mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-10 00:05:42 +00:00
commit
b0ac965a7d
1
.github/workflows/nightly.yml
vendored
1
.github/workflows/nightly.yml
vendored
@ -32,6 +32,7 @@ jobs:
|
||||
run: |
|
||||
mkdir build
|
||||
dotnet pack X10D -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='nightly' -p:BuildNumber=${{ github.run_number }}
|
||||
dotnet pack X10D.Unity -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='nightly' -p:BuildNumber=${{ github.run_number }}
|
||||
|
||||
- name: Push NuGet Package to GitHub
|
||||
run: dotnet nuget push "build/*" --source "github" --api-key ${{ secrets.GITHUB_TOKEN }} --skip-duplicate
|
||||
|
1
.github/workflows/prerelease.yml
vendored
1
.github/workflows/prerelease.yml
vendored
@ -32,6 +32,7 @@ jobs:
|
||||
run: |
|
||||
mkdir build
|
||||
dotnet pack X10D -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='prerelease' -p:BuildNumber=${{ github.run_number }}
|
||||
dotnet pack X10D.Unity -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='prerelease' -p:BuildNumber=${{ github.run_number }}
|
||||
|
||||
- name: Push NuGet Package to GitHub
|
||||
run: dotnet nuget push "build/*" --source "github" --api-key ${{ secrets.GITHUB_TOKEN }} --skip-duplicate
|
||||
|
1
.github/workflows/release.yml
vendored
1
.github/workflows/release.yml
vendored
@ -32,6 +32,7 @@ jobs:
|
||||
run: |
|
||||
mkdir build
|
||||
dotnet pack X10D -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build
|
||||
dotnet pack X10D.Unity -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build
|
||||
|
||||
- name: Push NuGet Package to GitHub
|
||||
run: dotnet nuget push "build/*" --source "github" --api-key ${{ secrets.GITHUB_TOKEN }} --skip-duplicate
|
||||
|
3
.github/workflows/source_validator.yml
vendored
3
.github/workflows/source_validator.yml
vendored
@ -32,5 +32,4 @@ jobs:
|
||||
run: dotnet build -c Debug
|
||||
|
||||
- name: Run Source Validation
|
||||
run: dotnet run --project X10D.SourceValidator ./X10D/src
|
||||
|
||||
run: dotnet run --project X10D.SourceValidator ./X10D/src ./X10D.Unity/src
|
||||
|
50
.github/workflows/unity.yml
vendored
Normal file
50
.github/workflows/unity.yml
vendored
Normal file
@ -0,0 +1,50 @@
|
||||
name: Unity Test Runner
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
- develop
|
||||
pull_request:
|
||||
branches:
|
||||
- main
|
||||
- develop
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: "Unity Test Runner"
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v2
|
||||
with:
|
||||
dotnet-version: 6.0.x
|
||||
|
||||
- name: Add GitHub NuGet source
|
||||
run: dotnet nuget add source --username oliverbooth --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github "https://nuget.pkg.github.com/oliverbooth/index.json"
|
||||
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
|
||||
- name: Build
|
||||
run: dotnet build -c Release
|
||||
|
||||
- name: Copy artifacts to project
|
||||
run: |
|
||||
mkdir -p ./X10D.Unity.Tests/Assets/Libraries
|
||||
cp -r ./X10D/bin/Release/netstandard2.1/X10D.dll ./X10D.Unity.Tests/Assets/Libraries/X10D.dll
|
||||
cp -r ./X10D.Unity/bin/Release/netstandard2.1/X10D.Unity.dll ./X10D.Unity.Tests/Assets/Libraries/X10D.Unity.dll
|
||||
|
||||
- name: Unity - Test runner
|
||||
uses: game-ci/unity-test-runner@v2.0.2
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
with:
|
||||
projectPath: X10D.Unity.Tests
|
||||
githubToken: ${{ secrets.GITHUB_TOKEN }}
|
76
CHANGELOG.md
76
CHANGELOG.md
@ -1,5 +1,80 @@
|
||||
# Changelog
|
||||
|
||||
## [3.1.0]
|
||||
### Added
|
||||
- Reintroduced Unity support
|
||||
- X10D: Added `Color.Inverted()` (#54)
|
||||
- X10D: Added `Color.WithA()` (#55)
|
||||
- X10D: Added `Color.WithB()` (#55)
|
||||
- X10D: Added `Color.WithG()` (#55)
|
||||
- X10D: Added `Color.WithR()` (#55)
|
||||
- X10D: Added `ICollection<T>.ClearAndDisposeAll()`
|
||||
- X10D: Added `ICollection<T>.ClearAndDisposeAllAsync()`
|
||||
- X10D: Added `IEnumerable<T>.For()` (#50)
|
||||
- X10D: Added `IEnumerable<T>.ForEach()` (#50)
|
||||
- X10D: Added `IEnumerable<T>.DisposeAll()`
|
||||
- X10D: Added `IEnumerable<T>.DisposeAllAsync()`
|
||||
- X10D: Added `char.IsEmoji`
|
||||
- X10D: Added `ReadOnlySpan<T>.Count(Predicate<T>)`
|
||||
- X10D: Added `Rune.IsEmoji`
|
||||
- X10D: Added `Span<T>.Count(Predicate<T>)`
|
||||
- X10D: Added `string.IsEmoji`
|
||||
- X10D: Added `Vector2.WithX()` (#56)
|
||||
- X10D: Added `Vector2.WithY()` (#56)
|
||||
- X10D: Added `Vector3.WithX()` (#56)
|
||||
- X10D: Added `Vector3.WithY()` (#56)
|
||||
- X10D: Added `Vector3.WithZ()` (#56)
|
||||
- X10D: Added `Vector4.WithX()` (#56)
|
||||
- X10D: Added `Vector4.WithY()` (#56)
|
||||
- X10D: Added `Vector4.WithZ()` (#56)
|
||||
- X10D: Added `Vector4.WithW()` (#56)
|
||||
- X10D.Unity: Added `Singleton<T>` class
|
||||
- X10D.Unity: Added `Color.Inverted()` (#54)
|
||||
- X10D.Unity: Added `Color.WithA()` (#55)
|
||||
- X10D.Unity: Added `Color.WithB()` (#55)
|
||||
- X10D.Unity: Added `Color.WithG()` (#55)
|
||||
- X10D.Unity: Added `Color.WithR()` (#55)
|
||||
- X10D.Unity: Added `Color32.Inverted()` (#54)
|
||||
- X10D.Unity: Added `Color32.WithA()` (#55)
|
||||
- X10D.Unity: Added `Color32.WithB()` (#55)
|
||||
- X10D.Unity: Added `Color32.WithG()` (#55)
|
||||
- X10D.Unity: Added `Color32.WithR()` (#55)
|
||||
- X10D.Unity: Added `Component.GetComponentsInChildrenOnly<T>()`
|
||||
- X10D.Unity: Added `GameObject.GetComponentsInChildrenOnly<T>()`
|
||||
- X10D.Unity: Added `GameObject.LookAt(GameObject[, Vector3])`
|
||||
- X10D.Unity: Added `GameObject.LookAt(Transform[, Vector3])`
|
||||
- X10D.Unity: Added `GameObject.LookAt(Vector3[, Vector3])`
|
||||
- X10D.Unity: Added `GameObject.SetLayerRecursively(int)` (#57)
|
||||
- X10D.Unity: Added `GameObject.SetParent(GameObject[, bool])`
|
||||
- X10D.Unity: Added `GameObject.SetParent(Transform[, bool])`
|
||||
- X10D.Unity: Added `System.Numerics.Quaternion.ToUnityQuaternion()`
|
||||
- X10D.Unity: Added `Quaternion.ToSystemQuaternion()`
|
||||
- X10D.Unity: Added `Random.NextColorArgb()`
|
||||
- X10D.Unity: Added `Random.NextColor32Argb()`
|
||||
- X10D.Unity: Added `Random.NextColorRgb()`
|
||||
- X10D.Unity: Added `Random.NextColor32Rgb()`
|
||||
- X10D.Unity: Added `Random.NextRotation()`
|
||||
- X10D.Unity: Added `Random.NextRotationUniform()`
|
||||
- X10D.Unity: Added `Random.NextUnitVector2()`
|
||||
- X10D.Unity: Added `Random.NextUnitVector3()`
|
||||
- X10D.Unity: Added `Transform.LookAt(GameObject[, Vector3])`
|
||||
- X10D.Unity: Added `Transform.SetParent(GameObject[, bool])`
|
||||
- X10D.Unity: Added `System.Numerics.Vector2.ToUnityVector()`
|
||||
- X10D.Unity: Added `System.Numerics.Vector3.ToUnityVector()`
|
||||
- X10D.Unity: Added `System.Numerics.Vector4.ToUnityVector()`
|
||||
- X10D.Unity: Added `Vector2.ToSystemVector()`
|
||||
- X10D.Unity: Added `Vector3.ToSystemVector()`
|
||||
- X10D.Unity: Added `Vector4.ToSystemVector()`
|
||||
- X10D.Unity: Added `Vector2.WithX()` (#56)
|
||||
- X10D.Unity: Added `Vector2.WithY()` (#56)
|
||||
- X10D.Unity: Added `Vector3.WithX()` (#56)
|
||||
- X10D.Unity: Added `Vector3.WithY()` (#56)
|
||||
- X10D.Unity: Added `Vector3.WithZ()` (#56)
|
||||
- X10D.Unity: Added `Vector4.WithX()` (#56)
|
||||
- X10D.Unity: Added `Vector4.WithY()` (#56)
|
||||
- X10D.Unity: Added `Vector4.WithZ()` (#56)
|
||||
- X10D.Unity: Added `Vector4.WithW()` (#56)
|
||||
|
||||
## [3.0.0]
|
||||
|
||||
In the midst of writing these release notes, I may have missed some important changes. If you notice an API change that is not documented here,
|
||||
@ -299,6 +374,7 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
|
||||
|
||||
### ***Not documented***
|
||||
|
||||
[3.1.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.1.0
|
||||
[3.0.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.0.0
|
||||
[2.6.0]: https://github.com/oliverbooth/X10D/releases/tag/2.6.0
|
||||
[2.5.0]: https://github.com/oliverbooth/X10D/releases/tag/2.5.0
|
||||
|
10
README.md
10
README.md
@ -23,12 +23,12 @@ Install-Package X10D -Version 3.0.0
|
||||
### Manual installation
|
||||
Download the [latest release](https://github.com/oliverbooth/X10D/releases/latest) from this repository and adding a direct assembly reference for your chosen platform.
|
||||
|
||||
### What happened to X10D.Unity?
|
||||
I decided it was time for X10D to be migrated to .NET 6. Unity currently supports .NET Framework 4.x / .NET Standard 2.1, and as such is not compatible with X10D at this time.
|
||||
Unity have announced official support for .NET 6 in the future (see [this forum post](https://forum.unity.com/threads/unity-future-net-development-status.1092205/) for more details),
|
||||
but until such a time that Unity supports .NET 6, X10D.Unity will not be maintained or innovated upon.
|
||||
### Unity installation
|
||||
Starting with Unity 2021.2, support for .NET Standard 2.1 has been added. With this change, I am confident providing support for this version for the time being, with only minimal feature-loss.
|
||||
To add X10D into your Unity project, goto the [Package Manager window](https://docs.unity3d.com/Manual/upm-ui.html), and choose to install from a Git URL, and use the URL https://github.com/oliverbooth/X10D.git#upm
|
||||
|
||||
The upm branch, however, is still available under version 2.6.0 - if you wish to use this version, add the package https://github.com/oliverbooth/X10D.git#upm to your Unity project.
|
||||
Parity with the main branch of X10D, and full .NET 6 feature support, is planned - but a timeline is not yet available. Unity plan to add .NET 6 support in the near future.
|
||||
For more information, see [this forum post](https://forum.unity.com/threads/unity-future-net-development-status.1092205/).
|
||||
|
||||
## Features
|
||||
I'm planning on writing complete and extensive documentation in the near future. As of this time, feel free to browse the source or the API using your favourite IDE.
|
||||
|
68
X10D.SourceGenerator/EmojiRegexGenerator.cs
Normal file
68
X10D.SourceGenerator/EmojiRegexGenerator.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.Text;
|
||||
|
||||
namespace X10D.SourceGenerator;
|
||||
|
||||
[Generator]
|
||||
internal sealed class EmojiRegexGenerator : ISourceGenerator
|
||||
{
|
||||
// ReSharper disable once IdentifierTypo
|
||||
private const string TwemojiRegexUrl = "https://raw.githubusercontent.com/twitter/twemoji-parser/master/src/lib/regex.js";
|
||||
private static readonly HttpClient HttpClient = new();
|
||||
private string _emojiRegex = string.Empty;
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Initialize(GeneratorInitializationContext context)
|
||||
{
|
||||
string response = HttpClient.GetStringAsync(TwemojiRegexUrl).GetAwaiter().GetResult();
|
||||
using var reader = new StringReader(response);
|
||||
|
||||
while (reader.ReadLine() is { } line)
|
||||
{
|
||||
if (!line.StartsWith("export default /"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Match match = Regex.Match(line, @"export default /(?<regex>.+)/g;");
|
||||
if (!match.Success)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_emojiRegex = $"^{match.Groups["regex"].Value}$";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Execute(GeneratorExecutionContext context)
|
||||
{
|
||||
if (string.IsNullOrEmpty(_emojiRegex))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var builder = new StringBuilder();
|
||||
builder.AppendLine("// This file was auto-generated by X10D.SourceGenerator");
|
||||
builder.AppendLine("// Do not edit this file manually");
|
||||
builder.AppendLine();
|
||||
|
||||
builder.AppendLine("using System.Text.RegularExpressions;");
|
||||
builder.AppendLine();
|
||||
builder.AppendLine("namespace X10D.Text;");
|
||||
builder.AppendLine();
|
||||
builder.AppendLine("internal static class EmojiRegex");
|
||||
builder.AppendLine("{");
|
||||
builder.AppendLine(" internal static readonly Regex Value = new Regex(");
|
||||
builder.AppendLine($" @\"{_emojiRegex}\",");
|
||||
// ReSharper disable once StringLiteralTypo
|
||||
builder.AppendLine(" RegexOptions.Compiled | RegexOptions.CultureInvariant | RegexOptions.Singleline");
|
||||
builder.AppendLine(" );");
|
||||
builder.AppendLine("}");
|
||||
|
||||
context.AddSource("EmojiRegex.g.cs", SourceText.From(builder.ToString(), Encoding.UTF8));
|
||||
}
|
||||
}
|
18
X10D.SourceGenerator/X10D.SourceGenerator.csproj
Normal file
18
X10D.SourceGenerator/X10D.SourceGenerator.csproj
Normal file
@ -0,0 +1,18 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<LangVersion>10.0</LangVersion>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.0.1" PrivateAssets="all"/>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -1,11 +1,13 @@
|
||||
using System.Text;
|
||||
|
||||
var directories = new Stack<string>(Directory.GetDirectories(args[0]));
|
||||
var problems = 0;
|
||||
var files = 0;
|
||||
|
||||
while (directories.Count > 0)
|
||||
foreach (string arg in args)
|
||||
{
|
||||
var directories = new Stack<string>(Directory.GetDirectories(arg));
|
||||
var files = 0;
|
||||
|
||||
while (directories.Count > 0)
|
||||
{
|
||||
string path = Path.GetFullPath(directories.Pop());
|
||||
|
||||
foreach (string directory in Directory.EnumerateDirectories(path))
|
||||
@ -58,7 +60,9 @@ while (directories.Count > 0)
|
||||
lineNumber++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Console.Out.WriteLine($"Finished scanning {files} files, {problems} problems encountered.");
|
||||
}
|
||||
|
||||
Console.Out.WriteLine($"Finished scanning {files} files, {problems} problems encountered.");
|
||||
return problems;
|
||||
|
@ -1,7 +1,8 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFrameworks>netstandard2.1;net6.0</TargetFrameworks>
|
||||
<LangVersion>10.0</LangVersion>
|
||||
<IsPackable>false</IsPackable>
|
||||
<Nullable>enable</Nullable>
|
||||
<ImplicitUsings>true</ImplicitUsings>
|
||||
|
@ -25,6 +25,7 @@ public class ArrayTests
|
||||
Assert.ThrowsException<ArgumentNullException>(array!.AsReadOnly);
|
||||
}
|
||||
|
||||
[CLSCompliant(false)]
|
||||
[TestMethod]
|
||||
[DataRow]
|
||||
[DataRow(1)]
|
||||
|
77
X10D.Tests/src/Collections/CollectionTests.cs
Normal file
77
X10D.Tests/src/Collections/CollectionTests.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using X10D.Collections;
|
||||
|
||||
namespace X10D.Tests.Collections;
|
||||
|
||||
[TestClass]
|
||||
public class CollectionTests
|
||||
{
|
||||
[TestMethod]
|
||||
public void ClearAndDisposeAll_ShouldDispose_GivenCollection()
|
||||
{
|
||||
var collection = new List<Disposable> {new(), new(), new()};
|
||||
var copy = new List<Disposable>(collection);
|
||||
|
||||
collection.ClearAndDisposeAll();
|
||||
|
||||
Assert.IsTrue(copy.All(x => x.IsDisposed));
|
||||
Assert.AreEqual(0, collection.Count);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public async Task ClearAndDisposeAllAsync_ShouldDispose_GivenCollection()
|
||||
{
|
||||
var collection = new List<Disposable> {new(), new(), new()};
|
||||
var copy = new List<Disposable>(collection);
|
||||
|
||||
await collection.ClearAndDisposeAllAsync();
|
||||
|
||||
Assert.IsTrue(copy.All(x => x.IsDisposed));
|
||||
Assert.AreEqual(0, collection.Count);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void ClearAndDisposeAll_ShouldThrow_GivenNull()
|
||||
{
|
||||
List<Disposable>? collection = null;
|
||||
Assert.ThrowsException<ArgumentNullException>(() => collection!.ClearAndDisposeAll());
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void ClearAndDisposeAllAsync_ShouldThrow_GivenNull()
|
||||
{
|
||||
List<Disposable>? collection = null;
|
||||
Assert.ThrowsExceptionAsync<ArgumentNullException>(async () => await collection!.ClearAndDisposeAllAsync());
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void ClearAndDisposeAll_ShouldThrow_GivenReadOnlyCollection()
|
||||
{
|
||||
var collection = new List<Disposable>().AsReadOnly();
|
||||
Assert.ThrowsException<InvalidOperationException>(() => collection.ClearAndDisposeAll());
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void ClearAndDisposeAllAsync_ShouldThrow_GivenReadOnlyCollection()
|
||||
{
|
||||
var collection = new List<Disposable>().AsReadOnly();
|
||||
Assert.ThrowsExceptionAsync<InvalidOperationException>(async () => await collection.ClearAndDisposeAllAsync());
|
||||
}
|
||||
|
||||
private class Disposable : IDisposable, IAsyncDisposable
|
||||
{
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Assert.IsTrue(IsDisposed = true);
|
||||
}
|
||||
|
||||
#pragma warning disable CS1998
|
||||
public async ValueTask DisposeAsync()
|
||||
#pragma warning restore CS1998
|
||||
{
|
||||
Assert.IsTrue(IsDisposed = true);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,6 +6,94 @@ namespace X10D.Tests.Collections;
|
||||
[TestClass]
|
||||
public class EnumerableTests
|
||||
{
|
||||
[TestMethod]
|
||||
public void DisposeAll_ShouldDispose_GivenCollection()
|
||||
{
|
||||
var collection = new List<Disposable> {new(), new(), new()};
|
||||
collection.DisposeAll();
|
||||
Assert.IsTrue(collection.All(x => x.IsDisposed));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public async Task DisposeAllAsync_ShouldDispose_GivenCollection()
|
||||
{
|
||||
var collection = new List<Disposable> {new(), new(), new()};
|
||||
await collection.DisposeAllAsync();
|
||||
Assert.IsTrue(collection.All(x => x.IsDisposed));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void DisposeAll_ShouldThrow_GivenNull()
|
||||
{
|
||||
List<Disposable>? collection = null;
|
||||
Assert.ThrowsException<ArgumentNullException>(() => collection!.DisposeAll());
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public async Task DisposeAllAsync_ShouldThrow_GivenNull()
|
||||
{
|
||||
List<Disposable>? collection = null;
|
||||
await Assert.ThrowsExceptionAsync<ArgumentNullException>(async () => await collection!.DisposeAllAsync());
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void For_ShouldTransform_GivenTransformationDelegate()
|
||||
{
|
||||
var oneToTen = new[] {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
|
||||
var multipliedByIndex = new[] {0, 2, 6, 12, 20, 30, 42, 56, 72, 90};
|
||||
|
||||
IEnumerable<DummyClass> source = oneToTen.Select(i => new DummyClass {Value = i}).ToArray();
|
||||
IEnumerable<int> values = source.Select(o => o.Value);
|
||||
CollectionAssert.AreEqual(oneToTen, values.ToArray());
|
||||
|
||||
source.For((i, o) => o.Value *= i);
|
||||
values = source.Select(o => o.Value);
|
||||
CollectionAssert.AreEqual(multipliedByIndex, values.ToArray());
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void For_ShouldThrow_GivenNullSource()
|
||||
{
|
||||
IEnumerable<object>? source = null;
|
||||
Assert.ThrowsException<ArgumentNullException>(() => source!.For((_, _) => { }));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void For_ShouldThrow_GivenNullAction()
|
||||
{
|
||||
IEnumerable<object> source = ArraySegment<object>.Empty;
|
||||
Assert.ThrowsException<ArgumentNullException>(() => source.For(null!));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void ForEach_ShouldTransform_GivenTransformationDelegate()
|
||||
{
|
||||
var oneToTen = new[] {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
|
||||
var oneToTenDoubled = new[] {2, 4, 6, 8, 10, 12, 14, 16, 18, 20};
|
||||
|
||||
IEnumerable<DummyClass> source = oneToTen.Select(i => new DummyClass {Value = i}).ToArray();
|
||||
IEnumerable<int> values = source.Select(o => o.Value);
|
||||
CollectionAssert.AreEqual(oneToTen, values.ToArray());
|
||||
|
||||
source.ForEach(o => o.Value *= 2);
|
||||
values = source.Select(o => o.Value);
|
||||
CollectionAssert.AreEqual(oneToTenDoubled, values.ToArray());
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void ForEach_ShouldThrow_GivenNullSource()
|
||||
{
|
||||
IEnumerable<object>? source = null;
|
||||
Assert.ThrowsException<ArgumentNullException>(() => source!.ForEach(_ => { }));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void ForEach_ShouldThrow_GivenNullAction()
|
||||
{
|
||||
IEnumerable<object> source = ArraySegment<object>.Empty;
|
||||
Assert.ThrowsException<ArgumentNullException>(() => source.ForEach(null!));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void Shuffled_ShouldThrow_GivenNull()
|
||||
{
|
||||
@ -23,4 +111,26 @@ public class EnumerableTests
|
||||
shuffled = array.Shuffled().ToArray();
|
||||
CollectionAssert.AreNotEqual(array, shuffled);
|
||||
}
|
||||
|
||||
private class DummyClass
|
||||
{
|
||||
public int Value { get; set; }
|
||||
}
|
||||
|
||||
private class Disposable : IDisposable, IAsyncDisposable
|
||||
{
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Assert.IsTrue(IsDisposed = true);
|
||||
}
|
||||
|
||||
#pragma warning disable CS1998
|
||||
public async ValueTask DisposeAsync()
|
||||
#pragma warning restore CS1998
|
||||
{
|
||||
Assert.IsTrue(IsDisposed = true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ namespace X10D.Tests.Collections;
|
||||
[TestClass]
|
||||
public class ListTests
|
||||
{
|
||||
[CLSCompliant(false)]
|
||||
[TestMethod]
|
||||
[DataRow(1)]
|
||||
[DataRow(1, 2, 3)]
|
||||
@ -25,6 +26,7 @@ public class ListTests
|
||||
CollectionAssert.AreEqual(all42, list);
|
||||
}
|
||||
|
||||
[CLSCompliant(false)]
|
||||
[TestMethod]
|
||||
[DataRow(1)]
|
||||
[DataRow(1, 2, 3)]
|
||||
|
@ -1,20 +0,0 @@
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using X10D.Core;
|
||||
|
||||
namespace X10D.Tests.Core;
|
||||
|
||||
[TestClass]
|
||||
public class EnumerableTests
|
||||
{
|
||||
[TestMethod]
|
||||
[DataRow(1)]
|
||||
[DataRow("f")]
|
||||
[DataRow(true)]
|
||||
public void AsEnumerable_ShouldWrapElement_GivenValue(object o)
|
||||
{
|
||||
IEnumerable<object?> array = o.AsEnumerableValue().ToArray(); // prevent multiple enumeration of IEnumerable
|
||||
Assert.IsNotNull(array);
|
||||
Assert.IsTrue(array.Count() == 1);
|
||||
Assert.AreEqual(o, array.ElementAt(0));
|
||||
}
|
||||
}
|
69
X10D.Tests/src/Drawing/ColorTests.cs
Normal file
69
X10D.Tests/src/Drawing/ColorTests.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using System.Drawing;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using X10D.Drawing;
|
||||
|
||||
namespace X10D.Tests.Drawing;
|
||||
|
||||
[TestClass]
|
||||
public class ColorTests
|
||||
{
|
||||
private static readonly Color Black = Color.FromArgb(0, 0, 0);
|
||||
private static readonly Color White = Color.FromArgb(255, 255, 255);
|
||||
private static readonly Color Red = Color.FromArgb(255, 0, 0);
|
||||
private static readonly Color Green = Color.FromArgb(0, 255, 0);
|
||||
private static readonly Color Blue = Color.FromArgb(0, 0, 255);
|
||||
private static readonly Color Cyan = Color.FromArgb(0, 255, 255);
|
||||
private static readonly Color Magenta = Color.FromArgb(255, 0, 255);
|
||||
private static readonly Color Yellow = Color.FromArgb(255, 255, 0);
|
||||
|
||||
[TestMethod]
|
||||
public void Inverted_ShouldReturnInvertedColor()
|
||||
{
|
||||
Assert.AreEqual(White, Black.Inverted());
|
||||
Assert.AreEqual(Black, White.Inverted());
|
||||
Assert.AreEqual(Red, Cyan.Inverted());
|
||||
Assert.AreEqual(Cyan, Red.Inverted());
|
||||
Assert.AreEqual(Green, Magenta.Inverted());
|
||||
Assert.AreEqual(Magenta, Green.Inverted());
|
||||
Assert.AreEqual(Yellow, Blue.Inverted());
|
||||
Assert.AreEqual(Blue, Yellow.Inverted());
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void Inverted_ShouldIgnoreAlpha()
|
||||
{
|
||||
Color expected = Color.FromArgb(255, 0, 0, 0);
|
||||
Color actual = Color.FromArgb(255, 255, 255, 255).Inverted();
|
||||
|
||||
Assert.AreEqual(expected, actual);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void WithA0_ShouldReturnSameColor_GivenWhite()
|
||||
{
|
||||
Color transparent = Color.FromArgb(0, 255, 255, 255);
|
||||
Assert.AreEqual(transparent, White.WithA(0));
|
||||
Assert.AreEqual(transparent, transparent.WithA(0));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void WithB0_ShouldReturnYellow_GivenWhite()
|
||||
{
|
||||
Assert.AreEqual(Yellow, White.WithB(0));
|
||||
Assert.AreEqual(Yellow, Yellow.WithB(0));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void WithG0_ShouldReturnMagenta_GivenWhite()
|
||||
{
|
||||
Assert.AreEqual(Magenta, White.WithG(0));
|
||||
Assert.AreEqual(Magenta, Magenta.WithG(0));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void WithR0_ShouldReturnCyan_GivenWhite()
|
||||
{
|
||||
Assert.AreEqual(Cyan, White.WithR(0));
|
||||
Assert.AreEqual(Cyan, Cyan.WithR(0));
|
||||
}
|
||||
}
|
@ -55,4 +55,28 @@ public class ReadOnlySpanTests
|
||||
return span.Any(null!);
|
||||
});
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void Count_ShouldReturn0_GivenEmptySpan()
|
||||
{
|
||||
var span = new ReadOnlySpan<int>();
|
||||
Assert.AreEqual(0, span.Count(i => i % 2 == 0));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void Count_ShouldReturn5_ForEvenNumbers_GivenNumbers1To10()
|
||||
{
|
||||
var span = new ReadOnlySpan<int>(new[] {1, 2, 3, 4, 5, 6, 7, 8, 9, 10});
|
||||
Assert.AreEqual(5, span.Count(i => i % 2 == 0));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void Count_ShouldThrow_GivenNullPredicate()
|
||||
{
|
||||
Assert.ThrowsException<ArgumentNullException>(() =>
|
||||
{
|
||||
var span = new ReadOnlySpan<int>();
|
||||
return span.Count(null!);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -12,12 +12,12 @@ public class SByteTests
|
||||
{
|
||||
sbyte Cast(int i) => (sbyte)i;
|
||||
|
||||
Assert.AreEqual(0, Enumerable.Range(0, 10).Product());
|
||||
Assert.AreEqual(1, Enumerable.Range(1, 1).Product());
|
||||
Assert.AreEqual(2, Enumerable.Range(1, 2).Product());
|
||||
Assert.AreEqual(6, Enumerable.Range(1, 3).Product());
|
||||
Assert.AreEqual(24, Enumerable.Range(1, 4).Product());
|
||||
Assert.AreEqual(120, Enumerable.Range(1, 5).Product());
|
||||
Assert.AreEqual(0, Enumerable.Range(0, 10).Select(Cast).Product());
|
||||
Assert.AreEqual(1, Enumerable.Range(1, 1).Select(Cast).Product());
|
||||
Assert.AreEqual(2, Enumerable.Range(1, 2).Select(Cast).Product());
|
||||
Assert.AreEqual(6, Enumerable.Range(1, 3).Select(Cast).Product());
|
||||
Assert.AreEqual(24, Enumerable.Range(1, 4).Select(Cast).Product());
|
||||
Assert.AreEqual(120, Enumerable.Range(1, 5).Select(Cast).Product());
|
||||
|
||||
// 6! will overflow for sbyte
|
||||
}
|
@ -55,4 +55,28 @@ public class SpanTests
|
||||
return span.Any(null!);
|
||||
});
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void Count_ShouldReturn0_GivenEmptySpan()
|
||||
{
|
||||
var span = new Span<int>();
|
||||
Assert.AreEqual(0, span.Count(i => i % 2 == 0));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void Count_ShouldReturn5_ForEvenNumbers_GivenNumbers1To10()
|
||||
{
|
||||
var span = new Span<int>(new[] {1, 2, 3, 4, 5, 6, 7, 8, 9, 10});
|
||||
Assert.AreEqual(5, span.Count(i => i % 2 == 0));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void Count_ShouldThrow_GivenNullPredicate()
|
||||
{
|
||||
Assert.ThrowsException<ArgumentNullException>(() =>
|
||||
{
|
||||
var span = new Span<int>();
|
||||
return span.Count(null!);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ namespace X10D.Tests.Math;
|
||||
[TestClass]
|
||||
public class DecimalTests
|
||||
{
|
||||
#if NETCOREAPP3_0_OR_GREATER
|
||||
[TestMethod]
|
||||
public void ComplexSqrt_ShouldBeCorrect_GivenReal()
|
||||
{
|
||||
@ -25,6 +26,7 @@ public class DecimalTests
|
||||
Assert.AreEqual(new Complex(0, 3.0), (-9.0m).ComplexSqrt());
|
||||
Assert.AreEqual(new Complex(0, 4.0), (-16.0m).ComplexSqrt());
|
||||
}
|
||||
#endif
|
||||
|
||||
[TestMethod]
|
||||
public void IsEven_ShouldBeFalse_GivenOddNumber()
|
||||
|
@ -29,6 +29,7 @@ public class DoubleTests
|
||||
Assert.AreEqual(12.0, 0.20943951023931953.RadiansToDegrees(), 1e-6);
|
||||
}
|
||||
|
||||
#if NETCOREAPP3_0_OR_GREATER
|
||||
[TestMethod]
|
||||
public void ComplexSqrt_ShouldBeCorrect_GivenReal()
|
||||
{
|
||||
@ -60,6 +61,7 @@ public class DoubleTests
|
||||
{
|
||||
Assert.AreEqual(Complex.NaN, double.NaN.ComplexSqrt());
|
||||
}
|
||||
#endif
|
||||
|
||||
[TestMethod]
|
||||
public void IsEven_ShouldBeFalse_GivenOddNumber()
|
||||
|
@ -29,6 +29,7 @@ public class SingleTests
|
||||
Assert.AreEqual(12.0f, 0.20943952f.RadiansToDegrees(), 1e-6f);
|
||||
}
|
||||
|
||||
#if NETCOREAPP3_0_OR_GREATER
|
||||
[TestMethod]
|
||||
public void ComplexSqrt_ShouldBeCorrect_GivenReal()
|
||||
{
|
||||
@ -60,6 +61,7 @@ public class SingleTests
|
||||
{
|
||||
Assert.AreEqual(Complex.NaN, float.NaN.ComplexSqrt());
|
||||
}
|
||||
#endif
|
||||
|
||||
[TestMethod]
|
||||
public void IsEven_ShouldBeFalse_GivenOddNumber()
|
||||
|
37
X10D.Tests/src/Numerics/Vector2Tests.cs
Normal file
37
X10D.Tests/src/Numerics/Vector2Tests.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System.Numerics;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using X10D.Numerics;
|
||||
|
||||
namespace X10D.Tests.Numerics;
|
||||
|
||||
[TestClass]
|
||||
public class Vector2Tests
|
||||
{
|
||||
[TestMethod]
|
||||
public void WithX_ShouldReturnVectorWithNewX_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(Vector2.UnitY, Vector2.One.WithX(0));
|
||||
Assert.AreEqual(Vector2.Zero, Vector2.Zero.WithX(0));
|
||||
Assert.AreEqual(Vector2.Zero, Vector2.UnitX.WithX(0));
|
||||
Assert.AreEqual(Vector2.UnitY, Vector2.UnitY.WithX(0));
|
||||
|
||||
Assert.AreEqual(Vector2.One, Vector2.One.WithX(1));
|
||||
Assert.AreEqual(Vector2.UnitX, Vector2.Zero.WithX(1));
|
||||
Assert.AreEqual(Vector2.UnitX, Vector2.UnitX.WithX(1));
|
||||
Assert.AreEqual(Vector2.One, Vector2.UnitY.WithX(1));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void WithY_ShouldReturnVectorWithNewY_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(Vector2.UnitX, Vector2.One.WithY(0));
|
||||
Assert.AreEqual(Vector2.Zero, Vector2.Zero.WithY(0));
|
||||
Assert.AreEqual(Vector2.UnitX, Vector2.UnitX.WithY(0));
|
||||
Assert.AreEqual(Vector2.Zero, Vector2.UnitY.WithY(0));
|
||||
|
||||
Assert.AreEqual(Vector2.One, Vector2.One.WithY(1));
|
||||
Assert.AreEqual(Vector2.UnitY, Vector2.Zero.WithY(1));
|
||||
Assert.AreEqual(Vector2.One, Vector2.UnitX.WithY(1));
|
||||
Assert.AreEqual(Vector2.UnitY, Vector2.UnitY.WithY(1));
|
||||
}
|
||||
}
|
57
X10D.Tests/src/Numerics/Vector3Tests.cs
Normal file
57
X10D.Tests/src/Numerics/Vector3Tests.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System.Numerics;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using X10D.Numerics;
|
||||
|
||||
namespace X10D.Tests.Numerics;
|
||||
|
||||
[TestClass]
|
||||
public class Vector3Tests
|
||||
{
|
||||
[TestMethod]
|
||||
public void WithX_ShouldReturnVectorWithNewX_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(new Vector3(0, 1, 1), Vector3.One.WithX(0));
|
||||
Assert.AreEqual(Vector3.Zero, Vector3.Zero.WithX(0));
|
||||
Assert.AreEqual(Vector3.Zero, Vector3.UnitX.WithX(0));
|
||||
Assert.AreEqual(Vector3.UnitY, Vector3.UnitY.WithX(0));
|
||||
Assert.AreEqual(Vector3.UnitZ, Vector3.UnitZ.WithX(0));
|
||||
|
||||
Assert.AreEqual(Vector3.One, Vector3.One.WithX(1));
|
||||
Assert.AreEqual(Vector3.UnitX, Vector3.Zero.WithX(1));
|
||||
Assert.AreEqual(Vector3.UnitX, Vector3.UnitX.WithX(1));
|
||||
Assert.AreEqual(new Vector3(1, 1, 0), Vector3.UnitY.WithX(1));
|
||||
Assert.AreEqual(new Vector3(1, 0, 1), Vector3.UnitZ.WithX(1));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void WithY_ShouldReturnVectorWithNewY_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(new Vector3(1, 0, 1), Vector3.One.WithY(0));
|
||||
Assert.AreEqual(Vector3.Zero, Vector3.Zero.WithY(0));
|
||||
Assert.AreEqual(Vector3.UnitX, Vector3.UnitX.WithY(0));
|
||||
Assert.AreEqual(Vector3.Zero, Vector3.UnitY.WithY(0));
|
||||
Assert.AreEqual(Vector3.UnitZ, Vector3.UnitZ.WithY(0));
|
||||
|
||||
Assert.AreEqual(Vector3.One, Vector3.One.WithY(1));
|
||||
Assert.AreEqual(Vector3.UnitY, Vector3.Zero.WithY(1));
|
||||
Assert.AreEqual(new Vector3(1, 1, 0), Vector3.UnitX.WithY(1));
|
||||
Assert.AreEqual(Vector3.UnitY, Vector3.UnitY.WithY(1));
|
||||
Assert.AreEqual(new Vector3(0, 1, 1), Vector3.UnitZ.WithY(1));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void WithZ_ShouldReturnVectorWithNewZ_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(new Vector3(1, 1, 0), Vector3.One.WithZ(0));
|
||||
Assert.AreEqual(Vector3.Zero, Vector3.Zero.WithZ(0));
|
||||
Assert.AreEqual(Vector3.UnitX, Vector3.UnitX.WithZ(0));
|
||||
Assert.AreEqual(Vector3.UnitY, Vector3.UnitY.WithZ(0));
|
||||
Assert.AreEqual(Vector3.Zero, Vector3.UnitZ.WithZ(0));
|
||||
|
||||
Assert.AreEqual(Vector3.One, Vector3.One.WithZ(1));
|
||||
Assert.AreEqual(Vector3.UnitZ, Vector3.Zero.WithZ(1));
|
||||
Assert.AreEqual(new Vector3(1, 0, 1), Vector3.UnitX.WithZ(1));
|
||||
Assert.AreEqual(new Vector3(0, 1, 1), Vector3.UnitY.WithZ(1));
|
||||
Assert.AreEqual(Vector3.UnitZ, Vector3.UnitZ.WithZ(1));
|
||||
}
|
||||
}
|
81
X10D.Tests/src/Numerics/Vector4Tests.cs
Normal file
81
X10D.Tests/src/Numerics/Vector4Tests.cs
Normal file
@ -0,0 +1,81 @@
|
||||
using System.Numerics;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using X10D.Numerics;
|
||||
|
||||
namespace X10D.Tests.Numerics;
|
||||
|
||||
[TestClass]
|
||||
public class Vector4Tests
|
||||
{
|
||||
[TestMethod]
|
||||
public void WithW_ShouldReturnVectorWithNewW_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(new Vector4(1, 1, 1, 0), Vector4.One.WithW(0));
|
||||
Assert.AreEqual(Vector4.Zero, Vector4.Zero.WithW(0));
|
||||
Assert.AreEqual(Vector4.Zero, Vector4.UnitW.WithW(0));
|
||||
Assert.AreEqual(Vector4.UnitX, Vector4.UnitX.WithW(0));
|
||||
Assert.AreEqual(Vector4.UnitY, Vector4.UnitY.WithW(0));
|
||||
Assert.AreEqual(Vector4.UnitZ, Vector4.UnitZ.WithW(0));
|
||||
|
||||
Assert.AreEqual(Vector4.One, Vector4.One.WithW(1));
|
||||
Assert.AreEqual(Vector4.UnitW, Vector4.Zero.WithW(1));
|
||||
Assert.AreEqual(Vector4.UnitW, Vector4.UnitW.WithW(1));
|
||||
Assert.AreEqual(new Vector4(1, 0, 0, 1), Vector4.UnitX.WithW(1));
|
||||
Assert.AreEqual(new Vector4(0, 1, 0, 1), Vector4.UnitY.WithW(1));
|
||||
Assert.AreEqual(new Vector4(0, 0, 1, 1), Vector4.UnitZ.WithW(1));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void WithX_ShouldReturnVectorWithNewX_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(new Vector4(0, 1, 1, 1), Vector4.One.WithX(0));
|
||||
Assert.AreEqual(Vector4.Zero, Vector4.Zero.WithX(0));
|
||||
Assert.AreEqual(Vector4.UnitW, Vector4.UnitW.WithX(0));
|
||||
Assert.AreEqual(Vector4.Zero, Vector4.UnitX.WithX(0));
|
||||
Assert.AreEqual(Vector4.UnitY, Vector4.UnitY.WithX(0));
|
||||
Assert.AreEqual(Vector4.UnitZ, Vector4.UnitZ.WithX(0));
|
||||
|
||||
Assert.AreEqual(Vector4.One, Vector4.One.WithX(1));
|
||||
Assert.AreEqual(Vector4.UnitX, Vector4.Zero.WithX(1));
|
||||
Assert.AreEqual(new Vector4(1, 0, 0, 1), Vector4.UnitW.WithX(1));
|
||||
Assert.AreEqual(Vector4.UnitX, Vector4.UnitX.WithX(1));
|
||||
Assert.AreEqual(new Vector4(1, 1, 0, 0), Vector4.UnitY.WithX(1));
|
||||
Assert.AreEqual(new Vector4(1, 0, 1, 0), Vector4.UnitZ.WithX(1));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void WithY_ShouldReturnVectorWithNewY_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(new Vector4(1, 0, 1, 1), Vector4.One.WithY(0));
|
||||
Assert.AreEqual(Vector4.Zero, Vector4.Zero.WithY(0));
|
||||
Assert.AreEqual(Vector4.UnitW, Vector4.UnitW.WithY(0));
|
||||
Assert.AreEqual(Vector4.UnitX, Vector4.UnitX.WithY(0));
|
||||
Assert.AreEqual(Vector4.Zero, Vector4.UnitY.WithY(0));
|
||||
Assert.AreEqual(Vector4.UnitZ, Vector4.UnitZ.WithY(0));
|
||||
|
||||
Assert.AreEqual(Vector4.One, Vector4.One.WithY(1));
|
||||
Assert.AreEqual(Vector4.UnitY, Vector4.Zero.WithY(1));
|
||||
Assert.AreEqual(new Vector4(0, 1, 0, 1), Vector4.UnitW.WithY(1));
|
||||
Assert.AreEqual(new Vector4(1, 1, 0, 0), Vector4.UnitX.WithY(1));
|
||||
Assert.AreEqual(Vector4.UnitY, Vector4.UnitY.WithY(1));
|
||||
Assert.AreEqual(new Vector4(0, 1, 1, 0), Vector4.UnitZ.WithY(1));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void WithZ_ShouldReturnVectorWithNewZ_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(new Vector4(1, 1, 0, 1), Vector4.One.WithZ(0));
|
||||
Assert.AreEqual(Vector4.Zero, Vector4.Zero.WithZ(0));
|
||||
Assert.AreEqual(Vector4.UnitW, Vector4.UnitW.WithZ(0));
|
||||
Assert.AreEqual(Vector4.UnitX, Vector4.UnitX.WithZ(0));
|
||||
Assert.AreEqual(Vector4.UnitY, Vector4.UnitY.WithZ(0));
|
||||
Assert.AreEqual(Vector4.Zero, Vector4.UnitZ.WithZ(0));
|
||||
|
||||
Assert.AreEqual(Vector4.One, Vector4.One.WithZ(1));
|
||||
Assert.AreEqual(Vector4.UnitZ, Vector4.Zero.WithZ(1));
|
||||
Assert.AreEqual(new Vector4(0, 0, 1, 1), Vector4.UnitW.WithZ(1));
|
||||
Assert.AreEqual(new Vector4(1, 0, 1, 0), Vector4.UnitX.WithZ(1));
|
||||
Assert.AreEqual(new Vector4(0, 1, 1, 0), Vector4.UnitY.WithZ(1));
|
||||
Assert.AreEqual(Vector4.UnitZ, Vector4.UnitZ.WithZ(1));
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using System.Text;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using X10D.Text;
|
||||
|
||||
namespace X10D.Tests.Text;
|
||||
@ -6,6 +7,25 @@ namespace X10D.Tests.Text;
|
||||
[TestClass]
|
||||
public class CharTests
|
||||
{
|
||||
[TestMethod]
|
||||
public void IsEmoji_ShouldReturnTrue_GivenBasicEmoji()
|
||||
{
|
||||
Assert.IsTrue('✂'.IsEmoji());
|
||||
Assert.IsTrue('✅'.IsEmoji());
|
||||
Assert.IsTrue('❎'.IsEmoji());
|
||||
Assert.IsTrue('➕'.IsEmoji());
|
||||
Assert.IsTrue('➖'.IsEmoji());
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void IsEmoji_ShouldReturnFalse_GivenNonEmoji()
|
||||
{
|
||||
for (var letter = 'A'; letter <= 'Z'; letter++)
|
||||
{
|
||||
Assert.IsFalse(letter.IsEmoji());
|
||||
}
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void RepeatShouldBeCorrect()
|
||||
{
|
||||
|
@ -6,6 +6,7 @@ namespace X10D.Tests.Text;
|
||||
[TestClass]
|
||||
public class CoreTests
|
||||
{
|
||||
#if NET5_0_OR_GREATER
|
||||
[TestMethod]
|
||||
public void ToJsonShouldNotBeEmpty()
|
||||
{
|
||||
@ -23,4 +24,5 @@ public class CoreTests
|
||||
CollectionAssert.AreEqual(source, target);
|
||||
CollectionAssert.AreEquivalent(source, target);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System.Text;
|
||||
#if NETCOREAPP3_0_OR_GREATER
|
||||
using System.Text;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using X10D.Text;
|
||||
|
||||
@ -7,6 +8,25 @@ namespace X10D.Tests.Text;
|
||||
[TestClass]
|
||||
public class RuneTests
|
||||
{
|
||||
[TestMethod]
|
||||
public void IsEmoji_ShouldReturnTrue_GivenBasicEmoji()
|
||||
{
|
||||
Assert.IsTrue(new Rune('✂').IsEmoji());
|
||||
Assert.IsTrue(new Rune('✅').IsEmoji());
|
||||
Assert.IsTrue(new Rune('❎').IsEmoji());
|
||||
Assert.IsTrue(new Rune('➕').IsEmoji());
|
||||
Assert.IsTrue(new Rune('➖').IsEmoji());
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void IsEmoji_ShouldReturnFalse_GivenNonEmoji()
|
||||
{
|
||||
for (var letter = 'A'; letter <= 'Z'; letter++)
|
||||
{
|
||||
Assert.IsFalse(new Rune(letter).IsEmoji());
|
||||
}
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void RepeatShouldBeCorrect()
|
||||
{
|
||||
@ -37,3 +57,4 @@ public class RuneTests
|
||||
Assert.ThrowsException<ArgumentOutOfRangeException>(() => new Rune('a').Repeat(-1));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -1,5 +1,7 @@
|
||||
using System.Text;
|
||||
#if NET5_0_OR_GREATER
|
||||
using System.Text.Json.Serialization;
|
||||
#endif
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using X10D.Text;
|
||||
|
||||
@ -149,6 +151,7 @@ public class StringTests
|
||||
Assert.ThrowsException<ArgumentException>(() => " ".EnumParse<DayOfWeek>());
|
||||
}
|
||||
|
||||
#if NET5_0_OR_GREATER
|
||||
[TestMethod]
|
||||
public void FromJson_ShouldDeserializeCorrectly_GivenJsonString()
|
||||
{
|
||||
@ -162,6 +165,7 @@ public class StringTests
|
||||
Assert.AreEqual(2, target.Values[1]);
|
||||
Assert.AreEqual(3, target.Values[2]);
|
||||
}
|
||||
#endif
|
||||
|
||||
[TestMethod]
|
||||
public void GetBytes_ShouldReturnUtf8Bytes_GivenHelloWorld()
|
||||
@ -195,6 +199,44 @@ public class StringTests
|
||||
Assert.ThrowsException<ArgumentNullException>(() => "Hello World".GetBytes(null!));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void IsEmoji_ShouldReturnTrue_GivenBasicEmoji()
|
||||
{
|
||||
Assert.IsTrue("😀".IsEmoji());
|
||||
Assert.IsTrue("🤓".IsEmoji());
|
||||
Assert.IsTrue("🟦".IsEmoji());
|
||||
Assert.IsTrue("🟧".IsEmoji());
|
||||
Assert.IsTrue("🟨".IsEmoji());
|
||||
Assert.IsTrue("🟩".IsEmoji());
|
||||
Assert.IsTrue("🟪".IsEmoji());
|
||||
Assert.IsTrue("🟫".IsEmoji());
|
||||
Assert.IsTrue("📱".IsEmoji());
|
||||
Assert.IsTrue("🎨".IsEmoji());
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void IsEmoji_ShouldReturnTrue_GivenMultiByteEmoji()
|
||||
{
|
||||
string[] regionalIndicatorCodes = Enumerable.Range(0, 26)
|
||||
.Select(i => Encoding.Unicode.GetString(new byte[] {0x3C, 0xD8, (byte)(0xE6 + i), 0xDD}))
|
||||
.ToArray();
|
||||
|
||||
for (var i = 0; i < 26; i++)
|
||||
for (var j = 0; j < 26; j++)
|
||||
{
|
||||
string flag = (regionalIndicatorCodes[i] + regionalIndicatorCodes[j]);
|
||||
Assert.IsTrue(flag.IsEmoji());
|
||||
}
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void IsEmoji_ShouldReturnFalse_GivenNonEmoji()
|
||||
{
|
||||
Assert.IsFalse("Hello World".IsEmoji());
|
||||
Assert.IsFalse("Hello".IsEmoji());
|
||||
Assert.IsFalse("World".IsEmoji());
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void IsLower_ShouldReturnTrue_GivenLowercaseString()
|
||||
{
|
||||
@ -441,9 +483,11 @@ public class StringTests
|
||||
Assert.AreEqual(alternative, ((string?)null).WithWhiteSpaceAlternative(alternative));
|
||||
}
|
||||
|
||||
#if NET5_0_OR_GREATER
|
||||
private struct SampleStructure
|
||||
{
|
||||
[JsonPropertyName("values")]
|
||||
public int[] Values { get; set; }
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
#if NET5_0_OR_GREATER
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using X10D.Time;
|
||||
|
||||
namespace X10D.Tests.Time;
|
||||
@ -51,3 +52,4 @@ public class DoubleTests
|
||||
Assert.IsTrue((_negativeOne).Weeks() < TimeSpan.Zero);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
72
X10D.Unity.Tests/.gitignore
vendored
Normal file
72
X10D.Unity.Tests/.gitignore
vendored
Normal file
@ -0,0 +1,72 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
8
X10D.Unity.Tests/Assets/Scenes.meta
Normal file
8
X10D.Unity.Tests/Assets/Scenes.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ea315d0fd7389c41b19996891e99ae3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
267
X10D.Unity.Tests/Assets/Scenes/SampleScene.unity
Normal file
267
X10D.Unity.Tests/Assets/Scenes/SampleScene.unity
Normal file
@ -0,0 +1,267 @@
|
||||
%YAML 1.1
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||||
%TAG !u! tag:unity3d.com,2011:
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||||
--- !u!29 &1
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backfaceThreshold: 100
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m_SceneGUID: 00000000000000000000000000000000
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||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
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||||
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serializedVersion: 9
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m_Fog: 0
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_LinearFogStart: 0
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m_LinearFogEnd: 300
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m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
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m_HaloStrength: 0.5
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m_Sun: {fileID: 705507994}
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m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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m_ObjectHideFlags: 0
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7
X10D.Unity.Tests/Assets/Scenes/SampleScene.unity.meta
Normal file
7
X10D.Unity.Tests/Assets/Scenes/SampleScene.unity.meta
Normal file
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8
X10D.Unity.Tests/Assets/Tests.meta
Normal file
8
X10D.Unity.Tests/Assets/Tests.meta
Normal file
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fileFormatVersion: 2
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29
X10D.Unity.Tests/Assets/Tests/ComponentTests.cs
Normal file
29
X10D.Unity.Tests/Assets/Tests/ComponentTests.cs
Normal file
@ -0,0 +1,29 @@
|
||||
#nullable enable
|
||||
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace X10D.Unity.Tests
|
||||
{
|
||||
public class ComponentTests
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator GetComponentsInChildrenOnly_ShouldIgnoreParent()
|
||||
{
|
||||
var parent = new GameObject();
|
||||
var rigidbody = parent.AddComponent<Rigidbody>();
|
||||
|
||||
var child = new GameObject();
|
||||
child.transform.SetParent(parent.transform);
|
||||
child.AddComponent<Rigidbody>();
|
||||
|
||||
Rigidbody[] components = rigidbody.GetComponentsInChildrenOnly<Rigidbody>();
|
||||
Assert.AreEqual(1, components.Length);
|
||||
Assert.AreEqual(components[0].gameObject, child);
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
3
X10D.Unity.Tests/Assets/Tests/ComponentTests.cs.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/ComponentTests.cs.meta
Normal file
@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: 0619dbb274114e4aa247ed8f4e7cff03
|
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timeCreated: 1652006240
|
3
X10D.Unity.Tests/Assets/Tests/Drawing.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/Drawing.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
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guid: 9674f5a2171d4c7d88cbfe9f1249bb27
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timeCreated: 1652006440
|
83
X10D.Unity.Tests/Assets/Tests/Drawing/Color32Tests.cs
Normal file
83
X10D.Unity.Tests/Assets/Tests/Drawing/Color32Tests.cs
Normal file
@ -0,0 +1,83 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using X10D.Unity.Drawing;
|
||||
|
||||
namespace X10D.Unity.Tests.Drawing
|
||||
{
|
||||
public class Color32Tests
|
||||
{
|
||||
private static readonly Color32 Black = new(0, 0, 0, 1);
|
||||
private static readonly Color32 White = new(255, 255, 255, 1);
|
||||
private static readonly Color32 Red = new(255, 0, 0, 1);
|
||||
private static readonly Color32 Green = new(0, 255, 0, 1);
|
||||
private static readonly Color32 Blue = new(0, 0, 255, 1);
|
||||
private static readonly Color32 Cyan = new(0, 255, 255, 1);
|
||||
private static readonly Color32 Magenta = new(255, 0, 255, 1);
|
||||
private static readonly Color32 Yellow = new(255, 255, 0, 1);
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Inverted_ShouldReturnInvertedColor()
|
||||
{
|
||||
Assert.AreEqual(White, Black.Inverted());
|
||||
Assert.AreEqual(Black, White.Inverted());
|
||||
Assert.AreEqual(Red, Cyan.Inverted());
|
||||
Assert.AreEqual(Cyan, Red.Inverted());
|
||||
Assert.AreEqual(Green, Magenta.Inverted());
|
||||
Assert.AreEqual(Magenta, Green.Inverted());
|
||||
Assert.AreEqual(Yellow, Blue.Inverted());
|
||||
Assert.AreEqual(Blue, Yellow.Inverted());
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Inverted_ShouldIgnoreAlpha()
|
||||
{
|
||||
var expected = new Color32(0, 0, 0, 255);
|
||||
var actual = new Color32(255, 255, 255, 255).Inverted();
|
||||
|
||||
Assert.AreEqual(expected, actual);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithA0_ShouldReturnSameColor_GivenWhite()
|
||||
{
|
||||
var transparent = new Color32(255, 255, 255, 0);
|
||||
Assert.AreEqual(transparent, White.WithA(0));
|
||||
Assert.AreEqual(transparent, transparent.WithA(0));
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithB0_ShouldReturnYellow_GivenWhite()
|
||||
{
|
||||
Assert.AreEqual(Yellow, White.WithB(0));
|
||||
Assert.AreEqual(Yellow, Yellow.WithB(0));
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithG0_ShouldReturnMagenta_GivenWhite()
|
||||
{
|
||||
Assert.AreEqual(Magenta, White.WithG(0));
|
||||
Assert.AreEqual(Magenta, Magenta.WithG(0));
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithR0_ShouldReturnCyan_GivenWhite()
|
||||
{
|
||||
Assert.AreEqual(Cyan, White.WithR(0));
|
||||
Assert.AreEqual(Cyan, Cyan.WithR(0));
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
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guid: 877c5a68b0dd44c68aae01463ae26b26
|
||||
timeCreated: 1652035626
|
83
X10D.Unity.Tests/Assets/Tests/Drawing/ColorTests.cs
Normal file
83
X10D.Unity.Tests/Assets/Tests/Drawing/ColorTests.cs
Normal file
@ -0,0 +1,83 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using X10D.Unity.Drawing;
|
||||
|
||||
namespace X10D.Unity.Tests.Drawing
|
||||
{
|
||||
public class ColorTests
|
||||
{
|
||||
private static readonly Color Black = new(0, 0, 0);
|
||||
private static readonly Color White = new(1, 1, 1);
|
||||
private static readonly Color Red = new(1, 0, 0);
|
||||
private static readonly Color Green = new(0, 1, 0);
|
||||
private static readonly Color Blue = new(0, 0, 1);
|
||||
private static readonly Color Cyan = new(0, 1, 1);
|
||||
private static readonly Color Magenta = new(1, 0, 1);
|
||||
private static readonly Color Yellow = new(1, 1, 0);
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Inverted_ShouldReturnInvertedColor()
|
||||
{
|
||||
Assert.AreEqual(White, Black.Inverted());
|
||||
Assert.AreEqual(Black, White.Inverted());
|
||||
Assert.AreEqual(Red, Cyan.Inverted());
|
||||
Assert.AreEqual(Cyan, Red.Inverted());
|
||||
Assert.AreEqual(Green, Magenta.Inverted());
|
||||
Assert.AreEqual(Magenta, Green.Inverted());
|
||||
Assert.AreEqual(Yellow, Blue.Inverted());
|
||||
Assert.AreEqual(Blue, Yellow.Inverted());
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Inverted_ShouldIgnoreAlpha()
|
||||
{
|
||||
var expected = new Color(0, 0, 0, 1);
|
||||
var actual = new Color(1, 1, 1, 1).Inverted();
|
||||
|
||||
Assert.AreEqual(expected, actual);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithA0_ShouldReturnSameColor_GivenWhite()
|
||||
{
|
||||
var transparent = new Color(1, 1, 1, 0);
|
||||
Assert.AreEqual(transparent, White.WithA(0));
|
||||
Assert.AreEqual(transparent, transparent.WithA(0));
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithB0_ShouldReturnYellow_GivenWhite()
|
||||
{
|
||||
Assert.AreEqual(Yellow, White.WithB(0));
|
||||
Assert.AreEqual(Yellow, Yellow.WithB(0));
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithG0_ShouldReturnMagenta_GivenWhite()
|
||||
{
|
||||
Assert.AreEqual(Magenta, White.WithG(0));
|
||||
Assert.AreEqual(Magenta, Magenta.WithG(0));
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithR0_ShouldReturnCyan_GivenWhite()
|
||||
{
|
||||
Assert.AreEqual(Cyan, White.WithR(0));
|
||||
Assert.AreEqual(Cyan, Cyan.WithR(0));
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
3
X10D.Unity.Tests/Assets/Tests/Drawing/ColorTests.cs.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/Drawing/ColorTests.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61df0ae6778a4ab084e688f13adfc29c
|
||||
timeCreated: 1652035747
|
87
X10D.Unity.Tests/Assets/Tests/Drawing/RandomTests.cs
Normal file
87
X10D.Unity.Tests/Assets/Tests/Drawing/RandomTests.cs
Normal file
@ -0,0 +1,87 @@
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using X10D.Unity.Drawing;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Drawing
|
||||
{
|
||||
public class RandomTests
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator NextColorArgb_ShouldReturn331515e5_GivenSeed1234()
|
||||
{
|
||||
var random = new Random(1234);
|
||||
var color = random.NextColorArgb();
|
||||
Assert.AreEqual(0.373868465f, color.r, 1e-6f);
|
||||
Assert.AreEqual(0.391597569f, color.g, 1e-6f);
|
||||
Assert.AreEqual(0.675019085f, color.b, 1e-6f);
|
||||
Assert.AreEqual(0.234300315f, color.a, 1e-6f);
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator NextColorArgb_ShouldThrow_GivenNull()
|
||||
{
|
||||
Random? random = null;
|
||||
Assert.Throws<ArgumentNullException>(() => random!.NextColorArgb());
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator NextColor32Argb_ShouldReturn331515e5_GivenSeed1234()
|
||||
{
|
||||
var random = new Random(1234);
|
||||
Assert.AreEqual(new Color32(21, 21, 229, 51), random.NextColor32Argb());
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator NextColor32Argb_ShouldThrow_GivenNull()
|
||||
{
|
||||
Random? random = null;
|
||||
Assert.Throws<ArgumentNullException>(() => random!.NextColor32Argb());
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator NextColorRgb_ShouldReturn1515e5_GivenSeed1234()
|
||||
{
|
||||
var random = new Random(1234);
|
||||
var color = random.NextColorRgb();
|
||||
Assert.AreEqual(0.234300315f, color.r, 1e-6f);
|
||||
Assert.AreEqual(0.373868465f, color.g, 1e-6f);
|
||||
Assert.AreEqual(0.391597569f, color.b, 1e-6f);
|
||||
Assert.AreEqual(1, color.a, 1e-6f);
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator NextColorRgb_ShouldThrow_GivenNull()
|
||||
{
|
||||
Random? random = null;
|
||||
Assert.Throws<ArgumentNullException>(() => random!.NextColorRgb());
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator NextColor32Rgb_ShouldReturn1515e5_GivenSeed1234()
|
||||
{
|
||||
var random = new Random(1234);
|
||||
Assert.AreEqual(new Color32(21, 21, 229, 255), random.NextColor32Rgb());
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator NextColor32Rgb_ShouldThrow_GivenNull()
|
||||
{
|
||||
Random? random = null;
|
||||
Assert.Throws<ArgumentNullException>(() => random!.NextColor32Rgb());
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28fa03c101834cd79774d8138b9d4adb
|
||||
timeCreated: 1652006445
|
109
X10D.Unity.Tests/Assets/Tests/GameObjectTests.cs
Normal file
109
X10D.Unity.Tests/Assets/Tests/GameObjectTests.cs
Normal file
@ -0,0 +1,109 @@
|
||||
#nullable enable
|
||||
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace X10D.Unity.Tests
|
||||
{
|
||||
public class GameObjectTests
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator GetComponentsInChildrenOnly_ShouldIgnoreParent()
|
||||
{
|
||||
var parent = new GameObject();
|
||||
parent.AddComponent<Rigidbody>();
|
||||
|
||||
var child = new GameObject();
|
||||
child.transform.SetParent(parent.transform);
|
||||
child.AddComponent<Rigidbody>();
|
||||
|
||||
Rigidbody[] components = parent.GetComponentsInChildrenOnly<Rigidbody>();
|
||||
Assert.AreEqual(1, components.Length);
|
||||
Assert.AreEqual(components[0].gameObject, child);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator LookAt_ShouldRotateSameAsTransform()
|
||||
{
|
||||
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
|
||||
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
|
||||
Transform firstTransform = first.transform;
|
||||
Transform secondTransform = second.transform;
|
||||
|
||||
Assert.AreEqual(Quaternion.identity, firstTransform.rotation);
|
||||
Assert.AreEqual(Quaternion.identity, secondTransform.rotation);
|
||||
|
||||
firstTransform.LookAt(secondTransform);
|
||||
Quaternion expected = firstTransform.rotation;
|
||||
|
||||
firstTransform.rotation = Quaternion.identity;
|
||||
Assert.AreEqual(Quaternion.identity, firstTransform.rotation);
|
||||
|
||||
first.LookAt(second);
|
||||
Assert.AreEqual(expected, firstTransform.rotation);
|
||||
|
||||
firstTransform.rotation = Quaternion.identity;
|
||||
Assert.AreEqual(Quaternion.identity, firstTransform.rotation);
|
||||
|
||||
first.LookAt(second.transform);
|
||||
Assert.AreEqual(expected, firstTransform.rotation);
|
||||
|
||||
firstTransform.rotation = Quaternion.identity;
|
||||
Assert.AreEqual(Quaternion.identity, firstTransform.rotation);
|
||||
|
||||
first.LookAt(Vector3.right);
|
||||
Assert.AreEqual(expected, firstTransform.rotation);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator SetLayerRecursively_ShouldSetLayerRecursively()
|
||||
{
|
||||
var parent = new GameObject();
|
||||
var child = new GameObject();
|
||||
var grandChild = new GameObject();
|
||||
|
||||
child.transform.SetParent(parent.transform);
|
||||
grandChild.transform.SetParent(child.transform);
|
||||
|
||||
int layer = LayerMask.NameToLayer("UI");
|
||||
Assert.AreNotEqual(layer, parent.layer);
|
||||
Assert.AreNotEqual(layer, child.layer);
|
||||
Assert.AreNotEqual(layer, grandChild.layer);
|
||||
|
||||
parent.SetLayerRecursively(layer);
|
||||
|
||||
Assert.AreEqual(layer, parent.layer);
|
||||
Assert.AreEqual(layer, child.layer);
|
||||
Assert.AreEqual(layer, grandChild.layer);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator SetParent_ShouldSetParent()
|
||||
{
|
||||
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
|
||||
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
|
||||
|
||||
Assert.AreEqual(null, first.transform.parent);
|
||||
Assert.AreEqual(null, second.transform.parent);
|
||||
|
||||
first.SetParent(second);
|
||||
Assert.AreEqual(second.transform, first.transform.parent);
|
||||
|
||||
first.transform.SetParent(null!);
|
||||
Assert.AreEqual(null, first.transform.parent);
|
||||
|
||||
second.SetParent(first);
|
||||
Assert.AreEqual(first.transform, second.transform.parent);
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
11
X10D.Unity.Tests/Assets/Tests/GameObjectTests.cs.meta
Normal file
11
X10D.Unity.Tests/Assets/Tests/GameObjectTests.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fde6c311eaec944abe1e4531a2980bc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
3
X10D.Unity.Tests/Assets/Tests/Numerics.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/Numerics.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c906e39e3c8d44c7a8dafe042fedf677
|
||||
timeCreated: 1652006420
|
53
X10D.Unity.Tests/Assets/Tests/Numerics/QuaternionTests.cs
Normal file
53
X10D.Unity.Tests/Assets/Tests/Numerics/QuaternionTests.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using X10D.Core;
|
||||
using X10D.Unity.Numerics;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Numerics
|
||||
{
|
||||
public class QuaternionTests
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator ToSystemQuaternion_ShouldReturnQuaternion_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
float z = random.NextSingle();
|
||||
float w = random.NextSingle();
|
||||
|
||||
var quaternion = new Quaternion(x, y, z, w);
|
||||
var systemQuaternion = quaternion.ToSystemQuaternion();
|
||||
|
||||
Assert.AreEqual(quaternion.x, systemQuaternion.X, 1e-6f);
|
||||
Assert.AreEqual(quaternion.y, systemQuaternion.Y, 1e-6f);
|
||||
Assert.AreEqual(quaternion.z, systemQuaternion.Z, 1e-6f);
|
||||
Assert.AreEqual(quaternion.w, systemQuaternion.W, 1e-6f);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ToUnityQuaternion_ShouldReturnQuaternion_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
float z = random.NextSingle();
|
||||
float w = random.NextSingle();
|
||||
|
||||
var quaternion = new System.Numerics.Quaternion(x, y, z, w);
|
||||
var unityQuaternion = quaternion.ToUnityQuaternion();
|
||||
|
||||
Assert.AreEqual(quaternion.X, unityQuaternion.x, 1e-6f);
|
||||
Assert.AreEqual(quaternion.Y, unityQuaternion.y, 1e-6f);
|
||||
Assert.AreEqual(quaternion.Z, unityQuaternion.z, 1e-6f);
|
||||
Assert.AreEqual(quaternion.W, unityQuaternion.w, 1e-6f);
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a395fec41c5a4e9d9ffb05324e8159b0
|
||||
timeCreated: 1652124913
|
63
X10D.Unity.Tests/Assets/Tests/Numerics/RandomTests.cs
Normal file
63
X10D.Unity.Tests/Assets/Tests/Numerics/RandomTests.cs
Normal file
@ -0,0 +1,63 @@
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine.TestTools;
|
||||
using X10D.Unity.Numerics;
|
||||
|
||||
namespace X10D.Unity.Tests.Numerics
|
||||
{
|
||||
public class RandomTests
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator NextUnitVector2_ShouldReturnVector_WithMagnitude1()
|
||||
{
|
||||
var random = new Random();
|
||||
var vector = random.NextUnitVector2();
|
||||
Assert.AreEqual(1, vector.magnitude, 1e-6);
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator NextUnitVector2_ShouldThrow_GivenNullRandom()
|
||||
{
|
||||
Random? random = null;
|
||||
Assert.Throws<ArgumentNullException>(() => random!.NextUnitVector2());
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator NextUnitVector3_ShouldReturnVector_WithMagnitude1()
|
||||
{
|
||||
var random = new Random();
|
||||
var vector = random.NextUnitVector3();
|
||||
Assert.AreEqual(1, vector.magnitude, 1e-6);
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator NextUnitVector3_ShouldThrow_GivenNullRandom()
|
||||
{
|
||||
Random? random = null;
|
||||
Assert.Throws<ArgumentNullException>(() => random!.NextUnitVector3());
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator NextRotation_ShouldThrow_GivenNullRandom()
|
||||
{
|
||||
Random random = null;
|
||||
Assert.Throws<ArgumentNullException>(() => random!.NextRotation());
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator NextRotationUniform_ShouldThrow_GivenNullRandom()
|
||||
{
|
||||
Random? random = null;
|
||||
Assert.Throws<ArgumentNullException>(() => random!.NextRotationUniform());
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 74577fe33f85446194c4ae2315caaace
|
||||
timeCreated: 1652006301
|
79
X10D.Unity.Tests/Assets/Tests/Numerics/Vector2Tests.cs
Normal file
79
X10D.Unity.Tests/Assets/Tests/Numerics/Vector2Tests.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using X10D.Core;
|
||||
using X10D.Unity.Numerics;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Numerics
|
||||
{
|
||||
public class Vector2Tests
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator ToSystemVector_ShouldReturnVector_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
|
||||
var vector = new Vector2(x, y);
|
||||
var systemVector = vector.ToSystemVector();
|
||||
|
||||
Assert.AreEqual(vector.magnitude, systemVector.Length(), 1e-6f);
|
||||
Assert.AreEqual(vector.x, systemVector.X, 1e-6f);
|
||||
Assert.AreEqual(vector.y, systemVector.Y, 1e-6f);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ToUnityVector_ShouldReturnVector_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
|
||||
var vector = new System.Numerics.Vector2(x, y);
|
||||
var unityVector = vector.ToUnityVector();
|
||||
|
||||
Assert.AreEqual(vector.Length(), unityVector.magnitude, 1e-6f);
|
||||
Assert.AreEqual(vector.X, unityVector.x, 1e-6f);
|
||||
Assert.AreEqual(vector.Y, unityVector.y, 1e-6f);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithX_ShouldReturnVectorWithNewX_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(Vector2.up, Vector2.one.WithX(0));
|
||||
Assert.AreEqual(Vector2.zero, Vector2.zero.WithX(0));
|
||||
Assert.AreEqual(Vector2.zero, Vector2.right.WithX(0));
|
||||
Assert.AreEqual(Vector2.up, Vector2.up.WithX(0));
|
||||
|
||||
Assert.AreEqual(Vector2.one, Vector2.one.WithX(1));
|
||||
Assert.AreEqual(Vector2.right, Vector2.zero.WithX(1));
|
||||
Assert.AreEqual(Vector2.right, Vector2.right.WithX(1));
|
||||
Assert.AreEqual(Vector2.one, Vector2.up.WithX(1));
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithY_ShouldReturnVectorWithNewY_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(Vector2.right, Vector2.one.WithY(0));
|
||||
Assert.AreEqual(Vector2.zero, Vector2.zero.WithY(0));
|
||||
Assert.AreEqual(Vector2.right, Vector2.right.WithY(0));
|
||||
Assert.AreEqual(Vector2.zero, Vector2.up.WithY(0));
|
||||
|
||||
Assert.AreEqual(Vector2.one, Vector2.one.WithY(1));
|
||||
Assert.AreEqual(Vector2.up, Vector2.zero.WithY(1));
|
||||
Assert.AreEqual(Vector2.one, Vector2.right.WithY(1));
|
||||
Assert.AreEqual(Vector2.up, Vector2.up.WithY(1));
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83385270996049569380ae9769ff1381
|
||||
timeCreated: 1652088132
|
105
X10D.Unity.Tests/Assets/Tests/Numerics/Vector3Tests.cs
Normal file
105
X10D.Unity.Tests/Assets/Tests/Numerics/Vector3Tests.cs
Normal file
@ -0,0 +1,105 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using X10D.Core;
|
||||
using X10D.Unity.Numerics;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Numerics
|
||||
{
|
||||
public class Vector3Tests
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator ToSystemVector_ShouldReturnVector_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
float z = random.NextSingle();
|
||||
|
||||
var vector = new Vector3(x, y, z);
|
||||
var systemVector = vector.ToSystemVector();
|
||||
|
||||
Assert.AreEqual(vector.magnitude, systemVector.Length(), 1e-6f);
|
||||
Assert.AreEqual(vector.x, systemVector.X, 1e-6f);
|
||||
Assert.AreEqual(vector.y, systemVector.Y, 1e-6f);
|
||||
Assert.AreEqual(vector.z, systemVector.Z, 1e-6f);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ToUnityVector_ShouldReturnVector_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
float z = random.NextSingle();
|
||||
|
||||
var vector = new System.Numerics.Vector3(x, y, z);
|
||||
var unityVector = vector.ToUnityVector();
|
||||
|
||||
Assert.AreEqual(vector.Length(), unityVector.magnitude, 1e-6f);
|
||||
Assert.AreEqual(vector.X, unityVector.x, 1e-6f);
|
||||
Assert.AreEqual(vector.Y, unityVector.y, 1e-6f);
|
||||
Assert.AreEqual(vector.Z, unityVector.z, 1e-6f);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithX_ShouldReturnVectorWithNewX_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(new Vector3(0, 1, 1), Vector3.one.WithX(0));
|
||||
Assert.AreEqual(Vector3.zero, Vector3.zero.WithX(0));
|
||||
Assert.AreEqual(Vector3.zero, Vector3.right.WithX(0));
|
||||
Assert.AreEqual(Vector3.up, Vector3.up.WithX(0));
|
||||
Assert.AreEqual(Vector3.forward, Vector3.forward.WithX(0));
|
||||
|
||||
Assert.AreEqual(Vector3.one, Vector3.one.WithX(1));
|
||||
Assert.AreEqual(Vector3.right, Vector3.zero.WithX(1));
|
||||
Assert.AreEqual(Vector3.right, Vector3.right.WithX(1));
|
||||
Assert.AreEqual(new Vector3(1, 1, 0), Vector3.up.WithX(1));
|
||||
Assert.AreEqual(new Vector3(1, 0, 1), Vector3.forward.WithX(1));
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithY_ShouldReturnVectorWithNewY_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(new Vector3(1, 0, 1), Vector3.one.WithY(0));
|
||||
Assert.AreEqual(Vector3.zero, Vector3.zero.WithY(0));
|
||||
Assert.AreEqual(Vector3.right, Vector3.right.WithY(0));
|
||||
Assert.AreEqual(Vector3.zero, Vector3.up.WithY(0));
|
||||
Assert.AreEqual(Vector3.forward, Vector3.forward.WithY(0));
|
||||
|
||||
Assert.AreEqual(Vector3.one, Vector3.one.WithY(1));
|
||||
Assert.AreEqual(Vector3.up, Vector3.zero.WithY(1));
|
||||
Assert.AreEqual(new Vector3(1, 1, 0), Vector3.right.WithY(1));
|
||||
Assert.AreEqual(Vector3.up, Vector3.up.WithY(1));
|
||||
Assert.AreEqual(new Vector3(0, 1, 1), Vector3.forward.WithY(1));
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithZ_ShouldReturnVectorWithNewZ_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(new Vector3(1, 1, 0), Vector3.one.WithZ(0));
|
||||
Assert.AreEqual(Vector3.zero, Vector3.zero.WithZ(0));
|
||||
Assert.AreEqual(Vector3.right, Vector3.right.WithZ(0));
|
||||
Assert.AreEqual(Vector3.up, Vector3.up.WithZ(0));
|
||||
Assert.AreEqual(Vector3.zero, Vector3.forward.WithZ(0));
|
||||
|
||||
Assert.AreEqual(Vector3.one, Vector3.one.WithZ(1));
|
||||
Assert.AreEqual(Vector3.forward, Vector3.zero.WithZ(1));
|
||||
Assert.AreEqual(new Vector3(1, 0, 1), Vector3.right.WithZ(1));
|
||||
Assert.AreEqual(new Vector3(0, 1, 1), Vector3.up.WithZ(1));
|
||||
Assert.AreEqual(Vector3.forward, Vector3.forward.WithZ(1));
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a00d613201bd497d91c9e98bca8dd6b1
|
||||
timeCreated: 1652088132
|
135
X10D.Unity.Tests/Assets/Tests/Numerics/Vector4Tests.cs
Normal file
135
X10D.Unity.Tests/Assets/Tests/Numerics/Vector4Tests.cs
Normal file
@ -0,0 +1,135 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using X10D.Core;
|
||||
using X10D.Unity.Numerics;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Tests.Numerics
|
||||
{
|
||||
public class Vector4Tests
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator ToSystemVector_ShouldReturnVector_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
float z = random.NextSingle();
|
||||
float w = random.NextSingle();
|
||||
|
||||
var vector = new Vector4(x, y, z, w);
|
||||
var systemVector = vector.ToSystemVector();
|
||||
|
||||
Assert.AreEqual(vector.magnitude, systemVector.Length(), 1e-6f);
|
||||
Assert.AreEqual(vector.x, systemVector.X, 1e-6f);
|
||||
Assert.AreEqual(vector.y, systemVector.Y, 1e-6f);
|
||||
Assert.AreEqual(vector.z, systemVector.Z, 1e-6f);
|
||||
Assert.AreEqual(vector.w, systemVector.W, 1e-6f);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ToUnityVector_ShouldReturnVector_WithEqualComponents()
|
||||
{
|
||||
var random = new Random();
|
||||
float x = random.NextSingle();
|
||||
float y = random.NextSingle();
|
||||
float z = random.NextSingle();
|
||||
float w = random.NextSingle();
|
||||
|
||||
var vector = new System.Numerics.Vector4(x, y, z, w);
|
||||
var unityVector = vector.ToUnityVector();
|
||||
|
||||
Assert.AreEqual(vector.Length(), unityVector.magnitude, 1e-6f);
|
||||
Assert.AreEqual(vector.X, unityVector.x, 1e-6f);
|
||||
Assert.AreEqual(vector.Y, unityVector.y, 1e-6f);
|
||||
Assert.AreEqual(vector.Z, unityVector.z, 1e-6f);
|
||||
Assert.AreEqual(vector.W, unityVector.w, 1e-6f);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithW_ShouldReturnVectorWithNewW_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(new Vector4(1, 1, 1, 0), Vector4.one.WithW(0));
|
||||
Assert.AreEqual(Vector4.zero, Vector4.zero.WithW(0));
|
||||
Assert.AreEqual(Vector4.zero, new Vector4(0, 0, 0, 1).WithW(0));
|
||||
Assert.AreEqual(new Vector4(1, 0, 0, 0), new Vector4(1, 0, 0, 0).WithW(0));
|
||||
Assert.AreEqual(new Vector4(0, 1, 0, 0), new Vector4(0, 1, 0, 0).WithW(0));
|
||||
Assert.AreEqual(new Vector4(0, 0, 1, 0), new Vector4(0, 0, 1, 0).WithW(0));
|
||||
|
||||
Assert.AreEqual(Vector4.one, Vector4.one.WithW(1));
|
||||
Assert.AreEqual(new Vector4(0, 0, 0, 1), Vector4.zero.WithW(1));
|
||||
Assert.AreEqual(new Vector4(0, 0, 0, 1), new Vector4(0, 0, 0, 1).WithW(1));
|
||||
Assert.AreEqual(new Vector4(1, 0, 0, 1), new Vector4(1, 0, 0, 0).WithW(1));
|
||||
Assert.AreEqual(new Vector4(0, 1, 0, 1), new Vector4(0, 1, 0, 0).WithW(1));
|
||||
Assert.AreEqual(new Vector4(0, 0, 1, 1), new Vector4(0, 0, 1, 0).WithW(1));
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithX_ShouldReturnVectorWithNewX_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(new Vector4(0, 1, 1, 1), Vector4.one.WithX(0));
|
||||
Assert.AreEqual(Vector4.zero, Vector4.zero.WithX(0));
|
||||
Assert.AreEqual(new Vector4(0, 0, 0, 1), new Vector4(0, 0, 0, 1).WithX(0));
|
||||
Assert.AreEqual(Vector4.zero, new Vector4(1, 0, 0, 0).WithX(0));
|
||||
Assert.AreEqual(new Vector4(0, 1, 0, 0), new Vector4(0, 1, 0, 0).WithX(0));
|
||||
Assert.AreEqual(new Vector4(0, 0, 1, 0), new Vector4(0, 0, 1, 0).WithX(0));
|
||||
|
||||
Assert.AreEqual(Vector4.one, Vector4.one.WithX(1));
|
||||
Assert.AreEqual(new Vector4(1, 0, 0, 0), Vector4.zero.WithX(1));
|
||||
Assert.AreEqual(new Vector4(1, 0, 0, 1), new Vector4(0, 0, 0, 1).WithX(1));
|
||||
Assert.AreEqual(new Vector4(1, 0, 0, 0), new Vector4(1, 0, 0, 0).WithX(1));
|
||||
Assert.AreEqual(new Vector4(1, 1, 0, 0), new Vector4(0, 1, 0, 0).WithX(1));
|
||||
Assert.AreEqual(new Vector4(1, 0, 1, 0), new Vector4(0, 0, 1, 0).WithX(1));
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithY_ShouldReturnVectorWithNewY_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(new Vector4(1, 0, 1, 1), Vector4.one.WithY(0));
|
||||
Assert.AreEqual(Vector4.zero, Vector4.zero.WithY(0));
|
||||
Assert.AreEqual(new Vector4(0, 0, 0, 1), new Vector4(0, 0, 0, 1).WithY(0));
|
||||
Assert.AreEqual(new Vector4(1, 0, 0, 0), new Vector4(1, 0, 0, 0).WithY(0));
|
||||
Assert.AreEqual(Vector4.zero, new Vector4(0, 1, 0, 0).WithY(0));
|
||||
Assert.AreEqual(new Vector4(0, 0, 1, 0), new Vector4(0, 0, 1, 0).WithY(0));
|
||||
|
||||
Assert.AreEqual(Vector4.one, Vector4.one.WithY(1));
|
||||
Assert.AreEqual(new Vector4(0, 1, 0, 0), Vector4.zero.WithY(1));
|
||||
Assert.AreEqual(new Vector4(0, 1, 0, 1), new Vector4(0, 0, 0, 1).WithY(1));
|
||||
Assert.AreEqual(new Vector4(1, 1, 0, 0), new Vector4(1, 0, 0, 0).WithY(1));
|
||||
Assert.AreEqual(new Vector4(0, 1, 0, 0), new Vector4(0, 1, 0, 0).WithY(1));
|
||||
Assert.AreEqual(new Vector4(0, 1, 1, 0), new Vector4(0, 0, 1, 0).WithY(1));
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WithZ_ShouldReturnVectorWithNewZ_GivenVector()
|
||||
{
|
||||
Assert.AreEqual(new Vector4(1, 1, 0, 1), Vector4.one.WithZ(0));
|
||||
Assert.AreEqual(Vector4.zero, Vector4.zero.WithZ(0));
|
||||
Assert.AreEqual(new Vector4(0, 0, 0, 1), new Vector4(0, 0, 0, 1).WithZ(0));
|
||||
Assert.AreEqual(new Vector4(1, 0, 0, 0), new Vector4(1, 0, 0, 0).WithZ(0));
|
||||
Assert.AreEqual(new Vector4(0, 1, 0, 0), new Vector4(0, 1, 0, 0).WithZ(0));
|
||||
Assert.AreEqual(Vector4.zero, new Vector4(0, 0, 1, 0).WithZ(0));
|
||||
|
||||
Assert.AreEqual(Vector4.one, Vector4.one.WithZ(1));
|
||||
Assert.AreEqual(new Vector4(0, 0, 1, 0), Vector4.zero.WithZ(1));
|
||||
Assert.AreEqual(new Vector4(0, 0, 1, 1), new Vector4(0, 0, 0, 1).WithZ(1));
|
||||
Assert.AreEqual(new Vector4(1, 0, 1, 0), new Vector4(1, 0, 0, 0).WithZ(1));
|
||||
Assert.AreEqual(new Vector4(0, 1, 1, 0), new Vector4(0, 1, 0, 0).WithZ(1));
|
||||
Assert.AreEqual(new Vector4(0, 0, 1, 0), new Vector4(0, 0, 1, 0).WithZ(1));
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d487c2046a64354b199f4de01d57391
|
||||
timeCreated: 1652088132
|
45
X10D.Unity.Tests/Assets/Tests/SingletonTests.cs
Normal file
45
X10D.Unity.Tests/Assets/Tests/SingletonTests.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace X10D.Unity.Tests
|
||||
{
|
||||
public class SingletonTests
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator Singleton_ShouldReturnNewInstance_WhenNoInstanceExists()
|
||||
{
|
||||
TestBehaviour instance = Singleton<TestBehaviour>.Instance;
|
||||
Assert.IsTrue(instance);
|
||||
Assert.IsTrue(instance.Flag);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Singleton_ShouldReturnSameInstance_WhenAccessedTwice()
|
||||
{
|
||||
TestBehaviour instance = Singleton<TestBehaviour>.Instance;
|
||||
Assert.IsTrue(instance);
|
||||
Assert.AreEqual(instance, Singleton<TestBehaviour>.Instance);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Singleton_ShouldReturnNewInstance_WhenDestroyed()
|
||||
{
|
||||
TestBehaviour instance = Singleton<TestBehaviour>.Instance;
|
||||
Assert.IsTrue(instance);
|
||||
Object.Destroy(instance);
|
||||
yield return null;
|
||||
Assert.IsFalse(instance);
|
||||
|
||||
// ReSharper disable once HeuristicUnreachableCode
|
||||
instance = Singleton<TestBehaviour>.Instance;
|
||||
Assert.IsNotNull(instance);
|
||||
Assert.IsTrue(instance.Flag);
|
||||
}
|
||||
}
|
||||
}
|
3
X10D.Unity.Tests/Assets/Tests/SingletonTests.cs.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/SingletonTests.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c51198d124f40859bd9298d3241d5a6
|
||||
timeCreated: 1652428949
|
10
X10D.Unity.Tests/Assets/Tests/TestBehaviour.cs
Normal file
10
X10D.Unity.Tests/Assets/Tests/TestBehaviour.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace X10D.Unity.Tests
|
||||
{
|
||||
internal sealed class TestBehaviour : Singleton<TestBehaviour>
|
||||
{
|
||||
public bool Flag
|
||||
{
|
||||
get => true;
|
||||
}
|
||||
}
|
||||
}
|
3
X10D.Unity.Tests/Assets/Tests/TestBehaviour.cs.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/TestBehaviour.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df932718d20948ecbe9b0de8aa7bbaf4
|
||||
timeCreated: 1652428898
|
59
X10D.Unity.Tests/Assets/Tests/TransformTests.cs
Normal file
59
X10D.Unity.Tests/Assets/Tests/TransformTests.cs
Normal file
@ -0,0 +1,59 @@
|
||||
#nullable enable
|
||||
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace X10D.Unity.Tests
|
||||
{
|
||||
public class TransformTests
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator LookAt_ShouldRotateSameAsTransform()
|
||||
{
|
||||
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
|
||||
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
|
||||
Transform firstTransform = first.transform;
|
||||
Transform secondTransform = second.transform;
|
||||
|
||||
Assert.AreEqual(Quaternion.identity, firstTransform.rotation);
|
||||
Assert.AreEqual(Quaternion.identity, secondTransform.rotation);
|
||||
|
||||
firstTransform.LookAt(secondTransform);
|
||||
Quaternion expected = firstTransform.rotation;
|
||||
|
||||
firstTransform.rotation = Quaternion.identity;
|
||||
Assert.AreEqual(Quaternion.identity, firstTransform.rotation);
|
||||
|
||||
firstTransform.LookAt(second);
|
||||
Assert.AreEqual(expected, firstTransform.rotation);
|
||||
|
||||
firstTransform.rotation = Quaternion.identity;
|
||||
Assert.AreEqual(Quaternion.identity, firstTransform.rotation);
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator SetParent_ShouldSetParent()
|
||||
{
|
||||
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
|
||||
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
|
||||
|
||||
Assert.AreEqual(null, first.transform.parent);
|
||||
Assert.AreEqual(null, second.transform.parent);
|
||||
|
||||
first.transform.SetParent(second);
|
||||
Assert.AreEqual(second.transform, first.transform.parent);
|
||||
|
||||
first.transform.SetParent(null!);
|
||||
Assert.AreEqual(null, first.transform.parent);
|
||||
|
||||
second.transform.SetParent(first);
|
||||
Assert.AreEqual(first.transform, second.transform.parent);
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
3
X10D.Unity.Tests/Assets/Tests/TransformTests.cs.meta
Normal file
3
X10D.Unity.Tests/Assets/Tests/TransformTests.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1f1518cdf51546288b7a16369297be5e
|
||||
timeCreated: 1652005981
|
23
X10D.Unity.Tests/Assets/Tests/X10D.Unity.Tests.asmdef
Normal file
23
X10D.Unity.Tests/Assets/Tests/X10D.Unity.Tests.asmdef
Normal file
@ -0,0 +1,23 @@
|
||||
{
|
||||
"name": "X10D.Unity.Tests",
|
||||
"rootNamespace": "X10D.Unity",
|
||||
"references": [
|
||||
"UnityEngine.TestRunner",
|
||||
"UnityEditor.TestRunner"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": true,
|
||||
"precompiledReferences": [
|
||||
"nunit.framework.dll",
|
||||
"X10D.dll",
|
||||
"X10D.Unity.dll"
|
||||
],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": [
|
||||
"UNITY_INCLUDE_TESTS"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34215b8a0b1faf64487ff72821603aad
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
45
X10D.Unity.Tests/Packages/manifest.json
Normal file
45
X10D.Unity.Tests/Packages/manifest.json
Normal file
@ -0,0 +1,45 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "1.15.17",
|
||||
"com.unity.feature.development": "1.0.1",
|
||||
"com.unity.ide.rider": "3.0.14",
|
||||
"com.unity.ide.visualstudio": "2.0.15",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.6.4",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.visualscripting": "1.7.7",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
413
X10D.Unity.Tests/Packages/packages-lock.json
Normal file
413
X10D.Unity.Tests/Packages/packages-lock.json
Normal file
@ -0,0 +1,413 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "1.15.17",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.services.core": "1.0.1"
|
||||
},
|
||||
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19
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19
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Normal file
34
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30
X10D.Unity.Tests/ProjectSettings/EditorSettings.asset
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63
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295
X10D.Unity.Tests/ProjectSettings/InputManager.asset
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35
X10D.Unity.Tests/ProjectSettings/MemorySettings.asset
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35
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91
X10D.Unity.Tests/ProjectSettings/NavMeshAreas.asset
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91
X10D.Unity.Tests/ProjectSettings/NavMeshAreas.asset
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X10D.Unity.Tests/ProjectSettings/SceneTemplateSettings.json
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167
X10D.Unity.Tests/ProjectSettings/SceneTemplateSettings.json
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43
X10D.Unity.Tests/ProjectSettings/TagManager.asset
Normal file
43
X10D.Unity.Tests/ProjectSettings/TagManager.asset
Normal file
@ -0,0 +1,43 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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-
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|
9
X10D.Unity.Tests/ProjectSettings/TimeManager.asset
Normal file
9
X10D.Unity.Tests/ProjectSettings/TimeManager.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!5 &1
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Maximum Particle Timestep: 0.03
|
35
X10D.Unity.Tests/ProjectSettings/UnityConnectSettings.asset
Normal file
35
X10D.Unity.Tests/ProjectSettings/UnityConnectSettings.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_GameId:
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|
12
X10D.Unity.Tests/ProjectSettings/VFXManager.asset
Normal file
12
X10D.Unity.Tests/ProjectSettings/VFXManager.asset
Normal file
@ -0,0 +1,12 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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10
X10D.Unity.Tests/ProjectSettings/XRSettings.asset
Normal file
10
X10D.Unity.Tests/ProjectSettings/XRSettings.asset
Normal file
@ -0,0 +1,10 @@
|
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{
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"m_SettingKeys": [
|
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"VR Device Disabled",
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"VR Device User Alert"
|
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],
|
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"m_SettingValues": [
|
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"False",
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}
|
0
X10D.Unity.Tests/ProjectSettings/boot.config
Normal file
0
X10D.Unity.Tests/ProjectSettings/boot.config
Normal file
65
X10D.Unity/X10D.Unity.csproj
Normal file
65
X10D.Unity/X10D.Unity.csproj
Normal file
@ -0,0 +1,65 @@
|
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<Project Sdk="Microsoft.NET.Sdk">
|
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
|
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<LangVersion>10.0</LangVersion>
|
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<Optimize>true</Optimize>
|
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<ImplicitUsings>true</ImplicitUsings>
|
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<Authors>Oliver Booth</Authors>
|
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<NeutralLanguage>en</NeutralLanguage>
|
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<RepositoryUrl>https://github.com/oliverbooth/X10D</RepositoryUrl>
|
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<RepositoryType>git</RepositoryType>
|
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<Description>Extension methods on crack.</Description>
|
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<PackageLicenseFile>LICENSE.md</PackageLicenseFile>
|
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<PackageIcon>icon.png</PackageIcon>
|
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<PackageTags>dotnet extension-methods</PackageTags>
|
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<VersionPrefix>3.1.0</VersionPrefix>
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<Nullable>enable</Nullable>
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|
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<PropertyGroup Condition="'$(VersionSuffix)' != '' And '$(BuildNumber)' == ''">
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<AssemblyVersion>$(VersionPrefix).0</AssemblyVersion>
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<PropertyGroup Condition="'$(VersionSuffix)' != '' And '$(BuildNumber)' != ''">
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<Version>$(VersionPrefix)-$(VersionSuffix).$(BuildNumber)</Version>
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<AssemblyVersion>$(VersionPrefix).$(BuildNumber)</AssemblyVersion>
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<FileVersion>$(VersionPrefix).$(BuildNumber)</FileVersion>
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|
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<PropertyGroup Condition="'$(VersionSuffix)' == ''">
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<Version>$(VersionPrefix)</Version>
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<AssemblyVersion>$(VersionPrefix).0</AssemblyVersion>
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<FileVersion>$(VersionPrefix).0</FileVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Unity3D.SDK" Version="2021.1.14.1" PrivateAssets="All"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\X10D\X10D.csproj"/>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\icon.png">
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<Pack>True</Pack>
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<PackagePath/>
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</None>
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<None Include="..\LICENSE.md">
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<Pack>True</Pack>
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<PackagePath/>
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</None>
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<None Include="..\CHANGELOG.md">
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<Pack>True</Pack>
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<PackagePath/>
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</None>
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</Project>
|
21
X10D.Unity/src/ComponentExtensions.cs
Normal file
21
X10D.Unity/src/ComponentExtensions.cs
Normal file
@ -0,0 +1,21 @@
|
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using UnityEngine;
|
||||
|
||||
namespace X10D.Unity;
|
||||
|
||||
/// <summary>
|
||||
/// Extension methods for <see cref="Component" />.
|
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/// </summary>
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public static class ComponentExtensions
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{
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/// <summary>
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/// Returns an array of components of the specified type, excluding components that live on the object to which this
|
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/// component is attached.
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/// </summary>
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/// <param name="component">The component whose child components to retrieve.</param>
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/// <typeparam name="T">The type of the components to retrieve.</typeparam>
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/// <returns>An array <typeparamref name="T" /> representing the child components.</returns>
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public static T[] GetComponentsInChildrenOnly<T>(this Component component)
|
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{
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return component.gameObject.GetComponentsInChildrenOnly<T>();
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}
|
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}
|
95
X10D.Unity/src/Drawing/Color32Extensions.cs
Normal file
95
X10D.Unity/src/Drawing/Color32Extensions.cs
Normal file
@ -0,0 +1,95 @@
|
||||
using System.Diagnostics.Contracts;
|
||||
using System.Runtime.CompilerServices;
|
||||
using UnityEngine;
|
||||
|
||||
namespace X10D.Unity.Drawing;
|
||||
|
||||
/// <summary>
|
||||
/// Drawing-related extensions for <see cref="Color32" />.
|
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/// </summary>
|
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public static class Color32Extensions
|
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{
|
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/// <summary>
|
||||
/// Returns a new <see cref="Color32" /> with the red, green, and blue components inverted. Alpha is not affected.
|
||||
/// </summary>
|
||||
/// <param name="color">The color to invert.</param>
|
||||
/// <returns>The inverted color.</returns>
|
||||
[Pure]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Color32 Inverted(this Color32 color)
|
||||
{
|
||||
return new Color32((byte)(255 - color.r), (byte)(255 - color.g), (byte)(255 - color.b), color.a);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a vector whose red, green, and blue components are the same as the specified color, and whose alpha component
|
||||
/// is a new value.
|
||||
/// </summary>
|
||||
/// <param name="color">The color to copy.</param>
|
||||
/// <param name="a">The new alpha component value.</param>
|
||||
/// <returns>
|
||||
/// A new instance of <see cref="Color" /> whose <see cref="Color32.r" />, <see cref="Color32.g" />, and
|
||||
/// <see cref="Color32.b" /> components are the same as that of <paramref name="color" />, and whose
|
||||
/// <see cref="Color32.a" /> component is <paramref name="a" />.
|
||||
/// </returns>
|
||||
[Pure]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Color32 WithA(this Color32 color, byte a)
|
||||
{
|
||||
return color with {a = a};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a vector whose red, green, and alpha components are the same as the specified color, and whose blue component
|
||||
/// is a new value.
|
||||
/// </summary>
|
||||
/// <param name="color">The color to copy.</param>
|
||||
/// <param name="b">The new blue component value.</param>
|
||||
/// <returns>
|
||||
/// A new instance of <see cref="Color" /> whose <see cref="Color32.r" />, <see cref="Color32.g" />, and
|
||||
/// <see cref="Color32.a" /> components are the same as that of <paramref name="color" />, and whose
|
||||
/// <see cref="Color32.b" /> component is <paramref name="b" />.
|
||||
/// </returns>
|
||||
[Pure]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Color32 WithB(this Color32 color, byte b)
|
||||
{
|
||||
return color with {b = b};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a vector whose red, blue, and alpha components are the same as the specified color, and whose green component
|
||||
/// is a new value.
|
||||
/// </summary>
|
||||
/// <param name="color">The color to copy.</param>
|
||||
/// <param name="g">The new green component value.</param>
|
||||
/// <returns>
|
||||
/// A new instance of <see cref="Color32" /> whose <see cref="Color32.r" />, <see cref="Color32.g" />, and
|
||||
/// <see cref="Color32.b" /> components are the same as that of <paramref name="color" />, and whose
|
||||
/// <see cref="Color32.g" /> component is <paramref name="g" />.
|
||||
/// </returns>
|
||||
[Pure]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Color32 WithG(this Color32 color, byte g)
|
||||
{
|
||||
return color with {g = g};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a vector whose green, blue, and alpha components are the same as the specified color, and whose red component
|
||||
/// is a new value.
|
||||
/// </summary>
|
||||
/// <param name="color">The color to copy.</param>
|
||||
/// <param name="r">The new red component value.</param>
|
||||
/// <returns>
|
||||
/// A new instance of <see cref="Color32" /> whose <see cref="Color32.g" />, <see cref="Color32.b" />, and
|
||||
/// <see cref="Color32.a" /> components are the same as that of <paramref name="color" />, and whose
|
||||
/// <see cref="Color32.r" /> component is <paramref name="r" />.
|
||||
/// </returns>
|
||||
[Pure]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Color32 WithR(this Color32 color, byte r)
|
||||
{
|
||||
return color with {r = r};
|
||||
}
|
||||
}
|
95
X10D.Unity/src/Drawing/ColorExtensions.cs
Normal file
95
X10D.Unity/src/Drawing/ColorExtensions.cs
Normal file
@ -0,0 +1,95 @@
|
||||
using System.Diagnostics.Contracts;
|
||||
using System.Runtime.CompilerServices;
|
||||
using UnityEngine;
|
||||
|
||||
namespace X10D.Unity.Drawing;
|
||||
|
||||
/// <summary>
|
||||
/// Drawing-related extensions for <see cref="Color" />.
|
||||
/// </summary>
|
||||
public static class ColorExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns a new <see cref="Color" /> with the red, green, and blue components inverted. Alpha is not affected.
|
||||
/// </summary>
|
||||
/// <param name="color">The color to invert.</param>
|
||||
/// <returns>The inverted color.</returns>
|
||||
[Pure]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Color Inverted(this Color color)
|
||||
{
|
||||
return new Color(1f - color.r, 1f - color.g, 1f - color.b, color.a);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a vector whose red, green, and blue components are the same as the specified color, and whose alpha component
|
||||
/// is a new value.
|
||||
/// </summary>
|
||||
/// <param name="color">The color to copy.</param>
|
||||
/// <param name="a">The new alpha component value.</param>
|
||||
/// <returns>
|
||||
/// A new instance of <see cref="Color" /> whose <see cref="Color.r" />, <see cref="Color.g" />, and
|
||||
/// <see cref="Color.b" /> components are the same as that of <paramref name="color" />, and whose
|
||||
/// <see cref="Color.a" /> component is <paramref name="a" />.
|
||||
/// </returns>
|
||||
[Pure]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Color WithA(this Color color, float a)
|
||||
{
|
||||
return color with {a = a};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a vector whose red, green, and alpha components are the same as the specified color, and whose blue component
|
||||
/// is a new value.
|
||||
/// </summary>
|
||||
/// <param name="color">The color to copy.</param>
|
||||
/// <param name="b">The new blue component value.</param>
|
||||
/// <returns>
|
||||
/// A new instance of <see cref="Color" /> whose <see cref="Color.r" />, <see cref="Color.g" />, and
|
||||
/// <see cref="Color.a" /> components are the same as that of <paramref name="color" />, and whose
|
||||
/// <see cref="Color.b" /> component is <paramref name="b" />.
|
||||
/// </returns>
|
||||
[Pure]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Color WithB(this Color color, float b)
|
||||
{
|
||||
return color with {b = b};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a vector whose red, blue, and alpha components are the same as the specified color, and whose green component
|
||||
/// is a new value.
|
||||
/// </summary>
|
||||
/// <param name="color">The color to copy.</param>
|
||||
/// <param name="g">The new green component value.</param>
|
||||
/// <returns>
|
||||
/// A new instance of <see cref="Color" /> whose <see cref="Color.r" />, <see cref="Color.b" />, and
|
||||
/// <see cref="Color.a" /> components are the same as that of <paramref name="color" />, and whose
|
||||
/// <see cref="Color.g" /> component is <paramref name="g" />.
|
||||
/// </returns>
|
||||
[Pure]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Color WithG(this Color color, float g)
|
||||
{
|
||||
return color with {g = g};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a vector whose green, blue, and alpha components are the same as the specified color, and whose red component
|
||||
/// is a new value.
|
||||
/// </summary>
|
||||
/// <param name="color">The color to copy.</param>
|
||||
/// <param name="r">The new red component value.</param>
|
||||
/// <returns>
|
||||
/// A new instance of <see cref="Color" /> whose <see cref="Color.g" />, <see cref="Color.b" />, and
|
||||
/// <see cref="Color.a" /> components are the same as that of <paramref name="color" />, and whose
|
||||
/// <see cref="Color.r" /> component is <paramref name="r" />.
|
||||
/// </returns>
|
||||
[Pure]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Color WithR(this Color color, float r)
|
||||
{
|
||||
return color with {r = r};
|
||||
}
|
||||
}
|
95
X10D.Unity/src/Drawing/RandomExtensions.cs
Normal file
95
X10D.Unity/src/Drawing/RandomExtensions.cs
Normal file
@ -0,0 +1,95 @@
|
||||
using UnityEngine;
|
||||
using X10D.Core;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace X10D.Unity.Drawing;
|
||||
|
||||
/// <summary>
|
||||
/// Extension methods for <see cref="System.Random" />.
|
||||
/// </summary>
|
||||
public static class RandomExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns an HDR color of random components for red, green, and blue.
|
||||
/// </summary>
|
||||
/// <param name="random">The <see cref="System.Random" /> instance.</param>
|
||||
/// <returns>A <see cref="Color" /> whose red, green, and blue components are all random, and whose alpha is 255</returns>
|
||||
/// <exception cref="ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
||||
public static Color NextColorRgb(this Random random)
|
||||
{
|
||||
if (random is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(random));
|
||||
}
|
||||
|
||||
int seed = random.Next();
|
||||
var seededRandom = new Random(seed);
|
||||
float r = seededRandom.NextSingle();
|
||||
float g = seededRandom.NextSingle();
|
||||
float b = seededRandom.NextSingle();
|
||||
return new Color(r, g, b, 1.0f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an HDR color composed of random components for apha, red, green, and blue.
|
||||
/// </summary>
|
||||
/// <param name="random">The <see cref="System.Random" /> instance.</param>
|
||||
/// <returns>A <see cref="Color" /> whose alpha, red, green, and blue components are all random.</returns>
|
||||
/// <exception cref="ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
||||
public static Color NextColorArgb(this Random random)
|
||||
{
|
||||
if (random is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(random));
|
||||
}
|
||||
|
||||
int seed = random.Next();
|
||||
var seededRandom = new Random(seed);
|
||||
float a = seededRandom.NextSingle();
|
||||
float r = seededRandom.NextSingle();
|
||||
float g = seededRandom.NextSingle();
|
||||
float b = seededRandom.NextSingle();
|
||||
return new Color(r, g, b, a);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a color of random components for red, green, and blue.
|
||||
/// </summary>
|
||||
/// <param name="random">The <see cref="System.Random" /> instance.</param>
|
||||
/// <returns>A <see cref="Color" /> whose red, green, and blue components are all random, and whose alpha is 255</returns>
|
||||
/// <exception cref="ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
||||
public static Color32 NextColor32Rgb(this Random random)
|
||||
{
|
||||
if (random is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(random));
|
||||
}
|
||||
|
||||
int rgb = random.Next();
|
||||
var r = (byte)(rgb >> 16 & 0xFF);
|
||||
var g = (byte)(rgb >> 8 & 0xFF);
|
||||
var b = (byte)(rgb & 0xFF);
|
||||
return new Color32(r, g, b, 0xFF);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a color composed of random components for apha, red, green, and blue.
|
||||
/// </summary>
|
||||
/// <param name="random">The <see cref="System.Random" /> instance.</param>
|
||||
/// <returns>A <see cref="Color" /> whose alpha, red, green, and blue components are all random.</returns>
|
||||
/// <exception cref="ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
|
||||
public static Color32 NextColor32Argb(this Random random)
|
||||
{
|
||||
if (random is null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(random));
|
||||
}
|
||||
|
||||
int argb = random.Next();
|
||||
var a = (byte)(argb >> 24 & 0xFF);
|
||||
var r = (byte)(argb >> 16 & 0xFF);
|
||||
var g = (byte)(argb >> 8 & 0xFF);
|
||||
var b = (byte)(argb & 0xFF);
|
||||
return new Color32(r, g, b, a);
|
||||
}
|
||||
}
|
317
X10D.Unity/src/GameObjectExtensions.cs
Normal file
317
X10D.Unity/src/GameObjectExtensions.cs
Normal file
@ -0,0 +1,317 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace X10D.Unity;
|
||||
|
||||
/// <summary>
|
||||
/// Extension methods for <see cref="GameObject" />.
|
||||
/// </summary>
|
||||
public static class GameObjectExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns an array of components of the specified type, excluding components that live on this game object.
|
||||
/// </summary>
|
||||
/// <param name="gameObject">The game object whose child components to retrieve.</param>
|
||||
/// <typeparam name="T">The type of the components to retrieve.</typeparam>
|
||||
/// <returns>An array <typeparamref name="T" /> representing the child components.</returns>
|
||||
public static T[] GetComponentsInChildrenOnly<T>(this GameObject gameObject)
|
||||
{
|
||||
var components = new List<T>(gameObject.GetComponentsInChildren<T>());
|
||||
|
||||
for (var index = 0; index < components.Count; index++)
|
||||
{
|
||||
if (components[index] is not Component childComponent)
|
||||
{
|
||||
// this shouldn't happen, since you can't add a non-Component to a game object,
|
||||
// but GetComponentsInChildren<T> is not constrained, so this method shouldn't be either
|
||||
continue;
|
||||
}
|
||||
|
||||
if (childComponent.transform.parent != gameObject.transform)
|
||||
{
|
||||
components.RemoveAt(index);
|
||||
index--;
|
||||
}
|
||||
}
|
||||
|
||||
return components.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotates the transform component of this game object so the forward vector points at another game object.
|
||||
/// </summary>
|
||||
/// <param name="gameObject">The game object whose rotation will be changed.</param>
|
||||
/// <param name="target">The game object to look at.</param>
|
||||
/// <exception cref="ArgumentNullException">
|
||||
/// <para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
||||
/// -or-
|
||||
/// <para><paramref name="target" /> is <see langword="null" />.</para>
|
||||
/// </exception>
|
||||
public static void LookAt(this GameObject gameObject, GameObject target)
|
||||
{
|
||||
if (gameObject == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(gameObject));
|
||||
}
|
||||
|
||||
if (target == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(target));
|
||||
}
|
||||
|
||||
gameObject.transform.LookAt(target.transform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotates the transform component of this game object so the forward vector points at <paramref name="target" />.
|
||||
/// </summary>
|
||||
/// <param name="gameObject">The game object whose rotation will be changed.</param>
|
||||
/// <param name="target">The point to look at.</param>
|
||||
/// <exception cref="ArgumentNullException"><paramref name="gameObject" /> is <see langword="null" />.</exception>
|
||||
public static void LookAt(this GameObject gameObject, Vector3 target)
|
||||
{
|
||||
if (gameObject == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(gameObject));
|
||||
}
|
||||
|
||||
gameObject.transform.LookAt(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotates the transform component of this game object so the forward vector points at a specified transform.
|
||||
/// </summary>
|
||||
/// <param name="gameObject">The game object whose rotation will be changed.</param>
|
||||
/// <param name="target">The transform to look at.</param>
|
||||
/// <exception cref="ArgumentNullException">
|
||||
/// <para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
||||
/// -or-
|
||||
/// <para><paramref name="target" /> is <see langword="null" />.</para>
|
||||
/// </exception>
|
||||
public static void LookAt(this GameObject gameObject, Transform target)
|
||||
{
|
||||
if (gameObject == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(gameObject));
|
||||
}
|
||||
|
||||
if (target == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(target));
|
||||
}
|
||||
|
||||
gameObject.transform.LookAt(target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotates the transform component of this game object so the forward vector points at another game object.
|
||||
/// </summary>
|
||||
/// <param name="gameObject">The game object whose rotation will be changed.</param>
|
||||
/// <param name="target">The game object to look at.</param>
|
||||
/// <param name="worldUp">A vector specifying the upward direction.</param>
|
||||
/// <exception cref="ArgumentNullException">
|
||||
/// <para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
||||
/// -or-
|
||||
/// <para><paramref name="target" /> is <see langword="null" />.</para>
|
||||
/// </exception>
|
||||
public static void LookAt(this GameObject gameObject, GameObject target, Vector3 worldUp)
|
||||
{
|
||||
if (gameObject == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(gameObject));
|
||||
}
|
||||
|
||||
if (target == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(target));
|
||||
}
|
||||
|
||||
gameObject.transform.LookAt(target.transform, worldUp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotates the transform component of this game object so the forward vector points at <paramref name="target" />.
|
||||
/// </summary>
|
||||
/// <param name="gameObject">The game object whose rotation will be changed.</param>
|
||||
/// <param name="target">The point to look at.</param>
|
||||
/// <param name="worldUp">A vector specifying the upward direction.</param>
|
||||
/// <exception cref="ArgumentNullException"><paramref name="gameObject" /> is <see langword="null" />.</exception>
|
||||
public static void LookAt(this GameObject gameObject, Vector3 target, Vector3 worldUp)
|
||||
{
|
||||
if (gameObject == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(gameObject));
|
||||
}
|
||||
|
||||
gameObject.transform.LookAt(target, worldUp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotates the transform component of this game object so the forward vector points at a specified transform.
|
||||
/// </summary>
|
||||
/// <param name="gameObject">The game object whose rotation will be changed.</param>
|
||||
/// <param name="target">The transform to look at.</param>
|
||||
/// <param name="worldUp">A vector specifying the upward direction.</param>
|
||||
/// <exception cref="ArgumentNullException">
|
||||
/// <para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
||||
/// -or-
|
||||
/// <para><paramref name="target" /> is <see langword="null" />.</para>
|
||||
/// </exception>
|
||||
public static void LookAt(this GameObject gameObject, Transform target, Vector3 worldUp)
|
||||
{
|
||||
if (gameObject == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(gameObject));
|
||||
}
|
||||
|
||||
if (target == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(target));
|
||||
}
|
||||
|
||||
gameObject.transform.LookAt(target, worldUp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the new layer of this game object and its children, recursively.
|
||||
/// </summary>
|
||||
/// <param name="gameObject">The game object whose layer, and that of its children recursively, to change.</param>
|
||||
/// <param name="layer">The new layer.</param>
|
||||
/// <exception cref="ArgumentNullException"><paramref name="gameObject" /> is <see langword="null" />.</exception>
|
||||
public static void SetLayerRecursively(this GameObject gameObject, int layer)
|
||||
{
|
||||
if (gameObject == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(gameObject));
|
||||
}
|
||||
|
||||
var children = new Stack<Transform>();
|
||||
var transform = gameObject.transform;
|
||||
children.Push(transform);
|
||||
|
||||
while (children.Count > 0)
|
||||
{
|
||||
Transform child = children.Pop();
|
||||
int childCount = child.childCount;
|
||||
|
||||
child.gameObject.layer = layer;
|
||||
|
||||
if (childCount <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (var childIndex = 0; childIndex < childCount; childIndex++)
|
||||
{
|
||||
children.Push(child.GetChild(childIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the parent of this game object.
|
||||
/// </summary>
|
||||
/// <param name="gameObject">The game object whose parent to change.</param>
|
||||
/// <param name="parent">The new parent.</param>
|
||||
/// <exception cref="ArgumentNullException">
|
||||
/// <para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
||||
/// -or-
|
||||
/// <para><paramref name="parent" /> is <see langword="null" />.</para>
|
||||
/// </exception>
|
||||
public static void SetParent(this GameObject gameObject, GameObject parent)
|
||||
{
|
||||
if (gameObject == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(gameObject));
|
||||
}
|
||||
|
||||
if (parent == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(parent));
|
||||
}
|
||||
|
||||
gameObject.transform.SetParent(parent.transform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the parent of this game object.
|
||||
/// </summary>
|
||||
/// <param name="gameObject">The game object whose parent to change.</param>
|
||||
/// <param name="parent">The new parent.</param>
|
||||
/// <exception cref="ArgumentNullException">
|
||||
/// <para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
||||
/// -or-
|
||||
/// <para><paramref name="parent" /> is <see langword="null" />.</para>
|
||||
/// </exception>
|
||||
public static void SetParent(this GameObject gameObject, Transform parent)
|
||||
{
|
||||
if (gameObject == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(gameObject));
|
||||
}
|
||||
|
||||
if (parent == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(parent));
|
||||
}
|
||||
|
||||
gameObject.transform.SetParent(parent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the parent of this game object.
|
||||
/// </summary>
|
||||
/// <param name="gameObject">The game object whose parent to change.</param>
|
||||
/// <param name="parent">The new parent.</param>
|
||||
/// <param name="worldPositionStays">
|
||||
/// <see langword="true" /> to modify the parent-relative position, scale and rotation such that the object keeps the same
|
||||
/// world space position, rotation and scale as before; otherwise, <see langword="false" />.
|
||||
/// </param>
|
||||
/// <exception cref="ArgumentNullException">
|
||||
/// <para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
||||
/// -or-
|
||||
/// <para><paramref name="parent" /> is <see langword="null" />.</para>
|
||||
/// </exception>
|
||||
public static void SetParent(this GameObject gameObject, GameObject parent, bool worldPositionStays)
|
||||
{
|
||||
if (gameObject == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(gameObject));
|
||||
}
|
||||
|
||||
if (parent == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(parent));
|
||||
}
|
||||
|
||||
gameObject.transform.SetParent(parent.transform, worldPositionStays);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the parent of this game object.
|
||||
/// </summary>
|
||||
/// <param name="gameObject">The game object whose parent to change.</param>
|
||||
/// <param name="parent">The new parent.</param>
|
||||
/// <param name="worldPositionStays">
|
||||
/// <see langword="true" /> to modify the parent-relative position, scale and rotation such that the object keeps the same
|
||||
/// world space position, rotation and scale as before; otherwise, <see langword="false" />.
|
||||
/// </param>
|
||||
/// <exception cref="ArgumentNullException">
|
||||
/// <para><paramref name="gameObject" /> is <see langword="null" />.</para>
|
||||
/// -or-
|
||||
/// <para><paramref name="parent" /> is <see langword="null" />.</para>
|
||||
/// </exception>
|
||||
public static void SetParent(this GameObject gameObject, Transform parent, bool worldPositionStays)
|
||||
{
|
||||
if (gameObject == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(gameObject));
|
||||
}
|
||||
|
||||
if (parent == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(parent));
|
||||
}
|
||||
|
||||
gameObject.transform.SetParent(parent, worldPositionStays);
|
||||
}
|
||||
}
|
35
X10D.Unity/src/Numerics/QuaternionExtensions.cs
Normal file
35
X10D.Unity/src/Numerics/QuaternionExtensions.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System.Diagnostics.Contracts;
|
||||
using System.Runtime.CompilerServices;
|
||||
using UnityEngine;
|
||||
|
||||
namespace X10D.Unity.Numerics;
|
||||
|
||||
/// <summary>
|
||||
/// Numeric-extensions for <see cref="Quaternion" />.
|
||||
/// </summary>
|
||||
public static class QuaternionExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Converts the current quaternion to a <see cref="System.Numerics.Quaternion" />.
|
||||
/// </summary>
|
||||
/// <param name="quaternion">The quaternion to convert.</param>
|
||||
/// <returns>The converted quaternion.</returns>
|
||||
[Pure]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static System.Numerics.Quaternion ToSystemQuaternion(this Quaternion quaternion)
|
||||
{
|
||||
return new System.Numerics.Quaternion(quaternion.x, quaternion.y, quaternion.z, quaternion.w);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts the current quaternion to a <see cref="Quaternion" />.
|
||||
/// </summary>
|
||||
/// <param name="quaternion">The quaternion to convert.</param>
|
||||
/// <returns>The converted quaternion.</returns>
|
||||
[Pure]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Quaternion ToUnityQuaternion(this System.Numerics.Quaternion quaternion)
|
||||
{
|
||||
return new Quaternion(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user