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[ci skip] Document changes introduced with PR #68
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CHANGELOG.md
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CHANGELOG.md
@ -9,210 +9,222 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Added
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- Added new library X10D.DSharpPlus
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- Added new library X10D.Hosting
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- Added .NET 7 target
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- Added new library X10D.DSharpPlus.
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- Added new library X10D.Hosting.
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- Added .NET 7 target.
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- X10D: Added `IntrinsicExtensions` and `IntrinsicUtility` which offer methods for vectors in `System.Runtime.Instrinsics`. (#68)
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- X10D: Added `MathUtility.InverseLerp(float, float, float)` and `MathUtility.InverseLerp(double, double, double)`
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- X10D: Added `MathUtility.ScaleRange(float, float, float, float, float)`
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and `MathUtility.ScaleRange(double, double, double, double, double)`
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- X10D:
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Added `Circle`, `CircleF`, `Cuboid`, `Ellipse`, `EllipseF`, `Line3D`, `Line`, `LineF`, `Polygon`, `PolygonF`, `Polyhedron`,
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and `Sphere`, to complement System.Drawing structs such as `Point` and `Rectangle`
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- X10D: Added `Color.Deconstruct()` - with optional alpha parameter
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- X10D: Added `Color.GetClosestConsoleColor()`
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- X10D: Added `DateTime.GetIso8601WeekOfYear()` and `DateTimeOffset.GetIso8601WeekOfYear()`
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- X10D: Added `DirectoryInfo.Clear()`
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- X10D: Added `double.LinearToGamma([gamma])` and `float.LinearToGamma([gamma])` (#60)
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- X10D: Added `double.GammaToLinear([gamma])` and `float.GammaToLinear([gamma])` (#60)
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- X10D: Added `GreatestCommonFactor` for built-in integer types
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- X10D: Added `IEnumerable<T>.CountWhereNot(Func<T, bool>)`
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- X10D: Added `IEnumerable<T>.FirstWhereNot(Func<T, bool>)`
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- X10D: Added `IEnumerable<T>.FirstWhereNotOrDefault(Func<T, bool>)`
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- X10D: Added `IEnumerable<T>.LastWhereNot(Func<T, bool>)`
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- X10D: Added `IEnumerable<T>.LastWhereNotOrDefault(Func<T, bool>)`
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- X10D: Added `IEnumerable<T>.WhereNot(Func<T, bool>)`
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- X10D: Added `IEnumerable<T>.WhereNotNull()`
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- X10D: Added `IList<T>.RemoveRange(Range)`
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- X10D: Added `IList<T>.Swap(IList<T>)` (#62)
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- X10D: Added `IReadOnlyList<T>.IndexOf(T[, int[, int]])`
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- X10D: Added `IReadOnlyList<T>.Slice(int[, int]])`
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- X10D: Added `LowestCommonMultiple` for built-in integer types
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- X10D: Added `Wrap(T[, T])` for built-in numeric types (#60)
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- X10D: Added `Nullable<T>.TryGetValue(out T)` (#61)
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- X10D: Added `Point.IsOnLine(LineF)`, `Point.IsOnLine(PointF, PointF)`, and `Point.IsOnLine(Vector2, Vector2)`
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- X10D: Added `PointF.IsOnLine(LineF)`, `PointF.IsOnLine(PointF, PointF)`, and `PointF.IsOnLine(Vector2, Vector2)`
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- X10D: Added `Point.ToSize()`
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- X10D: Added `Point.ToSizeF()`
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- X10D: Added `Point.ToVector2()`
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- X10D: Added `PointF.Round([float])`
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- X10D: Added `PointF.ToSizeF()`
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- X10D: Added `PointF.ToVector2()` for .NET < 6
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- X10D: Added `PopCount()` for built-in integer types
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- X10D: Added `Quaternion.ToAxisAngle(out float, out float)`
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- X10D: Added `Quaternion.ToVector3()`
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- X10D: Added `Random.NextFrom(Span<T>)` and `Random.NextFrom(ReadOnlySpan<T>)`
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- X10D: Added `ReadOnlySpan<char>.CountSubstring(char)`
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- X10D: Added `ReadOnlySpan<char>.CountSubstring(ReadOnlySpan<char>[, StringComparison])`
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- X10D: Added `ReadOnlySpan<char>.ToTimeSpan()`
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- X10D: Added `ReadOnlySpan<T>.Split(T)`
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- X10D: Added `ReadOnlySpan<T>.Split(ReadOnlySpan<T>)`
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- X10D: Added `RoundUpToPowerOf2()` for built-in integer types
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- X10D: Added `Size.ToPoint()`
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- X10D: Added `Size.ToPointF()`
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- X10D: Added `Size.ToVector2()`
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- X10D: Added `Span<char>.CountSubstring(char)`
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- X10D: Added `Span<char>.CountSubstring(Span<char>[, StringComparison])`
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- X10D: Added `Span<T>.Split(T)`
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- X10D: Added `Span<T>.Split(Span<T>)`
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- X10D: Added `string.CountSubstring(char)`
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- X10D: Added `string.CountSubstring(string[, StringComparison])`
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- X10D: Added `string.IsEmpty()`
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- X10D: Added `string.IsWhiteSpace()`
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- X10D: Added `string.IsNullOrEmpty()`
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- X10D: Added `string.IsNullOrWhiteSpace()`
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- X10D: Added `TimeSpan.TryParse(ReadOnlySpan<char>, out TimeSpan)`
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- X10D: Added `Quaternion.Multiply(Vector3)` - this functions as an equivalent to Unity's `Quaternion * Vector3` operator
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- X10D: Added `Vector2.Deconstruct()`
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- X10D: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`
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- X10D: Added `Vector2.Round([float])`
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- X10D: Added `Vector2.ToPointF()`
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- X10D: Added `Vector2.ToSizeF()`
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- X10D: Added `Vector3.Deconstruct()`
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- X10D: Added `Vector3.Round([float])`
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- X10D: Added `Vector4.Deconstruct()`
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- X10D: Added `Vector4.Round([float])`
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- X10D.Unity: Added `DebugEx`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods
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- X10D.Unity: Added `System.Drawing.Color.ToUnityColor()`
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- X10D.Unity: Added `System.Drawing.Color.ToUnityColor32()`
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- X10D.Unity: Added `Color.Deconstruct()` - with optional alpha parameter
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- X10D.Unity: Added `Color.GetClosestConsoleColor()`
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- X10D.Unity: Added `Color.ToSystemDrawingColor()`
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- X10D.Unity: Added `Color32.Deconstruct()` - with optional alpha parameter
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- X10D.Unity: Added `Color32.GetClosestConsoleColor()`
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- X10D.Unity: Added `Color32.ToSystemDrawingColor()`
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- X10D.Unity: Added `Point.ToUnityVector2()`
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- X10D.Unity: Added `Point.ToUnityVector2Int()`
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- X10D.Unity: Added `PointF.ToUnityVector2()`
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- X10D.Unity: Added `Rect.ToSystemRectangleF()`
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- X10D.Unity: Added `RectInt.ToSystemRectangle()`
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- X10D.Unity: Added `RectInt.ToSystemRectangleF()`
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- X10D.Unity: Added `Rectangle.ToUnityRect()`
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- X10D.Unity: Added `Rectangle.ToUnityRectInt()`
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- X10D.Unity: Added `RectangleF.ToUnityRect()`
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- X10D.Unity: Added `Size.ToUnityVector2()`
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- X10D.Unity: Added `Size.ToUnityVector2Int()`
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- X10D.Unity: Added `SizeF.ToUnityVector2()`
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- X10D.Unity: Added `Vector2.Deconstruct()`
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- X10D.Unity: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`
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- X10D: Added `Color.Deconstruct()` - with optional alpha parameter.
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- X10D: Added `Color.GetClosestConsoleColor()`.
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- X10D: Added `DateTime.GetIso8601WeekOfYear()` and `DateTimeOffset.GetIso8601WeekOfYear()`.
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- X10D: Added `DirectoryInfo.Clear()`.
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- X10D: Added `double.LinearToGamma([gamma])` and `float.LinearToGamma([gamma])`. (#60)
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- X10D: Added `double.GammaToLinear([gamma])` and `float.GammaToLinear([gamma])`. (#60)
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- X10D: Added `GreatestCommonFactor` for built-in integer types.
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- X10D: Added `IEnumerable<T>.CountWhereNot(Func<T, bool>)`.
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- X10D: Added `IEnumerable<T>.FirstWhereNot(Func<T, bool>)`.
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- X10D: Added `IEnumerable<T>.FirstWhereNotOrDefault(Func<T, bool>)`.
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- X10D: Added `IEnumerable<T>.LastWhereNot(Func<T, bool>)`.
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- X10D: Added `IEnumerable<T>.LastWhereNotOrDefault(Func<T, bool>)`.
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- X10D: Added `IEnumerable<T>.WhereNot(Func<T, bool>)`.
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- X10D: Added `IEnumerable<T>.WhereNotNull()`.
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- X10D: Added `IList<T>.RemoveRange(Range)`.
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- X10D: Added `IList<T>.Swap(IList<T>)`. (#62)
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- X10D: Added `IReadOnlyList<T>.IndexOf(T[, int[, int]])`.
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- X10D: Added `IReadOnlyList<T>.Slice(int[, int]])`.
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- X10D: Added `LowestCommonMultiple` for built-in integer types.
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- X10D: Added `Wrap(T[, T])` for built-in numeric types. (#60)
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- X10D: Added `Nullable<T>.TryGetValue(out T)`. (#61)
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- X10D: Added `Point.IsOnLine(LineF)`, `Point.IsOnLine(PointF, PointF)`, and `Point.IsOnLine(Vector2, Vector2)`.
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- X10D: Added `PointF.IsOnLine(LineF)`, `PointF.IsOnLine(PointF, PointF)`, and `PointF.IsOnLine(Vector2, Vector2)`.
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- X10D: Added `Point.ToSize()`.
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- X10D: Added `Point.ToSizeF()`.
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- X10D: Added `Point.ToVector2()`.
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- X10D: Added `PointF.Round([float])`.
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- X10D: Added `PointF.ToSizeF()`.
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- X10D: Added `PointF.ToVector2()` for .NET < 6.
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- X10D: Added `PopCount()` for built-in integer types.
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- X10D: Added `Quaternion.ToAxisAngle(out float, out float)`.
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- X10D: Added `Quaternion.ToVector3()`.
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- X10D: Added `Random.NextFrom(Span<T>)` and `Random.NextFrom(ReadOnlySpan<T>)`.
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- X10D: Added `ReadOnlySpan<char>.CountSubstring(char)`.
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- X10D: Added `ReadOnlySpan<char>.CountSubstring(ReadOnlySpan<char>[, StringComparison])`.
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- X10D: Added `ReadOnlySpan<char>.ToTimeSpan()`.
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- X10D: Added `ReadOnlySpan<T>.Split(T)`.
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- X10D: Added `ReadOnlySpan<T>.Split(ReadOnlySpan<T>)`.
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- X10D: Added `RoundUpToPowerOf2()` for built-in integer types.
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- X10D: Added `Size.ToPoint()`.
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- X10D: Added `Size.ToPointF()`.
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- X10D: Added `Size.ToVector2()`.
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- X10D: Added `Span<char>.CountSubstring(char)`.
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- X10D: Added `Span<char>.CountSubstring(Span<char>[, StringComparison])`.
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- X10D: Added `Span<T>.Split(T)`.
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- X10D: Added `Span<T>.Split(Span<T>)`.
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- X10D: Added `string.CountSubstring(char)`.
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- X10D: Added `string.CountSubstring(string[, StringComparison])`.
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- X10D: Added `string.IsEmpty()`.
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- X10D: Added `string.IsWhiteSpace()`.
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- X10D: Added `string.IsNullOrEmpty()`.
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- X10D: Added `string.IsNullOrWhiteSpace()`.
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- X10D: Added `TimeSpan.TryParse(ReadOnlySpan<char>, out TimeSpan)`.
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- X10D: Added `Quaternion.Multiply(Vector3)` - this functions as an equivalent to Unity's `Quaternion * Vector3` operator.
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- X10D: Added `Vector2.Deconstruct()`.
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- X10D: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`.
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- X10D: Added `Vector2.Round([float])`.
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- X10D: Added `Vector2.ToPointF()`.
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- X10D: Added `Vector2.ToSizeF()`.
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- X10D: Added `Vector3.Deconstruct()`.
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- X10D: Added `Vector3.Round([float])`.
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- X10D: Added `Vector4.Deconstruct()`.
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- X10D: Added `Vector4.Round([float])`.
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- X10D.Unity: Added `DebugEx`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods.
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- X10D.Unity: Added `System.Drawing.Color.ToUnityColor()`.
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- X10D.Unity: Added `System.Drawing.Color.ToUnityColor32()`.
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- X10D.Unity: Added `Color.Deconstruct()` - with optional alpha parameter.
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- X10D.Unity: Added `Color.GetClosestConsoleColor()`.
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- X10D.Unity: Added `Color.ToSystemDrawingColor()`.
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- X10D.Unity: Added `Color32.Deconstruct()` - with optional alpha parameter.
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- X10D.Unity: Added `Color32.GetClosestConsoleColor()`.
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- X10D.Unity: Added `Color32.ToSystemDrawingColor()`.
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- X10D.Unity: Added `Point.ToUnityVector2()`.
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- X10D.Unity: Added `Point.ToUnityVector2Int()`.
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- X10D.Unity: Added `PointF.ToUnityVector2()`.
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- X10D.Unity: Added `Rect.ToSystemRectangleF()`.
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- X10D.Unity: Added `RectInt.ToSystemRectangle()`.
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- X10D.Unity: Added `RectInt.ToSystemRectangleF()`.
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- X10D.Unity: Added `Rectangle.ToUnityRect()`.
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- X10D.Unity: Added `Rectangle.ToUnityRectInt()`.
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- X10D.Unity: Added `RectangleF.ToUnityRect()`.
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- X10D.Unity: Added `Size.ToUnityVector2()`.
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- X10D.Unity: Added `Size.ToUnityVector2Int()`.
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- X10D.Unity: Added `SizeF.ToUnityVector2()`.
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- X10D.Unity: Added `Vector2.Deconstruct()`.
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- X10D.Unity: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`.
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- X10D.Unity: Added `Vector2Int.IsOnLine(LineF)`, `Vector2Int.IsOnLine(PointF, PointF)`, `Vector2Int.IsOnLine(Vector2, Vector2)`,
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and `Vector2Int.IsOnLine(Vector2Int, Vector2Int)`
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- X10D.Unity: Added `Vector2.Round([float])`
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- X10D.Unity: Added `Vector2.ToSystemPointF()`
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- X10D.Unity: Added `Vector2.ToSystemSizeF()`
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- X10D.Unity: Added `Vector2Int.Deconstruct()`
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- X10D.Unity: Added `Vector2Int.ToSystemPoint()`
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- X10D.Unity: Added `Vector2Int.ToSystemSize()`
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- X10D.Unity: Added `Vector2Int.ToSystemVector()`
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- X10D.Unity: Added `Vector2Int.WithX()`
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- X10D.Unity: Added `Vector2Int.WithY()`
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- X10D.Unity: Added `Vector3.Deconstruct()`
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- X10D.Unity: Added `Vector3.Round([float])`
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- X10D.Unity: Added `Vector3Int.Deconstruct()`
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- X10D.Unity: Added `Vector3Int.ToSystemVector()`
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- X10D.Unity: Added `Vector3Int.WithX()`
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- X10D.Unity: Added `Vector3Int.WithY()`
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- X10D.Unity: Added `Vector3Int.WithZ()`
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- X10D.Unity: Added `Vector4.Deconstruct()`
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and `Vector2Int.IsOnLine(Vector2Int, Vector2Int)`.
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- X10D.Unity: Added `Vector2.Round([float])`.
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- X10D.Unity: Added `Vector2.ToSystemPointF()`.
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- X10D.Unity: Added `Vector2.ToSystemSizeF()`.
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- X10D.Unity: Added `Vector2Int.Deconstruct()`.
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- X10D.Unity: Added `Vector2Int.ToSystemPoint()`.
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- X10D.Unity: Added `Vector2Int.ToSystemSize()`.
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- X10D.Unity: Added `Vector2Int.ToSystemVector()`.
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- X10D.Unity: Added `Vector2Int.WithX()`.
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- X10D.Unity: Added `Vector2Int.WithY()`.
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- X10D.Unity: Added `Vector3.Deconstruct()`.
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- X10D.Unity: Added `Vector3.Round([float])`.
|
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- X10D.Unity: Added `Vector3Int.Deconstruct()`.
|
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- X10D.Unity: Added `Vector3Int.ToSystemVector()`.
|
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- X10D.Unity: Added `Vector3Int.WithX()`.
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- X10D.Unity: Added `Vector3Int.WithY()`.
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- X10D.Unity: Added `Vector3Int.WithZ()`.
|
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- X10D.Unity: Added `Vector4.Deconstruct()`.
|
||||
- X10D.Unity: Added `Vector4.Round([float])`
|
||||
- X10D.Unity: Added `WaitForFrames` yield instruction
|
||||
- X10D.Unity: Added `WaitForKeyDown` yield instruction
|
||||
- X10D.Unity: Added `WaitForKeyUp` yield instruction
|
||||
- X10D.Unity: Added `WaitForSecondsNoAlloc` yield instruction
|
||||
- X10D.Unity: Added `WaitForSecondsRealtimeNoAlloc` yield instruction
|
||||
- X10D.Unity: Added `WaitForTimeSpanNoAlloc` yield instruction
|
||||
- X10D.Unity: Added `WaitForTimeSpanRealtimeNoAlloc` yield instruction
|
||||
- X10D.Unity: Added `WaitForFrames` yield instruction.
|
||||
- X10D.Unity: Added `WaitForKeyDown` yield instruction.
|
||||
- X10D.Unity: Added `WaitForKeyUp` yield instruction.
|
||||
- X10D.Unity: Added `WaitForSecondsNoAlloc` yield instruction.
|
||||
- X10D.Unity: Added `WaitForSecondsRealtimeNoAlloc` yield instruction.
|
||||
- X10D.Unity: Added `WaitForTimeSpanNoAlloc` yield instruction.
|
||||
- X10D.Unity: Added `WaitForTimeSpanRealtimeNoAlloc` yield instruction.
|
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|
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### Fixed
|
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|
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- X10D: `T[].Clear` will now correctly clear the specified range of elements by
|
||||
using the [GetOffsetAndLength](https://learn.microsoft.com/en-us/dotnet/api/system.range.getoffsetandlength?view=net-7.0)
|
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method.
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|
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### Changed
|
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|
||||
- X10D: `TimeSpanParser.TryParse` now accepts a nullable string, and returns false if this input is null or empty
|
||||
- X10D.Unity: `Singleton<T>` now caches instance where possible
|
||||
- X10D: Performance for integer `Unpack` has been dramatically improved using vector parallelization. (#68)
|
||||
- X10D: Performance for `MemberInfo.HasCustomAttribute` has been improved. (#68)
|
||||
- X10D: Performance for `Rune.Repeat` has been improved. (#68)
|
||||
- X10D: `TimeSpanParser.TryParse` now accepts a nullable string, and returns false if this input is null or empty.
|
||||
- X10D.Unity: `Singleton<T>` now caches instance where possible.
|
||||
- X10D.Unity: Conversions between equivalent structures in `System.Numerics` and `UnityEngine` now make use of "unsafe"
|
||||
reinterpretation, rather than constructing new instances. (#68)
|
||||
|
||||
## [3.1.0] - 2022-05-13
|
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|
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### Added
|
||||
|
||||
- Reintroduced Unity support
|
||||
- X10D: Added `Color.Inverted()` (#54)
|
||||
- X10D: Added `Color.WithA()` (#55)
|
||||
- X10D: Added `Color.WithB()` (#55)
|
||||
- X10D: Added `Color.WithG()` (#55)
|
||||
- X10D: Added `Color.WithR()` (#55)
|
||||
- X10D: Added `ICollection<T>.ClearAndDisposeAll()`
|
||||
- X10D: Added `ICollection<T>.ClearAndDisposeAllAsync()`
|
||||
- X10D: Added `IEnumerable<T>.For()` (#50)
|
||||
- X10D: Added `IEnumerable<T>.ForEach()` (#50)
|
||||
- X10D: Added `IEnumerable<T>.DisposeAll()`
|
||||
- X10D: Added `IEnumerable<T>.DisposeAllAsync()`
|
||||
- X10D: Added `char.IsEmoji`
|
||||
- X10D: Added `ReadOnlySpan<T>.Count(Predicate<T>)`
|
||||
- X10D: Added `Rune.IsEmoji`
|
||||
- X10D: Added `Span<T>.Count(Predicate<T>)`
|
||||
- X10D: Added `string.IsEmoji`
|
||||
- X10D: Added `Vector2.WithX()` (#56)
|
||||
- X10D: Added `Vector2.WithY()` (#56)
|
||||
- X10D: Added `Vector3.WithX()` (#56)
|
||||
- X10D: Added `Vector3.WithY()` (#56)
|
||||
- X10D: Added `Vector3.WithZ()` (#56)
|
||||
- X10D: Added `Vector4.WithX()` (#56)
|
||||
- X10D: Added `Vector4.WithY()` (#56)
|
||||
- X10D: Added `Vector4.WithZ()` (#56)
|
||||
- X10D: Added `Vector4.WithW()` (#56)
|
||||
- X10D.Unity: Added `Singleton<T>` class
|
||||
- X10D.Unity: Added `Color.Inverted()` (#54)
|
||||
- X10D.Unity: Added `Color.WithA()` (#55)
|
||||
- X10D.Unity: Added `Color.WithB()` (#55)
|
||||
- X10D.Unity: Added `Color.WithG()` (#55)
|
||||
- X10D.Unity: Added `Color.WithR()` (#55)
|
||||
- X10D.Unity: Added `Color32.Inverted()` (#54)
|
||||
- X10D.Unity: Added `Color32.WithA()` (#55)
|
||||
- X10D.Unity: Added `Color32.WithB()` (#55)
|
||||
- X10D.Unity: Added `Color32.WithG()` (#55)
|
||||
- X10D.Unity: Added `Color32.WithR()` (#55)
|
||||
- X10D.Unity: Added `Component.GetComponentsInChildrenOnly<T>()`
|
||||
- X10D.Unity: Added `GameObject.GetComponentsInChildrenOnly<T>()`
|
||||
- X10D.Unity: Added `GameObject.LookAt(GameObject[, Vector3])`
|
||||
- X10D.Unity: Added `GameObject.LookAt(Transform[, Vector3])`
|
||||
- X10D.Unity: Added `GameObject.LookAt(Vector3[, Vector3])`
|
||||
- X10D.Unity: Added `GameObject.SetLayerRecursively(int)` (#57)
|
||||
- X10D.Unity: Added `GameObject.SetParent(GameObject[, bool])`
|
||||
- X10D.Unity: Added `GameObject.SetParent(Transform[, bool])`
|
||||
- X10D.Unity: Added `System.Numerics.Quaternion.ToUnityQuaternion()`
|
||||
- X10D.Unity: Added `Quaternion.ToSystemQuaternion()`
|
||||
- X10D.Unity: Added `Random.NextColorArgb()`
|
||||
- X10D.Unity: Added `Random.NextColor32Argb()`
|
||||
- X10D.Unity: Added `Random.NextColorRgb()`
|
||||
- X10D.Unity: Added `Random.NextColor32Rgb()`
|
||||
- X10D.Unity: Added `Random.NextRotation()`
|
||||
- X10D.Unity: Added `Random.NextRotationUniform()`
|
||||
- X10D.Unity: Added `Random.NextUnitVector2()`
|
||||
- X10D.Unity: Added `Random.NextUnitVector3()`
|
||||
- X10D.Unity: Added `Transform.LookAt(GameObject[, Vector3])`
|
||||
- X10D.Unity: Added `Transform.SetParent(GameObject[, bool])`
|
||||
- X10D.Unity: Added `System.Numerics.Vector2.ToUnityVector()`
|
||||
- X10D.Unity: Added `System.Numerics.Vector3.ToUnityVector()`
|
||||
- X10D.Unity: Added `System.Numerics.Vector4.ToUnityVector()`
|
||||
- X10D.Unity: Added `Vector2.ToSystemVector()`
|
||||
- X10D.Unity: Added `Vector3.ToSystemVector()`
|
||||
- X10D.Unity: Added `Vector4.ToSystemVector()`
|
||||
- X10D.Unity: Added `Vector2.WithX()` (#56)
|
||||
- X10D.Unity: Added `Vector2.WithY()` (#56)
|
||||
- X10D.Unity: Added `Vector3.WithX()` (#56)
|
||||
- X10D.Unity: Added `Vector3.WithY()` (#56)
|
||||
- X10D.Unity: Added `Vector3.WithZ()` (#56)
|
||||
- X10D.Unity: Added `Vector4.WithX()` (#56)
|
||||
- X10D.Unity: Added `Vector4.WithY()` (#56)
|
||||
- X10D.Unity: Added `Vector4.WithZ()` (#56)
|
||||
- X10D.Unity: Added `Vector4.WithW()` (#56)
|
||||
- X10D: Added `Color.Inverted()`. (#54)
|
||||
- X10D: Added `Color.WithA()`. (#55)
|
||||
- X10D: Added `Color.WithB()`. (#55)
|
||||
- X10D: Added `Color.WithG()`. (#55)
|
||||
- X10D: Added `Color.WithR()`. (#55)
|
||||
- X10D: Added `ICollection<T>.ClearAndDisposeAll()`.
|
||||
- X10D: Added `ICollection<T>.ClearAndDisposeAllAsync()`.
|
||||
- X10D: Added `IEnumerable<T>.For()`. (#50)
|
||||
- X10D: Added `IEnumerable<T>.ForEach()`. (#50)
|
||||
- X10D: Added `IEnumerable<T>.DisposeAll()`.
|
||||
- X10D: Added `IEnumerable<T>.DisposeAllAsync()`.
|
||||
- X10D: Added `char.IsEmoji`.
|
||||
- X10D: Added `ReadOnlySpan<T>.Count(Predicate<T>)`.
|
||||
- X10D: Added `Rune.IsEmoji`.
|
||||
- X10D: Added `Span<T>.Count(Predicate<T>)`.
|
||||
- X10D: Added `string.IsEmoji`.
|
||||
- X10D: Added `Vector2.WithX()`. (#56)
|
||||
- X10D: Added `Vector2.WithY()`. (#56)
|
||||
- X10D: Added `Vector3.WithX()`. (#56)
|
||||
- X10D: Added `Vector3.WithY()`. (#56)
|
||||
- X10D: Added `Vector3.WithZ()`. (#56)
|
||||
- X10D: Added `Vector4.WithX()`. (#56)
|
||||
- X10D: Added `Vector4.WithY()`. (#56)
|
||||
- X10D: Added `Vector4.WithZ()`. (#56)
|
||||
- X10D: Added `Vector4.WithW()`. (#56)
|
||||
- X10D.Unity: Added `Singleton<T>` class.
|
||||
- X10D.Unity: Added `Color.Inverted()`. (#54)
|
||||
- X10D.Unity: Added `Color.WithA()`. (#55)
|
||||
- X10D.Unity: Added `Color.WithB()`. (#55)
|
||||
- X10D.Unity: Added `Color.WithG()`. (#55)
|
||||
- X10D.Unity: Added `Color.WithR()`. (#55)
|
||||
- X10D.Unity: Added `Color32.Inverted()`. (#54)
|
||||
- X10D.Unity: Added `Color32.WithA()`. (#55)
|
||||
- X10D.Unity: Added `Color32.WithB()`. (#55)
|
||||
- X10D.Unity: Added `Color32.WithG()`. (#55)
|
||||
- X10D.Unity: Added `Color32.WithR()`. (#55)
|
||||
- X10D.Unity: Added `Component.GetComponentsInChildrenOnly<T>()`.
|
||||
- X10D.Unity: Added `GameObject.GetComponentsInChildrenOnly<T>()`.
|
||||
- X10D.Unity: Added `GameObject.LookAt(GameObject[, Vector3])`.
|
||||
- X10D.Unity: Added `GameObject.LookAt(Transform[, Vector3])`.
|
||||
- X10D.Unity: Added `GameObject.LookAt(Vector3[, Vector3])`.
|
||||
- X10D.Unity: Added `GameObject.SetLayerRecursively(int)`. (#57)
|
||||
- X10D.Unity: Added `GameObject.SetParent(GameObject[, bool])`.
|
||||
- X10D.Unity: Added `GameObject.SetParent(Transform[, bool])`.
|
||||
- X10D.Unity: Added `System.Numerics.Quaternion.ToUnityQuaternion()`.
|
||||
- X10D.Unity: Added `Quaternion.ToSystemQuaternion()`.
|
||||
- X10D.Unity: Added `Random.NextColorArgb()`.
|
||||
- X10D.Unity: Added `Random.NextColor32Argb()`.
|
||||
- X10D.Unity: Added `Random.NextColorRgb()`.
|
||||
- X10D.Unity: Added `Random.NextColor32Rgb()`.
|
||||
- X10D.Unity: Added `Random.NextRotation()`.
|
||||
- X10D.Unity: Added `Random.NextRotationUniform()`.
|
||||
- X10D.Unity: Added `Random.NextUnitVector2()`.
|
||||
- X10D.Unity: Added `Random.NextUnitVector3()`.
|
||||
- X10D.Unity: Added `Transform.LookAt(GameObject[, Vector3])`.
|
||||
- X10D.Unity: Added `Transform.SetParent(GameObject[, bool])`.
|
||||
- X10D.Unity: Added `System.Numerics.Vector2.ToUnityVector()`.
|
||||
- X10D.Unity: Added `System.Numerics.Vector3.ToUnityVector()`.
|
||||
- X10D.Unity: Added `System.Numerics.Vector4.ToUnityVector()`.
|
||||
- X10D.Unity: Added `Vector2.ToSystemVector()`.
|
||||
- X10D.Unity: Added `Vector3.ToSystemVector()`.
|
||||
- X10D.Unity: Added `Vector4.ToSystemVector()`.
|
||||
- X10D.Unity: Added `Vector2.WithX()`. (#56)
|
||||
- X10D.Unity: Added `Vector2.WithY()`. (#56)
|
||||
- X10D.Unity: Added `Vector3.WithX()`. (#56)
|
||||
- X10D.Unity: Added `Vector3.WithY()`. (#56)
|
||||
- X10D.Unity: Added `Vector3.WithZ()`. (#56)
|
||||
- X10D.Unity: Added `Vector4.WithX()`. (#56)
|
||||
- X10D.Unity: Added `Vector4.WithY()`. (#56)
|
||||
- X10D.Unity: Added `Vector4.WithZ()`. (#56)
|
||||
- X10D.Unity: Added `Vector4.WithW()`. (#56)
|
||||
|
||||
## [3.0.0] - 2022-04-30
|
||||
|
||||
@ -222,144 +234,144 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
|
||||
|
||||
### Added
|
||||
|
||||
- Added `T.AsArrayValue()`
|
||||
- Added `T.AsEnumerableValue()`
|
||||
- Added `T.RepeatValue(int)`
|
||||
- Added `T.ToJson([JsonSerializerOptions])`
|
||||
- Added `string.FromJson([JsonSerializerOptions])`
|
||||
- Added `T[].AsReadOnly()`
|
||||
- Added `T[].Clear([Range])` and `T[].Clear(int, int)`
|
||||
- Added `DateTime.IsLeapYear()`
|
||||
- Added `DateTimeOffset.IsLeapYear()`
|
||||
- Added `Endianness` enum
|
||||
- Added `FileInfo.GetHash<T>()`
|
||||
- Added `FileInfo.TryWriteHash<T>(Span<byte>, out int)`
|
||||
- Added `IComparable<T>.Clamp(T, T)` - this supersedes `Clamp` defined for hard-coded numeric types (#24)
|
||||
- Added `IComparable<T1>.GreaterThan(T2)` (#22)
|
||||
- Added `IComparable<T1>.GreaterThanOrEqualTo(T2)` (#22)
|
||||
- Added `IComparable<T1>.LessThan(T2)` (#22)
|
||||
- Added `IComparable<T1>.LessThanOrEqualTo(T2)` (#22)
|
||||
- Added `IComparable<T1>.Max(T)` (#23)
|
||||
- Added `IComparable<T1>.Min(T)` (#23)
|
||||
- Added `T.AsArrayValue()`.
|
||||
- Added `T.AsEnumerableValue()`.
|
||||
- Added `T.RepeatValue(int)`.
|
||||
- Added `T.ToJson([JsonSerializerOptions])`.
|
||||
- Added `string.FromJson([JsonSerializerOptions])`.
|
||||
- Added `T[].AsReadOnly()`.
|
||||
- Added `T[].Clear([Range])` and `T[].Clear(int, int)`.
|
||||
- Added `DateTime.IsLeapYear()`.
|
||||
- Added `DateTimeOffset.IsLeapYear()`.
|
||||
- Added `Endianness` enum.
|
||||
- Added `FileInfo.GetHash<T>()`.
|
||||
- Added `FileInfo.TryWriteHash<T>(Span<byte>, out int)`.
|
||||
- Added `IComparable<T>.Clamp(T, T)` - this supersedes `Clamp` defined for hard-coded numeric types. (#24)
|
||||
- Added `IComparable<T1>.GreaterThan(T2)`. (#22)
|
||||
- Added `IComparable<T1>.GreaterThanOrEqualTo(T2)`. (#22)
|
||||
- Added `IComparable<T1>.LessThan(T2)`. (#22)
|
||||
- Added `IComparable<T1>.LessThanOrEqualTo(T2)`. (#22)
|
||||
- Added `IComparable<T1>.Max(T)`. (#23)
|
||||
- Added `IComparable<T1>.Min(T)`. (#23)
|
||||
- Added `IDictionary<TKey, TValue>.AddOrUpdate()`
|
||||
- Added `IEnumerable<TSource>.Product()` and `IEnumerable<TSource>.Product<TResult>(Func<TSource>, TResult)` for all built-in
|
||||
numeric types, computing the product of all (optionally transformed) elements
|
||||
- Added `IList<T>.Fill(T)` and `IList<T>.Fill(T, int, int)`
|
||||
- Added `IPAddress.IsIPv4()` and `IPAddress.IsIPv6()`
|
||||
- Added `IReadOnlyList<byte>.Pack8Bit()`
|
||||
- Added `IReadOnlyList<byte>.Pack16Bit()`
|
||||
- Added `IReadOnlyList<byte>.Pack32Bit()`
|
||||
- Added `IReadOnlyList<byte>.Pack64Bit()`
|
||||
- Added `MemberInfo.HasCustomAttribute<T>()` and `MemberInfo.HasCustomAttribute(Type)`
|
||||
- Added `defaultValue` overload for `MemberInfo.SelectFromCustomAttribute<TAttr, TReturn>()`
|
||||
- Added `Random.Next<T>()` (returns a random field from a specified enum type)
|
||||
- Added `Random.NextByte([byte[, byte]])`
|
||||
- Added `Random.NextColorArgb()`, returning a random color in RGB space, including random alpha
|
||||
- Added `Random.NextColorRgb()`, returning a random color in RGB space with alpha 255
|
||||
- Added `Random.NextDouble(double[, double])`
|
||||
- Added `Random.NextInt16([short[, short]])`
|
||||
- Added `Random.NextSingle(float[, float])` (#34)
|
||||
- Added `Random.NextUnitVector2()`
|
||||
- Added `Random.NextUnitVector3()`
|
||||
- Added `Random.NextRotation()`
|
||||
- Added `Rune.Repeat(int)`
|
||||
- Added `byte.IsEven()`
|
||||
- Added `byte.IsOdd()`
|
||||
- Added `byte.IsPrime()`
|
||||
- Added `byte.UnpackBits()`
|
||||
- Added `byte.RangeTo(byte)`, `byte.RangeTo(short)`, `byte.RangeTo(int)`, and `byte.RangeTo(long)`
|
||||
- Added `int.Mod(int)`
|
||||
- Added `int.RangeTo(int)`, and `int.RangeTo(long)`
|
||||
- Added `int.UnpackBits()`
|
||||
- Added `long.Mod(long)`
|
||||
- Added `long.RangeTo(long)`
|
||||
- Added `long.UnpackBits()`
|
||||
- Added `sbyte.IsEven()`
|
||||
- Added `sbyte.IsOdd()`
|
||||
- Added `sbyte.IsPrime()`
|
||||
- Added `sbyte.Mod(sbyte)`
|
||||
- Added `short.IsEven()`
|
||||
- Added `short.IsOdd()`
|
||||
- Added `short.Mod(short)`
|
||||
- Added `short.RangeTo(short)`, `short.RangeTo(int)`, and `short.RangeTo(long)`
|
||||
- Added `short.UnpackBits()`
|
||||
- Added `string.IsPalindrome()`
|
||||
- Added `Stream.GetHash<T>()`
|
||||
- Added `Stream.TryWriteHash<T>(Span<byte>, out int)`
|
||||
- Added `Stream.ReadInt16([Endian])`
|
||||
- Added `Stream.ReadInt32([Endian])`
|
||||
- Added `Stream.ReadInt64([Endian])`
|
||||
- Added `Stream.ReadUInt16([Endian])`
|
||||
- Added `Stream.ReadUInt32([Endian])`
|
||||
- Added `Stream.ReadUInt64([Endian])`
|
||||
- Added `Stream.Write(short, [Endian])`
|
||||
- Added `Stream.Write(int, [Endian])`
|
||||
- Added `Stream.Write(long, [Endian])`
|
||||
- Added `Stream.Write(ushort, [Endian])`
|
||||
- Added `Stream.Write(uint, [Endian])`
|
||||
- Added `Stream.Write(ulong, [Endian])`
|
||||
- Added `TimeSpan.Ago()`
|
||||
- Added `TimeSpan.FromNow()`
|
||||
- Added `TimeSpanParser.TryParse` which supersedes `TimeSpanParser.Parse`
|
||||
- Added `Sqrt()` and `ComplexSqrt()` for all built-in decimal types
|
||||
- Added `All()` and `Any()` for `Span<T>` and `ReadOnlySpan<T>`, mimicking the corresponding methods in `System.Linq`
|
||||
- Added `Sign()` for built-in numeric types. For unsigned types, this never returns -1
|
||||
- Added `Type.Implements<T>()` and `Type.Implements(Type)` (#25)
|
||||
- Added `Type.Inherits<T>()` and `Type.Inherits(Type)` (#25)
|
||||
- Added `DigitalRoot` function for built-in integer types
|
||||
- Added `Factorial` function for built-in integer types
|
||||
- Added `HostToNetworkOrder` and `NetworkToHostOrder` for `short`, `int`, and `long`
|
||||
- Added `IsLeapYear` function for `DateTime` and `DateTimeOffset`, as well as built-in numeric types
|
||||
- Added `MultiplicativePersistence` function for built-in integer types
|
||||
- Added `RotateLeft` and `RotateRight` for built-in integer types
|
||||
numeric types, computing the product of all (optionally transformed) elements.
|
||||
- Added `IList<T>.Fill(T)` and `IList<T>.Fill(T, int, int)`.
|
||||
- Added `IPAddress.IsIPv4()` and `IPAddress.IsIPv6()`.
|
||||
- Added `IReadOnlyList<byte>.Pack8Bit()`.
|
||||
- Added `IReadOnlyList<byte>.Pack16Bit()`.
|
||||
- Added `IReadOnlyList<byte>.Pack32Bit()`.
|
||||
- Added `IReadOnlyList<byte>.Pack64Bit()`.
|
||||
- Added `MemberInfo.HasCustomAttribute<T>()` and `MemberInfo.HasCustomAttribute(Type)`.
|
||||
- Added `defaultValue` overload for `MemberInfo.SelectFromCustomAttribute<TAttr, TReturn>()`.
|
||||
- Added `Random.Next<T>()` (returns a random field from a specified enum type).
|
||||
- Added `Random.NextByte([byte[, byte]])`.
|
||||
- Added `Random.NextColorArgb()`, returning a random color in RGB space, including random alpha.
|
||||
- Added `Random.NextColorRgb()`, returning a random color in RGB space with alpha 255.
|
||||
- Added `Random.NextDouble(double[, double])`.
|
||||
- Added `Random.NextInt16([short[, short]])`.
|
||||
- Added `Random.NextSingle(float[, float])`. (#34)
|
||||
- Added `Random.NextUnitVector2()`.
|
||||
- Added `Random.NextUnitVector3()`.
|
||||
- Added `Random.NextRotation()`.
|
||||
- Added `Rune.Repeat(int)`.
|
||||
- Added `byte.IsEven()`.
|
||||
- Added `byte.IsOdd()`.
|
||||
- Added `byte.IsPrime()`.
|
||||
- Added `byte.UnpackBits()`.
|
||||
- Added `byte.RangeTo(byte)`, `byte.RangeTo(short)`, `byte.RangeTo(int)`, and `byte.RangeTo(long)`.
|
||||
- Added `int.Mod(int)`.
|
||||
- Added `int.RangeTo(int)`, and `int.RangeTo(long)`.
|
||||
- Added `int.UnpackBits()`.
|
||||
- Added `long.Mod(long)`.
|
||||
- Added `long.RangeTo(long)`.
|
||||
- Added `long.UnpackBits()`.
|
||||
- Added `sbyte.IsEven()`.
|
||||
- Added `sbyte.IsOdd()`.
|
||||
- Added `sbyte.IsPrime()`.
|
||||
- Added `sbyte.Mod(sbyte)`.
|
||||
- Added `short.IsEven()`.
|
||||
- Added `short.IsOdd()`.
|
||||
- Added `short.Mod(short)`.
|
||||
- Added `short.RangeTo(short)`, `short.RangeTo(int)`, and `short.RangeTo(long)`.
|
||||
- Added `short.UnpackBits()`.
|
||||
- Added `string.IsPalindrome()`.
|
||||
- Added `Stream.GetHash<T>()`.
|
||||
- Added `Stream.TryWriteHash<T>(Span<byte>, out int)`.
|
||||
- Added `Stream.ReadInt16([Endian])`.
|
||||
- Added `Stream.ReadInt32([Endian])`.
|
||||
- Added `Stream.ReadInt64([Endian])`.
|
||||
- Added `Stream.ReadUInt16([Endian])`.
|
||||
- Added `Stream.ReadUInt32([Endian])`.
|
||||
- Added `Stream.ReadUInt64([Endian])`.
|
||||
- Added `Stream.Write(short, [Endian])`.
|
||||
- Added `Stream.Write(int, [Endian])`.
|
||||
- Added `Stream.Write(long, [Endian])`.
|
||||
- Added `Stream.Write(ushort, [Endian])`.
|
||||
- Added `Stream.Write(uint, [Endian])`.
|
||||
- Added `Stream.Write(ulong, [Endian])`.
|
||||
- Added `TimeSpan.Ago()`.
|
||||
- Added `TimeSpan.FromNow()`.
|
||||
- Added `TimeSpanParser.TryParse` which supersedes `TimeSpanParser.Parse`.
|
||||
- Added `Sqrt()` and `ComplexSqrt()` for all built-in decimal types.
|
||||
- Added `All()` and `Any()` for `Span<T>` and `ReadOnlySpan<T>`, mimicking the corresponding methods in `System.Linq`.
|
||||
- Added `Sign()` for built-in numeric types. For unsigned types, this never returns -1.
|
||||
- Added `Type.Implements<T>()` and `Type.Implements(Type)`. (#25)
|
||||
- Added `Type.Inherits<T>()` and `Type.Inherits(Type)`. (#25)
|
||||
- Added `DigitalRoot` function for built-in integer types.
|
||||
- Added `Factorial` function for built-in integer types.
|
||||
- Added `HostToNetworkOrder` and `NetworkToHostOrder` for `short`, `int`, and `long`.
|
||||
- Added `IsLeapYear` function for `DateTime` and `DateTimeOffset`, as well as built-in numeric types.
|
||||
- Added `MultiplicativePersistence` function for built-in integer types.
|
||||
- Added `RotateLeft` and `RotateRight` for built-in integer types.
|
||||
- Added trigonometric functions for built-in numeric types,
|
||||
including `Acos()`, `Asin()`, `Atan()`, `Atan2()`, `Cos()`, `Sin()`, `Tan()` (#49)
|
||||
- Added time-related extension methods for built-in numeric types,
|
||||
including `Milliseconds()`, `Seconds()`, `Minutes()`, `Hours()`, `Days()`, and `Weeks()`. `Ticks()` is also available, but only
|
||||
for integers; not floating point
|
||||
for integers; not floating point.
|
||||
- Added `StringBuilderReader` (inheriting `TextReader`) which allows reading from a `StringBuilder` without consuming the
|
||||
underlying string
|
||||
- Added extension methods for `System.Decimal`
|
||||
underlying string.
|
||||
- Added extension methods for `System.Decimal`.
|
||||
|
||||
### Changed
|
||||
|
||||
- Updated to .NET 6 (#45)
|
||||
- Methods defined to accept `byte[]` have been changed accept `IReadOnlyList<byte>`
|
||||
- Extension methods are now defined in appropriate child namespaces to reduce the risk of name collisions (#7)
|
||||
- Updated to .NET 6. (#45)
|
||||
- Methods defined to accept `byte[]` have been changed accept `IReadOnlyList<byte>`.
|
||||
- Extension methods are now defined in appropriate child namespaces to reduce the risk of name collisions. (#7)
|
||||
- `char[].Random(int)`, `char[].Random(int, int)`, `IEnumerable<char>.Random(int)`, and `IEnumerable<char>.Random(int, int)` have
|
||||
been redefined as `Random.NextString(IReadOnlyList<char>, int)`
|
||||
been redefined as `Random.NextString(IReadOnlyList<char>, int)`.
|
||||
- `IComparable<T>.Between(T, T)` has been redefined as `IComparable<T1>.Between(T2, T3, [InclusiveOptions])` to allow comparison
|
||||
of disparate yet comparable types, and also offers inclusivity options
|
||||
- `DateTime` extensions now wrap `DateTimeOffset` extensions
|
||||
- `DateTime.ToUnixTimestamp([bool])` has been redefined as `DateTime.ToUnixTimeMilliseconds()` and `DateTime.ToUnixTimeSeconds()`
|
||||
of disparate yet comparable types, and also offers inclusivity options.
|
||||
- `DateTime` extensions now wrap `DateTimeOffset` extensions.
|
||||
- `DateTime.ToUnixTimestamp([bool])` has been redefined as `DateTime.ToUnixTimeMilliseconds()` and `DateTime.ToUnixTimeSeconds()`.
|
||||
- `Dictionary<T1, T2>.ToGetParameters()`, `IDictionary<T1, T2>.ToGetParameters()`,
|
||||
and `IReadOnlyDictionary<T1, T2>.ToGetParameters()`, has been redefined as `IEnumerable<KeyValuePair<T1, T2>>.ToGetParameters()`
|
||||
and `IReadOnlyDictionary<T1, T2>.ToGetParameters()`, has been redefined as `IEnumerable<KeyValuePair<T1, T2>>.ToGetParameters()`.
|
||||
- `Dictionary<T1, T2>.ToConnectionString()`, `IDictionary<T1, T2>.ToConnectionString()`,
|
||||
and `IReadOnlyDictionary<T1, T2>.ToConnectionString()`, has been redefined
|
||||
as `IEnumerable<KeyValuePair<T1, T2>>.ToConnectionString()`
|
||||
as `IEnumerable<KeyValuePair<T1, T2>>.ToConnectionString()`.
|
||||
- `IList<T>.OneOf([Random])` and `IEnumerable<T>.OneOf([Random])` have been redefined as `Random.NextFrom<T>(IEnumerable<T>)` to
|
||||
fall in line with the naming convention of `System.Random` (#21)
|
||||
- `IList<T>.Shuffle([Random])` now uses a Fisher-Yates shuffle implementation
|
||||
- `IList<T>.Shuffle([Random])` has been repurposed to shuffle the list in place, rather than returning a new enumerable
|
||||
fall in line with the naming convention of `System.Random`. (#21)
|
||||
- `IList<T>.Shuffle([Random])` now uses a Fisher-Yates shuffle implementation.
|
||||
- `IList<T>.Shuffle([Random])` has been repurposed to shuffle the list in place, rather than returning a new enumerable.
|
||||
- `IEnumerable<T>.Shuffle([Random])` has been renamed to `IEnumerable<T>.Shuffled([Random])` to avoid confusion
|
||||
with `IList<T>.Shuffle([Random])`
|
||||
- `Random.CoinToss()` has been redefined as `Random.NextBoolean()` to fall in line with the naming convention of `System.Random`
|
||||
with `IList<T>.Shuffle([Random])`.
|
||||
- `Random.CoinToss()` has been redefined as `Random.NextBoolean()` to fall in line with the naming convention of `System.Random`.
|
||||
- `Random.OneOf<T>(T[])` and `Random.OneOf<T>(IList<T>)` have been redefined as `Random.NextFrom<T>(IEnumerable<T>)` to fall in
|
||||
line with the naming convention of `System.Random`
|
||||
- `Enum.Next([bool])` and `Enum.Previous([bool])` have been redefined
|
||||
line with the naming convention of `System.Random`.
|
||||
- `Enum.Next([bool])` and `Enum.Previous([bool])` have been redefined.
|
||||
as `Enum.Next()`, `Enum.Previous()`, `Enum.NextUnchecked()`, `Enum.PreviousUnchecked()`. The `Unchecked` variants of these
|
||||
methods do not perform index validation, and will throw `IndexOutOfRangeException` when attempting to access an invalid index.
|
||||
The checked variants will perform a modulo to wrap the index
|
||||
The checked variants will perform a modulo to wrap the index.
|
||||
- Seperated `string.WithAlternative(string, [bool])` to `string.WithEmptyAlternative(string)`
|
||||
and `string.WithWhiteSpaceAlternative(string)`
|
||||
- `string.AsNullIfEmpty()` and `string.AsNullIfWhiteSpace()` now accept a nullable `string`
|
||||
and `string.WithWhiteSpaceAlternative(string)`.
|
||||
- `string.AsNullIfEmpty()` and `string.AsNullIfWhiteSpace()` now accept a nullable `string`.
|
||||
- `IEnumerable<byte>.GetString([Encoding])` has been renamed to `IReadOnlyList<byte>.ToString` and its `Encoding` parameter has
|
||||
been made non-optional
|
||||
been made non-optional.
|
||||
- Fixed a bug where `IEnumerable<KeyValuePair<K,V>>.ToConnectionString()` would not sanitize types with custom `ToString()`
|
||||
implementation (#20)
|
||||
Renamed `string.Random(int[, Random])` to `string.Randomize(int[, Random])`
|
||||
implementation. (#20)
|
||||
Renamed `string.Random(int[, Random])` to `string.Randomize(int[, Random])`.
|
||||
- Redefined `char[].Random(int)`, `char[].Random(int, Random)`, `IEnumerable<char>.Random(int)`,
|
||||
and `IEnumerable<char>.Random(int, Random)`, as `Random.NextString(IReadOnlyList<char>, int)`
|
||||
and `IEnumerable<char>.Random(int, Random)`, as `Random.NextString(IReadOnlyList<char>, int)`.
|
||||
- Improved performance for:
|
||||
- `string.IsLower()`
|
||||
- `string.IsUpper()`
|
||||
@ -370,33 +382,33 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
|
||||
|
||||
- Indefinitely suspended Unity support, until such a time that Unity can be updated to a newer version of .NET.
|
||||
See: https://forum.unity.com/threads/unity-future-net-development-status.1092205/
|
||||
- Removed `bool.And(bool)`
|
||||
- Removed `bool.NAnd(bool)`
|
||||
- Removed `bool.NOr(bool)`
|
||||
- Removed `bool.Not(bool)`
|
||||
- Removed `bool.Or(bool)`
|
||||
- Removed `bool.ToByte()`
|
||||
- Removed `bool.ToInt16()`
|
||||
- Removed `bool.ToInt64()`
|
||||
- Removed `bool.XNOr()`
|
||||
- Removed `bool.XOr()`
|
||||
- Removed `IConvertible.To<T>([IFormatProvider])` (#13)
|
||||
- Removed `IConvertible.ToOrDefault<T>([IFormatProvider])` (#13)
|
||||
- Removed `IConvertible.ToOrDefault<T>(out T, [IFormatProvider])` (#13)
|
||||
- Removed `IConvertible.ToOrNull<T>([IFormatProvider])` (#13)
|
||||
- Removed `IConvertible.ToOrNull<T>(out T, [IFormatProvider])` (#13)
|
||||
- Removed `IConvertible.ToOrOther<T>(T, [IFormatProvider])` (#13)
|
||||
- Removed `IConvertible.ToOrOther<T>(out T, T, [IFormatProvider])` (#13)
|
||||
- Removed `bool.And(bool)`.
|
||||
- Removed `bool.NAnd(bool)`.
|
||||
- Removed `bool.NOr(bool)`.
|
||||
- Removed `bool.Not(bool)`.
|
||||
- Removed `bool.Or(bool)`.
|
||||
- Removed `bool.ToByte()`.
|
||||
- Removed `bool.ToInt16()`.
|
||||
- Removed `bool.ToInt64()`.
|
||||
- Removed `bool.XNOr()`.
|
||||
- Removed `bool.XOr()`.
|
||||
- Removed `IConvertible.To<T>([IFormatProvider])`. (#13)
|
||||
- Removed `IConvertible.ToOrDefault<T>([IFormatProvider])`. (#13)
|
||||
- Removed `IConvertible.ToOrDefault<T>(out T, [IFormatProvider])`. (#13)
|
||||
- Removed `IConvertible.ToOrNull<T>([IFormatProvider])`. (#13)
|
||||
- Removed `IConvertible.ToOrNull<T>(out T, [IFormatProvider])`. (#13)
|
||||
- Removed `IConvertible.ToOrOther<T>(T, [IFormatProvider])`. (#13)
|
||||
- Removed `IConvertible.ToOrOther<T>(out T, T, [IFormatProvider])`. (#13)
|
||||
- Removed `IEnumerable<T>.Split(int)` - this functionality is now provided by .NET in the form of the `Chunk` method.
|
||||
See: https://docs.microsoft.com/en-us/dotnet/api/system.linq.enumerable.chunk?view=net-6.0
|
||||
- Removed `MemberInfo.GetDefaultValue()` (use `SelectFromCustomAttribute()` instead)
|
||||
- Removed `MemberInfo.GetDescription()` (use `SelectFromCustomAttribute()` instead)
|
||||
- Removed `int.ToBoolean()`
|
||||
- Removed `long.ToBoolean()`
|
||||
- Removed `short.ToBoolean()`
|
||||
- Removed `uint.ToBoolean()`
|
||||
- Removed `ushort.ToBoolean()`
|
||||
- Removed `ulong.ToBoolean()`
|
||||
See: https://docs.microsoft.com/en-us/dotnet/api/system.linq.enumerable.chunk?view=net-6.0.
|
||||
- Removed `MemberInfo.GetDefaultValue()` (use `SelectFromCustomAttribute()` instead).
|
||||
- Removed `MemberInfo.GetDescription()` (use `SelectFromCustomAttribute()` instead).
|
||||
- Removed `int.ToBoolean()`.
|
||||
- Removed `long.ToBoolean()`.
|
||||
- Removed `short.ToBoolean()`.
|
||||
- Removed `uint.ToBoolean()`.
|
||||
- Removed `ushort.ToBoolean()`.
|
||||
- Removed `ulong.ToBoolean()`.
|
||||
- Removed `WaitHandle.WaitOneAsync()`. For suspensions of execution during asynchronous operations, favour `TaskCompletionSource`
|
||||
or `TaskCompletionSource<T>`.
|
||||
See: https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource?view=net-6.0
|
||||
@ -406,13 +418,13 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
|
||||
|
||||
### Added
|
||||
|
||||
- Add `string.AsNullIfEmpty()`
|
||||
- Add `string.AsNullIfEmpty()`.
|
||||
- Returns the current string, or `null` if the current string is null or empty.
|
||||
- Add `string.AsNullIfWhiteSpace()`
|
||||
- Add `string.AsNullIfWhiteSpace()`.
|
||||
- Returns the current string, or `null` if the current string is null, empty, or consists of only whitespace.
|
||||
- Add `string.Reverse()`
|
||||
- Reverses the current string
|
||||
- Add `string.WithAlternative()`
|
||||
- Add `string.Reverse()`.
|
||||
- Reverses the current string.
|
||||
- Add `string.WithAlternative()`.
|
||||
- Returns the current string, or an alternative value if the current string is null or empty, or optionally if the current
|
||||
string consists of only whitespace.
|
||||
|
||||
@ -428,30 +440,30 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
|
||||
|
||||
### Added
|
||||
|
||||
- `WaitHandle.WaitOneAsync()`
|
||||
- Wraps `WaitHandle.WaitOne` as a `Task`
|
||||
- Add support for Unity 2019.4.3f1
|
||||
- Add `GameObject.LookAt(GameObject)`
|
||||
- Rotates the Transform on the current GameObject so that it faces the Transform on another GameObject
|
||||
- Add `GameObject.LookAt(Transform)`
|
||||
- Rotates the Transform on the current GameObject so that it faces another transform
|
||||
- `WaitHandle.WaitOneAsync()`.
|
||||
- Wraps `WaitHandle.WaitOne` as a `Task`.
|
||||
- Add support for Unity 2019.4.3f1.
|
||||
- Add `GameObject.LookAt(GameObject)`.
|
||||
- Rotates the Transform on the current GameObject so that it faces the Transform on another GameObject.
|
||||
- Add `GameObject.LookAt(Transform)`.
|
||||
- Rotates the Transform on the current GameObject so that it faces another transform.
|
||||
- Add `Transform.LookAt(GameObject)`
|
||||
- Rotates the current Transform so that it faces the Transform on another GameObject
|
||||
- Add `Vector3.Round([float])`
|
||||
- Returns a rounded Vector3 by calling `float.Round()` on each component
|
||||
- Add `Vector3.WithX(float)`
|
||||
- Returns a Vector3 with a new X component value
|
||||
- Add `Vector3.WithY(float)`
|
||||
- Returns a Vector3 with a new Y component value
|
||||
- Add `Vector3.WithZ(float)`
|
||||
- Returns a Vector3 with a new Z component value
|
||||
- Add `Vector3.WithXY(float, float)`
|
||||
- Returns a Vector3 with new X and Y component values
|
||||
- Add `Vector3.WithXZ(float, float)`
|
||||
- Returns a Vector3 with new X and Z component values
|
||||
- Add `Vector3.WithYZ(float, float)`
|
||||
- Returns a Vector3 with new Y and Z component values
|
||||
- Add `BetterBehavior` (experimental wrapper over `MonoBehaviour`)
|
||||
- Rotates the current Transform so that it faces the Transform on another GameObject.
|
||||
- Add `Vector3.Round([float])`.
|
||||
- Returns a rounded Vector3 by calling `float.Round()` on each component.
|
||||
- Add `Vector3.WithX(float)`.
|
||||
- Returns a Vector3 with a new X component value.
|
||||
- Add `Vector3.WithY(float)`.
|
||||
- Returns a Vector3 with a new Y component value.
|
||||
- Add `Vector3.WithZ(float)`.
|
||||
- Returns a Vector3 with a new Z component value.
|
||||
- Add `Vector3.WithXY(float, float)`.
|
||||
- Returns a Vector3 with new X and Y component values.
|
||||
- Add `Vector3.WithXZ(float, float)`.
|
||||
- Returns a Vector3 with new X and Z component values.
|
||||
- Add `Vector3.WithYZ(float, float)`.
|
||||
- Returns a Vector3 with new Y and Z component values.
|
||||
- Add `BetterBehavior` (experimental wrapper over `MonoBehaviour`).
|
||||
|
||||
### Changed
|
||||
|
||||
@ -465,18 +477,18 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
|
||||
|
||||
### Added
|
||||
|
||||
- Add `string.ChangeEncoding(Encoding, Encoding)`
|
||||
- Converts this string from one encoding to another
|
||||
- Add `string.IsLower()`
|
||||
- Determines if all alpha characters in this string are considered lowercase
|
||||
- Add `string.IsUpper()`
|
||||
- Determines if all alpha characters in this string are considered uppercase
|
||||
- Add `string.ChangeEncoding(Encoding, Encoding)`.
|
||||
- Converts this string from one encoding to another.
|
||||
- Add `string.IsLower()`.
|
||||
- Determines if all alpha characters in this string are considered lowercase.
|
||||
- Add `string.IsUpper()`.
|
||||
- Determines if all alpha characters in this string are considered uppercase.
|
||||
|
||||
- Various extension methods with regards to reflection:
|
||||
- `GetDefaultValue` and `GetDefaultValue<T>` - gets the value stored in the member's `DefaultValue` attribute
|
||||
- `GetDescription`- gets the value stored in the member's `Description` attribute
|
||||
- `GetDefaultValue` and `GetDefaultValue<T>` - gets the value stored in the member's `DefaultValue` attribute.
|
||||
- `GetDescription`- gets the value stored in the member's `Description` attribute.
|
||||
- `SelectFromCustomAttribute<T1, T2>` - Internally calls `GetCustomAttribute<T1>` and passes it to a `Func<T1, T2>` so that
|
||||
specific members may be selected
|
||||
specific members may be selected.
|
||||
|
||||
### Changed
|
||||
|
||||
@ -490,26 +502,26 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
|
||||
|
||||
### Added
|
||||
|
||||
- Add `bool bool.And(bool)`
|
||||
- Performs logical AND
|
||||
- Add `bool bool.Or(bool)`
|
||||
- Performs logical OR
|
||||
- Add `bool bool.Not(bool)`
|
||||
- Performs logical NOT
|
||||
- Add `bool bool.XOr(bool)`
|
||||
- Performs Logical XOR
|
||||
- Add `bool bool.NAnd(bool)`
|
||||
- Performs logical NAND
|
||||
- Add `bool bool.NOr(bool)`
|
||||
- Performs logical NOR
|
||||
- Add `bool bool.XNOr(bool)`
|
||||
- Performs logical XNOR
|
||||
- Add `byte bool.ToByte()`
|
||||
- 1 if `true`, 0 otherwise
|
||||
- Add `short bool.ToInt16()`
|
||||
- 1 if `true`, 0 otherwise
|
||||
- Add `long bool.ToInt64()`
|
||||
- 1 if `true`, 0 otherwise
|
||||
- Add `bool bool.And(bool)`.
|
||||
- Performs logical AND.
|
||||
- Add `bool bool.Or(bool)`.
|
||||
- Performs logical OR.
|
||||
- Add `bool bool.Not(bool)`.
|
||||
- Performs logical NOT.
|
||||
- Add `bool bool.XOr(bool)`.
|
||||
- Performs Logical XOR.
|
||||
- Add `bool bool.NAnd(bool)`.
|
||||
- Performs logical NAND.
|
||||
- Add `bool bool.NOr(bool)`.
|
||||
- Performs logical NOR.
|
||||
- Add `bool bool.XNOr(bool)`.
|
||||
- Performs logical XNOR.
|
||||
- Add `byte bool.ToByte()`.
|
||||
- 1 if `true`, 0 otherwise.
|
||||
- Add `short bool.ToInt16()`.
|
||||
- 1 if `true`, 0 otherwise.
|
||||
- Add `long bool.ToInt64()`.
|
||||
- 1 if `true`, 0 otherwise.
|
||||
|
||||
### Changed
|
||||
|
||||
@ -523,18 +535,18 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
|
||||
|
||||
### Added
|
||||
|
||||
- Add `IEnumerable<T>.Split(int)`
|
||||
- Performs the same operation as the previously defined `IEnumerable<byte>.Chunkify(int)`, except now accepts any type `T`
|
||||
- Add `IEnumerable<T>.Split(int)`.
|
||||
- Performs the same operation as the previously defined `IEnumerable<byte>.Chunkify(int)`, except now accepts any type `T`.
|
||||
|
||||
### Changed
|
||||
|
||||
- Fix `DateTime.Last(DayOfWeek)` implementation
|
||||
- Now returns the correct date/time for a given day of the week
|
||||
- Fix `DateTime.Last(DayOfWeek)` implementation.
|
||||
- Now returns the correct date/time for a given day of the week.
|
||||
|
||||
### Removed
|
||||
|
||||
- Remove `IEnumerable<byte>.Chunkify(int)`
|
||||
- Replaced by a method of the same behaviour `IEnumerable<T>.Split(int)`
|
||||
- Remove `IEnumerable<byte>.Chunkify(int)`.
|
||||
- Replaced by a method of the same behaviour `IEnumerable<T>.Split(int)`.
|
||||
|
||||
## Earlier versions
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user