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(#39) Explictly implement Lerp
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@ -1,4 +1,5 @@
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using System;
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using System.Runtime.CompilerServices;
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using X10D.DoubleExtensions;
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namespace X10D.SingleExtensions
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@ -15,7 +16,7 @@ namespace X10D.SingleExtensions
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/// <returns>The result of π * <paramref name="value" /> / 180.</returns>
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public static float DegreesToRadians(this float value)
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{
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return (float)((double)value).DegreesToRadians();
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return (float)Math.PI * value / 180.0f;
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}
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/// <summary>
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@ -66,7 +67,7 @@ namespace X10D.SingleExtensions
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/// </returns>
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public static float LerpFrom(this float target, float value, float alpha)
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{
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return (float)((double)target).LerpFrom(value, alpha);
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return LerpInternal(value, target, alpha);
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}
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/// <summary>
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@ -81,7 +82,7 @@ namespace X10D.SingleExtensions
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/// </returns>
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public static float LerpTo(this float value, float target, float alpha)
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{
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return (float)((double)value).LerpTo(target, alpha);
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return LerpInternal(value, target, alpha);
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}
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/// <summary>
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@ -96,7 +97,7 @@ namespace X10D.SingleExtensions
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/// </returns>
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public static float LerpWith(this float alpha, float value, float target)
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{
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return (float)((double)alpha).LerpWith(value, target);
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return LerpInternal(value, target, alpha);
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}
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/// <summary>
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@ -106,7 +107,7 @@ namespace X10D.SingleExtensions
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/// <returns>The result of π * <paramref name="value" /> / 180.</returns>
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public static float RadiansToDegrees(this float value)
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{
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return (float)((double)value).RadiansToDegrees();
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return (float)Math.PI * value / 180.0f;
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}
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/// <summary>
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@ -129,5 +130,13 @@ namespace X10D.SingleExtensions
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{
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return (float)((double)value).Round(nearest);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static float LerpInternal(float a, float b, float t)
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{
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// rookie mistake: a + t * (b - a)
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// "precise" method: (1 - t) * a + t * b
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return (1.0f - t) * a + t * b;
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}
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}
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}
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