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Add Random.Next<T>() where T : Enum
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@ -11,6 +11,27 @@ namespace X10D.RandomExtensions
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{
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{
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internal static readonly Random Random = new();
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internal static readonly Random Random = new();
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/// <summary>
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/// Returns a random value that defined in a specified enum.
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/// </summary>
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/// <param name="random">The <see cref="System.Random" /> instance.</param>
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/// <typeparam name="T">An enum type.</typeparam>
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/// <returns>
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/// A <typeparamref name="T" /> value at index <c>n</c> where <c>n = </c><see cref="System.Random.Next(int)" />.
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/// </returns>
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/// <exception cref="ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
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public static T Next<T>(this Random random)
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where T : struct, Enum
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{
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if (random is null)
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{
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throw new ArgumentNullException(nameof(random));
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}
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var values = Enum.GetValues(typeof(T));
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return (T)values.GetValue(random.Next(values.Length))!;
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}
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/// <summary>
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/// <summary>
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/// Returns either <see langword="true" /> or <see langword="false" /> based on the next generation of the current
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/// Returns either <see langword="true" /> or <see langword="false" /> based on the next generation of the current
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/// <see cref="System.Random" />.
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/// <see cref="System.Random" />.
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