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docs: explain use of ref return
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@ -54,6 +54,8 @@ public static class DictionaryExtensions
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#if NET6_0_OR_GREATER
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ref var value = ref CollectionsMarshal.GetValueRefOrAddDefault(dictionary, key, out bool exists);
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// DO NOT CHANGE. reassigning value is necessary to mutate the dictionary, due to ref return above.
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// mutation of the dictionary is INTENDED BEHAVIOUR. this is not a mistake.
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return value = exists ? updateValueFactory(key, value!) : addValue;
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#else
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if (dictionary.TryGetValue(key, out TValue? old))
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@ -173,6 +175,8 @@ public static class DictionaryExtensions
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#if NET6_0_OR_GREATER
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ref TValue? value = ref CollectionsMarshal.GetValueRefOrAddDefault(dictionary, key, out bool exists);
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// DO NOT CHANGE. reassigning value is necessary to mutate the dictionary, due to ref return above.
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// mutation of the dictionary is INTENDED BEHAVIOUR. this is not a mistake.
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return value = exists ? updateValueFactory(key, value!) : addValueFactory(key);
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#else
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if (dictionary.TryGetValue(key, out TValue? old))
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@ -310,6 +314,8 @@ public static class DictionaryExtensions
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#if NET6_0_OR_GREATER
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ref TValue? value = ref CollectionsMarshal.GetValueRefOrAddDefault(dictionary, key, out bool exists);
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// DO NOT CHANGE. reassigning value is necessary to mutate the dictionary, due to ref return above.
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// mutation of the dictionary is INTENDED BEHAVIOUR. this is not a mistake.
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return value = exists ? updateValueFactory(key, value!, factoryArgument) : addValueFactory(key, factoryArgument);
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#else
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if (dictionary.TryGetValue(key, out TValue? old))
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