From ad2d33aa88c7c6178d9ae4ea735775f995d815d7 Mon Sep 17 00:00:00 2001 From: Oliver Booth Date: Fri, 7 Apr 2023 01:34:34 +0100 Subject: [PATCH] style(test): use constraint API for length check --- X10D.Unity.Tests/Assets/Tests/ComponentTests.cs | 2 +- X10D.Unity.Tests/Assets/Tests/GameObjectTests.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/X10D.Unity.Tests/Assets/Tests/ComponentTests.cs b/X10D.Unity.Tests/Assets/Tests/ComponentTests.cs index 615f16e..c1b30f5 100644 --- a/X10D.Unity.Tests/Assets/Tests/ComponentTests.cs +++ b/X10D.Unity.Tests/Assets/Tests/ComponentTests.cs @@ -84,7 +84,7 @@ namespace X10D.Unity.Tests yield return null; Rigidbody[] components = rigidbody.GetComponentsInChildrenOnly(); - Assert.That(components.Length, Is.EqualTo(1)); + Assert.That(components, Has.Length.EqualTo(1)); Assert.That(child, Is.EqualTo(components[0].gameObject)); Object.Destroy(parent); diff --git a/X10D.Unity.Tests/Assets/Tests/GameObjectTests.cs b/X10D.Unity.Tests/Assets/Tests/GameObjectTests.cs index c6b352a..c555174 100644 --- a/X10D.Unity.Tests/Assets/Tests/GameObjectTests.cs +++ b/X10D.Unity.Tests/Assets/Tests/GameObjectTests.cs @@ -114,7 +114,7 @@ namespace X10D.Unity.Tests child.AddComponent(); Rigidbody[] components = parent.GetComponentsInChildrenOnly(); - Assert.That(components.Length, Is.EqualTo(1)); + Assert.That(components, Has.Length.EqualTo(1)); Assert.That(child, Is.EqualTo(components[0].gameObject)); Object.Destroy(parent);