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https://github.com/oliverbooth/X10D
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[ci skip] ... I mean PR #70
So about that. I'm tired and barely had one coffee today, leave me alone.
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CHANGELOG.md
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CHANGELOG.md
@ -12,7 +12,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Added new library X10D.DSharpPlus.
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- Added new library X10D.DSharpPlus.
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- Added new library X10D.Hosting.
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- Added new library X10D.Hosting.
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- Added .NET 7 target.
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- Added .NET 7 target.
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- X10D: Added `IntrinsicExtensions` and `IntrinsicUtility` which offer methods for vectors in `System.Runtime.Instrinsics`. (#68)
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- X10D: Added `IntrinsicExtensions` and `IntrinsicUtility` which offer methods for vectors in `System.Runtime.Instrinsics`. (#70)
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- X10D: Added `MathUtility.InverseLerp(float, float, float)` and `MathUtility.InverseLerp(double, double, double)`
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- X10D: Added `MathUtility.InverseLerp(float, float, float)` and `MathUtility.InverseLerp(double, double, double)`
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- X10D: Added `MathUtility.ScaleRange(float, float, float, float, float)`
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- X10D: Added `MathUtility.ScaleRange(float, float, float, float, float)`
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and `MathUtility.ScaleRange(double, double, double, double, double)`
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and `MathUtility.ScaleRange(double, double, double, double, double)`
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@ -141,13 +141,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Changed
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### Changed
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- X10D: Performance for integer `Unpack` has been dramatically improved using vector parallelization. (#68)
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- X10D: Performance for integer `Unpack` has been dramatically improved using vector parallelization. (#70)
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- X10D: Performance for `MemberInfo.HasCustomAttribute` has been improved. (#68)
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- X10D: Performance for `MemberInfo.HasCustomAttribute` has been improved. (#70)
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- X10D: Performance for `Rune.Repeat` has been improved. (#68)
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- X10D: Performance for `Rune.Repeat` has been improved. (#70)
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- X10D: `TimeSpanParser.TryParse` now accepts a nullable string, and returns false if this input is null or empty.
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- X10D: `TimeSpanParser.TryParse` now accepts a nullable string, and returns false if this input is null or empty.
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- X10D.Unity: `Singleton<T>` now caches instance where possible.
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- X10D.Unity: `Singleton<T>` now caches instance where possible.
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- X10D.Unity: Conversions between equivalent structures in `System.Numerics` and `UnityEngine` now make use of "unsafe"
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- X10D.Unity: Conversions between equivalent structures in `System.Numerics` and `UnityEngine` now make use of "unsafe"
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reinterpretation, rather than constructing new instances. (#68)
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reinterpretation, rather than constructing new instances. (#70)
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## [3.1.0] - 2022-05-13
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## [3.1.0] - 2022-05-13
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