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https://github.com/oliverbooth/X10D
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[ci skip] Apply root namespace X10D.Unity
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@ -4,9 +4,8 @@ using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using X10D.Unity;
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namespace Tests
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namespace X10D.Unity.Tests
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{
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public class ComponentTests
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{
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@ -8,7 +8,7 @@ using UnityEngine.TestTools;
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using X10D.Unity.Drawing;
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using Random = System.Random;
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namespace Tests.Drawing
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namespace X10D.Unity.Tests.Drawing
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{
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public class RandomTests
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{
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@ -4,9 +4,8 @@ using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using X10D.Unity;
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namespace Tests
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namespace X10D.Unity.Tests
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{
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public class GameObjectTests
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{
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@ -6,7 +6,7 @@ using NUnit.Framework;
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using UnityEngine.TestTools;
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using X10D.Unity.Numerics;
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namespace Tests.Numerics
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namespace X10D.Unity.Tests.Numerics
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{
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public class RandomTests
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{
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@ -4,9 +4,8 @@ using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using X10D.Unity;
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namespace Tests
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namespace X10D.Unity.Tests
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{
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public class TransformTests
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{
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@ -1,6 +1,6 @@
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{
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"name": "X10D.Unity.Tests",
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"rootNamespace": "",
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"rootNamespace": "X10D.Unity",
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"references": [
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"UnityEngine.TestRunner",
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"UnityEditor.TestRunner"
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