diff --git a/X10D/src/RandomExtensions/RandomExtensions.cs b/X10D/src/RandomExtensions/RandomExtensions.cs
index 4d7eaa0..7651991 100644
--- a/X10D/src/RandomExtensions/RandomExtensions.cs
+++ b/X10D/src/RandomExtensions/RandomExtensions.cs
@@ -54,6 +54,35 @@ namespace X10D.RandomExtensions
return random.NextDouble() >= 0.5;
}
+ ///
+ /// Returns a random double-precision floating point number that is within a specified range.
+ ///
+ /// The instance.
+ /// The inclusive lower bound of the random number returned.
+ ///
+ /// The inclusive upper bound of the random number returned. This value must be greater than or equal to
+ /// .
+ ///
+ ///
+ /// A random double-precision floating point number between and
+ /// .
+ ///
+ /// is .
+ /// is less than .
+ public static double NextDouble(this Random random, double minValue, double maxValue)
+ {
+ if (random is null)
+ {
+ throw new ArgumentNullException(nameof(random));
+ }
+
+ if (maxValue < minValue)
+ {
+ throw new ArgumentException("maximum must be greater than or equal to minimum.");
+ }
+
+ return random.NextDouble() * (maxValue - minValue) + minValue;
+ }
///
/// Returns a random element from using the instance.