diff --git a/CHANGELOG.md b/CHANGELOG.md
index 4441a14..56a9bc8 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -89,7 +89,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- X10D: Added `Vector4.Deconstruct()`.
- X10D: Added `Vector4.Round([float])`.
- X10D: `ComplexSqrt` is now exposed for all frameworks.
-- X10D.Unity: Added `DebugEx`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods.
+- X10D.Unity: Added `DebugUtility`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods.
- X10D.Unity: Added `System.Drawing.Color.ToUnityColor()`.
- X10D.Unity: Added `System.Drawing.Color.ToUnityColor32()`.
- X10D.Unity: Added `Color.Deconstruct()` - with optional alpha parameter.
diff --git a/X10D.Unity/X10D.Unity.csproj.DotSettings b/X10D.Unity/X10D.Unity.csproj.DotSettings
index e09a48d..cc2d8d0 100644
--- a/X10D.Unity/X10D.Unity.csproj.DotSettings
+++ b/X10D.Unity/X10D.Unity.csproj.DotSettings
@@ -1,2 +1,2 @@
- True
\ No newline at end of file
+ True
\ No newline at end of file
diff --git a/X10D.Unity/src/DebugEx/DebugEx.Circle.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Circle.cs
similarity index 99%
rename from X10D.Unity/src/DebugEx/DebugEx.Circle.cs
rename to X10D.Unity/src/DebugUtility/DebugUtility.Circle.cs
index 9440f24..e5c6cb4 100644
--- a/X10D.Unity/src/DebugEx/DebugEx.Circle.cs
+++ b/X10D.Unity/src/DebugUtility/DebugUtility.Circle.cs
@@ -6,7 +6,7 @@ using Quaternion = System.Numerics.Quaternion;
namespace X10D.Unity;
-public static partial class DebugEx
+public static partial class DebugUtility
{
///
/// Draws a circle with the specified color.
diff --git a/X10D.Unity/src/DebugEx/DebugEx.Ellipse.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Ellipse.cs
similarity index 99%
rename from X10D.Unity/src/DebugEx/DebugEx.Ellipse.cs
rename to X10D.Unity/src/DebugUtility/DebugUtility.Ellipse.cs
index 0e19e69..a4994f6 100644
--- a/X10D.Unity/src/DebugEx/DebugEx.Ellipse.cs
+++ b/X10D.Unity/src/DebugUtility/DebugUtility.Ellipse.cs
@@ -3,7 +3,7 @@ using X10D.Drawing;
namespace X10D.Unity;
-public static partial class DebugEx
+public static partial class DebugUtility
{
///
/// Draws an ellipse with the specified color.
diff --git a/X10D.Unity/src/DebugEx/DebugEx.Line.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Line.cs
similarity index 99%
rename from X10D.Unity/src/DebugEx/DebugEx.Line.cs
rename to X10D.Unity/src/DebugUtility/DebugUtility.Line.cs
index 6b36e2e..1439724 100644
--- a/X10D.Unity/src/DebugEx/DebugEx.Line.cs
+++ b/X10D.Unity/src/DebugUtility/DebugUtility.Line.cs
@@ -5,7 +5,7 @@ using X10D.Unity.Numerics;
namespace X10D.Unity;
-public static partial class DebugEx
+public static partial class DebugUtility
{
///
/// Draws a line between start and end points.
diff --git a/X10D.Unity/src/DebugEx/DebugEx.Polygon.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Polygon.cs
similarity index 99%
rename from X10D.Unity/src/DebugEx/DebugEx.Polygon.cs
rename to X10D.Unity/src/DebugUtility/DebugUtility.Polygon.cs
index 62abd21..f12088c 100644
--- a/X10D.Unity/src/DebugEx/DebugEx.Polygon.cs
+++ b/X10D.Unity/src/DebugUtility/DebugUtility.Polygon.cs
@@ -5,7 +5,7 @@ using PointF = System.Drawing.PointF;
namespace X10D.Unity;
-public static partial class DebugEx
+public static partial class DebugUtility
{
///
/// Draws a polygon.
diff --git a/X10D.Unity/src/DebugEx/DebugEx.Polyhedron.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Polyhedron.cs
similarity index 99%
rename from X10D.Unity/src/DebugEx/DebugEx.Polyhedron.cs
rename to X10D.Unity/src/DebugUtility/DebugUtility.Polyhedron.cs
index 7c09f65..510dbf2 100644
--- a/X10D.Unity/src/DebugEx/DebugEx.Polyhedron.cs
+++ b/X10D.Unity/src/DebugUtility/DebugUtility.Polyhedron.cs
@@ -4,7 +4,7 @@ using X10D.Unity.Numerics;
namespace X10D.Unity;
-public static partial class DebugEx
+public static partial class DebugUtility
{
///
/// Draws a polyhedron.
diff --git a/X10D.Unity/src/DebugEx/DebugEx.Ray.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Ray.cs
similarity index 98%
rename from X10D.Unity/src/DebugEx/DebugEx.Ray.cs
rename to X10D.Unity/src/DebugUtility/DebugUtility.Ray.cs
index 28dc16f..475a80c 100644
--- a/X10D.Unity/src/DebugEx/DebugEx.Ray.cs
+++ b/X10D.Unity/src/DebugUtility/DebugUtility.Ray.cs
@@ -2,7 +2,7 @@
namespace X10D.Unity;
-public static partial class DebugEx
+public static partial class DebugUtility
{
///
/// Draws a ray.
diff --git a/X10D.Unity/src/DebugEx/DebugEx.Rectangle.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Rectangle.cs
similarity index 99%
rename from X10D.Unity/src/DebugEx/DebugEx.Rectangle.cs
rename to X10D.Unity/src/DebugUtility/DebugUtility.Rectangle.cs
index cfe46b8..e8377d5 100644
--- a/X10D.Unity/src/DebugEx/DebugEx.Rectangle.cs
+++ b/X10D.Unity/src/DebugUtility/DebugUtility.Rectangle.cs
@@ -5,7 +5,7 @@ using Color = UnityEngine.Color;
namespace X10D.Unity;
-public static partial class DebugEx
+public static partial class DebugUtility
{
///
/// Draws a rectangle.
diff --git a/X10D.Unity/src/DebugEx/DebugEx.Sphere.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Sphere.cs
similarity index 99%
rename from X10D.Unity/src/DebugEx/DebugEx.Sphere.cs
rename to X10D.Unity/src/DebugUtility/DebugUtility.Sphere.cs
index 496c17a..1f75c0e 100644
--- a/X10D.Unity/src/DebugEx/DebugEx.Sphere.cs
+++ b/X10D.Unity/src/DebugUtility/DebugUtility.Sphere.cs
@@ -4,7 +4,7 @@ using X10D.Unity.Numerics;
namespace X10D.Unity;
-public static partial class DebugEx
+public static partial class DebugUtility
{
///
/// Draws a sphere with the specified color.
diff --git a/X10D.Unity/src/DebugEx/DebugEx.WireCube.cs b/X10D.Unity/src/DebugUtility/DebugUtility.WireCube.cs
similarity index 99%
rename from X10D.Unity/src/DebugEx/DebugEx.WireCube.cs
rename to X10D.Unity/src/DebugUtility/DebugUtility.WireCube.cs
index 0e07b16..1a550c2 100644
--- a/X10D.Unity/src/DebugEx/DebugEx.WireCube.cs
+++ b/X10D.Unity/src/DebugUtility/DebugUtility.WireCube.cs
@@ -4,7 +4,7 @@ using X10D.Unity.Numerics;
namespace X10D.Unity;
-public static partial class DebugEx
+public static partial class DebugUtility
{
///
/// Draws an axis-aligned bounding box.
diff --git a/X10D.Unity/src/DebugEx/DebugEx.cs b/X10D.Unity/src/DebugUtility/DebugUtility.cs
similarity index 99%
rename from X10D.Unity/src/DebugEx/DebugEx.cs
rename to X10D.Unity/src/DebugUtility/DebugUtility.cs
index e6879c7..0a2133c 100644
--- a/X10D.Unity/src/DebugEx/DebugEx.cs
+++ b/X10D.Unity/src/DebugUtility/DebugUtility.cs
@@ -11,7 +11,7 @@ namespace X10D.Unity;
/// An extended version of Unity's utility class which offers support for drawing simple
/// primitives.
///
-public static partial class DebugEx
+public static partial class DebugUtility
{
///
/// The default value to use for the duration parameter.