From bc3dedfa7dcdf6c7cc3d9444cde23c01137f4a02 Mon Sep 17 00:00:00 2001 From: Oliver Booth Date: Sun, 2 Apr 2023 03:10:36 +0100 Subject: [PATCH] fix: rename DebugEx to DebugUtility Prevents .NET analysers from throwing errors. --- CHANGELOG.md | 2 +- X10D.Unity/X10D.Unity.csproj.DotSettings | 2 +- .../DebugEx.Circle.cs => DebugUtility/DebugUtility.Circle.cs} | 2 +- .../DebugEx.Ellipse.cs => DebugUtility/DebugUtility.Ellipse.cs} | 2 +- .../DebugEx.Line.cs => DebugUtility/DebugUtility.Line.cs} | 2 +- .../DebugEx.Polygon.cs => DebugUtility/DebugUtility.Polygon.cs} | 2 +- .../DebugUtility.Polyhedron.cs} | 2 +- .../DebugEx.Ray.cs => DebugUtility/DebugUtility.Ray.cs} | 2 +- .../DebugUtility.Rectangle.cs} | 2 +- .../DebugEx.Sphere.cs => DebugUtility/DebugUtility.Sphere.cs} | 2 +- .../DebugUtility.WireCube.cs} | 2 +- .../src/{DebugEx/DebugEx.cs => DebugUtility/DebugUtility.cs} | 2 +- 12 files changed, 12 insertions(+), 12 deletions(-) rename X10D.Unity/src/{DebugEx/DebugEx.Circle.cs => DebugUtility/DebugUtility.Circle.cs} (99%) rename X10D.Unity/src/{DebugEx/DebugEx.Ellipse.cs => DebugUtility/DebugUtility.Ellipse.cs} (99%) rename X10D.Unity/src/{DebugEx/DebugEx.Line.cs => DebugUtility/DebugUtility.Line.cs} (99%) rename X10D.Unity/src/{DebugEx/DebugEx.Polygon.cs => DebugUtility/DebugUtility.Polygon.cs} (99%) rename X10D.Unity/src/{DebugEx/DebugEx.Polyhedron.cs => DebugUtility/DebugUtility.Polyhedron.cs} (99%) rename X10D.Unity/src/{DebugEx/DebugEx.Ray.cs => DebugUtility/DebugUtility.Ray.cs} (98%) rename X10D.Unity/src/{DebugEx/DebugEx.Rectangle.cs => DebugUtility/DebugUtility.Rectangle.cs} (99%) rename X10D.Unity/src/{DebugEx/DebugEx.Sphere.cs => DebugUtility/DebugUtility.Sphere.cs} (99%) rename X10D.Unity/src/{DebugEx/DebugEx.WireCube.cs => DebugUtility/DebugUtility.WireCube.cs} (99%) rename X10D.Unity/src/{DebugEx/DebugEx.cs => DebugUtility/DebugUtility.cs} (99%) diff --git a/CHANGELOG.md b/CHANGELOG.md index 4441a14..56a9bc8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -89,7 +89,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - X10D: Added `Vector4.Deconstruct()`. - X10D: Added `Vector4.Round([float])`. - X10D: `ComplexSqrt` is now exposed for all frameworks. -- X10D.Unity: Added `DebugEx`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods. +- X10D.Unity: Added `DebugUtility`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods. - X10D.Unity: Added `System.Drawing.Color.ToUnityColor()`. - X10D.Unity: Added `System.Drawing.Color.ToUnityColor32()`. - X10D.Unity: Added `Color.Deconstruct()` - with optional alpha parameter. diff --git a/X10D.Unity/X10D.Unity.csproj.DotSettings b/X10D.Unity/X10D.Unity.csproj.DotSettings index e09a48d..cc2d8d0 100644 --- a/X10D.Unity/X10D.Unity.csproj.DotSettings +++ b/X10D.Unity/X10D.Unity.csproj.DotSettings @@ -1,2 +1,2 @@  - True \ No newline at end of file + True \ No newline at end of file diff --git a/X10D.Unity/src/DebugEx/DebugEx.Circle.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Circle.cs similarity index 99% rename from X10D.Unity/src/DebugEx/DebugEx.Circle.cs rename to X10D.Unity/src/DebugUtility/DebugUtility.Circle.cs index 9440f24..e5c6cb4 100644 --- a/X10D.Unity/src/DebugEx/DebugEx.Circle.cs +++ b/X10D.Unity/src/DebugUtility/DebugUtility.Circle.cs @@ -6,7 +6,7 @@ using Quaternion = System.Numerics.Quaternion; namespace X10D.Unity; -public static partial class DebugEx +public static partial class DebugUtility { /// /// Draws a circle with the specified color. diff --git a/X10D.Unity/src/DebugEx/DebugEx.Ellipse.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Ellipse.cs similarity index 99% rename from X10D.Unity/src/DebugEx/DebugEx.Ellipse.cs rename to X10D.Unity/src/DebugUtility/DebugUtility.Ellipse.cs index 0e19e69..a4994f6 100644 --- a/X10D.Unity/src/DebugEx/DebugEx.Ellipse.cs +++ b/X10D.Unity/src/DebugUtility/DebugUtility.Ellipse.cs @@ -3,7 +3,7 @@ using X10D.Drawing; namespace X10D.Unity; -public static partial class DebugEx +public static partial class DebugUtility { /// /// Draws an ellipse with the specified color. diff --git a/X10D.Unity/src/DebugEx/DebugEx.Line.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Line.cs similarity index 99% rename from X10D.Unity/src/DebugEx/DebugEx.Line.cs rename to X10D.Unity/src/DebugUtility/DebugUtility.Line.cs index 6b36e2e..1439724 100644 --- a/X10D.Unity/src/DebugEx/DebugEx.Line.cs +++ b/X10D.Unity/src/DebugUtility/DebugUtility.Line.cs @@ -5,7 +5,7 @@ using X10D.Unity.Numerics; namespace X10D.Unity; -public static partial class DebugEx +public static partial class DebugUtility { /// /// Draws a line between start and end points. diff --git a/X10D.Unity/src/DebugEx/DebugEx.Polygon.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Polygon.cs similarity index 99% rename from X10D.Unity/src/DebugEx/DebugEx.Polygon.cs rename to X10D.Unity/src/DebugUtility/DebugUtility.Polygon.cs index 62abd21..f12088c 100644 --- a/X10D.Unity/src/DebugEx/DebugEx.Polygon.cs +++ b/X10D.Unity/src/DebugUtility/DebugUtility.Polygon.cs @@ -5,7 +5,7 @@ using PointF = System.Drawing.PointF; namespace X10D.Unity; -public static partial class DebugEx +public static partial class DebugUtility { /// /// Draws a polygon. diff --git a/X10D.Unity/src/DebugEx/DebugEx.Polyhedron.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Polyhedron.cs similarity index 99% rename from X10D.Unity/src/DebugEx/DebugEx.Polyhedron.cs rename to X10D.Unity/src/DebugUtility/DebugUtility.Polyhedron.cs index 7c09f65..510dbf2 100644 --- a/X10D.Unity/src/DebugEx/DebugEx.Polyhedron.cs +++ b/X10D.Unity/src/DebugUtility/DebugUtility.Polyhedron.cs @@ -4,7 +4,7 @@ using X10D.Unity.Numerics; namespace X10D.Unity; -public static partial class DebugEx +public static partial class DebugUtility { /// /// Draws a polyhedron. diff --git a/X10D.Unity/src/DebugEx/DebugEx.Ray.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Ray.cs similarity index 98% rename from X10D.Unity/src/DebugEx/DebugEx.Ray.cs rename to X10D.Unity/src/DebugUtility/DebugUtility.Ray.cs index 28dc16f..475a80c 100644 --- a/X10D.Unity/src/DebugEx/DebugEx.Ray.cs +++ b/X10D.Unity/src/DebugUtility/DebugUtility.Ray.cs @@ -2,7 +2,7 @@ namespace X10D.Unity; -public static partial class DebugEx +public static partial class DebugUtility { /// /// Draws a ray. diff --git a/X10D.Unity/src/DebugEx/DebugEx.Rectangle.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Rectangle.cs similarity index 99% rename from X10D.Unity/src/DebugEx/DebugEx.Rectangle.cs rename to X10D.Unity/src/DebugUtility/DebugUtility.Rectangle.cs index cfe46b8..e8377d5 100644 --- a/X10D.Unity/src/DebugEx/DebugEx.Rectangle.cs +++ b/X10D.Unity/src/DebugUtility/DebugUtility.Rectangle.cs @@ -5,7 +5,7 @@ using Color = UnityEngine.Color; namespace X10D.Unity; -public static partial class DebugEx +public static partial class DebugUtility { /// /// Draws a rectangle. diff --git a/X10D.Unity/src/DebugEx/DebugEx.Sphere.cs b/X10D.Unity/src/DebugUtility/DebugUtility.Sphere.cs similarity index 99% rename from X10D.Unity/src/DebugEx/DebugEx.Sphere.cs rename to X10D.Unity/src/DebugUtility/DebugUtility.Sphere.cs index 496c17a..1f75c0e 100644 --- a/X10D.Unity/src/DebugEx/DebugEx.Sphere.cs +++ b/X10D.Unity/src/DebugUtility/DebugUtility.Sphere.cs @@ -4,7 +4,7 @@ using X10D.Unity.Numerics; namespace X10D.Unity; -public static partial class DebugEx +public static partial class DebugUtility { /// /// Draws a sphere with the specified color. diff --git a/X10D.Unity/src/DebugEx/DebugEx.WireCube.cs b/X10D.Unity/src/DebugUtility/DebugUtility.WireCube.cs similarity index 99% rename from X10D.Unity/src/DebugEx/DebugEx.WireCube.cs rename to X10D.Unity/src/DebugUtility/DebugUtility.WireCube.cs index 0e07b16..1a550c2 100644 --- a/X10D.Unity/src/DebugEx/DebugEx.WireCube.cs +++ b/X10D.Unity/src/DebugUtility/DebugUtility.WireCube.cs @@ -4,7 +4,7 @@ using X10D.Unity.Numerics; namespace X10D.Unity; -public static partial class DebugEx +public static partial class DebugUtility { /// /// Draws an axis-aligned bounding box. diff --git a/X10D.Unity/src/DebugEx/DebugEx.cs b/X10D.Unity/src/DebugUtility/DebugUtility.cs similarity index 99% rename from X10D.Unity/src/DebugEx/DebugEx.cs rename to X10D.Unity/src/DebugUtility/DebugUtility.cs index e6879c7..0a2133c 100644 --- a/X10D.Unity/src/DebugEx/DebugEx.cs +++ b/X10D.Unity/src/DebugUtility/DebugUtility.cs @@ -11,7 +11,7 @@ namespace X10D.Unity; /// An extended version of Unity's utility class which offers support for drawing simple /// primitives. /// -public static partial class DebugEx +public static partial class DebugUtility { /// /// The default value to use for the duration parameter.