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https://github.com/oliverbooth/X10D
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[ci skip] Refer to points as vertices
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@ -138,14 +138,14 @@ public class Polyhedron : IEquatable<Polyhedron>
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/// <returns>The converted polyhedron.</returns>
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/// <returns>The converted polyhedron.</returns>
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public static implicit operator Polyhedron(Polygon polygon)
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public static implicit operator Polyhedron(Polygon polygon)
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{
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{
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var points = new List<Vector3>();
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List<Vector3> vertices = new List<Vector3>();
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foreach (Point point in polygon.Vertices)
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foreach (Point vertex in polygon.Vertices)
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{
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{
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points.Add(new Vector3(point.X, point.Y, 0));
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vertices.Add(new Vector3(vertex.X, vertex.Y, 0));
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}
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}
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return new Polyhedron(points);
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return new Polyhedron(vertices);
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}
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}
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/// <summary>
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/// <summary>
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@ -155,14 +155,14 @@ public class Polyhedron : IEquatable<Polyhedron>
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/// <returns>The converted polyhedron.</returns>
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/// <returns>The converted polyhedron.</returns>
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public static implicit operator Polyhedron(PolygonF polygon)
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public static implicit operator Polyhedron(PolygonF polygon)
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{
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{
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var points = new List<Vector3>();
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List<Vector3> vertices = new List<Vector3>();
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foreach (PointF point in polygon.Vertices)
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foreach (PointF vertex in polygon.Vertices)
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{
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{
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points.Add(new Vector3(point.X, point.Y, 0));
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vertices.Add(new Vector3(vertex.X, vertex.Y, 0));
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}
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}
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return new Polyhedron(points);
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return new Polyhedron(vertices);
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}
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}
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/// <summary>
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/// <summary>
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