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https://github.com/oliverbooth/X10D
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refactor: remove TODOs (resolves #71)
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@ -32,9 +32,6 @@ public static class IntrinsicExtensions
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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public static Vector64<byte> CorrectBoolean(this Vector64<byte> vector)
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public static Vector64<byte> CorrectBoolean(this Vector64<byte> vector)
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{
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{
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// TODO: AdvSimd implementation.
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// TODO: WasmSimd implementation. (?)
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Vector64<byte> output = IntrinsicUtility.GetUninitializedVector64<byte>();
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Vector64<byte> output = IntrinsicUtility.GetUninitializedVector64<byte>();
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for (var i = 0; i < Vector64<byte>.Count; i++)
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for (var i = 0; i < Vector64<byte>.Count; i++)
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@ -150,9 +150,6 @@ public static class IntrinsicUtility
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return HorizontalOr_Sse(left, right);
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return HorizontalOr_Sse(left, right);
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}
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}
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// TODO: AdvSimd implementation.
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// TODO: WasmSimd implementation. (?)
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return HorizontalOrInternal_Fallback(left, right);
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return HorizontalOrInternal_Fallback(left, right);
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}
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}
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@ -79,14 +79,6 @@ public static class SpanExtensions
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public static bool Contains<T>(this ReadOnlySpan<T> span, T value) where T : struct, Enum
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public static bool Contains<T>(this ReadOnlySpan<T> span, T value) where T : struct, Enum
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{
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{
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#if NET6_0_OR_GREATER
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#if NET6_0_OR_GREATER
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// Use MemoryMarshal.CreateSpan instead of using creating new Span instance from pointer will trim down a lot of
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// instructions on Release mode.
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// Also use reference instead of MemoryMarshal.Cast to remove boundary check (or something, it just result in something
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// like that).
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// TODO: Figure out some kind of way to directly pass the Span directly into Contains call, which make method smaller and
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// more prone to inlining...
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unsafe
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unsafe
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{
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{
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#pragma warning disable CS8500
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#pragma warning disable CS8500
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@ -481,7 +473,6 @@ public static class SpanExtensions
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{
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{
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fixed (bool* pSource = source)
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fixed (bool* pSource = source)
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{
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{
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// TODO Hasn't been tested since March 6th 2023 (Reason: Unavailable hardware).
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Vector128<ulong> vector1 = AdvSimd.LoadVector128((byte*)pSource).CorrectBoolean().AsUInt64();
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Vector128<ulong> vector1 = AdvSimd.LoadVector128((byte*)pSource).CorrectBoolean().AsUInt64();
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Vector128<ulong> vector2 = AdvSimd.LoadVector128((byte*)(pSource + 16)).CorrectBoolean().AsUInt64();
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Vector128<ulong> vector2 = AdvSimd.LoadVector128((byte*)(pSource + 16)).CorrectBoolean().AsUInt64();
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@ -566,7 +557,6 @@ public static class SpanExtensions
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{
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{
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fixed (bool* pSource = source)
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fixed (bool* pSource = source)
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{
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{
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// TODO Hasn't been tested since March 6th 2023 (Reason: Unavailable hardware).
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Vector64<byte> load = AdvSimd.LoadVector64((byte*)pSource);
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Vector64<byte> load = AdvSimd.LoadVector64((byte*)pSource);
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return unchecked((byte)(IntegerPackingMagic * load.CorrectBoolean().AsUInt64().GetElement(0) >> 56));
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return unchecked((byte)(IntegerPackingMagic * load.CorrectBoolean().AsUInt64().GetElement(0) >> 56));
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}
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}
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