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https://github.com/oliverbooth/X10D
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Allow for minor differentiation in equality test
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@ -14,39 +14,39 @@ namespace X10D.Unity.Tests
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{
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int frameCount = UTime.frameCount;
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yield return new WaitForFrames(10);
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Assert.AreEqual(frameCount + 10, UTime.frameCount);
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Assert.AreEqual(frameCount + 10, UTime.frameCount, $"{frameCount + 10} == {UTime.frameCount}");
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}
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[UnityTest]
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public IEnumerator WaitForSecondsNoAlloc_ShouldYieldForCorrectTime()
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{
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var time = (int)UTime.time;
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float time = UTime.time;
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yield return new WaitForSecondsNoAlloc(2);
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Assert.AreEqual(time + 2, (int)UTime.time);
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Assert.AreEqual(time + 2, UTime.time, 1e-2, $"{time + 2} == {UTime.time}");
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}
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[UnityTest]
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public IEnumerator WaitForSecondsRealtimeNoAlloc_ShouldYieldForCorrectTime()
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{
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var time = (int)UTime.time;
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float time = UTime.time;
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yield return new WaitForSecondsRealtimeNoAlloc(2);
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Assert.AreEqual(time + 2, (int)UTime.time);
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Assert.AreEqual(time + 2, UTime.time, 1e-2, $"{time + 2} == {UTime.time}");
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}
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[UnityTest]
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public IEnumerator WaitForTimeSpan_ShouldYieldForCorrectTime()
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{
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var time = (int)UTime.time;
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float time = UTime.time;
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yield return new WaitForTimeSpan(TimeSpan.FromSeconds(2));
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Assert.AreEqual(time + 2, (int)UTime.time);
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Assert.AreEqual(time + 2, UTime.time, 1e-2, $"{time + 2} == {UTime.time}");
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}
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[UnityTest]
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public IEnumerator WaitForTimeSpanRealtime_ShouldYieldForCorrectTime()
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{
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var time = (int)UTime.time;
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float time = UTime.time;
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yield return new WaitForTimeSpanRealtime(TimeSpan.FromSeconds(2));
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Assert.AreEqual(time + 2, (int)UTime.time);
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Assert.AreEqual(time + 2, UTime.time, 1e-2, $"{time + 2} == {UTime.time}");
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}
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}
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}
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