Update upm branch (3bd69dfa36)

This commit is contained in:
github-actions 2023-04-13 01:35:26 +00:00
parent f092a1bd9e
commit 785ce40b4c
4 changed files with 44 additions and 1 deletions

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@ -800,6 +800,33 @@
<see langword="true" /> will have the ellipse be obscured by objects closer to the camera.
</param>
</member>
<member name="M:X10D.Unity.DebugUtility.DrawFunction(System.Func{System.Single,System.Single},System.Single,System.Single)">
<summary>
Draws a function plot.
</summary>
<param name="function">The function to plot.</param>
<param name="xMin">The minimum X value.</param>
<param name="xMax">The maximum X value.</param>
</member>
<member name="M:X10D.Unity.DebugUtility.DrawFunction(System.Func{System.Single,System.Single},System.Single,System.Single,System.Single,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a function plot.
</summary>
<param name="function">The function to plot.</param>
<param name="xMin">The minimum X value.</param>
<param name="xMax">The maximum X value.</param>
<param name="step">The X increment.</param>
<param name="offset">The drawing offset of the circle.</param>
<param name="color">The color of the circle.</param>
<param name="duration">
The duration of the circle's visibility, in seconds. If 0 is passed, the circle is visible for a single frame.
</param>
<param name="depthTest">
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="true" /> will have the circle be obscured by objects closer to the camera.
</param>
<exception cref="T:System.ArgumentNullException"><paramref name="function" /> is <see langword="null" />.</exception>
</member>
<member name="M:X10D.Unity.DebugUtility.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3)">
<summary>
Draws a line between start and end points.
@ -1188,6 +1215,22 @@
</param>
<exception cref="T:System.ArgumentNullException"><paramref name="polyhedron" /> is <see langword="null" />.</exception>
</member>
<member name="M:X10D.Unity.DebugUtility.DrawUnjoinedPolyhedron(X10D.Drawing.Polyhedron,UnityEngine.Vector3@,UnityEngine.Color@,System.Single,System.Boolean)">
<summary>
Draws a polyhedron.
</summary>
<param name="polyhedron">The polyhedron to draw.</param>
<param name="offset">The drawing offset of the polyhedron.</param>
<param name="color">The color to use for drawing.</param>
<param name="duration">
The duration of the polyhedron's visibility, in seconds. If 0 is passed, the polyhedron is visible for a single frame.
</param>
<param name="depthTest">
<see langword="true" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
<see langword="true" /> will have the box be obscured by objects closer to the camera.
</param>
<exception cref="T:System.ArgumentNullException"><paramref name="polyhedron" /> is <see langword="null" />.</exception>
</member>
<member name="M:X10D.Unity.DebugUtility.DrawRay(UnityEngine.Ray)">
<summary>
Draws a ray.

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X10D.dll

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@ -6,7 +6,7 @@
"url": "https://oliverbooth.dev"
},
"displayName": "X10D",
"version": "4.0.0-nightly.229",
"version": "4.0.0-nightly.230",
"unity": "2021.3",
"description": "Extension methods on crack",
"keywords": [