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Add tests for X10D.Unity

This commit is contained in:
Oliver Booth 2022-05-08 12:09:30 +01:00
parent ec8ac5a864
commit 7da6dc1009
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47 changed files with 3161 additions and 0 deletions

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.github/workflows/unity.yml vendored Normal file
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name: Unity Test Runner
on:
push:
branches:
- main
- develop
pull_request:
branches:
- main
- develop
jobs:
build:
name: "Unity Test Runner"
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Unity - Test runner
uses: game-ci/unity-test-runner@v2.0.2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: X10D.Unity.Tests
githubToken: ${{ secrets.GITHUB_TOKEN }}

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# This .gitignore file should be placed at the root of your Unity project directory
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# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
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# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
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# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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#nullable enable
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using X10D.Unity;
namespace Tests
{
public class ComponentTests
{
[UnityTest]
public IEnumerator GetComponentsInChildrenOnly_ShouldIgnoreParent()
{
var parent = new GameObject();
var rigidbody = parent.AddComponent<Rigidbody>();
var child = new GameObject();
child.transform.SetParent(parent.transform);
child.AddComponent<Rigidbody>();
Rigidbody[] components = rigidbody.GetComponentsInChildrenOnly<Rigidbody>();
Assert.AreEqual(1, components.Length);
Assert.AreEqual(components[0].gameObject, child);
yield break;
}
}
}

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#nullable enable
using System;
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace Tests.Drawing
{
public class RandomTests
{
[UnityTest]
public IEnumerator NextColorArgb_ShouldReturn331515e5_GivenSeed1234()
{
var random = new Random(1234);
var color = random.NextColorArgb();
Assert.AreEqual(0.373868465f, color.r, 1e-6f);
Assert.AreEqual(0.391597569f, color.g, 1e-6f);
Assert.AreEqual(0.675019085f, color.b, 1e-6f);
Assert.AreEqual(0.234300315f, color.a, 1e-6f);
yield break;
}
[UnityTest]
public IEnumerator NextColorArgb_ShouldThrow_GivenNull()
{
Random? random = null;
Assert.Throws<ArgumentNullException>(() => random!.NextColorArgb());
yield break;
}
[UnityTest]
public IEnumerator NextColor32Argb_ShouldReturn331515e5_GivenSeed1234()
{
var random = new Random(1234);
Assert.AreEqual(new Color32(21, 21, 229, 51), random.NextColor32Argb());
yield break;
}
[UnityTest]
public IEnumerator NextColor32Argb_ShouldThrow_GivenNull()
{
Random? random = null;
Assert.Throws<ArgumentNullException>(() => random!.NextColor32Argb());
yield break;
}
[UnityTest]
public IEnumerator NextColorRgb_ShouldReturn1515e5_GivenSeed1234()
{
var random = new Random(1234);
var color = random.NextColorRgb();
Assert.AreEqual(0.234300315f, color.r, 1e-6f);
Assert.AreEqual(0.373868465f, color.g, 1e-6f);
Assert.AreEqual(0.391597569f, color.b, 1e-6f);
Assert.AreEqual(1, color.a, 1e-6f);
yield break;
}
[UnityTest]
public IEnumerator NextColorRgb_ShouldThrow_GivenNull()
{
Random? random = null;
Assert.Throws<ArgumentNullException>(() => random!.NextColorRgb());
yield break;
}
[UnityTest]
public IEnumerator NextColor32Rgb_ShouldReturn1515e5_GivenSeed1234()
{
var random = new Random(1234);
Assert.AreEqual(new Color32(21, 21, 229, 255), random.NextColor32Rgb());
yield break;
}
[UnityTest]
public IEnumerator NextColor32Rgb_ShouldThrow_GivenNull()
{
Random? random = null;
Assert.Throws<ArgumentNullException>(() => random!.NextColor32Rgb());
yield break;
}
}
}

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#nullable enable
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using X10D.Unity;
namespace Tests
{
public class GameObjectTests
{
[UnityTest]
public IEnumerator GetComponentsInChildrenOnly_ShouldIgnoreParent()
{
var parent = new GameObject();
parent.AddComponent<Rigidbody>();
var child = new GameObject();
child.transform.SetParent(parent.transform);
child.AddComponent<Rigidbody>();
Rigidbody[] components = parent.GetComponentsInChildrenOnly<Rigidbody>();
Assert.AreEqual(1, components.Length);
Assert.AreEqual(components[0].gameObject, child);
yield break;
}
[UnityTest]
public IEnumerator LookAt_ShouldRotateSameAsTransform()
{
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
Transform firstTransform = first.transform;
Transform secondTransform = second.transform;
Assert.AreEqual(Quaternion.identity, firstTransform.rotation);
Assert.AreEqual(Quaternion.identity, secondTransform.rotation);
firstTransform.LookAt(secondTransform);
Quaternion expected = firstTransform.rotation;
firstTransform.rotation = Quaternion.identity;
Assert.AreEqual(Quaternion.identity, firstTransform.rotation);
first.LookAt(second);
Assert.AreEqual(expected, firstTransform.rotation);
firstTransform.rotation = Quaternion.identity;
Assert.AreEqual(Quaternion.identity, firstTransform.rotation);
first.LookAt(second.transform);
Assert.AreEqual(expected, firstTransform.rotation);
firstTransform.rotation = Quaternion.identity;
Assert.AreEqual(Quaternion.identity, firstTransform.rotation);
first.LookAt(Vector3.right);
Assert.AreEqual(expected, firstTransform.rotation);
yield break;
}
[UnityTest]
public IEnumerator SetParent_ShouldSetParent()
{
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
Assert.AreEqual(null, first.transform.parent);
Assert.AreEqual(null, second.transform.parent);
first.SetParent(second);
Assert.AreEqual(second.transform, first.transform.parent);
first.transform.SetParent(null!);
Assert.AreEqual(null, first.transform.parent);
second.SetParent(first);
Assert.AreEqual(first.transform, second.transform.parent);
yield break;
}
}
}

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#nullable enable
using System;
using System.Collections;
using NUnit.Framework;
using UnityEngine.TestTools;
using X10D.Unity.Numerics;
namespace Tests.Numerics
{
public class RandomTests
{
[UnityTest]
public IEnumerator NextUnitVector2_ShouldReturnVector_WithMagnitude1()
{
var random = new Random();
var vector = random.NextUnitVector2();
Assert.AreEqual(1, vector.magnitude, 1e-6);
yield break;
}
[UnityTest]
public IEnumerator NextUnitVector2_ShouldThrow_GivenNullRandom()
{
Random? random = null;
Assert.Throws<ArgumentNullException>(() => random!.NextUnitVector2());
yield break;
}
[UnityTest]
public IEnumerator NextUnitVector3_ShouldReturnVector_WithMagnitude1()
{
var random = new Random();
var vector = random.NextUnitVector3();
Assert.AreEqual(1, vector.magnitude, 1e-6);
yield break;
}
[UnityTest]
public IEnumerator NextUnitVector3_ShouldThrow_GivenNullRandom()
{
Random? random = null;
Assert.Throws<ArgumentNullException>(() => random!.NextUnitVector3());
yield break;
}
[UnityTest]
public IEnumerator NextRotation_ShouldThrow_GivenNullRandom()
{
Random random = null;
Assert.Throws<ArgumentNullException>(() => random!.NextRotation());
yield break;
}
[UnityTest]
public IEnumerator NextRotationUniform_ShouldThrow_GivenNullRandom()
{
Random? random = null;
Assert.Throws<ArgumentNullException>(() => random!.NextRotationUniform());
yield break;
}
}
}

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#nullable enable
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using X10D.Unity;
namespace Tests
{
public class TransformTests
{
[UnityTest]
public IEnumerator LookAt_ShouldRotateSameAsTransform()
{
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
Transform firstTransform = first.transform;
Transform secondTransform = second.transform;
Assert.AreEqual(Quaternion.identity, firstTransform.rotation);
Assert.AreEqual(Quaternion.identity, secondTransform.rotation);
firstTransform.LookAt(secondTransform);
Quaternion expected = firstTransform.rotation;
firstTransform.rotation = Quaternion.identity;
Assert.AreEqual(Quaternion.identity, firstTransform.rotation);
firstTransform.LookAt(second);
Assert.AreEqual(expected, firstTransform.rotation);
firstTransform.rotation = Quaternion.identity;
Assert.AreEqual(Quaternion.identity, firstTransform.rotation);
yield break;
}
[UnityTest]
public IEnumerator SetParent_ShouldSetParent()
{
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
Assert.AreEqual(null, first.transform.parent);
Assert.AreEqual(null, second.transform.parent);
first.transform.SetParent(second);
Assert.AreEqual(second.transform, first.transform.parent);
first.transform.SetParent(null!);
Assert.AreEqual(null, first.transform.parent);
second.transform.SetParent(first);
Assert.AreEqual(first.transform, second.transform.parent);
yield break;
}
}
}

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"name": "X10D.Unity.Tests",
"rootNamespace": "",
"references": [
"UnityEngine.TestRunner",
"UnityEditor.TestRunner"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll",
"X10D.dll",
"X10D.Unity.dll"
],
"autoReferenced": false,
"defineConstraints": [
"UNITY_INCLUDE_TESTS"
],
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"noEngineReferences": false
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{
"dependencies": {
"com.unity.collab-proxy": "1.15.17",
"com.unity.feature.development": "1.0.1",
"com.unity.ide.rider": "3.0.14",
"com.unity.ide.visualstudio": "2.0.15",
"com.unity.ide.vscode": "1.2.5",
"com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.4",
"com.unity.ugui": "1.0.0",
"com.unity.visualscripting": "1.7.7",
"me.olivr.x10d": "https://github.com/oliverbooth/X10D.git#upm",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
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