mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-23 01:58:49 +00:00
Remove Box struct, use custom Cuboid, rename Box to WireCube
This commit is contained in:
parent
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commit
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@ -1,231 +0,0 @@
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using UnityEngine;
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using X10D.Drawing;
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namespace X10D.Unity;
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/// <summary>
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/// Represents a box that can be drawn using the <see cref="DebugEx" /> class.
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/// </summary>
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/// <remarks>
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/// This structure serves no real purpose except to be used in tandem with <see cref="DebugEx" />. For creating a logical
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/// cuboid, consider using the <see cref="Cuboid" /> structure.
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/// </remarks>
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public readonly struct Box
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="Box" /> struct.
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/// </summary>
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/// <param name="origin">The origin of the box.</param>
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/// <param name="halfExtents">The half extents of the box.</param>
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public Box(Vector3 origin, Vector3 halfExtents)
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{
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LocalFrontTopLeft = new Vector3(-halfExtents.x, halfExtents.y, -halfExtents.z);
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LocalFrontTopRight = new Vector3(halfExtents.x, halfExtents.y, -halfExtents.z);
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LocalFrontBottomLeft = new Vector3(-halfExtents.x, -halfExtents.y, -halfExtents.z);
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LocalFrontBottomRight = new Vector3(halfExtents.x, -halfExtents.y, -halfExtents.z);
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Origin = origin;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Box" /> struct.
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/// </summary>
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/// <param name="origin">The origin of the box.</param>
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/// <param name="halfExtents">The half extents of the box.</param>
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/// <param name="orientation">The orientation of the box.</param>
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public Box(Vector3 origin, Vector3 halfExtents, Quaternion orientation)
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: this(origin, halfExtents)
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{
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var localFrontTopLeft = new Vector3(-halfExtents.x, halfExtents.y, -halfExtents.z);
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var localFrontTopRight = new Vector3(halfExtents.x, halfExtents.y, -halfExtents.z);
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var localFrontBottomLeft = new Vector3(-halfExtents.x, -halfExtents.y, -halfExtents.z);
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var localFrontBottomRight = new Vector3(halfExtents.x, -halfExtents.y, -halfExtents.z);
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Rotate(
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orientation,
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ref localFrontTopLeft,
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ref localFrontTopRight,
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ref localFrontBottomLeft,
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ref localFrontBottomRight);
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LocalFrontTopLeft = localFrontTopLeft;
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}
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/// <summary>
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/// Gets the origin of the box.
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/// </summary>
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/// <value>The origin.</value>
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public Vector3 Origin { get; }
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/// <summary>
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/// Gets the front-top-left corner of the box, in local space.
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/// </summary>
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/// <value>The front-top-left corner.</value>
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public Vector3 LocalFrontTopLeft { get; }
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/// <summary>
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/// Gets the front-top-right corner of the box, in local space.
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/// </summary>
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/// <value>The front-top-right corner.</value>
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public Vector3 LocalFrontTopRight { get; }
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/// <summary>
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/// Gets the front-bottom-left corner of the box, in local space.
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/// </summary>
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/// <value>The front-bottom-left corner.</value>
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public Vector3 LocalFrontBottomLeft { get; }
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/// <summary>
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/// Gets the front-bottom-right corner of the box, in local space.
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/// </summary>
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/// <value>The front-bottom-right corner.</value>
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public Vector3 LocalFrontBottomRight { get; }
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/// <summary>
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/// Gets the back-top-left corner of the box, in local space.
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/// </summary>
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/// <value>The back-top-left corner.</value>
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public Vector3 LocalBackTopLeft
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{
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get => -LocalFrontBottomRight;
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}
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/// <summary>
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/// Gets the back-top-right corner of the box, in local space.
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/// </summary>
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/// <value>The back-top-right corner.</value>
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public Vector3 LocalBackTopRight
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{
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get => -LocalFrontBottomLeft;
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}
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/// <summary>
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/// Gets the back-bottom-left corner of the box, in local space.
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/// </summary>
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/// <value>The back-bottom-left corner.</value>
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public Vector3 LocalBackBottomLeft
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{
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get => -LocalFrontTopRight;
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}
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/// <summary>
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/// Gets the back-bottom-right corner of the box, in local space.
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/// </summary>
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/// <value>The back-bottom-right corner.</value>
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public Vector3 LocalBackBottomRight
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{
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get => -LocalFrontTopLeft;
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}
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/// <summary>
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/// Gets the front-top-left corner of the box, in world space.
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/// </summary>
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/// <value>The front-top-left corner.</value>
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public Vector3 FrontTopLeft
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{
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get => LocalFrontTopLeft + Origin;
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}
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/// <summary>
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/// Gets the front-top-right corner of the box, in world space.
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/// </summary>
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/// <value>The front-top-right corner.</value>
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public Vector3 FrontTopRight
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{
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get => LocalFrontTopRight + Origin;
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}
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/// <summary>
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/// Gets the front-bottom-left corner of the box, in world space.
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/// </summary>
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/// <value>The front-bottom-left corner.</value>
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public Vector3 FrontBottomLeft
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{
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get => LocalFrontBottomLeft + Origin;
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}
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/// <summary>
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/// Gets the front-bottom-right corner of the box, in world space.
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/// </summary>
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/// <value>The front-bottom-right corner.</value>
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public Vector3 FrontBottomRight
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{
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get => LocalFrontBottomRight + Origin;
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}
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/// <summary>
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/// Gets the back-bottom-left corner of the box, in world space.
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/// </summary>
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/// <value>The back-bottom-left corner.</value>
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public Vector3 BackTopLeft
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{
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get => LocalBackTopLeft + Origin;
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}
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/// <summary>
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/// Gets the back-bottom-right corner of the box, in world space.
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/// </summary>
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/// <value>The back-bottom-right corner.</value>
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public Vector3 BackTopRight
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{
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get => LocalBackTopRight + Origin;
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}
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/// <summary>
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/// Gets the back-bottom-right corner of the box, in world space.
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/// </summary>
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/// <value>The back-bottom-right corner.</value>
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public Vector3 BackBottomLeft
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{
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get => LocalBackBottomLeft + Origin;
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}
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/// <summary>
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/// Gets the back-bottom-right corner of the box, in world space.
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/// </summary>
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/// <value>The back-bottom-right corner.</value>
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public Vector3 BackBottomRight
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{
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get => LocalBackBottomRight + Origin;
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}
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/// <summary>
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/// Implicitly converts an instance of <see cref="Bounds" /> to an instance of <see cref="Box" />.
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/// </summary>
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/// <param name="bounds">The <see cref="Bounds" /> to convert.</param>
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/// <returns>A new instance of <see cref="Box" />.</returns>
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public static implicit operator Box(Bounds bounds)
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{
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return new Box(bounds.center, bounds.extents);
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}
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/// <summary>
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/// Implicitly converts an instance of <see cref="Bounds" /> to an instance of <see cref="Box" />.
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/// </summary>
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/// <param name="bounds">The <see cref="Bounds" /> to convert.</param>
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/// <returns>A new instance of <see cref="Box" />.</returns>
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public static implicit operator Box(BoundsInt bounds)
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{
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return new Box(bounds.center, (Vector3)bounds.size / 2.0f);
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}
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private static Vector3 RotatePointAroundPivot(Vector3 point, Vector3 pivot, Quaternion rotation)
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{
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Vector3 direction = point - pivot;
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return pivot + (rotation * direction);
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}
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private static void Rotate(
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Quaternion orientation,
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ref Vector3 localFrontTopLeft,
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ref Vector3 localFrontTopRight,
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ref Vector3 localFrontBottomLeft,
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ref Vector3 localFrontBottomRight
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)
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{
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localFrontTopLeft = RotatePointAroundPivot(localFrontTopLeft, Vector3.zero, orientation);
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localFrontTopRight = RotatePointAroundPivot(localFrontTopRight, Vector3.zero, orientation);
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localFrontBottomLeft = RotatePointAroundPivot(localFrontBottomLeft, Vector3.zero, orientation);
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localFrontBottomRight = RotatePointAroundPivot(localFrontBottomRight, Vector3.zero, orientation);
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}
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}
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@ -1,169 +0,0 @@
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using UnityEngine;
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namespace X10D.Unity;
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public static partial class DebugEx
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{
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/// <summary>
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/// Draws a box.
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/// </summary>
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/// <param name="center">The center point.</param>
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/// <param name="halfExtents">The extents of the box, halved.</param>
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public static void DrawBox(Vector3 center, Vector3 halfExtents)
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{
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DrawBox(center, halfExtents, Color.white, DefaultDrawDuration, DefaultDepthTest);
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}
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/// <summary>
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/// Draws a box with the specified orientation.
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/// </summary>
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/// <param name="center">The center point.</param>
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/// <param name="halfExtents">The extents of the box, halved.</param>
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/// <param name="orientation">The orientation of the box.</param>
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public static void DrawBox(Vector3 center, Vector3 halfExtents, Quaternion orientation)
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{
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DrawBox(new Box(center, halfExtents, orientation), Color.white, DefaultDrawDuration, DefaultDepthTest);
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}
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/// <summary>
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/// Draws a box with the specified color.
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/// </summary>
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/// <param name="center">The center point.</param>
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/// <param name="halfExtents">The extents of the box, halved.</param>
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/// <param name="color">The color of the box.</param>
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public static void DrawBox(Vector3 center, Vector3 halfExtents, in Color color)
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{
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DrawBox(center, halfExtents, color, DefaultDrawDuration, DefaultDepthTest);
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}
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/// <summary>
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/// Draws a box with the specified orientation and color.
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/// </summary>
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/// <param name="center">The center point.</param>
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/// <param name="halfExtents">The extents of the box, halved.</param>
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/// <param name="orientation">The orientation of the box.</param>
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/// <param name="color">The color of the box.</param>
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public static void DrawBox(Vector3 center, Vector3 halfExtents, Quaternion orientation, in Color color)
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{
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DrawBox(new Box(center, halfExtents, orientation), color, DefaultDrawDuration, DefaultDepthTest);
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}
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/// <summary>
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/// Draws a box with the specified color and duration.
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/// </summary>
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/// <param name="center">The center point.</param>
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/// <param name="halfExtents">The extents of the box, halved.</param>
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/// <param name="color">The color of the box.</param>
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/// <param name="duration">
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/// The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
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/// </param>
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public static void DrawBox(Vector3 center, Vector3 halfExtents, in Color color, float duration)
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{
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DrawBox(center, halfExtents, color, duration, DefaultDepthTest);
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}
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/// <summary>
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/// Draws a box with the specified orientation, color, and duration.
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/// </summary>
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/// <param name="center">The center point.</param>
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/// <param name="halfExtents">The extents of the box, halved.</param>
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/// <param name="orientation">The orientation of the box.</param>
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/// <param name="color">The color of the box.</param>
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/// <param name="duration">
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/// The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
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/// </param>
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public static void DrawBox(Vector3 center, Vector3 halfExtents, Quaternion orientation, in Color color, float duration)
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{
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DrawBox(new Box(center, halfExtents, orientation), color, duration, DefaultDepthTest);
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}
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/// <summary>
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/// Draws a box with the specified color and duration.
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/// </summary>
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/// <param name="center">The center point.</param>
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/// <param name="halfExtents">The extents of the box, halved.</param>
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/// <param name="color">The color of the box.</param>
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/// <param name="duration">
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/// The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
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/// </param>
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/// <param name="depthTest">
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/// <see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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/// <see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
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/// </param>
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public static void DrawBox(Vector3 center, Vector3 halfExtents, in Color color, float duration, bool depthTest)
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{
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DrawBox(new Box(center, halfExtents), color, duration, depthTest);
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}
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/// <summary>
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/// Draws a box with the specified orientation, color, and duration.
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/// </summary>
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/// <param name="center">The center point.</param>
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/// <param name="halfExtents">The extents of the box, halved.</param>
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/// <param name="orientation">The orientation of the box.</param>
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/// <param name="color">The color of the box.</param>
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/// <param name="duration">
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/// The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
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/// </param>
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/// <param name="depthTest">
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/// <see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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/// <see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
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/// </param>
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public static void DrawBox(Vector3 center, Vector3 halfExtents, Quaternion orientation, in Color color, float duration, bool depthTest)
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{
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DrawBox(new Box(center, halfExtents, orientation), color, duration, depthTest);
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}
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/// <summary>
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/// Draws a box with the specified color.
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/// </summary>
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/// <param name="box">The box to draw.</param>
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/// <param name="color">The color of the box.</param>
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public static void DrawBox(Box box, in Color color)
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{
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DrawBox(box, color, DefaultDrawDuration, DefaultDepthTest);
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}
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/// <summary>
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/// Draws a box with the specified color and duration.
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/// </summary>
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/// <param name="box">The box to draw.</param>
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/// <param name="color">The color of the box.</param>
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/// <param name="duration">
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/// The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
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/// </param>
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public static void DrawBox(Box box, in Color color, float duration)
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{
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DrawBox(box, color, duration, DefaultDepthTest);
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}
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/// <summary>
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/// Draws a box with the specified color and duration.
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/// </summary>
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/// <param name="box">The box to draw.</param>
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/// <param name="color">The color of the box.</param>
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/// <param name="duration">
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/// The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
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/// </param>
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/// <param name="depthTest">
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/// <see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
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/// <see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
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/// </param>
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public static void DrawBox(Box box, in Color color, float duration, bool depthTest)
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{
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Debug.DrawLine(box.FrontTopLeft, box.FrontTopRight, color, duration, depthTest);
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Debug.DrawLine(box.FrontTopRight, box.FrontBottomRight, color, duration, depthTest);
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Debug.DrawLine(box.FrontBottomRight, box.FrontBottomLeft, color, duration, depthTest);
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Debug.DrawLine(box.FrontBottomLeft, box.FrontTopLeft, color, duration, depthTest);
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Debug.DrawLine(box.BackTopLeft, box.BackTopRight, color, duration, depthTest);
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Debug.DrawLine(box.BackTopRight, box.BackBottomRight, color, duration, depthTest);
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Debug.DrawLine(box.BackBottomRight, box.BackBottomLeft, color, duration, depthTest);
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Debug.DrawLine(box.BackBottomLeft, box.BackTopLeft, color, duration, depthTest);
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Debug.DrawLine(box.FrontTopLeft, box.BackTopLeft, color, duration, depthTest);
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Debug.DrawLine(box.FrontTopRight, box.BackTopRight, color, duration, depthTest);
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Debug.DrawLine(box.FrontBottomRight, box.BackBottomRight, color, duration, depthTest);
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Debug.DrawLine(box.FrontBottomLeft, box.BackBottomLeft, color, duration, depthTest);
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}
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}
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185
X10D.Unity/src/DebugEx.WireCube.cs
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185
X10D.Unity/src/DebugEx.WireCube.cs
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using UnityEngine;
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using X10D.Drawing;
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using X10D.Unity.Numerics;
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namespace X10D.Unity;
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public static partial class DebugEx
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{
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/// <summary>
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/// Draws a wireframe cube with a center and a size.
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/// </summary>
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/// <param name="center">The center point.</param>
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/// <param name="size">The extents of the box.</param>
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public static void DrawWireCube(Vector3 center, Vector3 size)
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{
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DrawWireCube(center, size, Color.white, DefaultDrawDuration, DefaultDepthTest);
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}
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/// <summary>
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/// Draws a box with the specified orientation.
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/// </summary>
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/// <param name="center">The center point.</param>
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/// <param name="size">The extents of the box.</param>
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/// <param name="orientation">The orientation of the box.</param>
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public static void DrawWireCube(Vector3 center, Vector3 size, Quaternion orientation)
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{
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DrawWireCube(new Cuboid(center.ToSystemVector(), size.ToSystemVector(), orientation.ToSystemQuaternion()), Color.white,
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DefaultDrawDuration, DefaultDepthTest);
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}
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/// <summary>
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/// Draws a box with the specified color.
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/// </summary>
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/// <param name="center">The center point.</param>
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/// <param name="size">The extents of the box.</param>
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/// <param name="color">The color of the box.</param>
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public static void DrawWireCube(Vector3 center, Vector3 size, in Color color)
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{
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DrawWireCube(center, size, color, DefaultDrawDuration, DefaultDepthTest);
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}
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||||
/// <summary>
|
||||
/// Draws a box with the specified orientation and color.
|
||||
/// </summary>
|
||||
/// <param name="center">The center point.</param>
|
||||
/// <param name="size">The extents of the box.</param>
|
||||
/// <param name="orientation">The orientation of the box.</param>
|
||||
/// <param name="color">The color of the box.</param>
|
||||
public static void DrawWireCube(Vector3 center, Vector3 size, Quaternion orientation, in Color color)
|
||||
{
|
||||
DrawWireCube(new Cuboid(center.ToSystemVector(), size.ToSystemVector(), orientation.ToSystemQuaternion()), color,
|
||||
DefaultDrawDuration, DefaultDepthTest);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a box with the specified color and duration.
|
||||
/// </summary>
|
||||
/// <param name="center">The center point.</param>
|
||||
/// <param name="size">The extents of the box.</param>
|
||||
/// <param name="color">The color of the box.</param>
|
||||
/// <param name="duration">
|
||||
/// The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
/// </param>
|
||||
public static void DrawWireCube(Vector3 center, Vector3 size, in Color color, float duration)
|
||||
{
|
||||
DrawWireCube(center, size, color, duration, DefaultDepthTest);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a box with the specified orientation, color, and duration.
|
||||
/// </summary>
|
||||
/// <param name="center">The center point.</param>
|
||||
/// <param name="size">The extents of the box.</param>
|
||||
/// <param name="orientation">The orientation of the box.</param>
|
||||
/// <param name="color">The color of the box.</param>
|
||||
/// <param name="duration">
|
||||
/// The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
/// </param>
|
||||
public static void DrawWireCube(Vector3 center, Vector3 size, Quaternion orientation, in Color color, float duration)
|
||||
{
|
||||
DrawWireCube(new Cuboid(center.ToSystemVector(), size.ToSystemVector(), orientation.ToSystemQuaternion()), color,
|
||||
duration, DefaultDepthTest);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a box with the specified color and duration.
|
||||
/// </summary>
|
||||
/// <param name="center">The center point.</param>
|
||||
/// <param name="size">The extents of the box.</param>
|
||||
/// <param name="color">The color of the box.</param>
|
||||
/// <param name="duration">
|
||||
/// The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
/// </param>
|
||||
/// <param name="depthTest">
|
||||
/// <see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
/// <see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
/// </param>
|
||||
public static void DrawWireCube(Vector3 center, Vector3 size, in Color color, float duration, bool depthTest)
|
||||
{
|
||||
DrawWireCube(new Cuboid(center.ToSystemVector(), size.ToSystemVector()), color, duration, depthTest);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a box with the specified orientation, color, and duration.
|
||||
/// </summary>
|
||||
/// <param name="center">The center point.</param>
|
||||
/// <param name="size">The extents of the box.</param>
|
||||
/// <param name="orientation">The orientation of the box.</param>
|
||||
/// <param name="color">The color of the box.</param>
|
||||
/// <param name="duration">
|
||||
/// The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
/// </param>
|
||||
/// <param name="depthTest">
|
||||
/// <see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
/// <see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
/// </param>
|
||||
public static void DrawWireCube(Vector3 center, Vector3 size, Quaternion orientation, in Color color, float duration,
|
||||
bool depthTest)
|
||||
{
|
||||
DrawWireCube(new Cuboid(center.ToSystemVector(), size.ToSystemVector(), orientation.ToSystemQuaternion()), color,
|
||||
duration, depthTest);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a box with the specified color.
|
||||
/// </summary>
|
||||
/// <param name="cuboid">The cuboid to draw.</param>
|
||||
/// <param name="color">The color of the box.</param>
|
||||
public static void DrawWireCube(in Cuboid cuboid, in Color color)
|
||||
{
|
||||
DrawWireCube(cuboid, color, DefaultDrawDuration, DefaultDepthTest);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a box with the specified color and duration.
|
||||
/// </summary>
|
||||
/// <param name="cuboid">The cuboid to draw.</param>
|
||||
/// <param name="color">The color of the box.</param>
|
||||
/// <param name="duration">
|
||||
/// The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
/// </param>
|
||||
public static void DrawWireCube(in Cuboid cuboid, in Color color, float duration)
|
||||
{
|
||||
DrawWireCube(cuboid, color, duration, DefaultDepthTest);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a box with the specified color and duration.
|
||||
/// </summary>
|
||||
/// <param name="cuboid">The cuboid to draw.</param>
|
||||
/// <param name="color">The color of the box.</param>
|
||||
/// <param name="duration">
|
||||
/// The duration of the box's visibility, in seconds. If 0 is passed, the box is visible for a single frame.
|
||||
/// </param>
|
||||
/// <param name="depthTest">
|
||||
/// <see langword="DefaultDepthTest" /> if depth test should be applied; otherwise, <see langword="false" />. Passing
|
||||
/// <see langword="DefaultDepthTest" /> will have the box be obscured by objects closer to the camera.
|
||||
/// </param>
|
||||
public static void DrawWireCube(in Cuboid cuboid, in Color color, float duration, bool depthTest)
|
||||
{
|
||||
Vector3 frontTopLeft = cuboid.FrontTopLeft.ToUnityVector();
|
||||
Vector3 frontTopRight = cuboid.FrontTopRight.ToUnityVector();
|
||||
Vector3 frontBottomRight = cuboid.FrontBottomRight.ToUnityVector();
|
||||
Vector3 frontBottomLeft = cuboid.FrontBottomLeft.ToUnityVector();
|
||||
Vector3 backTopLeft = cuboid.BackTopLeft.ToUnityVector();
|
||||
Vector3 backTopRight = cuboid.BackTopRight.ToUnityVector();
|
||||
Vector3 backBottomRight = cuboid.BackBottomRight.ToUnityVector();
|
||||
Vector3 backBottomLeft = cuboid.BackBottomLeft.ToUnityVector();
|
||||
|
||||
Debug.DrawLine(frontTopLeft, frontTopRight, color, duration, depthTest);
|
||||
Debug.DrawLine(frontTopRight, frontBottomRight, color, duration, depthTest);
|
||||
Debug.DrawLine(frontBottomRight, frontBottomLeft, color, duration, depthTest);
|
||||
Debug.DrawLine(frontBottomLeft, frontTopLeft, color, duration, depthTest);
|
||||
|
||||
Debug.DrawLine(backTopLeft, backTopRight, color, duration, depthTest);
|
||||
Debug.DrawLine(backTopRight, backBottomRight, color, duration, depthTest);
|
||||
Debug.DrawLine(backBottomRight, backBottomLeft, color, duration, depthTest);
|
||||
Debug.DrawLine(backBottomLeft, backTopLeft, color, duration, depthTest);
|
||||
|
||||
Debug.DrawLine(frontTopLeft, backTopLeft, color, duration, depthTest);
|
||||
Debug.DrawLine(frontTopRight, backTopRight, color, duration, depthTest);
|
||||
Debug.DrawLine(frontBottomRight, backBottomRight, color, duration, depthTest);
|
||||
Debug.DrawLine(frontBottomLeft, backBottomLeft, color, duration, depthTest);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user