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mirror of https://github.com/oliverbooth/X10D synced 2024-11-22 01:28:46 +00:00

style: remove UTF8 BOM

This commit is contained in:
Oliver Booth 2023-08-26 18:15:04 +01:00
parent 9caa0acb7b
commit 68968c1b0b
Signed by: oliverbooth
GPG Key ID: B89D139977693FED
23 changed files with 23 additions and 23 deletions

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using System;
using System;
using UnityEngine;
using X10D.Drawing;
using X10D.Unity.Drawing;

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using System;
using System;
using NUnit.Framework;
using UnityEngine;
using X10D.Unity.Drawing;

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using System;
using System;
using NUnit.Framework;
using UnityEngine;
using X10D.Unity.Drawing;

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using System;
using System;
using System.Drawing;
using NUnit.Framework;
using X10D.Core;

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using System;
using System;
using System.Drawing;
using NUnit.Framework;
using X10D.Unity.Drawing;

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#nullable enable
#nullable enable
using System;
using NUnit.Framework;

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using NUnit.Framework;
using NUnit.Framework;
using UnityEngine;
using X10D.Unity.Drawing;
using Random = System.Random;

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using NUnit.Framework;
using NUnit.Framework;
using UnityEngine;
using X10D.Core;
using X10D.Unity.Drawing;

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using System.Drawing;
using System.Drawing;
using NUnit.Framework;
using X10D.Core;
using X10D.Unity.Drawing;

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using System.Drawing;
using System.Drawing;
using NUnit.Framework;
using X10D.Unity.Drawing;
using Random = System.Random;

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using System;
using System;
using System.Drawing;
using NUnit.Framework;
using X10D.Core;

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using System;
using System;
using System.Drawing;
using NUnit.Framework;
using X10D.Unity.Drawing;

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using NUnit.Framework;
using NUnit.Framework;
using UnityEngine;
using X10D.Core;
using X10D.Unity.Numerics;

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#nullable enable
#nullable enable
using System;
using NUnit.Framework;

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using NUnit.Framework;
using NUnit.Framework;
using UnityEngine;
using X10D.Unity.Numerics;
using Random = System.Random;

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using NUnit.Framework;
using NUnit.Framework;
using UnityEngine;
using X10D.Core;
using X10D.Unity.Numerics;

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using NUnit.Framework;
using NUnit.Framework;
using UnityEngine;
using X10D.Unity.Numerics;

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using NUnit.Framework;
using NUnit.Framework;
using UnityEngine;
using X10D.Core;
using X10D.Unity.Numerics;

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using NUnit.Framework;
using NUnit.Framework;
using UnityEngine;
using X10D.Core;
using X10D.Unity.Numerics;

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using System.Collections;
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;

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namespace X10D.Unity.Tests
namespace X10D.Unity.Tests
{
internal sealed class TestBehaviour : Singleton<TestBehaviour>
{

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using System.Collections;
using System.Collections;
using UnityEngine;
namespace X10D.Unity.Tests

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using System;
using System;
using System.Collections;
using NUnit.Framework;
using UnityEngine;