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https://github.com/oliverbooth/X10D
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(#7) Move CharExtensions to child namespace
- Deprecate Random methods in favour of RandomExtensions methods
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace X10D
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{
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/// <summary>
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/// Extension methods for <see cref="char" />.
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/// </summary>
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public static class CharExtensions
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{
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/// <summary>
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/// Generates a new random string by filling it with characters found in <see cref="chars" />.
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/// </summary>
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/// <param name="chars">The character set.</param>
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/// <param name="length">The length of the string to generate.</param>
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/// <returns>Returns a <see cref="string" /> containing <paramref name="length" /> characters.</returns>
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public static string Random(this char[] chars, int length)
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{
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return chars.Random(length, RandomExtensions.Random);
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}
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/// <summary>
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/// Generates a new random string by filling it with characters found in <see cref="chars" />.
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/// </summary>
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/// <param name="chars">The character set.</param>
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/// <param name="length">The length of the string to generate.</param>
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/// <param name="random">The <see cref="System.Random" /> instance.</param>
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/// <returns>Returns a <see cref="string" /> containing <paramref name="length" /> characters.</returns>
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/// <exception cref="ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
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public static string Random(this char[] chars, int length, Random random)
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{
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if (chars is null)
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{
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throw new ArgumentNullException(nameof(chars));
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}
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if (random is null)
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{
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throw new ArgumentNullException(nameof(random));
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}
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var builder = new StringBuilder(length);
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for (var i = 0; i < length; i++)
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{
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builder.Append(chars[random.Next(0, chars.Length)]);
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}
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return builder.ToString();
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}
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/// <summary>
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/// Generates a new random string by filling it with characters found in <see cref="chars" />.
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/// </summary>
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/// <param name="chars">The character set.</param>
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/// <param name="length">The length of the string to generate.</param>
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/// <returns>Returns a <see cref="string" /> containing <paramref name="length" /> characters.</returns>
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public static string Random(this IEnumerable<char> chars, int length)
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{
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return chars.Random(length, RandomExtensions.Random);
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}
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/// <summary>
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/// Generates a new random string by filling it with characters found in <see cref="chars" />.
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/// </summary>
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/// <param name="chars">The character set.</param>
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/// <param name="length">The length of the string to generate.</param>
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/// <param name="random">The <see cref="System.Random" /> instance.</param>
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/// <returns>Returns a <see cref="string" /> containing <paramref name="length" /> characters.</returns>
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public static string Random(this IEnumerable<char> chars, int length, Random random)
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{
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return chars.ToArray().Random(length, random);
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}
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/// <summary>
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/// Repeats a character a specified number of times.
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/// </summary>
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/// <param name="c">The character to repeat.</param>
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/// <param name="count">The repeat count.</param>
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/// <returns>
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/// Returns a <see cref="string" /> whose value is <paramref name="c" /> repeated
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/// <paramref name="count" /> times.
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/// </returns>
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public static string Repeat(this char c, int count)
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{
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return new string(c, count);
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}
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}
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}
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21
X10D/src/CharExtensions/CharExtensions.cs
Normal file
21
X10D/src/CharExtensions/CharExtensions.cs
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namespace X10D.CharExtensions
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{
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/// <summary>
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/// Extension methods for <see cref="char" />.
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/// </summary>
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public static class CharExtensions
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{
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/// <summary>
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/// Returns a string composed of the current character repeated a specified number of times.
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/// </summary>
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/// <param name="value">The character to repeat.</param>
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/// <param name="count">The number of times to repeat.</param>
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/// <returns>
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/// A <see cref="string" /> composed of <paramref name="value" /> repeated <paramref name="count" /> times.
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/// </returns>
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public static string Repeat(this char value, int count)
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{
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return new(value, count);
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}
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}
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}
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