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https://github.com/oliverbooth/X10D
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Ensure CLS compliance for method signature
Use overloads instead of optional parameters
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@ -108,13 +108,23 @@ namespace X10D.DoubleExtensions
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return angle * (180.0 / Math.PI);
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}
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/// <summary>
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/// Rounds the current value to the nearest whole number.
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/// </summary>
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/// <param name="value">The value to round.</param>
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/// <returns><paramref name="value" /> rounded to the nearest whole number.</returns>
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public static double Round(this double value)
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{
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return value.Round(1.0);
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}
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/// <summary>
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/// Rounds the current value to the nearest multiple of a specified number.
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/// </summary>
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/// <param name="value">The value to round.</param>
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/// <param name="nearest">The nearest multiple to which <paramref name="value" /> should be rounded.</param>
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/// <returns><paramref name="value" /> rounded to the nearest multiple of <paramref name="nearest"/>.</returns>
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public static double Round(this double value, double nearest = 1)
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public static double Round(this double value, double nearest)
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{
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return Math.Round(value / nearest) * nearest;
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}
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@ -109,13 +109,23 @@ namespace X10D.SingleExtensions
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return (float)((double)angle).RadiansToDegrees();
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}
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/// <summary>
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/// Rounds the current value to the nearest whole number.
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/// </summary>
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/// <param name="value">The value to round.</param>
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/// <returns><paramref name="value" /> rounded to the nearest whole number.</returns>
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public static float Round(this float value)
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{
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return value.Round(1.0f);
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}
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/// <summary>
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/// Rounds the current value to the nearest multiple of a specified number.
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/// </summary>
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/// <param name="value">The value to round.</param>
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/// <param name="nearest">The nearest multiple to which <paramref name="value" /> should be rounded.</param>
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/// <returns><paramref name="value" /> rounded to the nearest multiple of <paramref name="nearest"/>.</returns>
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public static float Round(this float value, float nearest = 1)
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public static float Round(this float value, float nearest)
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{
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return (float)((double)value).Round(nearest);
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}
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