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https://github.com/oliverbooth/X10D
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fix(test): fix ref as of bc3dedfa7d
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using UnityEngine;
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using X10D.Drawing;
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using X10D.Unity.Drawing;
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using Color = UnityEngine.Color;
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namespace X10D.Unity.Tests
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{
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internal sealed class DebugExIntegrationTests : MonoBehaviour
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{
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private void Update()
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{
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DebugEx.DrawLine(Vector3.zero, Vector3.right, Color.red);
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DebugEx.DrawLine(Vector3.zero, Vector3.up, Color.green);
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DebugEx.DrawLine(Vector3.zero, Vector3.forward, Color.blue);
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DebugEx.DrawWireCube(new Vector3(1.5f, 0.5f, 0), Vector3.one * 0.5f, Color.yellow);
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DebugEx.DrawRectangle(new Vector2(-1.5f, 0.5f), Vector2.one * -0.5f, Color.cyan);
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var circle = new CircleF(0.0f, 0.0f, 0.5f);
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DebugEx.DrawCircle(circle, 25, new Vector2(-3.0f, 0.5f), Color.magenta);
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var ellipse = new EllipseF(0.0f, 0.0f, 1.0f, 0.5f);
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DebugEx.DrawEllipse(ellipse, 25, new Vector2(0.0f, 1.5f), Color.white);
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var hexagon = new PolygonF();
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hexagon.AddVertex(new Vector2(-0.5f, 0.5f));
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hexagon.AddVertex(new Vector2(-0.25f, 1.0f));
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hexagon.AddVertex(new Vector2(0.25f, 1.0f));
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hexagon.AddVertex(new Vector2(0.5f, 0.5f));
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hexagon.AddVertex(new Vector2(0.25f, 0));
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hexagon.AddVertex(new Vector2(-0.25f, 0));
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DebugEx.DrawPolygon(hexagon, new Vector2(3.0f, 0.0f), Color.white);
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var sphere = new Sphere(System.Numerics.Vector3.Zero, 0.5f);
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DebugEx.DrawSphere(sphere, 25, new Vector2(0.0f, -1.5f), Color.white);
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DebugEx.Assert(true);
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}
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}
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}
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@ -0,0 +1,40 @@
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using UnityEngine;
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using X10D.Drawing;
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using X10D.Unity.Drawing;
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using Color = UnityEngine.Color;
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namespace X10D.Unity.Tests
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{
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internal sealed class DebugUtilityIntegrationTests : MonoBehaviour
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{
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private void Update()
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{
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DebugUtility.DrawLine(Vector3.zero, Vector3.right, Color.red);
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DebugUtility.DrawLine(Vector3.zero, Vector3.up, Color.green);
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DebugUtility.DrawLine(Vector3.zero, Vector3.forward, Color.blue);
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DebugUtility.DrawWireCube(new Vector3(1.5f, 0.5f, 0), Vector3.one * 0.5f, Color.yellow);
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DebugUtility.DrawRectangle(new Vector2(-1.5f, 0.5f), Vector2.one * -0.5f, Color.cyan);
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var circle = new CircleF(0.0f, 0.0f, 0.5f);
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DebugUtility.DrawCircle(circle, 25, new Vector2(-3.0f, 0.5f), Color.magenta);
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var ellipse = new EllipseF(0.0f, 0.0f, 1.0f, 0.5f);
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DebugUtility.DrawEllipse(ellipse, 25, new Vector2(0.0f, 1.5f), Color.white);
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var hexagon = new PolygonF();
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hexagon.AddVertex(new Vector2(-0.5f, 0.5f));
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hexagon.AddVertex(new Vector2(-0.25f, 1.0f));
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hexagon.AddVertex(new Vector2(0.25f, 1.0f));
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hexagon.AddVertex(new Vector2(0.5f, 0.5f));
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hexagon.AddVertex(new Vector2(0.25f, 0));
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hexagon.AddVertex(new Vector2(-0.25f, 0));
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DebugUtility.DrawPolygon(hexagon, new Vector2(3.0f, 0.0f), Color.white);
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var sphere = new Sphere(System.Numerics.Vector3.Zero, 0.5f);
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DebugUtility.DrawSphere(sphere, 25, new Vector2(0.0f, -1.5f), Color.white);
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DebugUtility.Assert(true);
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}
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}
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}
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