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Update README and CHANGELOG

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Oliver Booth 2022-04-30 14:07:13 +01:00
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# Changelog
## [3.0.0 (Unreleased)]
## [3.0.0]
In the midst of writing these release notes, I may have missed some important changes. If you notice an API change that is not documented here,
please [open an issue](https://github.com/oliverbooth/X10D/issues)!
### Added
- Added `T.AsArrayValue()`
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### ***Not documented***
[3.0.0 (Unreleased)]: https://github.com/oliverbooth/X10D/tree/develop
[3.0.0]: https://github.com/oliverbooth/X10D/releases/tag/3.0.0
[2.6.0]: https://github.com/oliverbooth/X10D/releases/tag/2.6.0
[2.5.0]: https://github.com/oliverbooth/X10D/releases/tag/2.5.0
[2.2.0]: https://github.com/oliverbooth/X10D/releases/tag/2.2.0

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README.md
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@ -33,245 +33,22 @@ X10D (pronounced *extend*), is a .NET package that provides extension methods fo
You can find the list of classes that have extension methods by viewing the `README.md` file in any of the respective library folders.
## Installation
### Unity installation
1. Open the package manager, open the `+` menu and select `Add package from git URL...`.
![](https://user-images.githubusercontent.com/1129769/109844969-8ec7a100-7c44-11eb-9729-9a03be703d1b.png)
2) Enter the URL below and press Add.
```cs
https://github.com/oliverbooth/X10D.git#upm
```
### NuGet installation
```ps
Install-Package X10D -Version 2.6.0
Install-Package X10D -Version 3.0.0
```
### Manual installation
Download the [latest release](https://github.com/oliverbooth/X10D/releases/latest) from this repository and adding a direct assembly reference for your chosen platform.
### What happened to X10D.Unity?
I decided it was time for X10D to be migrated to .NET 6. Unity currently supports .NET Framework 4.x / .NET Standard 2.1, and as such is not compatible with X10D at this time.
Unity have announced official support for .NET 6 in the future (see [this forum post](https://forum.unity.com/threads/unity-future-net-development-status.1092205/) for more details),
but until such a time that Unity supports .NET 6, X10D.Unity will not be maintained or innovated upon.
## Features
### Numeric extensions
> 👍 ProTip: *Most* of the extensions available for `int` will also exist for `short`, `long`, and their unsigned counterparts!
#### `bool` <-> `int`
Convert a `bool` to an `int` by using `ToInt32`. The value returned is 1 if the input is `true`, and 0 if it's `false`.
```cs
bool b = true;
int i = b.ToInt32(); // 1
```
The same also works in reverse. Using `ToBoolean` on an `int` will return `false` if the input is 0, and `true`if the input is anything else.
```cs
int zero = 0;
long nonZero = 1;
bool b1 = zero.ToBoolean(); // false
bool b2 = nonZero.ToBoolean(); // true
```
#### Between
Determine if a value is between other values using `Between` like so:
```cs
int i = 3;
if (i.Between(2, 4))
{
// i is between 2 and 4!
}
```
Since the signature of this method is defined with a generic constraint of `IComparable<T>`, this will also work for any object that is `IComparable<T>` - not just numeric types!
```cs
bool Between<T>(this T actual, T lower, T upper) where T : IComparable<T>
```
#### IsEven (*and IsOdd*)
As the names suggest, this method determines if the input value is evenly divisible by 2.
```cs
int i = 5;
bool b = i.IsEven(); // false
```
There is also an `IsOdd` extension method, which will return the opposite of that returned by `IsEven`.
#### IsPrime
Determine if an integral is a prime number by using `IsPrime`.
```cs
bool b = 43.IsPrime(); // true
```
#### Clamp
Clamp a value between an upper and lower bound
```cs
int i = 5.Clamp(0, 3); // 3
```
#### Convert degrees &lt;-&gt; radians
Easily convert between radians and degrees
```cs
double rad = 2 * Math.PI;
double deg = rad.RadiansToDegrees(); // 360
rad = deg.DegreesToRadians(); // back to 2*pi
```
#### Round
Round a value to the nearest whole number:
```cs
var d = 2.75;
var rounded = d.Round(); // 3
```
Or specify a value to have it round to the nearest multiple of `x`:
```cs
double a = 8.0.Round(10); // 10
double b = 2.0.Round(10); // 0
```
### String
#### Repeat value
Repeat a string or a char a specific number of times using `Repeat`
```cs
var c = '-';
var str = "foo";
string repeatedC = c.Repeat(10); // ----------
string repeatedStr = str.Repeat(5); // foofoofoofoofoo
```
#### Base-64 encode/decode
```cs
var base64 = "Hello World".Base64Encode(); // SGVsbG8gV29ybGQ=
var str = "SGVsbG8gV29ybGQ=".Base64Decode(); // Hello World
```
### DateTime
#### Age
Get a rounded integer representing the number of years since a given date. i.e. easily calculate someone's age:
```cs
var dateOfBirth = new DateTime(1960, 7, 16);
int age = dateOfBirth.Age(); // the age as of today
```
You can also specify a date at which to stop counting the years, by passing an `asOf` date:
```cs
var dateOfBirth = new DateTime(1960, 7, 16);
int age = dateOfBirth.Age(new DateTime(1970, 7, 16)); // 10, the age as of 1970
```
#### To/From Unix Timestamp
Convert to/from a Unix timestamp represented in seconds using `FromUnixTimestamp` on a numeric type, and `ToUnixTimestamp` on a `DateTime`.
```cs
long sec = 1587223415;
DateTime time = sec.FromUnixTimestamp(); // 2020-04-18 15:23:35
long unix = time.ToUnixTimestamp();
```
or represent it with milliseconds by passing `true` for the `isMillis` argument:
```cs
long millis = 1587223415500;
DateTime time = millis.FromUnixTimestamp(true); // 2020-04-18 15:23:35.50
long unix = time.ToUnixTimestamp(true);
```
#### Get first/last day of month
Get the first or last day of the month by using `FirstDayOfMonth` and `LastDayOfMonth`
```cs
var dt = new DateTime(2016, 2, 4);
DateTime first = dt.FirstDayOfMonth(); // 2016-02-01
DateTime last = dt.LastDayOfMonth(); // 2016-02-29 (2016 is a leap year)
```
You can also use `First` or `Last` to get the first or final occurrence of a specific day of the week in a given month:
```cs
var dt = new DateTime(2019, 4, 14);
DateTime theLastFriday = dt.Last(DayOfWeek.Friday); // 2019-04-24
DateTime theLastThursday = dt.Last(DayOfWeek.Thursday); // 2019-04-40
```
### Enumerable
#### Split into chunks
Split an `IEnumerable<T>` into an `IEnumerable<IEnumerable<T>>`, essentially "chunking" the original IEnumerable into a specific size
```cs
var arr = new int[] { 1, 2, 3, 4, 5, 6, 7, 8 };
var chunks = arr.Split(2); // split into chunks of 2
foreach (var chunk in chunks)
{
Console.WriteLine(string.Join(", ", chunk));
}
// Output:
// 1, 2
// 3, 4
// 5, 6
// 7, 8
```
This also works for `string`:
```cs
var str = "Hello World";
var chunks = str.Split(2); // split string into chunks of 2
foreach (var chunk in chunks)
{
Console.WriteLine(string.Join(string.Empty, chunk));
}
// Output:
// He
// ll
// o <-- space is included
// Wo
// rl
// d <-- no space! end of string
```
### Enum
#### Parse string into enum
You can use the `EnumParse` method to convert a string into a value from an enum, while optionally ignoring case:
```cs
enum Number
{
Zero,
One,
Two,
Three,
}
Number num = "two".EnumParse<Number>(true); // num == Number.Two
```
#### `Next` / `Previous` enum cycling
Cycle through the values in an enum with `Next` and `Previous`:
```cs
Number two = Number.Two;
Number one = two.Previous();
Number three = two.Next();
```
### Conversion
Easily convert between types using `To`, `ToOrNull`, `ToOrDefault`, or `ToOrOther`, thereby shortening the call to `Convert.ChangeType` or `Convert.ToX`:
```CS
int i = "43".To<int>();
int j = "a".ToOrDefault<int>(); // 0
int k = "a".ToOrOther<int>(100); // 100
```
### Random
Do more with Random including flip a coin, randomly select an element in an array, or shuffle the array entirely.
```cs
var random = new Random();
// flip a coin
bool heads = random.CoinToss();
// randomly choose an item
var arr = new int[] { 1, 2, 3, 4 };
var item = random.OneOf(arr);
// shuffle an array or list
var shuffled = arr.Shuffle(random);
```
I'm planning on writing complete and extensive documentation in the near future. As of this time, feel free to browse the source or the API using your favourite IDE.
For those familiar with the 2.6.0 API, please read [CHANGELOG.md](CHANGELOG.md) for a complete list of changes. **3.0.0 is a major release and introduces many breaking changes.**
## Contributing
Contributions are welcome. See [CONTRIBUTING.md](CONTRIBUTING.md).