From aa00f122b14dbc32239e96d33fb74f2fd89364ba Mon Sep 17 00:00:00 2001 From: Oliver Booth Date: Fri, 13 May 2022 09:36:20 +0100 Subject: [PATCH] Update CHANGELOG --- CHANGELOG.md | 72 ++++++++++++++++++++++++++-------------------------- 1 file changed, 36 insertions(+), 36 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 3f6acc9..a5caa91 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,13 +1,13 @@ # Changelog -## [3.1.0-nightly] +## [3.1.0] ### Added - Reintroduced Unity support -- X10D: Added `Color.Inverted()` -- X10D: Added `Color.WithA()` -- X10D: Added `Color.WithB()` -- X10D: Added `Color.WithG()` -- X10D: Added `Color.WithR()` +- X10D: Added `Color.Inverted()` (#54) +- X10D: Added `Color.WithA()` (#55) +- X10D: Added `Color.WithB()` (#55) +- X10D: Added `Color.WithG()` (#55) +- X10D: Added `Color.WithR()` (#55) - X10D: Added `ICollection.ClearAndDisposeAll()` - X10D: Added `ICollection.ClearAndDisposeAllAsync()` - X10D: Added `IEnumerable.For()` (#50) @@ -19,32 +19,32 @@ - X10D: Added `Rune.IsEmoji` - X10D: Added `Span.Count(Predicate)` - X10D: Added `string.IsEmoji` -- X10D: Added `Vector2.WithX()` -- X10D: Added `Vector2.WithY()` -- X10D: Added `Vector3.WithX()` -- X10D: Added `Vector3.WithY()` -- X10D: Added `Vector3.WithZ()` -- X10D: Added `Vector4.WithX()` -- X10D: Added `Vector4.WithY()` -- X10D: Added `Vector4.WithZ()` -- X10D: Added `Vector4.WithW()` +- X10D: Added `Vector2.WithX()` (#56) +- X10D: Added `Vector2.WithY()` (#56) +- X10D: Added `Vector3.WithX()` (#56) +- X10D: Added `Vector3.WithY()` (#56) +- X10D: Added `Vector3.WithZ()` (#56) +- X10D: Added `Vector4.WithX()` (#56) +- X10D: Added `Vector4.WithY()` (#56) +- X10D: Added `Vector4.WithZ()` (#56) +- X10D: Added `Vector4.WithW()` (#56) - X10D.Unity: Added `Singleton` class -- X10D.Unity: Added `Color.Inverted()` -- X10D.Unity: Added `Color.WithA()` -- X10D.Unity: Added `Color.WithB()` -- X10D.Unity: Added `Color.WithG()` -- X10D.Unity: Added `Color.WithR()` -- X10D.Unity: Added `Color32.Inverted()` -- X10D.Unity: Added `Color32.WithA()` -- X10D.Unity: Added `Color32.WithB()` -- X10D.Unity: Added `Color32.WithG()` -- X10D.Unity: Added `Color32.WithR()` +- X10D.Unity: Added `Color.Inverted()` (#54) +- X10D.Unity: Added `Color.WithA()` (#55) +- X10D.Unity: Added `Color.WithB()` (#55) +- X10D.Unity: Added `Color.WithG()` (#55) +- X10D.Unity: Added `Color.WithR()` (#55) +- X10D.Unity: Added `Color32.Inverted()` (#54) +- X10D.Unity: Added `Color32.WithA()` (#55) +- X10D.Unity: Added `Color32.WithB()` (#55) +- X10D.Unity: Added `Color32.WithG()` (#55) +- X10D.Unity: Added `Color32.WithR()` (#55) - X10D.Unity: Added `Component.GetComponentsInChildrenOnly()` - X10D.Unity: Added `GameObject.GetComponentsInChildrenOnly()` - X10D.Unity: Added `GameObject.LookAt(GameObject[, Vector3])` - X10D.Unity: Added `GameObject.LookAt(Transform[, Vector3])` - X10D.Unity: Added `GameObject.LookAt(Vector3[, Vector3])` -- X10D.Unity: Added `GameObject.SetLayerRecursively(int)` +- X10D.Unity: Added `GameObject.SetLayerRecursively(int)` (#57) - X10D.Unity: Added `GameObject.SetParent(GameObject[, bool])` - X10D.Unity: Added `GameObject.SetParent(Transform[, bool])` - X10D.Unity: Added `System.Numerics.Quaternion.ToUnityQuaternion()` @@ -65,15 +65,15 @@ - X10D.Unity: Added `Vector2.ToSystemVector()` - X10D.Unity: Added `Vector3.ToSystemVector()` - X10D.Unity: Added `Vector4.ToSystemVector()` -- X10D.Unity: Added `Vector2.WithX()` -- X10D.Unity: Added `Vector2.WithY()` -- X10D.Unity: Added `Vector3.WithX()` -- X10D.Unity: Added `Vector3.WithY()` -- X10D.Unity: Added `Vector3.WithZ()` -- X10D.Unity: Added `Vector4.WithX()` -- X10D.Unity: Added `Vector4.WithY()` -- X10D.Unity: Added `Vector4.WithZ()` -- X10D.Unity: Added `Vector4.WithW()` +- X10D.Unity: Added `Vector2.WithX()` (#56) +- X10D.Unity: Added `Vector2.WithY()` (#56) +- X10D.Unity: Added `Vector3.WithX()` (#56) +- X10D.Unity: Added `Vector3.WithY()` (#56) +- X10D.Unity: Added `Vector3.WithZ()` (#56) +- X10D.Unity: Added `Vector4.WithX()` (#56) +- X10D.Unity: Added `Vector4.WithY()` (#56) +- X10D.Unity: Added `Vector4.WithZ()` (#56) +- X10D.Unity: Added `Vector4.WithW()` (#56) ## [3.0.0] @@ -374,7 +374,7 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)! ### ***Not documented*** -[3.1.0-nightly]: https://github.com/oliverbooth/X10D/tree/develop +[3.1.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.1.0 [3.0.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.0.0 [2.6.0]: https://github.com/oliverbooth/X10D/releases/tag/2.6.0 [2.5.0]: https://github.com/oliverbooth/X10D/releases/tag/2.5.0