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mirror of https://github.com/oliverbooth/X10D synced 2024-11-23 00:38:47 +00:00

[ci skip] Apply root namespace X10D.Unity

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Oliver Booth 2022-05-08 12:17:57 +01:00
parent 7da6dc1009
commit 6c24231a2c
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GPG Key ID: 32A00B35503AF634
6 changed files with 6 additions and 9 deletions

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@ -4,9 +4,8 @@ using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using X10D.Unity;
namespace Tests
namespace X10D.Unity.Tests
{
public class ComponentTests
{

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@ -8,7 +8,7 @@ using UnityEngine.TestTools;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace Tests.Drawing
namespace X10D.Unity.Tests.Drawing
{
public class RandomTests
{

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@ -4,9 +4,8 @@ using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using X10D.Unity;
namespace Tests
namespace X10D.Unity.Tests
{
public class GameObjectTests
{

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@ -6,7 +6,7 @@ using NUnit.Framework;
using UnityEngine.TestTools;
using X10D.Unity.Numerics;
namespace Tests.Numerics
namespace X10D.Unity.Tests.Numerics
{
public class RandomTests
{

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@ -4,9 +4,8 @@ using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using X10D.Unity;
namespace Tests
namespace X10D.Unity.Tests
{
public class TransformTests
{

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@ -1,6 +1,6 @@
{
"name": "X10D.Unity.Tests",
"rootNamespace": "",
"rootNamespace": "X10D.Unity",
"references": [
"UnityEngine.TestRunner",
"UnityEditor.TestRunner"