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[ci skip] Fix source validation errors
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@ -191,7 +191,8 @@ public static partial class DebugEx
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/// <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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/// <see langword="true" /> will have the circle be obscured by objects closer to the camera.
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/// </param>
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public static void DrawCircle(in Circle circle, int segments, in Vector3 offset, in Color color, float duration, bool depthTest)
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public static void DrawCircle(in Circle circle, int segments, in Vector3 offset, in Color color, float duration,
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bool depthTest)
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{
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DrawCircle((CircleF)circle, segments, offset, color, duration, depthTest);
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}
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@ -301,7 +302,8 @@ public static partial class DebugEx
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/// <see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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/// <see langword="true" /> will have the circle be obscured by objects closer to the camera.
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/// </param>
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public static void DrawCircle(in CircleF circle, int segments, in Vector3 offset, in Color color, float duration, bool depthTest)
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public static void DrawCircle(in CircleF circle, int segments, in Vector3 offset, in Color color, float duration,
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bool depthTest)
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{
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DrawPolyhedron(CreateCircle(circle.Radius, segments, Vector3.zero), offset, color, duration, depthTest);
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}
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@ -74,7 +74,7 @@ public static class PointFExtensions
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{
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return point.IsOnLine(new LineF(start, end));
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}
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/// <summary>
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/// Converts the current <see cref="PointF" /> to a <see cref="SizeF" />.
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/// </summary>
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