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🔥 Remove Drawing, WinForms and Unity projects

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Oliver Booth 2020-04-18 14:46:05 +01:00
parent f200765280
commit 9c061eacf1
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16 changed files with 12 additions and 757 deletions

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namespace X10D.Drawing
{
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Threading.Tasks;
/// <summary>
/// Extension methods for <see cref="Image"/>.
/// </summary>
public static class ImageExtensions
{
/// <summary>
/// Asynchronously converts the image so that its aspect ratio is 1:1, surrounding any new area with
/// transparency.
/// </summary>
/// <param name="image">The image to convert.</param>
/// <returns>Returns an <see cref="Image"/>.</returns>
public static async Task<Image> ToSquareAsync(this Image image)
{
return await Task.Run(image.ToSquare);
}
/// <summary>
/// Asynchronously converts the image so that its aspect ratio is 1:1, surrounding any new area with
/// transparency.
/// </summary>
/// <param name="image">The image to convert.</param>
/// <param name="size">The new size of the image, i.e. the value of both the width and height.</param>
/// <returns>Returns an <see cref="Image"/>.</returns>
public static async Task<Image> ToSquareAsync(this Image image, int size)
{
return await Task.Run(() => image.ToSquare(size));
}
/// <summary>
/// Asynchronously converts the image so that its aspect ratio is 1:1, surrounding any new area with a
/// specified background color.
/// </summary>
/// <param name="image">The image to convert.</param>
/// <param name="size">The new size of the image, i.e. the value of both the width and height.</param>
/// <param name="background">The background color to fill.</param>
/// <returns>Returns an <see cref="Image"/>.</returns>
public static async Task<Image> ToSquareAsync(this Image image, int size, Color background)
{
return await Task.Run(() => image.ToSquare(size, background));
}
/// <summary>
/// Asynchronously converts the image so that its aspect ratio is 1:1, surrounding any new area with a
/// specified background color.
/// </summary>
/// <param name="image">The image to convert.</param>
/// <param name="background">The background color to fill.</param>
/// <returns>Returns an <see cref="Image"/>.</returns>
public static async Task<Image> ToSquareAsync(this Image image, Color background)
{
return await Task.Run(() => image.ToSquare(background));
}
/// <summary>
/// Converts the image so that its aspect ratio is 1:1, surrounding any new area with transparency.
/// </summary>
/// <param name="image">The image to convert.</param>
/// <returns>Returns an <see cref="Image"/>.</returns>
public static Image ToSquare(this Image image)
{
return image.ToSquare(Color.Transparent);
}
/// <summary>
/// Converts the image so that its aspect ratio is 1:1, surrounding any new area with transparency.
/// </summary>
/// <param name="image">The image to convert.</param>
/// <param name="size">The new size of the image, i.e. the value of both the width and height.</param>
/// <returns>Returns an <see cref="Image"/>.</returns>
public static Image ToSquare(this Image image, int size)
{
return image.ToSquare(size, Color.Transparent);
}
/// <summary>
/// Converts the image so that its aspect ratio is 1:1, surrounding any new area with a specified background
/// color.
/// </summary>
/// <param name="image">The image to convert.</param>
/// <param name="background">The background color to fill.</param>
/// <returns>Returns an <see cref="Image"/>.</returns>
public static Image ToSquare(this Image image, Color background)
{
int resolution = Math.Max(image.Width, image.Height);
return image.ToSquare(resolution, background);
}
/// <summary>
/// Converts the image so that its aspect ratio is 1:1, surrounding any new area with a specified background
/// color.
/// </summary>
/// <param name="image">The image to convert.</param>
/// <param name="size">The new size of the image, i.e. the value of both the width and height.</param>
/// <param name="background">The background color to fill.</param>
/// <returns>Returns an <see cref="Image"/>.</returns>
public static Image ToSquare(this Image image, int size, Color background)
{
int resolution = Math.Max(image.Width, image.Height);
Bitmap newImage = new Bitmap(resolution, resolution);
using (Graphics graphics = Graphics.FromImage(newImage))
{
graphics.FillRectangle(new SolidBrush(background), new Rectangle(0, 0,
resolution, resolution));
graphics.DrawImageUnscaled(image, resolution / 2 - image.Width / 2,
resolution / 2 - image.Height / 2);
}
return newImage.Scale(size, size);
}
/// <summary>
/// Asynchronously scales the image.
/// </summary>
/// <param name="image">The image to scale.</param>
/// <param name="width">The new width.</param>
/// <param name="height">The new height.</param>
/// <returns>Returns a new <see cref="Image"/>.</returns>
public static async Task<Bitmap> ScaleAsync(this Image image, int width, int height)
{
return await Task.Run(() => image.Scale(width, height));
}
/// <summary>
/// Asynchronously scales the image.
/// </summary>
/// <param name="image">The image to scale.</param>
/// <param name="factor">The scale factor.</param>
/// <returns>Returns a new <see cref="Image"/>.</returns>
public static async Task<Bitmap> ScaleAsync(this Image image, float factor)
{
return await Task.Run(() => image.Scale(factor));
}
/// <summary>
/// Scales the image.
/// </summary>
/// <param name="image">The image to scale.</param>
/// <param name="factor">The scale factor.</param>
/// <returns>Returns a new <see cref="Image"/>.</returns>
public static Bitmap Scale(this Image image, float factor)
{
return image.Scale((int) (image.Width * factor), (int) (image.Height * factor));
}
/// <summary>
/// Scales the image.
/// </summary>
/// <param name="image">The image to scale.</param>
/// <param name="width">The new width.</param>
/// <param name="height">The new height.</param>
/// <returns>Returns a new <see cref="Image"/>.</returns>
public static Bitmap Scale(this Image image, int width, int height)
{
Rectangle destRect = new Rectangle(0, 0, width, height);
Bitmap destImage = new Bitmap(width, height);
destImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
using (Graphics graphics = Graphics.FromImage(destImage))
{
graphics.CompositingMode = CompositingMode.SourceCopy;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
using (ImageAttributes wrapMode = new ImageAttributes())
{
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel,
wrapMode);
}
}
return destImage;
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Extensions.Drawing")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Extensions.Drawing")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("9e27fb65-4182-443c-8abe-71292f892b59")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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# X10D.Drawing
## About
The X10D.Drawing library contains extension methods for the System.Drawing .NET library.
## Extended Classes
Below is a list of the number of extension methods written for a given type. Overloaded methods are not counted.
| Type | Library | Method count |
| :--- | :--- | :--- |
| `Image` | `X10D.Drawing` | 3 (+1 async) |

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9E27FB65-4182-443C-8ABE-71292F892B59}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>X10D.Drawing</RootNamespace>
<AssemblyName>X10D.Drawing</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ImageExtensions.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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lib/

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namespace X10D.Unity
{
using System.Diagnostics.CodeAnalysis;
using UnityEngine;
/// <summary>
/// A set of extension methods for <see cref="Material"/>.
/// </summary>
public static class MaterialExtensions
{
private static readonly int srcBlend = Shader.PropertyToID("_SrcBlend");
private static readonly int dstBlend = Shader.PropertyToID("_DstBlend");
private static readonly int zWrite = Shader.PropertyToID("_ZWrite");
/// <summary>
/// An enumeration of blend modes.
/// </summary>
public enum BlendMode
{
Opaque,
Cutout,
Fade,
Transparent
}
/// <summary>
/// Changes the material's blend mode.
/// </summary>
/// <param name="material">The material.</param>
/// <param name="blendMode">The blend mode.</param>
[SuppressMessage("ReSharper", "StringLiteralTypo")]
public static void ChangeRenderMode(this Material material, BlendMode blendMode)
{
switch (blendMode)
{
case BlendMode.Opaque:
material.SetInt(srcBlend, (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt(dstBlend, (int)UnityEngine.Rendering.BlendMode.Zero);
material.SetInt(zWrite, 1);
material.DisableKeyword("_ALPHATEST_ON");
material.DisableKeyword("_ALPHABLEND_ON");
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.renderQueue = -1;
break;
case BlendMode.Cutout:
material.SetInt(srcBlend, (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt(dstBlend, (int)UnityEngine.Rendering.BlendMode.Zero);
material.SetInt(zWrite, 1);
material.EnableKeyword("_ALPHATEST_ON");
material.DisableKeyword("_ALPHABLEND_ON");
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.renderQueue = 2450;
break;
case BlendMode.Fade:
material.SetInt(srcBlend, (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
material.SetInt(dstBlend, (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.SetInt(zWrite, 0);
material.DisableKeyword("_ALPHATEST_ON");
material.EnableKeyword("_ALPHABLEND_ON");
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.renderQueue = 3000;
break;
case BlendMode.Transparent:
material.SetInt(srcBlend, (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt(dstBlend, (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.SetInt(zWrite, 0);
material.DisableKeyword("_ALPHATEST_ON");
material.DisableKeyword("_ALPHABLEND_ON");
material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
material.renderQueue = 3000;
break;
}
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Extensions.Unity")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Extensions.Unity")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("2657ef66-0334-4a5a-8c24-6c949224a989")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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# X10D.Unity
## About
The X10D.Unity library contains extension methods for Unity engine types.
## Extended Classes
Below is a list of the number of extension methods written for a given type. Overloaded methods are not counted.
| Type | Library | Method count |
| :--- | :--- | :--- |
| `Material` | `X10D.Unity` | 1 |
| `Vector3` | `X10D.Unity` | 5 |
## Building
To build this library, you will need to reference lib/UnityEngine.CoreModule.dll
You can find this library under `<UNITY_INSTALL_DIR>/Editor/Data/Managed/UnityEngine`

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namespace X10D.Unity
{
using UnityEngine;
/// <summary>
/// A set of extension methods for <see cref="Vector3"/>.
/// </summary>
public static class Vector3Extensions
{
/// <summary>
/// Converts a vector normal to an Euler rotation.
/// </summary>
/// <param name="v">The vector normal.</param>
/// <returns>Returns a <see cref="Vector3"/> representing the Euler rotation.</returns>
public static Vector3 NormalToEulerAngles(this Vector3 v)
{
float x = v.x;
v.x = v.z;
v.z = x;
v.z *= 2.0f * v.y;
v.y = 0.0f;
return v * 90.0f;
}
/// <summary>
/// Rounds a vector to the nearest value.
/// </summary>
/// <param name="v">The vector to round.</param>
/// <param name="nearest">The nearest value.</param>
/// <returns>Returns a <see cref="Vector3"/> containing the rounded values.</returns>
public static Vector3 Round(this Vector3 v, int nearest = 1)
{
return new Vector3(v.x.Round(nearest), v.y.Round(nearest), v.z.Round(nearest));
}
/// <summary>
/// Inverts the X component of a vector.
/// </summary>
/// <param name="v">The vector to evaluate.</param>
/// <returns>Returns a <see cref="Vector3"/> whose values are (-X, Y, Z).</returns>
public static Vector3 InvertX(this Vector3 v)
{
return new Vector3(-v.x, v.y, v.z);
}
/// <summary>
/// Inverts the Y component of a vector.
/// </summary>
/// <param name="v">The vector to evaluate.</param>
/// <returns>Returns a <see cref="Vector3"/> whose values are (X, -Y, Z).</returns>
public static Vector3 InvertY(this Vector3 v)
{
return new Vector3(v.x, -v.y, v.z);
}
/// <summary>
/// Inverts the Z component of a vector.
/// </summary>
/// <param name="v">The vector to evaluate.</param>
/// <returns>Returns a <see cref="Vector3"/> whose values are (X, Y, -Z).</returns>
public static Vector3 InvertZ(this Vector3 v)
{
return new Vector3(v.x, v.y, -v.z);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2657EF66-0334-4A5A-8C24-6C949224A989}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>X10D.Unity</RootNamespace>
<AssemblyName>X10D.Unity</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine.CoreModule">
<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MaterialExtensions.cs" />
<Compile Include="Vector3Extensions.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\X10D\X10D.csproj">
<Project>{4a8cc062-8b82-4625-b3cc-7dbeab2af149}</Project>
<Name>X10D</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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namespace X10D.WinForms
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
/// <summary>
/// Extension methods for <see cref="Control"/>.
/// </summary>
public static class ControlExtensions
{
/// <summary>
/// Gets all controls and child controls of a specified control.
/// </summary>
/// <param name="control">The parent control.</param>
/// <returns>Returns a collection of controls.</returns>
public static IEnumerable<Control> GetAllControls(this Control control)
{
return control.GetAllControls<Control>();
}
/// <summary>
/// Gets all controls and child controls of a specified control, which match the specified type.
/// </summary>
/// <typeparam name="TControl">A <see cref="Control"/> type.</typeparam>
/// <param name="control">The parent control.</param>
/// <returns>Returns a collection of controls.</returns>
public static IEnumerable<TControl> GetAllControls<TControl>(this Control control)
where TControl : Control
{
return control.GetAllControls(typeof(TControl)).Cast<TControl>();
}
/// <summary>
/// Gets all controls and child controls of a specified control, which match the specified type.
/// </summary>
/// <param name="control">The parent control.</param>
/// <param name="type">The type to match.</param>
/// <returns>Returns a collection of controls.</returns>
public static IEnumerable<Control> GetAllControls(this Control control, Type type)
{
IEnumerable<Control> controls = control.Controls.Cast<Control>().ToArray();
return controls.SelectMany(c => GetAllControls(c, type))
.Concat(controls)
.Where(c => c.GetType() == type);
}
/// <summary>
/// Thread-safe method invocation. Calls <see cref="Control.Invoke(System.Delegate)"/> if
/// <see cref="Control.InvokeRequired"/> returns <see langword="true"/>.
/// </summary>
/// <param name="control">The control from which to invoke.</param>
/// <param name="action">The action to invoke.</param>
public static void InvokeIfRequired(this Control control, MethodInvoker action)
{
if (control?.InvokeRequired ?? false)
{
control.Invoke(action);
}
else
{
action();
}
}
}
}

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namespace X10D.WinForms
{
using System.Windows.Forms;
/// <summary>
/// A set of extension methods for <see cref="ListView"/> and <see cref="ListViewItem"/>.
/// </summary>
public static class ListViewExtensions
{
/// <summary>
/// Moves the <see cref="ListViewItem"/> to the top of the specified <see cref="ListView"/>.
/// </summary>
/// <param name="item">The <see cref="ListViewItem"/> to move.</param>
/// <param name="listView">Optional. The parent <see cref="ListView"/>. Defaults to the current parent.</param>
public static void MoveToTop(this ListViewItem item, ListView listView = null)
{
if (listView == null)
{
listView = item.ListView;
}
if (listView.Items.Contains(item))
{
int i = listView.Items.IndexOf(item);
listView.Items.RemoveAt(i);
}
listView.Items.Insert(0, item);
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Extensions.WinForms")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Extensions.WinForms")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8bc9ef95-dc0f-4866-a01e-f07bbc675829")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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# X10D.WinForms
## About
The X10D.WinForms library contains extension methods for the System.Windows.Forms library.
## Extended Classes
Below is a list of the number of extension methods written for a given type. Overloaded methods are not counted.
| Type | Library | Method count |
| :--- | :--- | :--- |
| `Control` | `X10D.WinForms` | 2 |
| `ListViewItem` | `X10D.Unity` | 1 |

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8BC9EF95-DC0F-4866-A01E-F07BBC675829}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>X10D.WinForms</RootNamespace>
<AssemblyName>X10D.WinForms</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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