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https://github.com/oliverbooth/X10D
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Update upm branch (3bd69dfa36
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@ -800,6 +800,33 @@
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<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
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<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
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</param>
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</param>
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</member>
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</member>
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<member name="M:X10D.Unity.DebugUtility.DrawFunction(System.Func{System.Single,System.Single},System.Single,System.Single)">
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<summary>
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Draws a function plot.
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</summary>
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<param name="function">The function to plot.</param>
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<param name="xMin">The minimum X value.</param>
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<param name="xMax">The maximum X value.</param>
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</member>
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<member name="M:X10D.Unity.DebugUtility.DrawFunction(System.Func{System.Single,System.Single},System.Single,System.Single,System.Single,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
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<summary>
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Draws a function plot.
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</summary>
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<param name="function">The function to plot.</param>
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<param name="xMin">The minimum X value.</param>
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<param name="xMax">The maximum X value.</param>
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<param name="step">The X increment.</param>
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<param name="offset">The drawing offset of the circle.</param>
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<param name="color">The color of the circle.</param>
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<param name="duration">
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The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
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</param>
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<param name="depthTest">
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<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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<see langword="true" /> will have the circle be obscured by objects closer to the camera.
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</param>
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<exception cref="T:System.ArgumentNullException"><paramref name="function" /> is <see langword="null" />.</exception>
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</member>
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<member name="M:X10D.Unity.DebugUtility.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3)">
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<member name="M:X10D.Unity.DebugUtility.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3)">
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<summary>
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<summary>
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Draws a line between start and end points.
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Draws a line between start and end points.
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@ -1188,6 +1215,22 @@
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</param>
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</param>
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<exception cref="T:System.ArgumentNullException"><paramref name="polyhedron" /> is <see langword="null" />.</exception>
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<exception cref="T:System.ArgumentNullException"><paramref name="polyhedron" /> is <see langword="null" />.</exception>
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</member>
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</member>
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<member name="M:X10D.Unity.DebugUtility.DrawUnjoinedPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
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<summary>
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Draws a polyhedron.
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</summary>
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<param name="polyhedron">The polyhedron to draw.</param>
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<param name="offset">The drawing offset of the polyhedron.</param>
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<param name="color">The color to use for drawing.</param>
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<param name="duration">
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The duration of the polyhedron's visibility, in seconds. If 0 is passed, the polyhedron is visible for a single frame.
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</param>
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<param name="depthTest">
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<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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<see langword="true" /> will have the box be obscured by objects closer to the camera.
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</param>
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<exception cref="T:System.ArgumentNullException"><paramref name="polyhedron" /> is <see langword="null" />.</exception>
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</member>
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<member name="M:X10D.Unity.DebugUtility.DrawRay(UnityEngine.Ray)">
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<member name="M:X10D.Unity.DebugUtility.DrawRay(UnityEngine.Ray)">
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<summary>
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<summary>
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Draws a ray.
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Draws a ray.
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@ -6,7 +6,7 @@
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"url": "https://oliverbooth.dev"
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"url": "https://oliverbooth.dev"
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},
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},
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"displayName": "X10D",
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"displayName": "X10D",
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"version": "4.0.0-nightly.229",
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"version": "4.0.0-nightly.230",
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"unity": "2021.3",
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"unity": "2021.3",
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"description": "Extension methods on crack",
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"description": "Extension methods on crack",
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"keywords": [
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"keywords": [
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