diff --git a/X10D/src/Drawing/RandomExtensions.cs b/X10D/src/Drawing/RandomExtensions.cs
new file mode 100644
index 0000000..8f07e41
--- /dev/null
+++ b/X10D/src/Drawing/RandomExtensions.cs
@@ -0,0 +1,32 @@
+using System.Drawing;
+
+namespace X10D.Drawing;
+
+///
+/// Extension methods for .
+///
+public static class RandomExtensions
+{
+ ///
+ /// Returns a random color.
+ ///
+ /// The instance.
+ /// A whose red, green, and blue components are all random, and whose alpha is 255
+ /// is .
+ public static Color NextColor(this Random random)
+ {
+ if (random is null)
+ {
+ throw new ArgumentNullException(nameof(random));
+ }
+
+ int seed = random.Next();
+ var seededRandom = new Random(seed);
+
+ var r = (byte)(seededRandom.Next() % (byte.MaxValue + 1));
+ var g = (byte)(seededRandom.Next() % (byte.MaxValue + 1));
+ var b = (byte)(seededRandom.Next() % (byte.MaxValue + 1));
+
+ return Color.FromArgb(r, g, b);
+ }
+}
diff --git a/X10D/src/RandomExtensions/SystemNumerics/RandomExtensions.Numerics.cs b/X10D/src/Numerics/RandomExtensions.cs
similarity index 99%
rename from X10D/src/RandomExtensions/SystemNumerics/RandomExtensions.Numerics.cs
rename to X10D/src/Numerics/RandomExtensions.cs
index 810523c..ddc46a2 100644
--- a/X10D/src/RandomExtensions/SystemNumerics/RandomExtensions.Numerics.cs
+++ b/X10D/src/Numerics/RandomExtensions.cs
@@ -1,6 +1,6 @@
using System.Numerics;
-namespace X10D.SystemNumerics;
+namespace X10D.Numerics;
///
/// Extension methods for .
diff --git a/X10D/src/RandomExtensions/RandomExtensions.cs b/X10D/src/RandomExtensions/RandomExtensions.cs
index 1b7d357..447cf99 100644
--- a/X10D/src/RandomExtensions/RandomExtensions.cs
+++ b/X10D/src/RandomExtensions/RandomExtensions.cs
@@ -1,5 +1,4 @@
-using System.Drawing;
-using System.Globalization;
+using System.Globalization;
using System.Text;
namespace X10D;
@@ -52,29 +51,6 @@ public static class RandomExtensions
return random.NextDouble() >= 0.5;
}
- ///
- /// Returns a random color.
- ///
- /// The instance.
- /// A whose red, green, and blue components are all random, and whose alpha is 255
- /// is .
- public static Color NextColor(this Random random)
- {
- if (random is null)
- {
- throw new ArgumentNullException(nameof(random));
- }
-
- int seed = random.Next();
- var seededRandom = new Random(seed);
-
- var r = (byte)(seededRandom.Next() % (byte.MaxValue + 1));
- var g = (byte)(seededRandom.Next() % (byte.MaxValue + 1));
- var b = (byte)(seededRandom.Next() % (byte.MaxValue + 1));
-
- return Color.FromArgb(r, g, b);
- }
-
///
/// Returns a non-negative random double-precision floating point number that is less than the specified maximum.
///