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Add Sphere struct

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Oliver Booth 2022-06-01 18:32:34 +01:00
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using System.Numerics;
namespace X10D.Drawing;
/// <summary>
/// Represents a sphere in 3D space, which uses single-precision floating-point numbers for its coordinates.
/// </summary>
public readonly struct Sphere : IEquatable<Sphere>
{
/// <summary>
/// Initializes a new instance of the <see cref="Sphere" /> struct.
/// </summary>
/// <param name="centerX">The X coordinate of the center point.</param>
/// <param name="centerY">The Y coordinate of the center point.</param>
/// <param name="centerZ">The Z coordinate of the center point.</param>
/// <param name="radius">The radius.</param>
public Sphere(float centerX, float centerY, float centerZ, float radius)
: this(new Vector3(centerX, centerY, centerZ), radius)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Sphere" /> struct.
/// </summary>
/// <param name="center">The center point.</param>
/// <param name="radius">The radius.</param>
public Sphere(Vector3 center, float radius)
{
Center = center;
Radius = radius;
}
/// <summary>
/// Gets the center-point of the sphere.
/// </summary>
/// <value>The center point.</value>
public Vector3 Center { get; }
/// <summary>
/// Gets the radius of the sphere.
/// </summary>
/// <value>The radius.</value>
public float Radius { get; }
/// <summary>
/// Returns a value indicating whether two instances of <see cref="Cuboid" /> are equal.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="left" /> and <paramref name="right" /> are considered equal; otherwise,
/// <see langword="false" />.
/// </returns>
public static bool operator ==(Sphere left, Sphere right)
{
return left.Equals(right);
}
/// <summary>
/// Returns a value indicating whether two instances of <see cref="Cuboid" /> are not equal.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>
/// <see langword="true" /> if <paramref name="left" /> and <paramref name="right" /> are considered not equal; otherwise,
/// <see langword="false" />.
/// </returns>
public static bool operator !=(Sphere left, Sphere right)
{
return !left.Equals(right);
}
/// <inheritdoc />
public override bool Equals(object? obj)
{
return obj is Sphere other && Equals(other);
}
/// <summary>
/// Returns a value indicating whether this instance and another instance are equal.
/// </summary>
/// <param name="other">The instance with which to compare.</param>
/// <returns>
/// <see langword="true" /> if this instance and <paramref name="other" /> are considered equal; otherwise,
/// <see langword="false" />.
/// </returns>
public bool Equals(Sphere other)
{
return Center.Equals(other.Center) && Radius.Equals(other.Radius);
}
/// <inheritdoc />
public override int GetHashCode()
{
return HashCode.Combine(Center, Radius);
}
}