the specified color.
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Draws a circle with the specified color.
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||||||
</summary>
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</summary>
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||||||
<param name="circle">The circle to draw.</param>
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<param name="circle">The circle to draw.</param>
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||||||
<param name="sides">The number of sides to generate.</param>
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<param name="segments">The number of segments to generate.</param>
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||||||
<param name="offset">The drawing offset of the circle.</param>
|
<param name="offset">The drawing offset of the circle.</param>
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||||||
</member>
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</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Color@)">
|
||||||
@ -192,7 +192,7 @@
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|||||||
Draws a circle with the specified color.
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Draws a circle with the specified color.
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||||||
</summary>
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</summary>
|
||||||
<param name="circle">The circle to draw.</param>
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<param name="circle">The circle to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the circle.</param>
|
<param name="color">The color of the circle.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@)">
|
||||||
@ -200,7 +200,7 @@
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|||||||
Draws a circle with the specified color.
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Draws a circle with the specified color.
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||||||
</summary>
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</summary>
|
||||||
<param name="circle">The circle to draw.</param>
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<param name="circle">The circle to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the circle.</param>
|
<param name="offset">The drawing offset of the circle.</param>
|
||||||
<param name="color">The color of the circle.</param>
|
<param name="color">The color of the circle.</param>
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||||||
</member>
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</member>
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||||||
@ -209,7 +209,7 @@
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|||||||
Draws a circle with the specified color and duration.
|
Draws a circle with the specified color and duration.
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||||||
</summary>
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</summary>
|
||||||
<param name="circle">The circle to draw.</param>
|
<param name="circle">The circle to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the circle.</param>
|
<param name="color">The color of the circle.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
||||||
@ -220,7 +220,7 @@
|
|||||||
Draws a circle with the specified color and duration.
|
Draws a circle with the specified color and duration.
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||||||
</summary>
|
</summary>
|
||||||
<param name="circle">The circle to draw.</param>
|
<param name="circle">The circle to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the circle.</param>
|
<param name="offset">The drawing offset of the circle.</param>
|
||||||
<param name="color">The color of the circle.</param>
|
<param name="color">The color of the circle.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
@ -232,14 +232,14 @@
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|||||||
Draws a circle with the specified color and duration.
|
Draws a circle with the specified color and duration.
|
||||||
</summary>
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</summary>
|
||||||
<param name="circle">The circle to draw.</param>
|
<param name="circle">The circle to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the circle.</param>
|
<param name="color">The color of the circle.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera.
|
<see langword="true" /> will have the circle be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
<member name="M:X10D.Unity.DebugEx.DrawCircle(X10D.Drawing.CircleF@,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||||
@ -247,15 +247,15 @@
|
|||||||
Draws a circle.
|
Draws a circle.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="circle">The circle to draw.</param>
|
<param name="circle">The circle to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the circle.</param>
|
<param name="offset">The drawing offset of the circle.</param>
|
||||||
<param name="color">The color of the circle.</param>
|
<param name="color">The color of the circle.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the circle be obscured by objects closer to the camera.
|
<see langword="true" /> will have the circle be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="F:X10D.Unity.DebugEx.DefaultDrawDuration">
|
<member name="F:X10D.Unity.DebugEx.DefaultDrawDuration">
|
||||||
@ -504,7 +504,7 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="center">The center point of the ellipse.</param>
|
<param name="center">The center point of the ellipse.</param>
|
||||||
<param name="radius">The radius of the ellipse.</param>
|
<param name="radius">The radius of the ellipse.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Color@)">
|
||||||
<summary>
|
<summary>
|
||||||
@ -512,7 +512,7 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="center">The center point of the ellipse.</param>
|
<param name="center">The center point of the ellipse.</param>
|
||||||
<param name="radius">The radius of the ellipse.</param>
|
<param name="radius">The radius of the ellipse.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Color@,System.Single)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Color@,System.Single)">
|
||||||
@ -521,7 +521,7 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="center">The center point of the ellipse.</param>
|
<param name="center">The center point of the ellipse.</param>
|
||||||
<param name="radius">The radius of the ellipse.</param>
|
<param name="radius">The radius of the ellipse.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
||||||
@ -533,14 +533,14 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="center">The center point of the ellipse.</param>
|
<param name="center">The center point of the ellipse.</param>
|
||||||
<param name="radius">The radius of the ellipse.</param>
|
<param name="radius">The radius of the ellipse.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||||
@ -549,15 +549,15 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="center">The center point of the ellipse.</param>
|
<param name="center">The center point of the ellipse.</param>
|
||||||
<param name="radius">The radius of the ellipse.</param>
|
<param name="radius">The radius of the ellipse.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the ellipse.</param>
|
<param name="offset">The drawing offset of the ellipse.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32)">
|
||||||
@ -567,7 +567,7 @@
|
|||||||
<param name="center">The center point of the ellipse.</param>
|
<param name="center">The center point of the ellipse.</param>
|
||||||
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
||||||
<param name="radiusY">The vertical radius of the ellipse.</param>
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Color@)">
|
||||||
<summary>
|
<summary>
|
||||||
@ -576,7 +576,7 @@
|
|||||||
<param name="center">The center point of the ellipse.</param>
|
<param name="center">The center point of the ellipse.</param>
|
||||||
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
||||||
<param name="radiusY">The vertical radius of the ellipse.</param>
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
|
||||||
@ -586,7 +586,7 @@
|
|||||||
<param name="center">The center point of the ellipse.</param>
|
<param name="center">The center point of the ellipse.</param>
|
||||||
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
||||||
<param name="radiusY">The vertical radius of the ellipse.</param>
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
||||||
@ -599,14 +599,14 @@
|
|||||||
<param name="center">The center point of the ellipse.</param>
|
<param name="center">The center point of the ellipse.</param>
|
||||||
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
||||||
<param name="radiusY">The vertical radius of the ellipse.</param>
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(UnityEngine.Vector2,System.Single,System.Single,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||||
@ -616,15 +616,15 @@
|
|||||||
<param name="center">The center point of the ellipse.</param>
|
<param name="center">The center point of the ellipse.</param>
|
||||||
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
<param name="radiusX">The horizontal radius of the ellipse.</param>
|
||||||
<param name="radiusY">The vertical radius of the ellipse.</param>
|
<param name="radiusY">The vertical radius of the ellipse.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the ellipse.</param>
|
<param name="offset">The drawing offset of the ellipse.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32)">
|
||||||
@ -632,14 +632,14 @@
|
|||||||
Draws an ellipse with the specified color.
|
Draws an ellipse with the specified color.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2)">
|
||||||
<summary>
|
<summary>
|
||||||
Draws an ellipse with the specified color.
|
Draws an ellipse with the specified color.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the ellipse.</param>
|
<param name="offset">The drawing offset of the ellipse.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Color@)">
|
||||||
@ -647,7 +647,7 @@
|
|||||||
Draws an ellipse with the specified color.
|
Draws an ellipse with the specified color.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
|
||||||
@ -655,7 +655,7 @@
|
|||||||
Draws an ellipse with the specified color.
|
Draws an ellipse with the specified color.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the ellipse.</param>
|
<param name="offset">The drawing offset of the ellipse.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
</member>
|
</member>
|
||||||
@ -664,7 +664,7 @@
|
|||||||
Draws an ellipse with the specified color and duration.
|
Draws an ellipse with the specified color and duration.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
||||||
@ -675,7 +675,7 @@
|
|||||||
Draws an ellipse with the specified color and duration.
|
Draws an ellipse with the specified color and duration.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the ellipse.</param>
|
<param name="offset">The drawing offset of the ellipse.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
@ -687,14 +687,14 @@
|
|||||||
Draws an ellipse with the specified color and duration.
|
Draws an ellipse with the specified color and duration.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.Ellipse,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||||
@ -702,15 +702,15 @@
|
|||||||
Draws an ellipse.
|
Draws an ellipse.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the ellipse.</param>
|
<param name="offset">The drawing offset of the ellipse.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32)">
|
||||||
@ -718,14 +718,14 @@
|
|||||||
Draws an ellipse with the specified color.
|
Draws an ellipse with the specified color.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2)">
|
||||||
<summary>
|
<summary>
|
||||||
Draws an ellipse with the specified color.
|
Draws an ellipse with the specified color.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the ellipse.</param>
|
<param name="offset">The drawing offset of the ellipse.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Color@)">
|
||||||
@ -733,7 +733,7 @@
|
|||||||
Draws an ellipse with the specified color.
|
Draws an ellipse with the specified color.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
|
||||||
@ -741,7 +741,7 @@
|
|||||||
Draws an ellipse with the specified color.
|
Draws an ellipse with the specified color.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the ellipse.</param>
|
<param name="offset">The drawing offset of the ellipse.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
</member>
|
</member>
|
||||||
@ -750,7 +750,7 @@
|
|||||||
Draws an ellipse with the specified color and duration.
|
Draws an ellipse with the specified color and duration.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
||||||
@ -761,7 +761,7 @@
|
|||||||
Draws an ellipse with the specified color and duration.
|
Draws an ellipse with the specified color and duration.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the ellipse.</param>
|
<param name="offset">The drawing offset of the ellipse.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
@ -773,14 +773,14 @@
|
|||||||
Draws an ellipse with the specified color and duration.
|
Draws an ellipse with the specified color and duration.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
<member name="M:X10D.Unity.DebugEx.DrawEllipse(X10D.Drawing.EllipseF,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||||
@ -788,15 +788,15 @@
|
|||||||
Draws an ellipse.
|
Draws an ellipse.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="ellipse">The ellipse to draw.</param>
|
<param name="ellipse">The ellipse to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the ellipse.</param>
|
<param name="offset">The drawing offset of the ellipse.</param>
|
||||||
<param name="color">The color of the ellipse.</param>
|
<param name="color">The color of the ellipse.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
The duration of the ellipse's visibility, in seconds. If 0 is passed, the ellipse is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the ellipse be obscured by objects closer to the camera.
|
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3)">
|
<member name="M:X10D.Unity.DebugEx.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3)">
|
||||||
@ -836,8 +836,8 @@
|
|||||||
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera.
|
<see langword="true" /> will have the line be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line)">
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line)">
|
||||||
@ -873,8 +873,8 @@
|
|||||||
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera.
|
<see langword="true" /> will have the line be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.LineF)">
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.LineF)">
|
||||||
@ -910,8 +910,8 @@
|
|||||||
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera.
|
<see langword="true" /> will have the line be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line3D)">
|
<member name="M:X10D.Unity.DebugEx.DrawLine(X10D.Drawing.Line3D)">
|
||||||
@ -947,8 +947,8 @@
|
|||||||
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera.
|
<see langword="true" /> will have the line be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon)">
|
<member name="M:X10D.Unity.DebugEx.DrawPolygon(X10D.Drawing.Polygon)">
|
||||||
@ -1218,8 +1218,8 @@
|
|||||||
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera.
|
<see langword="true" /> will have the line be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3)">
|
<member name="M:X10D.Unity.DebugEx.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3)">
|
||||||
@ -1259,8 +1259,8 @@
|
|||||||
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
The duration of the line's visibility, in seconds. If 0 is passed, the line is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the line be obscured by objects closer to the camera.
|
<see langword="true" /> will have the line be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2)">
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Vector2,UnityEngine.Vector2)">
|
||||||
@ -1300,8 +1300,8 @@
|
|||||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.Rect,UnityEngine.Color@)">
|
||||||
@ -1331,8 +1331,8 @@
|
|||||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(UnityEngine.RectInt,UnityEngine.Color@)">
|
||||||
@ -1362,8 +1362,8 @@
|
|||||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.Rectangle,UnityEngine.Color@)">
|
||||||
@ -1393,8 +1393,8 @@
|
|||||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawRectangle(System.Drawing.RectangleF,UnityEngine.Color@)">
|
||||||
@ -1424,8 +1424,8 @@
|
|||||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32)">
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32)">
|
||||||
@ -1434,7 +1434,7 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="center">The center point of the sphere.</param>
|
<param name="center">The center point of the sphere.</param>
|
||||||
<param name="radius">The radius of the sphere.</param>
|
<param name="radius">The radius of the sphere.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Color@)">
|
||||||
<summary>
|
<summary>
|
||||||
@ -1442,7 +1442,7 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="center">The center point of the sphere.</param>
|
<param name="center">The center point of the sphere.</param>
|
||||||
<param name="radius">The radius of the sphere.</param>
|
<param name="radius">The radius of the sphere.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the sphere.</param>
|
<param name="color">The color of the sphere.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Color@,System.Single)">
|
||||||
@ -1451,7 +1451,7 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="center">The center point of the sphere.</param>
|
<param name="center">The center point of the sphere.</param>
|
||||||
<param name="radius">The radius of the sphere.</param>
|
<param name="radius">The radius of the sphere.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the sphere.</param>
|
<param name="color">The color of the sphere.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
||||||
@ -1463,14 +1463,14 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="center">The center point of the sphere.</param>
|
<param name="center">The center point of the sphere.</param>
|
||||||
<param name="radius">The radius of the sphere.</param>
|
<param name="radius">The radius of the sphere.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the sphere.</param>
|
<param name="color">The color of the sphere.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the sphere be obscured by objects closer to the camera.
|
<see langword="true" /> will have the sphere be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.Vector2,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||||
@ -1479,15 +1479,15 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="center">The center point of the sphere.</param>
|
<param name="center">The center point of the sphere.</param>
|
||||||
<param name="radius">The radius of the sphere.</param>
|
<param name="radius">The radius of the sphere.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the sphere.</param>
|
<param name="offset">The drawing offset of the sphere.</param>
|
||||||
<param name="color">The color of the sphere.</param>
|
<param name="color">The color of the sphere.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the sphere be obscured by objects closer to the camera.
|
<see langword="true" /> will have the sphere be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32)">
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32)">
|
||||||
@ -1495,14 +1495,14 @@
|
|||||||
Draws a sphere with the specified color.
|
Draws a sphere with the specified color.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="sphere">The sphere to draw.</param>
|
<param name="sphere">The sphere to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector2)">
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector2)">
|
||||||
<summary>
|
<summary>
|
||||||
Draws a sphere with the specified color.
|
Draws a sphere with the specified color.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="sphere">The sphere to draw.</param>
|
<param name="sphere">The sphere to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the sphere.</param>
|
<param name="offset">The drawing offset of the sphere.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Color@)">
|
||||||
@ -1510,7 +1510,7 @@
|
|||||||
Draws a sphere with the specified color.
|
Draws a sphere with the specified color.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="sphere">The sphere to draw.</param>
|
<param name="sphere">The sphere to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the sphere.</param>
|
<param name="color">The color of the sphere.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector2,UnityEngine.Color@)">
|
||||||
@ -1518,7 +1518,7 @@
|
|||||||
Draws a sphere with the specified color.
|
Draws a sphere with the specified color.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="sphere">The sphere to draw.</param>
|
<param name="sphere">The sphere to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the sphere.</param>
|
<param name="offset">The drawing offset of the sphere.</param>
|
||||||
<param name="color">The color of the sphere.</param>
|
<param name="color">The color of the sphere.</param>
|
||||||
</member>
|
</member>
|
||||||
@ -1527,7 +1527,7 @@
|
|||||||
Draws a sphere with the specified color and duration.
|
Draws a sphere with the specified color and duration.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="sphere">The sphere to draw.</param>
|
<param name="sphere">The sphere to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the sphere.</param>
|
<param name="color">The color of the sphere.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
||||||
@ -1538,7 +1538,7 @@
|
|||||||
Draws a sphere with the specified color and duration.
|
Draws a sphere with the specified color and duration.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="sphere">The sphere to draw.</param>
|
<param name="sphere">The sphere to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the sphere.</param>
|
<param name="offset">The drawing offset of the sphere.</param>
|
||||||
<param name="color">The color of the sphere.</param>
|
<param name="color">The color of the sphere.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
@ -1550,14 +1550,14 @@
|
|||||||
Draws a sphere with the specified color and duration.
|
Draws a sphere with the specified color and duration.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="sphere">The sphere to draw.</param>
|
<param name="sphere">The sphere to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="color">The color of the sphere.</param>
|
<param name="color">The color of the sphere.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the sphere be obscured by objects closer to the camera.
|
<see langword="true" /> will have the sphere be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
<member name="M:X10D.Unity.DebugEx.DrawSphere(X10D.Drawing.Sphere,System.Int32,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||||
@ -1565,15 +1565,15 @@
|
|||||||
Draws a sphere.
|
Draws a sphere.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="sphere">The sphere to draw.</param>
|
<param name="sphere">The sphere to draw.</param>
|
||||||
<param name="sides">The number of sides to generate.</param>
|
<param name="segments">The number of segments to generate.</param>
|
||||||
<param name="offset">The drawing offset of the sphere.</param>
|
<param name="offset">The drawing offset of the sphere.</param>
|
||||||
<param name="color">The color of the sphere.</param>
|
<param name="color">The color of the sphere.</param>
|
||||||
<param name="duration">
|
<param name="duration">
|
||||||
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
The duration of the sphere's visibility, in seconds. If 0 is passed, the sphere is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the sphere be obscured by objects closer to the camera.
|
<see langword="true" /> will have the sphere be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@)">
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Bounds@)">
|
||||||
@ -1609,8 +1609,8 @@
|
|||||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3)">
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3)">
|
||||||
@ -1679,8 +1679,8 @@
|
|||||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single,System.Boolean)">
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Color@,System.Single,System.Boolean)">
|
||||||
@ -1695,8 +1695,8 @@
|
|||||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:X10D.Unity.DebugEx.DrawWireCube(X10D.Drawing.Cuboid@,UnityEngine.Color@)">
|
<member name="M:X10D.Unity.DebugEx.DrawWireCube(X10D.Drawing.Cuboid@,UnityEngine.Color@)">
|
||||||
@ -1726,8 +1726,8 @@
|
|||||||
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||||
</param>
|
</param>
|
||||||
<param name="depthTest">
|
<param name="depthTest">
|
||||||
<see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||||
<see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
<see langword="true" /> will have the box be obscured by objects closer to the camera.
|
||||||
</param>
|
</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="T:X10D.Unity.Drawing.Color32Extensions">
|
<member name="T:X10D.Unity.Drawing.Color32Extensions">
|
||||||
|
48
X10D.xml
48
X10D.xml
@ -3437,6 +3437,54 @@
|
|||||||
<param name="destination">When this method returns, the bytes representing the converted <see cref="T:System.Byte" />.</param>
|
<param name="destination">When this method returns, the bytes representing the converted <see cref="T:System.Byte" />.</param>
|
||||||
<returns><see langword="true" /> if the conversion was successful; otherwise, <see langword="false" />.</returns>
|
<returns><see langword="true" /> if the conversion was successful; otherwise, <see langword="false" />.</returns>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="T:X10D.IO.DirectoryInfoExtensions">
|
||||||
|
<summary>
|
||||||
|
IO-related extension methods for <see cref="T:System.IO.DirectoryInfo" />.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:X10D.IO.DirectoryInfoExtensions.Clear(System.IO.DirectoryInfo)">
|
||||||
|
<summary>
|
||||||
|
Removes all files and subdirectories in this directory, recursively, without deleting this directory.
|
||||||
|
</summary>
|
||||||
|
<param name="directory">The directory to clear.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:X10D.IO.DirectoryInfoExtensions.Clear(System.IO.DirectoryInfo,System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Removes all files and subdirectories in this directory, recursively, without deleting this directory.
|
||||||
|
</summary>
|
||||||
|
<param name="directory">The directory to clear.</param>
|
||||||
|
<param name="throwOnError">
|
||||||
|
<see langword="true" /> to throw any exceptions which were caught during the operation; otherwise,
|
||||||
|
<see langword="false." />
|
||||||
|
</param>
|
||||||
|
<exception cref="T:System.IO.DirectoryNotFoundException">
|
||||||
|
The directory described by this <see cref="T:System.IO.DirectoryInfo" /> object does not exist or could not be found. This
|
||||||
|
exception is not thrown if <paramref name="throwOnError" /> is <see langword="false" />.
|
||||||
|
</exception>
|
||||||
|
<exception cref="T:System.IO.IOException">
|
||||||
|
A target file is open or memory-mapped on a computer running Microsoft Windows NT.
|
||||||
|
-or-
|
||||||
|
There is an open handle on one of the files, and the operating system is Windows XP or earlier. This open handle can
|
||||||
|
result from enumerating directories and files.
|
||||||
|
-or-
|
||||||
|
The directory is read-only.
|
||||||
|
-or-
|
||||||
|
The directory contains one or more files or subdirectories and recursive is false.
|
||||||
|
-or-
|
||||||
|
The directory is the application's current working directory.
|
||||||
|
-or-
|
||||||
|
There is an open handle on the directory or on one of its files, and the operating system is Windows XP or earlier.
|
||||||
|
This open handle can result from enumerating directories and files.
|
||||||
|
This exception is not thrown if <paramref name="throwOnError" /> is <see langword="false" />.
|
||||||
|
</exception>
|
||||||
|
<exception cref="T:System.Security.SecurityException">
|
||||||
|
The caller does not have the required permission. This exception is not thrown if <paramref name="throwOnError" /> is
|
||||||
|
<see langword="false" />.
|
||||||
|
</exception>
|
||||||
|
<exception cref="T:System.UnauthorizedAccessException">This directory or one of its children contain a read-only file. This
|
||||||
|
exception is not thrown if <paramref name="throwOnError" /> is <see langword="false" />.
|
||||||
|
</exception>
|
||||||
|
</member>
|
||||||
<member name="T:X10D.IO.DoubleExtensions">
|
<member name="T:X10D.IO.DoubleExtensions">
|
||||||
<summary>
|
<summary>
|
||||||
IO-related extension methods for <see cref="T:System.Double" />.
|
IO-related extension methods for <see cref="T:System.Double" />.
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
"url": "https://oliverbooth.dev"
|
"url": "https://oliverbooth.dev"
|
||||||
},
|
},
|
||||||
"displayName": "X10D",
|
"displayName": "X10D",
|
||||||
"version": "3.2.0-nightly.116",
|
"version": "3.2.0-nightly.117",
|
||||||
"unity": "2021.2",
|
"unity": "2021.2",
|
||||||
"description": "Extension methods on crack",
|
"description": "Extension methods on crack",
|
||||||
"keywords": ["dotnet", "extension-methods"],
|
"keywords": ["dotnet", "extension-methods"],
|
||||||
|
Loading…
Reference in New Issue
Block a user