1
0
mirror of https://github.com/oliverbooth/X10D synced 2024-11-12 22:35:43 +00:00

Merge branch 'release/4.0.0' into feature/generic_math

This commit is contained in:
Oliver Booth 2024-01-06 16:52:22 +00:00
commit be44b9d549
Signed by: oliverbooth
GPG Key ID: E60B570D1B7557B5
281 changed files with 1784 additions and 12331 deletions

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@ -1,18 +0,0 @@
name: Acquire activation file
on:
workflow_dispatch: {}
jobs:
activation:
name: Request manual activation file 🔑
runs-on: ubuntu-latest
steps:
# Request manual activation file
- name: Request manual activation file
id: getManualLicenseFile
uses: game-ci/unity-request-activation-file@v2
# Upload artifact (Unity_v20XX.X.XXXX.alf)
- name: Expose as artifact
uses: actions/upload-artifact@v2
with:
name: ${{ steps.getManualLicenseFile.outputs.filePath }}
path: ${{ steps.getManualLicenseFile.outputs.filePath }}

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@ -23,9 +23,9 @@ jobs:
uses: actions/setup-dotnet@v3
with:
dotnet-version: |
3.1.x
6.0.x
7.0.x
8.0.x
- name: Add NuGet source
run: dotnet nuget add source --username oliverbooth --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github "https://nuget.pkg.github.com/oliverbooth/index.json"
@ -36,11 +36,11 @@ jobs:
- name: Build
run: dotnet build --no-restore --configuration Release
- name: Test .NET Core 3.1
run: dotnet test --no-build --verbosity normal --configuration Release --framework netcoreapp3.1
- name: Test .NET 6
run: dotnet test --no-build --verbosity normal --configuration Release --framework net6.0
- name: Test .NET 7
run: dotnet test --no-build --verbosity normal --configuration Release --framework net7.0
- name: Test .NET 8
run: dotnet test --no-build --verbosity normal --configuration Release --framework net8.0

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@ -18,7 +18,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
dotnet-version: 8.0.x
- name: Add GitHub NuGet source
run: dotnet nuget add source --username oliverbooth --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github "https://nuget.pkg.github.com/oliverbooth/index.json"
@ -34,7 +34,6 @@ jobs:
mkdir build
dotnet pack X10D --configuration Debug --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='nightly' -p:BuildNumber=${{ github.run_number }}
dotnet pack X10D.Hosting --configuration Debug --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='nightly' -p:BuildNumber=${{ github.run_number }}
dotnet pack X10D.Unity --configuration Debug --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='nightly' -p:BuildNumber=${{ github.run_number }}
- name: Push NuGet Package to GitHub
run: dotnet nuget push "build/*" --source "github" --api-key ${{ secrets.GITHUB_TOKEN }} --skip-duplicate
@ -47,42 +46,3 @@ jobs:
with:
name: build
path: build/
- name: Checkout upm branch
uses: actions/checkout@v3
with:
ref: upm
path: upm
- name: Build package.json
run: |
dotnet run --project ./tools/UpmPackageGenerator/UpmPackageGenerator.csproj "./X10D/bin/Debug/netstandard2.1/X10D.dll"
cp package.json upm/package.json
- name: Copy built artifacts to upm
run: |
cd upm
cp ../X10D/bin/Debug/netstandard2.1/X10D.dll ./X10D.dll
cp ../X10D/bin/Debug/netstandard2.1/X10D.xml ./X10D.xml
cp ../X10D.Unity/bin/Debug/netstandard2.1/X10D.Unity.dll ./X10D.Unity.dll
cp ../X10D.Unity/bin/Debug/netstandard2.1/X10D.Unity.xml ./X10D.Unity.xml
- name: Check for changes
run: |
cd upm
git diff --quiet
continue-on-error: true
- name: Commit update
if: ${{ success() }}
run: |
cd upm
git config user.name github-actions
git config user.email github-actions@github.com
git add X10D.dll
git add X10D.Unity.dll
git add X10D.xml
git add X10D.Unity.xml
git add package.json
git commit -m "Update upm branch ($GITHUB_SHA)"
git push

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@ -17,7 +17,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
dotnet-version: 8.0.x
- name: Add GitHub NuGet source
run: dotnet nuget add source --username oliverbooth --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github "https://nuget.pkg.github.com/oliverbooth/index.json"
@ -33,7 +33,6 @@ jobs:
mkdir build
dotnet pack X10D --configuration Release --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='prerelease' -p:BuildNumber=${{ github.run_number }}
dotnet pack X10D.Hosting --configuration Release --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='prerelease' -p:BuildNumber=${{ github.run_number }}
dotnet pack X10D.Unity --configuration Release --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build -p:VersionSuffix='prerelease' -p:BuildNumber=${{ github.run_number }}
- name: Push NuGet Package to GitHub
run: dotnet nuget push "build/*" --source "github" --api-key ${{ secrets.GITHUB_TOKEN }} --skip-duplicate
@ -52,42 +51,3 @@ jobs:
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
prerelease: true
- name: Checkout upm branch
uses: actions/checkout@v3
with:
ref: upm
path: upm
- name: Build package.json
run: |
dotnet run --project ./tools/UpmPackageGenerator/UpmPackageGenerator.csproj "./X10D/bin/Release/netstandard2.1/X10D.dll"
cp package.json upm/package.json
- name: Copy built artifacts to upm
run: |
cd upm
cp ../X10D/bin/Release/netstandard2.1/X10D.dll ./X10D.dll
cp ../X10D/bin/Release/netstandard2.1/X10D.xml ./X10D.xml
cp ../X10D.Unity/bin/Release/netstandard2.1/X10D.Unity.dll ./X10D.Unity.dll
cp ../X10D.Unity/bin/Release/netstandard2.1/X10D.Unity.xml ./X10D.Unity.xml
- name: Check for changes
run: |
cd upm
git diff --quiet
continue-on-error: true
- name: Commit update
if: ${{ success() }}
run: |
cd upm
git config user.name github-actions
git config user.email github-actions@github.com
git add X10D.dll
git add X10D.Unity.dll
git add X10D.xml
git add X10D.Unity.xml
git add package.json
git commit -m "Update upm branch ($GITHUB_SHA)"
git push

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@ -17,7 +17,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
dotnet-version: 8.0.x
- name: Add GitHub NuGet source
run: dotnet nuget add source --username oliverbooth --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github "https://nuget.pkg.github.com/oliverbooth/index.json"
@ -33,7 +33,6 @@ jobs:
mkdir build
dotnet pack X10D --configuration Release --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build
dotnet pack X10D.Hosting --configuration Release --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build
dotnet pack X10D.Unity --configuration Release --no-build -p:SymbolPackageFormat=snupkg --include-symbols --include-source -o build
- name: Push NuGet Package to GitHub
run: dotnet nuget push "build/*" --source "github" --api-key ${{ secrets.GITHUB_TOKEN }} --skip-duplicate
@ -52,42 +51,3 @@ jobs:
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
prerelease: false
- name: Checkout upm branch
uses: actions/checkout@v3
with:
ref: upm
path: upm
- name: Build package.json
run: |
dotnet run --project ./tools/UpmPackageGenerator/UpmPackageGenerator.csproj "./X10D/bin/Release/netstandard2.1/X10D.dll"
cp package.json upm/package.json
- name: Copy built artifacts to upm
run: |
cd upm
cp ../X10D/bin/Release/netstandard2.1/X10D.dll ./X10D.dll
cp ../X10D/bin/Release/netstandard2.1/X10D.xml ./X10D.xml
cp ../X10D.Unity/bin/Release/netstandard2.1/X10D.Unity.dll ./X10D.Unity.dll
cp ../X10D.Unity/bin/Release/netstandard2.1/X10D.Unity.xml ./X10D.Unity.xml
- name: Check for changes
run: |
cd upm
git diff --quiet
continue-on-error: true
- name: Commit update
if: ${{ success() }}
run: |
cd upm
git config user.name github-actions
git config user.email github-actions@github.com
git add X10D.dll
git add X10D.Unity.dll
git add X10D.xml
git add X10D.Unity.xml
git add package.json
git commit -m "Update upm branch ($GITHUB_SHA)"
git push

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@ -1,50 +1,61 @@
name: Build
name: SonarCloud
on:
push:
branches:
- main
workflow_dispatch:
pull_request:
types: [opened, synchronize, reopened]
types: [ opened, synchronize, reopened ]
jobs:
build:
name: Build
sonarcloud:
name: SonarCloud Analysis
runs-on: windows-latest
steps:
- name: Set up JDK 11
uses: actions/setup-java@v1
- name: Set up JDK 17
uses: actions/setup-java@v3
with:
java-version: 1.11
java-version: 17
distribution: 'zulu'
- uses: actions/checkout@v3
with:
fetch-depth: 0 # Shallow clones should be disabled for a better relevancy of analysis
- name: Cache SonarCloud packages
uses: actions/cache@v1
uses: actions/cache@v3
with:
path: ~\sonar\cache
key: ${{ runner.os }}-sonar
restore-keys: ${{ runner.os }}-sonar
- name: Cache SonarCloud scanner
id: cache-sonar-scanner
uses: actions/cache@v1
uses: actions/cache@v3
with:
path: .\.sonar\scanner
key: ${{ runner.os }}-sonar-scanner
restore-keys: ${{ runner.os }}-sonar-scanner
- name: Install SonarCloud scanner
if: steps.cache-sonar-scanner.outputs.cache-hit != 'true'
shell: powershell
run: |
New-Item -Path .\.sonar\scanner -ItemType Directory
dotnet tool update dotnet-sonarscanner --tool-path .\.sonar\scanner
- name: Install dotCover
shell: powershell
run: |
dotnet tool install --global JetBrains.dotCover.GlobalTool
- name: Build and analyze
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} # Needed to get PR information, if any
SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }}
shell: powershell
run: |
dotnet tool install JetBrains.dotCover.GlobalTool -g
.\.sonar\scanner\dotnet-sonarscanner begin /k:"oliverbooth_X10D" /o:"oliverbooth" /d:sonar.login="${{ secrets.SONAR_TOKEN }}" /d:sonar.host.url="https://sonarcloud.io" /d:sonar.cs.dotcover.reportsPaths=dotCover.Output.html
.\.sonar\scanner\dotnet-sonarscanner begin /k:"oliverbooth_X10D" /o:"oliverbooth" /d:sonar.token="${{ secrets.SONAR_TOKEN }}" /d:sonar.host.url="https://sonarcloud.io"
dotnet build --no-incremental
dotnet dotcover test --dcReportType=HTML
.\.sonar\scanner\dotnet-sonarscanner end /d:sonar.login="${{ secrets.SONAR_TOKEN }}"
.\.sonar\scanner\dotnet-sonarscanner end /d:sonar.token="${{ secrets.SONAR_TOKEN }}"

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@ -19,7 +19,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
dotnet-version: 8.0.x
- name: Add GitHub NuGet source
run: dotnet nuget add source --username oliverbooth --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github "https://nuget.pkg.github.com/oliverbooth/index.json"
@ -31,4 +31,4 @@ jobs:
run: dotnet build -c Debug
- name: Run Source Validation
run: dotnet run --project ./tools/SourceValidator/SourceValidator.csproj ./X10D/src ./X10D.Unity/src
run: dotnet run --project ./tools/SourceValidator/SourceValidator.csproj ./X10D/src

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@ -1,50 +0,0 @@
name: Unity Test Runner
on:
push:
branches:
- '*'
- '*/*'
pull_request:
branches:
- '*'
- '*/*'
jobs:
build:
name: "Unity Test Runner"
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Add GitHub NuGet source
run: dotnet nuget add source --username oliverbooth --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github "https://nuget.pkg.github.com/oliverbooth/index.json"
- name: Restore dependencies
run: dotnet restore
- name: Build
run: dotnet build -c Release
- name: Copy artifacts to project
run: |
mkdir -p ./X10D.Unity.Tests/Assets/Libraries
cp -r ./X10D/bin/Release/netstandard2.1/X10D.dll ./X10D.Unity.Tests/Assets/Libraries/X10D.dll
cp -r ./X10D.Unity/bin/Release/netstandard2.1/X10D.Unity.dll ./X10D.Unity.Tests/Assets/Libraries/X10D.Unity.dll
- name: Unity - Test runner
uses: game-ci/unity-test-runner@v2.1.0
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: X10D.Unity.Tests
githubToken: ${{ secrets.GITHUB_TOKEN }}

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@ -24,8 +24,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- X10D: Added `TextWriter.WriteLineNoAlloc(long[, ReadOnlySpan<char>[, IFormatProvider]])`.
- X10D: Added `TextWriter.WriteLineNoAlloc(ulong[, ReadOnlySpan<char>[, IFormatProvider]])`.
- X10D: Added `string.ConcatIf`.
- X10D.Unity: Added `RaycastHit.GetComponent` and `RaycastHit.TryGetComponent`.
- X10D.Unity: Added `DebugUtility.DrawFunction`, and `DebugUtility.DrawUnjoinedPolyhedron` on which it relies.
- X10D: Added `string.MDBold`, `string.MDCode`, `string.MDCodeBlock([string])`, `string.MDHeading(int)`,
`string.MDItalic`, `string.MDLink`, `string.MDStrikeOut`, and `string.MDUnderline` for Markdown formatting.
- X10D: Added Span overloads which complement `char.Repeat` and `string.Repeat`.
### Fixed
@ -38,12 +39,18 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
BigEndian/LittleEndian methods.
- X10D: `Stream.GetHash<>` and `Stream.TryWriteHash<>` now throw ArgumentException in lieu of
TypeInitializationException.
- X10D: `char.IsEmoji` no longer allocates for .NET 7.
- X10D: `string.Repeat` is now more efficient.
### Removed
- X10D: Removed `IEnumerable<T>.ConcatOne` - this functionality already exists with `Append`.
- X10D: Removed `Endianness` enum.
- X10D.DSharpPlus: Complete sunset of library. This library will not be updated to support DSharpPlus v5.0.0.
- X10D: Removed `Span<T>.Replace(T, T)` for .NET 8 target.
- X10D: Removed .NET Standard 2.1 target.
- X10D.Hosting: Removed .NET Standard 2.1 target.
- X10D.DSharpPlus: Complete sunset of library. This library will not be updated to support DSharpPlus v5.0.0 (#83).
- X10D.Unity: Complete sunset of library. This library will not be updated effective immediately (#86).
## [3.3.1] - 2023-08-21

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@ -1,6 +1,5 @@
<Project>
<PropertyGroup>
<TargetFrameworks>net7.0;net6.0;netstandard2.1</TargetFrameworks>
<LangVersion>11.0</LangVersion>
<Optimize>true</Optimize>
<ImplicitUsings>true</ImplicitUsings>
@ -21,7 +20,7 @@
<PackageIconUrl/>
<PackageTags>dotnet extension-methods</PackageTags>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageReleaseNotes>$([System.IO.File]::ReadAllText("$(SolutionDir)/CHANGELOG.md"))</PackageReleaseNotes>
<PackageReleaseNotes>See CHANGELOG.md for a full list of changes.</PackageReleaseNotes>
<CodeAnalysisTreatWarningsAsErrors>true</CodeAnalysisTreatWarningsAsErrors>
</PropertyGroup>

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@ -9,29 +9,115 @@
<a href="https://github.com/oliverbooth/X10D/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/oliverbooth/X10D?style=flat-square" alt="MIT License" title="MIT License"></a>
</p>
### About
## About
X10D (pronounced *extend*), is a .NET package that provides extension methods for numerous types. The purpose of this library is to simplify a codebase by reducing the need for repeated code when performing common operations. Simplify your codebase. Take advantage of .NET. Use extension methods.
*(I'm also [dogfooding](https://www.pcmag.com/encyclopedia/term/dogfooding) this library, so there's that.)*
### What are extension methods?
Extension methods are a clever .NET feature that augment existing types with new functionality. They are defined as
static methods in a static class, and are called as if they were instance methods on the type they are extending. Take,
for example, the following code:
```csharp
public static class Program
{
public static void Main()
{
string str = "Hello, world!";
Console.WriteLine(str.Reverse());
}
}
public static class StringExtensions
{
public static string Reverse(this string str)
{
char[] chars = str.ToCharArray();
Array.Reverse(chars);
return new string(chars);
}
}
```
This will print `!dlrow ,olleH` to the console. The `Reverse` method is defined in the `StringExtensions` class, yet is
called as if it were an instance method on the `str` variable, even though it's not.
### Why use extension methods?
Extension methods were introduced when LINQ was added to .NET. LINQ is a set of extension methods that provide a way to
query, filter, and transform data. If you were to access LINQ's methods statically, you would have to write code like
this:
```csharp
public static class Program
{
public static void Main()
{
int[] numbers = { 1, 2, 3, 4, 5 };
IEnumerable<int> evenNumbers = Enumerable.Where(numbers, x => x % 2 == 0);
IEnumerable<int> doubledNumbers = Enumerable.Select(evenNumbers, x => x * 2);
int sum = Enumerable.Sum(doubledNumbers);
Console.WriteLine(sum);
}
}
```
And if you wanted to one-line this, you'd have to write this:
```csharp
public static class Program
{
public static void Main()
{
int[] numbers = { 1, 2, 3, 4, 5 };
Console.WriteLine(Enumerable.Sum(Enumerable.Select(Enumerable.Where(numbers, x => x % 2 == 0), x => x * 2)));
}
}
```
This is a lot of code to write, and it's not very readable. The nested method calls make it incredibly difficult to
follow. However, because LINQ is implemented as extension methods, you can write the following code instead:
```csharp
public static class Program
{
public static void Main()
{
int[] numbers = { 1, 2, 3, 4, 5 };
Console.WriteLine(numbers.Where(x => x % 2 == 0).Select(x => x * 2).Sum());
}
}
```
Because the methods are called as if they were instance methods on `IEnumerable<T>`, they can be chained together,
making the code much more readable.
X10D aims to provide these same benefits as LINQ, but for dozens of other types and for countless other use cases. See
the [documentation](#documentation) for a complete breakdown of what's available.
## Installation
### NuGet installation
```ps
Install-Package X10D -Version 4.0.0
```
### Manual installation
Download the [latest release](https://github.com/oliverbooth/X10D/releases/latest) from this repository and adding a direct assembly reference for your chosen platform.
### Unity installation
For the Unity installation guide, refer to the [README.md in X10D.Unity](X10D.Unity/README.md).
## Documentation
## Features
I'm planning on writing complete and extensive documentation in the near future. As of this time, feel free to browse the source or the API using your favourite IDE.
For those familiar with the 2.6.0 API, please read [CHANGELOG.md](CHANGELOG.md) for a complete list of changes. **3.0.0 is a major release and introduces many breaking changes.**
Documentation and the API reference is available at https://oliverbooth.github.io/X10D/index.html. *I'm sorry this took
so long to get up and running. DocFX will be the death of me.*
## Contributing
Contributions are welcome. See [CONTRIBUTING.md](CONTRIBUTING.md).
## License
X10D is released under the MIT License. See [here](https://github.com/oliverbooth/X10D/blob/main/LICENSE.md) for more details.

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@ -1,5 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0;net7.0;net6.0</TargetFrameworks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Hosting.Abstractions" Version="7.0.0"/>
</ItemGroup>

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@ -1,8 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net7.0;net6.0;netcoreapp3.1</TargetFrameworks>
<TargetFrameworks>net8.0;net7.0;net6.0</TargetFrameworks>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
<CoverletOutputFormat>json,cobertura</CoverletOutputFormat>
<CollectCoverage>true</CollectCoverage>
<CodeAnalysisTreatWarningsAsErrors>false</CodeAnalysisTreatWarningsAsErrors>
@ -13,14 +14,14 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Hosting" Version="7.0.1"/>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.5.0"/>
<PackageReference Include="NSubstitute" Version="5.0.0"/>
<PackageReference Include="NUnit" Version="3.13.3"/>
<PackageReference Include="NUnit3TestAdapter" Version="4.4.2"/>
<PackageReference Include="NUnit.Analyzers" Version="3.6.1"/>
<PackageReference Include="coverlet.collector" Version="3.2.0"/>
<PackageReference Include="System.Reactive" Version="5.0.0"/>
<PackageReference Include="Microsoft.Extensions.Hosting" Version="8.0.0"/>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0"/>
<PackageReference Include="NSubstitute" Version="5.1.0"/>
<PackageReference Include="NUnit" Version="3.14.0"/>
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0"/>
<PackageReference Include="NUnit.Analyzers" Version="3.9.0"/>
<PackageReference Include="coverlet.collector" Version="6.0.0"/>
<PackageReference Include="System.Reactive" Version="6.0.0"/>
</ItemGroup>
<ItemGroup>

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@ -47,7 +47,6 @@ internal class ByteTests
});
}
#if NET5_0_OR_GREATER
[Test]
public void UnpackInternal_Fallback_ShouldUnpackToSpanCorrectly()
{
@ -92,7 +91,6 @@ internal class ByteTests
Assert.That(bits[7], Is.True);
});
}
#endif
[Test]
public void Unpack_ShouldRepackEqually()

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@ -1,6 +1,4 @@
#if NET5_0_OR_GREATER
using System.Runtime.Intrinsics.X86;
#endif
using NUnit.Framework;
using X10D.Collections;
@ -84,7 +82,6 @@ internal class Int16Tests
});
}
#if NET5_0_OR_GREATER
[Test]
public void UnpackInternal_Ssse3_ShouldUnpackToSpanCorrectly()
{
@ -115,7 +112,6 @@ internal class Int16Tests
}
});
}
#endif
[Test]
public void Unpack_ShouldRepackEqually()

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@ -1,6 +1,4 @@
#if NET5_0_OR_GREATER
using System.Runtime.Intrinsics.X86;
#endif
using NUnit.Framework;
using X10D.Collections;
@ -85,7 +83,6 @@ internal class Int32Tests
});
}
#if NET5_0_OR_GREATER
[Test]
public void UnpackInternal_Ssse3_ShouldUnpackToSpanCorrectly()
{
@ -145,7 +142,6 @@ internal class Int32Tests
}
});
}
#endif
[Test]
public void Unpack_ShouldRepackEqually()

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@ -1,4 +1,3 @@
#if NET6_0_OR_GREATER
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
using NUnit.Framework;
@ -223,4 +222,3 @@ internal class IntrinsicTests
Assert.That(result, Is.EqualTo(expectedResult));
}
}
#endif

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@ -1,7 +1,5 @@
#if NET5_0_OR_GREATER
using System.Runtime.Intrinsics.Arm;
using System.Runtime.Intrinsics.X86;
#endif
using NUnit.Framework;
using X10D.Core;
@ -209,7 +207,6 @@ internal class SpanTest
Assert.That(actual, Is.EqualTo(expected));
}
#if NET5_0_OR_GREATER
[Test]
public void PackByteInternal_Sse2_ShouldReturnCorrectByte_GivenReadOnlySpan_Using()
{
@ -226,23 +223,6 @@ internal class SpanTest
Assert.That(actual, Is.EqualTo(expected));
}
[Test]
public void PackByteInternal_AdvSimd_ShouldReturnCorrectByte_GivenReadOnlySpan_Using()
{
if (!AdvSimd.IsSupported)
{
return;
}
const byte expected = 0b00110011;
ReadOnlySpan<bool> span = stackalloc bool[8] {true, true, false, false, true, true, false, false};
byte actual = span.PackByteInternal_AdvSimd();
Assert.That(actual, Is.EqualTo(expected));
}
#endif
[Test]
public void PackInt16_ShouldReturnSameAsPackByte_WhenSpanHasLength8()
{
@ -268,7 +248,6 @@ internal class SpanTest
Assert.That(actual, Is.EqualTo(expected));
}
#if NET5_0_OR_GREATER
[Test]
public void PackInt16Internal_Sse2_ShouldReturnCorrectInt16_GivenReadOnlySpan_Using()
{
@ -287,7 +266,6 @@ internal class SpanTest
Assert.That(actual, Is.EqualTo(expected));
}
#endif
[Test]
public void PackInt32Internal_Fallback_ShouldReturnCorrectInt32_GivenReadOnlySpan()
@ -304,7 +282,6 @@ internal class SpanTest
Assert.That(actual, Is.EqualTo(expected));
}
#if NET5_0_OR_GREATER
[Test]
public void PackInt32Internal_Sse2_ShouldReturnCorrectInt32_GivenReadOnlySpan()
{
@ -345,27 +322,6 @@ internal class SpanTest
Assert.That(actual, Is.EqualTo(expected));
}
[Test]
public void PackInt32Internal_AdvSimd_ShouldReturnCorrectInt32_GivenReadOnlySpan()
{
if (!AdvSimd.IsSupported)
{
return;
}
const int expected = 0b01010101_10101010_01010101_10101010;
ReadOnlySpan<bool> span = stackalloc bool[32]
{
false, true, false, true, false, true, false, true, true, false, true, false, true, false, true, false, false,
true, false, true, false, true, false, true, true, false, true, false, true, false, true, false,
};
int actual = span.PackInt32Internal_AdvSimd();
Assert.That(actual, Is.EqualTo(expected));
}
#endif
[Test]
public void PackInt32_ShouldReturnSameAsPackByte_WhenSpanHasLength8_UsingReadOnlySpan()
{

View File

@ -207,9 +207,7 @@ internal class ColorTests
Assert.That(Color.Plum.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.DarkGray));
Assert.That(Color.PowderBlue.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.DarkGray));
Assert.That(Color.Purple.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.DarkMagenta));
#if NET6_0_OR_GREATER
Assert.That(Color.RebeccaPurple.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.DarkMagenta));
#endif
Assert.That(Color.Red.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Red));
Assert.That(Color.RosyBrown.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.DarkGray));
Assert.That(Color.RoyalBlue.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.DarkCyan));

View File

@ -33,7 +33,7 @@ internal class DoubleTests
var expected = new byte[] { 0x40, 0x45, 0x40, 0, 0, 0, 0, 0 };
Span<byte> actual = stackalloc byte[8];
Assert.That(value.TryWriteBigEndian(actual));
Assert.That(value.TryWriteBigEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -44,7 +44,7 @@ internal class DoubleTests
var expected = new byte[] { 0, 0, 0, 0, 0, 0x40, 0x45, 0x40 };
Span<byte> actual = stackalloc byte[8];
Assert.That(value.TryWriteLittleEndian(actual));
Assert.That(value.TryWriteLittleEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -53,7 +53,7 @@ internal class DoubleTests
{
const double value = 42.5;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteBigEndian(buffer), Is.False);
Assert.That(value.TryWriteBigEndianBytes(buffer), Is.False);
}
[Test]
@ -61,6 +61,6 @@ internal class DoubleTests
{
const double value = 42.5;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteLittleEndian(buffer), Is.False);
Assert.That(value.TryWriteLittleEndianBytes(buffer), Is.False);
}
}

View File

@ -33,7 +33,7 @@ internal class Int16Tests
byte[] expected = { 0x0F, 0 };
Span<byte> actual = stackalloc byte[2];
Assert.That(value.TryWriteLittleEndian(actual));
Assert.That(value.TryWriteLittleEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -44,7 +44,7 @@ internal class Int16Tests
byte[] expected = { 0, 0x0F };
Span<byte> actual = stackalloc byte[2];
Assert.That(value.TryWriteBigEndian(actual));
Assert.That(value.TryWriteBigEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -53,7 +53,7 @@ internal class Int16Tests
{
const short value = 0x0F;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteLittleEndian(buffer), Is.False);
Assert.That(value.TryWriteLittleEndianBytes(buffer), Is.False);
}
[Test]
@ -61,6 +61,6 @@ internal class Int16Tests
{
const short value = 0x0F;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteBigEndian(buffer), Is.False);
Assert.That(value.TryWriteBigEndianBytes(buffer), Is.False);
}
}

View File

@ -33,7 +33,7 @@ internal class Int32Tests
var expected = new byte[] { 0, 0, 0, 0x0F };
Span<byte> actual = stackalloc byte[4];
Assert.That(value.TryWriteBigEndian(actual));
Assert.That(value.TryWriteBigEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -44,7 +44,7 @@ internal class Int32Tests
var expected = new byte[] { 0x0F, 0, 0, 0 };
Span<byte> actual = stackalloc byte[4];
Assert.That(value.TryWriteLittleEndian(actual));
Assert.That(value.TryWriteLittleEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -53,7 +53,7 @@ internal class Int32Tests
{
const int value = 0x0F;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteBigEndian(buffer), Is.False);
Assert.That(value.TryWriteBigEndianBytes(buffer), Is.False);
}
[Test]
@ -61,6 +61,6 @@ internal class Int32Tests
{
const int value = 0x0F;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteLittleEndian(buffer), Is.False);
Assert.That(value.TryWriteLittleEndianBytes(buffer), Is.False);
}
}

View File

@ -33,7 +33,7 @@ internal class Int64Tests
byte[] expected = { 0x0F, 0, 0, 0, 0, 0, 0, 0 };
Span<byte> actual = stackalloc byte[8];
Assert.That(value.TryWriteLittleEndian(actual));
Assert.That(value.TryWriteLittleEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -44,7 +44,7 @@ internal class Int64Tests
byte[] expected = { 0, 0, 0, 0, 0, 0, 0, 0x0F };
Span<byte> actual = stackalloc byte[8];
Assert.That(value.TryWriteBigEndian(actual));
Assert.That(value.TryWriteBigEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -53,7 +53,7 @@ internal class Int64Tests
{
const long value = 0x0F;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteLittleEndian(buffer), Is.False);
Assert.That(value.TryWriteLittleEndianBytes(buffer), Is.False);
}
[Test]
@ -61,6 +61,6 @@ internal class Int64Tests
{
const long value = 0x0F;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteBigEndian(buffer), Is.False);
Assert.That(value.TryWriteBigEndianBytes(buffer), Is.False);
}
}

View File

@ -33,7 +33,7 @@ internal class SingleTests
var expected = new byte[] { 0x42, 0x2A, 0, 0 };
Span<byte> actual = stackalloc byte[4];
Assert.That(value.TryWriteBigEndian(actual));
Assert.That(value.TryWriteBigEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -44,7 +44,7 @@ internal class SingleTests
var expected = new byte[] { 0, 0, 0x2A, 0x42 };
Span<byte> actual = stackalloc byte[4];
Assert.That(value.TryWriteLittleEndian(actual));
Assert.That(value.TryWriteLittleEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -53,7 +53,7 @@ internal class SingleTests
{
const float value = 42.5f;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteBigEndian(buffer), Is.False);
Assert.That(value.TryWriteBigEndianBytes(buffer), Is.False);
}
[Test]
@ -61,6 +61,6 @@ internal class SingleTests
{
const float value = 42.5f;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteLittleEndian(buffer), Is.False);
Assert.That(value.TryWriteLittleEndianBytes(buffer), Is.False);
}
}

View File

@ -33,7 +33,7 @@ internal class UInt16Tests
byte[] expected = { 0x0F, 0 };
Span<byte> actual = stackalloc byte[2];
Assert.That(value.TryWriteLittleEndian(actual));
Assert.That(value.TryWriteLittleEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -45,7 +45,7 @@ internal class UInt16Tests
byte[] expected = { 0, 0x0F };
Span<byte> actual = stackalloc byte[2];
Assert.That(value.TryWriteBigEndian(actual));
Assert.That(value.TryWriteBigEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -55,7 +55,7 @@ internal class UInt16Tests
{
const ushort value = 0x0F;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteLittleEndian(buffer), Is.False);
Assert.That(value.TryWriteLittleEndianBytes(buffer), Is.False);
}
[Test]
@ -63,6 +63,6 @@ internal class UInt16Tests
{
const ushort value = 0x0F;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteBigEndian(buffer), Is.False);
Assert.That(value.TryWriteBigEndianBytes(buffer), Is.False);
}
}

View File

@ -33,7 +33,7 @@ internal class UInt32Tests
byte[] expected = { 0x0F, 0, 0, 0 };
Span<byte> actual = stackalloc byte[4];
Assert.That(value.TryWriteLittleEndian(actual));
Assert.That(value.TryWriteLittleEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -45,7 +45,7 @@ internal class UInt32Tests
byte[] expected = { 0, 0, 0, 0x0F };
Span<byte> actual = stackalloc byte[4];
Assert.That(value.TryWriteBigEndian(actual));
Assert.That(value.TryWriteBigEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -55,7 +55,7 @@ internal class UInt32Tests
{
const uint value = 0x0F;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteLittleEndian(buffer), Is.False);
Assert.That(value.TryWriteLittleEndianBytes(buffer), Is.False);
}
[Test]
@ -63,6 +63,6 @@ internal class UInt32Tests
{
const uint value = 0x0F;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteBigEndian(buffer), Is.False);
Assert.That(value.TryWriteBigEndianBytes(buffer), Is.False);
}
}

View File

@ -33,7 +33,7 @@ internal class UInt64Tests
byte[] expected = { 0x0F, 0, 0, 0, 0, 0, 0, 0 };
Span<byte> actual = stackalloc byte[8];
Assert.That(value.TryWriteLittleEndian(actual));
Assert.That(value.TryWriteLittleEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -45,7 +45,7 @@ internal class UInt64Tests
byte[] expected = { 0, 0, 0, 0, 0, 0, 0, 0x0F };
Span<byte> actual = stackalloc byte[8];
Assert.That(value.TryWriteBigEndian(actual));
Assert.That(value.TryWriteBigEndianBytes(actual));
CollectionAssert.AreEqual(expected, actual.ToArray());
}
@ -55,7 +55,7 @@ internal class UInt64Tests
{
const ulong value = 0x0F;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteLittleEndian(buffer), Is.False);
Assert.That(value.TryWriteLittleEndianBytes(buffer), Is.False);
}
[Test]
@ -63,6 +63,6 @@ internal class UInt64Tests
{
const ulong value = 0x0F;
Span<byte> buffer = stackalloc byte[0];
Assert.That(value.TryWriteBigEndian(buffer), Is.False);
Assert.That(value.TryWriteBigEndianBytes(buffer), Is.False);
}
}

View File

@ -76,7 +76,7 @@ internal class ReadOnlySpanTests
Assert.Throws<ArgumentNullException>(() =>
{
var span = new ReadOnlySpan<int>();
_ = span.Count(null!);
_ = span.Count((Predicate<int>)null!);
});
}
}

View File

@ -76,7 +76,7 @@ internal class SpanTests
Assert.Throws<ArgumentNullException>(() =>
{
var span = new Span<int>();
_ = span.Count(null!);
_ = span.Count((Predicate<int>)null!);
});
}
}

View File

@ -60,4 +60,60 @@ internal class CharSpanTests
Assert.That(string.Empty.AsSpan().CountSubstring('\0'), Is.Zero);
Assert.That(string.Empty.AsSpan().CountSubstring(string.Empty.AsSpan(), StringComparison.OrdinalIgnoreCase), Is.Zero);
}
[Test]
public void Repeat_ShouldNotManipulateSpan_GivenCount0()
{
Span<char> destination = new char[11];
"Hello world".AsSpan().CopyTo(destination);
"a".AsSpan().Repeat(0, destination);
Assert.That(destination.ToString(), Is.EqualTo("Hello world"));
}
[Test]
public void Repeat_ShouldReturnItself_GivenCount1()
{
string repeated = "a".AsSpan().Repeat(1);
Assert.That(repeated, Has.Length.EqualTo(1));
Assert.That(repeated, Is.EqualTo("a"));
}
[Test]
public void Repeat_ShouldPopulateSpan_GivenValidSpan()
{
const string expected = "aaaaaaaaaa";
Span<char> destination = new char[10];
"a".AsSpan().Repeat(10, destination);
Assert.That(destination.ToString(), Is.EqualTo(expected));
}
[Test]
public void Repeat_ShouldReturnEmptyString_GivenCount0()
{
Assert.That("a".AsSpan().Repeat(0), Is.EqualTo(string.Empty));
}
[Test]
public void Repeat_ShouldReturnRepeatedString_GivenSpan()
{
const string expected = "aaaaaaaaaa";
string actual = "a".AsSpan().Repeat(10);
Assert.That(actual, Is.EqualTo(expected));
}
[Test]
public void Repeat_ShouldThrowArgumentException_GivenSmallSpan()
{
Assert.Throws<ArgumentException>(() => "a".AsSpan().Repeat(10, Span<char>.Empty));
}
[Test]
public void Repeat_ShouldThrowArgumentOutOfRangeException_GivenNegativeCount()
{
Assert.Throws<ArgumentOutOfRangeException>(() => _ = "a".AsSpan().Repeat(-1));
Assert.Throws<ArgumentOutOfRangeException>(() => "a".AsSpan().Repeat(-1, Span<char>.Empty));
}
}

View File

@ -9,11 +9,14 @@ internal class CharTests
[Test]
public void IsEmoji_ShouldReturnTrue_GivenBasicEmoji()
{
Assert.That('✂'.IsEmoji());
Assert.That('✅'.IsEmoji());
Assert.That('❎'.IsEmoji());
Assert.That(''.IsEmoji());
Assert.That(''.IsEmoji());
Assert.Multiple(() =>
{
Assert.That('✂'.IsEmoji());
Assert.That('✅'.IsEmoji());
Assert.That('❎'.IsEmoji());
Assert.That(''.IsEmoji());
Assert.That(''.IsEmoji());
});
}
[Test]
@ -26,7 +29,26 @@ internal class CharTests
}
[Test]
public void RepeatShouldBeCorrect()
public void Repeat_ShouldPopulateSpanWithRepeatedCharacter_GivenValidCount()
{
const string expected = "aaaaaaaaaa";
Span<char> destination = new char[10];
'a'.Repeat(10, destination);
Assert.That(destination.ToString(), Is.EqualTo(expected));
}
[Test]
public void Repeat_ShouldOnlyWriteOneCharToSpan_GivenCount1()
{
Span<char> destination = new char[10];
'a'.Repeat(1, destination);
Assert.That(destination.ToString(), Is.EqualTo("a\0\0\0\0\0\0\0\0\0"));
}
[Test]
public void Repeat_ShouldReturnRepeatedCharacter_GivenValidCount()
{
const string expected = "aaaaaaaaaa";
string actual = 'a'.Repeat(10);
@ -35,22 +57,47 @@ internal class CharTests
}
[Test]
public void RepeatOneCountShouldBeLength1String()
public void Repeat_ShouldReturnSingleCharString_GivenCount1()
{
string repeated = 'a'.Repeat(1);
Assert.That(repeated.Length, Is.EqualTo(1));
Assert.That(repeated, Has.Length.EqualTo(1));
Assert.That(repeated, Is.EqualTo("a"));
}
[Test]
public void RepeatZeroCountShouldBeEmpty()
public void Repeat_ShouldReturnEmptyString_GivenCount0()
{
Assert.That('a'.Repeat(0), Is.EqualTo(string.Empty));
}
[Test]
public void RepeatNegativeCountShouldThrow()
public void Repeat_ShouldNotManipulateSpan_GivenCount0()
{
Assert.Throws<ArgumentOutOfRangeException>(() => 'a'.Repeat(-1));
Span<char> destination = new char[10];
destination.Fill(' ');
'a'.Repeat(0, destination);
const string expected = " ";
Assert.That(destination.ToString(), Is.EqualTo(expected));
}
[Test]
public void Repeat_ShouldThrowArgumentOutOfRangeException_GivenNegativeCount()
{
Assert.Multiple(() =>
{
Assert.Throws<ArgumentOutOfRangeException>(() => _ = 'a'.Repeat(-1));
Assert.Throws<ArgumentOutOfRangeException>(() => 'a'.Repeat(-1, Span<char>.Empty));
});
}
[Test]
public void Repeat_ShouldThrowArgumentException_GivenSmallSpan()
{
Assert.Throws<ArgumentException>(() =>
{
var destination = Span<char>.Empty;
'a'.Repeat(1, destination);
});
}
}

View File

@ -6,7 +6,6 @@ namespace X10D.Tests.Text;
[TestFixture]
internal class CoreTests
{
#if NET5_0_OR_GREATER
[Test]
public void ToJsonShouldNotBeEmpty()
{
@ -24,5 +23,4 @@ internal class CoreTests
CollectionAssert.AreEqual(source, target);
CollectionAssert.AreEquivalent(source, target);
}
#endif
}

View File

@ -0,0 +1,171 @@
using NUnit.Framework;
using X10D.Text;
namespace X10D.Tests.Text;
[TestFixture]
internal class MarkdownTests
{
[Test]
public void MDBold_ShouldThrowArgumentNullException_GivenNull()
{
Assert.Throws<ArgumentNullException>(() => ((string)null!).MDBold());
}
[Test]
public void MDBold_ShouldReturnBoldText_GivenText()
{
Assert.That("Hello, world!".MDBold(), Is.EqualTo("**Hello, world!**"));
}
[Test]
public void MDCode_ShouldThrowArgumentNullException_GivenNull()
{
Assert.Throws<ArgumentNullException>(() => ((string)null!).MDCode());
}
[Test]
public void MDCode_ShouldReturnCodeText_GivenText()
{
Assert.That("Hello, world!".MDCode(), Is.EqualTo("`Hello, world!`"));
}
[Test]
public void MDCodeBlock_ShouldThrowArgumentNullException_GivenNull()
{
Assert.Throws<ArgumentNullException>(() => ((string)null!).MDCodeBlock());
}
[Test]
public void MDCodeBlock_ShouldReturnCodeBlockText_GivenText()
{
var expected = $"```{Environment.NewLine}Hello, world!{Environment.NewLine}```";
string actual = "Hello, world!".MDCodeBlock();
Assert.That(actual, Is.EqualTo(expected));
}
[Test]
public void MDCodeBlock_ShouldReturnCodeBlockText_GivenTextAndLanguage()
{
var expected = $"```csharp{Environment.NewLine}Hello, world!{Environment.NewLine}```";
string actual = "Hello, world!".MDCodeBlock("csharp");
Assert.That(actual, Is.EqualTo(expected));
}
[Test]
public void MDHeading_ShouldThrowArgumentNullException_GivenNull()
{
Assert.Throws<ArgumentNullException>(() => ((string)null!).MDHeading(1));
}
[Test]
public void MDHeading_ShouldThrowArgumentOutOfRangeException_GivenInvalidHeading()
{
Assert.Throws<ArgumentOutOfRangeException>(() => "Hello, world!".MDHeading(0));
Assert.Throws<ArgumentOutOfRangeException>(() => "Hello, world!".MDHeading(7));
}
[Test]
public void MDHeading_ShouldReturnHeadingText_GivenText()
{
Assert.Multiple(() =>
{
Assert.That("Hello, world!".MDHeading(1), Is.EqualTo("# Hello, world!"));
Assert.That("Hello, world!".MDHeading(2), Is.EqualTo("## Hello, world!"));
Assert.That("Hello, world!".MDHeading(3), Is.EqualTo("### Hello, world!"));
Assert.That("Hello, world!".MDHeading(4), Is.EqualTo("#### Hello, world!"));
Assert.That("Hello, world!".MDHeading(5), Is.EqualTo("##### Hello, world!"));
Assert.That("Hello, world!".MDHeading(6), Is.EqualTo("###### Hello, world!"));
});
}
[Test]
public void MDItalic_ShouldThrowArgumentNullException_GivenNull()
{
Assert.Throws<ArgumentNullException>(() => ((string)null!).MDItalic());
}
[Test]
public void MDItalic_ShouldReturnItalicTextWithAsterisk_GivenText()
{
Assert.That("Hello, world!".MDItalic(), Is.EqualTo("*Hello, world!*"));
}
[Test]
public void MDItalic_ShouldReturnItalicTextWithAsterisk_GivenText_AndFalseUnderscoreFlag()
{
Assert.That("Hello, world!".MDItalic(false), Is.EqualTo("*Hello, world!*"));
}
[Test]
public void MDItalic_ShouldReturnItalicTextWithUnderscores_GivenText_AndTrueUnderscoreFlag()
{
Assert.That("Hello, world!".MDItalic(true), Is.EqualTo("_Hello, world!_"));
}
[Test]
public void MDLink_ShouldThrowArgumentNullException_GivenNullUrl()
{
Assert.Multiple(() =>
{
Assert.Throws<ArgumentNullException>(() => "".MDLink((string)null!));
Assert.Throws<ArgumentNullException>(() => "".MDLink((Uri)null!));
Assert.Throws<ArgumentNullException>(() => ((Uri)null!).MDLink("Hello, world!"));
});
}
[Test]
public void MDLink_ShouldReturnUrlOnly_GivenNullOrEmptyLabel()
{
const string url = "https://example.com/";
Assert.Multiple(() =>
{
Assert.That(((string)null!).MDLink(url), Is.EqualTo(url));
Assert.That(string.Empty.MDLink(url), Is.EqualTo(url));
Assert.That(new Uri(url).MDLink(null), Is.EqualTo(url));
Assert.That(new Uri(url).MDLink(string.Empty), Is.EqualTo(url));
});
}
[Test]
public void MDLink_ShouldReturnFormattedLink_GivenValidLabelAndUrl()
{
const string url = "https://example.com/";
const string label = "Hello, world!";
Assert.Multiple(() =>
{
Assert.That(label.MDLink(url), Is.EqualTo($"[{label}]({url})"));
Assert.That(label.MDLink(new Uri(url)), Is.EqualTo($"[{label}]({url})"));
Assert.That(new Uri(url).MDLink(label), Is.EqualTo($"[{label}]({url})"));
});
}
[Test]
public void MDStrikeOut_ShouldThrowArgumentNullException_GivenNull()
{
Assert.Throws<ArgumentNullException>(() => ((string)null!).MDStrikeOut());
}
[Test]
public void MDStrikeOut_ShouldReturnStrikeOutText_GivenText()
{
Assert.That("Hello, world!".MDStrikeOut(), Is.EqualTo("~~Hello, world!~~"));
}
[Test]
public void MDUnderline_ShouldThrowArgumentNullException_GivenNull()
{
Assert.Throws<ArgumentNullException>(() => ((string)null!).MDUnderline());
}
[Test]
public void MDUnderline_ShouldReturnUnderlineText_GivenText()
{
Assert.That("Hello, world!".MDUnderline(), Is.EqualTo("__Hello, world!__"));
}
}

View File

@ -1,4 +1,3 @@
#if NET5_0_OR_GREATER
using System.Text;
using NUnit.Framework;
using X10D.Text;
@ -90,4 +89,3 @@ internal class RuneTests
Assert.That(repeated, Is.EqualTo("𐀀𐀀𐀀𐀀𐀀𐀀"));
}
}
#endif

View File

@ -1,7 +1,5 @@
using System.Text;
#if NET5_0_OR_GREATER
using System.Text.Json.Serialization;
#endif
using NUnit.Framework;
using X10D.Text;
@ -164,7 +162,9 @@ internal class StringTests
Assert.Multiple(() =>
{
Assert.That("Hello World".CountSubstring('E'), Is.Zero);
#pragma warning disable CA1307
Assert.That("Hello World".CountSubstring("E"), Is.Zero);
#pragma warning restore CA1307
Assert.That("Hello World".CountSubstring("E", StringComparison.OrdinalIgnoreCase), Is.EqualTo(1));
});
}
@ -175,7 +175,9 @@ internal class StringTests
Assert.Multiple(() =>
{
Assert.That("Hello World".CountSubstring('z'), Is.Zero);
#pragma warning disable CA1307
Assert.That("Hello World".CountSubstring("z"), Is.Zero);
#pragma warning restore CA1307
Assert.That("Hello World".CountSubstring("z", StringComparison.OrdinalIgnoreCase), Is.Zero);
});
}
@ -186,7 +188,9 @@ internal class StringTests
Assert.Multiple(() =>
{
Assert.That("Hello World".CountSubstring('e'), Is.EqualTo(1));
#pragma warning disable CA1307
Assert.That("Hello World".CountSubstring("e"), Is.EqualTo(1));
#pragma warning restore CA1307
Assert.That("Hello World".CountSubstring("e", StringComparison.OrdinalIgnoreCase), Is.EqualTo(1));
});
}
@ -197,7 +201,9 @@ internal class StringTests
Assert.Multiple(() =>
{
Assert.That(string.Empty.CountSubstring('\0'), Is.Zero);
#pragma warning disable CA1307
Assert.That(string.Empty.CountSubstring(string.Empty), Is.Zero);
#pragma warning restore CA1307
Assert.That(string.Empty.CountSubstring(string.Empty, StringComparison.OrdinalIgnoreCase), Is.Zero);
});
}
@ -207,7 +213,9 @@ internal class StringTests
{
string value = null!;
Assert.Throws<ArgumentNullException>(() => value.CountSubstring('\0'));
#pragma warning disable CA1307
Assert.Throws<ArgumentNullException>(() => value.CountSubstring(string.Empty));
#pragma warning restore CA1307
Assert.Throws<ArgumentNullException>(() => value.CountSubstring(string.Empty, StringComparison.OrdinalIgnoreCase));
}
@ -217,7 +225,10 @@ internal class StringTests
const string value = "Hello Worl";
const char substring = 'd';
#pragma warning disable CA1307
Assert.That(value.EnsureEndsWith(substring), Is.EqualTo("Hello World"));
#pragma warning restore CA1307
Assert.That(value.EnsureEndsWith(substring, StringComparison.Ordinal), Is.EqualTo("Hello World"));
}
[Test]
@ -226,7 +237,10 @@ internal class StringTests
const string value = "A";
const char substring = 'A';
#pragma warning disable CA1307
Assert.That(value.EnsureEndsWith(substring), Is.EqualTo(value));
#pragma warning restore CA1307
Assert.That(value.EnsureEndsWith(substring, StringComparison.Ordinal), Is.EqualTo(value));
}
[Test]
@ -235,7 +249,10 @@ internal class StringTests
const string value = "B";
const char substring = 'A';
#pragma warning disable CA1307
Assert.That(value.EnsureStartsWith(substring), Is.EqualTo("AB"));
#pragma warning restore CA1307
Assert.That(value.EnsureStartsWith(substring, StringComparison.Ordinal), Is.EqualTo("AB"));
}
[Test]
@ -244,7 +261,10 @@ internal class StringTests
const string value = "A";
const char substring = 'A';
#pragma warning disable CA1307
Assert.That(value.EnsureStartsWith(substring), Is.EqualTo(value));
#pragma warning restore CA1307
Assert.That(value.EnsureStartsWith(substring, StringComparison.Ordinal), Is.EqualTo(value));
}
[Test]
@ -253,7 +273,10 @@ internal class StringTests
const string value = "Hello ";
const string substring = "World";
#pragma warning disable CA1307
Assert.That(value.EnsureEndsWith(substring), Is.EqualTo("Hello World"));
#pragma warning restore CA1307
Assert.That(value.EnsureEndsWith(substring, StringComparison.Ordinal), Is.EqualTo("Hello World"));
}
[Test]
@ -261,7 +284,10 @@ internal class StringTests
{
const string substring = "World";
#pragma warning disable CA1307
Assert.That(substring.EnsureEndsWith(substring), Is.EqualTo(substring));
#pragma warning restore CA1307
Assert.That(substring.EnsureEndsWith(substring, StringComparison.Ordinal), Is.EqualTo(substring));
}
[Test]
@ -269,7 +295,10 @@ internal class StringTests
{
const string substring = "World";
#pragma warning disable CA1307
Assert.That(string.Empty.EnsureEndsWith(substring), Is.EqualTo(substring));
#pragma warning restore CA1307
Assert.That(string.Empty.EnsureEndsWith(substring, StringComparison.Ordinal), Is.EqualTo(substring));
}
[Test]
@ -277,7 +306,10 @@ internal class StringTests
{
const string substring = "World";
#pragma warning disable CA1307
Assert.That(substring.EnsureEndsWith(string.Empty), Is.EqualTo(substring));
#pragma warning restore CA1307
Assert.That(substring.EnsureEndsWith(string.Empty, StringComparison.Ordinal), Is.EqualTo(substring));
}
[Test]
@ -286,7 +318,10 @@ internal class StringTests
const string value = "World";
const string substring = "Hello ";
#pragma warning disable CA1307
Assert.That(value.EnsureStartsWith(substring), Is.EqualTo("Hello World"));
#pragma warning restore CA1307
Assert.That(value.EnsureStartsWith(substring, StringComparison.Ordinal), Is.EqualTo("Hello World"));
}
[Test]
@ -294,7 +329,10 @@ internal class StringTests
{
const string substring = "World";
#pragma warning disable CA1307
Assert.That(substring.EnsureStartsWith(substring), Is.EqualTo(substring));
#pragma warning restore CA1307
Assert.That(substring.EnsureStartsWith(substring, StringComparison.Ordinal), Is.EqualTo(substring));
}
[Test]
@ -302,7 +340,10 @@ internal class StringTests
{
const string substring = "World";
#pragma warning disable CA1307
Assert.That(string.Empty.EnsureStartsWith(substring), Is.EqualTo(substring));
#pragma warning restore CA1307
Assert.That(string.Empty.EnsureStartsWith(substring, StringComparison.Ordinal), Is.EqualTo(substring));
}
[Test]
@ -310,7 +351,10 @@ internal class StringTests
{
const string substring = "World";
#pragma warning disable CA1307
Assert.That(substring.EnsureStartsWith(string.Empty), Is.EqualTo(substring));
#pragma warning restore CA1307
Assert.That(substring.EnsureStartsWith(string.Empty, StringComparison.Ordinal), Is.EqualTo(substring));
}
[Test]
@ -372,7 +416,6 @@ internal class StringTests
Assert.Throws<ArgumentException>(() => _ = " ".EnumParse<DayOfWeek>());
}
#if NET5_0_OR_GREATER
[Test]
public void FromJson_ShouldDeserializeCorrectly_GivenJsonString()
{
@ -388,12 +431,11 @@ internal class StringTests
Assert.That(target.Values[2], Is.EqualTo(3));
});
}
#endif
[Test]
public void GetBytes_ShouldReturnUtf8Bytes_GivenHelloWorld()
{
var expected = new byte[] {0x48, 0x65, 0x6C, 0x6C, 0x6F, 0x20, 0x57, 0x6F, 0x72, 0x6C, 0x64};
var expected = new byte[] { 0x48, 0x65, 0x6C, 0x6C, 0x6F, 0x20, 0x57, 0x6F, 0x72, 0x6C, 0x64 };
byte[] actual = "Hello World".GetBytes();
CollectionAssert.AreEqual(expected, actual);
@ -402,7 +444,7 @@ internal class StringTests
[Test]
public void GetBytes_ShouldReturnAsciiBytes_GivenHelloWorld()
{
var expected = new byte[] {0x48, 0x65, 0x6C, 0x6C, 0x6F, 0x20, 0x57, 0x6F, 0x72, 0x6C, 0x64};
var expected = new byte[] { 0x48, 0x65, 0x6C, 0x6C, 0x6F, 0x20, 0x57, 0x6F, 0x72, 0x6C, 0x64 };
byte[] actual = "Hello World".GetBytes(Encoding.ASCII);
CollectionAssert.AreEqual(expected, actual);
@ -444,14 +486,16 @@ internal class StringTests
public void IsEmoji_ShouldReturnTrue_GivenMultiByteEmoji()
{
string[] regionalIndicatorCodes = Enumerable.Range(0, 26)
.Select(i => Encoding.Unicode.GetString(new byte[] {0x3C, 0xD8, (byte)(0xE6 + i), 0xDD}))
.Select(i => Encoding.Unicode.GetString(new byte[] { 0x3C, 0xD8, (byte)(0xE6 + i), 0xDD }))
.ToArray();
for (var i = 0; i < 26; i++)
for (var j = 0; j < 26; j++)
{
string flag = (regionalIndicatorCodes[i] + regionalIndicatorCodes[j]);
Assert.That(flag.IsEmoji());
for (var j = 0; j < 26; j++)
{
string flag = (regionalIndicatorCodes[i] + regionalIndicatorCodes[j]);
Assert.That(flag.IsEmoji());
}
}
}
@ -696,7 +740,7 @@ internal class StringTests
[Test]
public void Randomize_ShouldThrow_GivenNegativeLength()
{
Assert.Throws<ArgumentOutOfRangeException>(() => string.Empty.Randomize(-1));
Assert.Throws<ArgumentOutOfRangeException>(() => _ = string.Empty.Randomize(-1));
}
[Test]
@ -714,25 +758,62 @@ internal class StringTests
Assert.That("a".Repeat(0), Is.EqualTo(string.Empty));
}
[Test]
public void Repeat_ShouldNotManipulateSpan_GivenCount0()
{
Span<char> destination = new char[11];
"Hello world".AsSpan().CopyTo(destination);
"a".Repeat(0, destination);
Assert.That(destination.ToString(), Is.EqualTo("Hello world"));
}
[Test]
public void Repeat_ShouldReturnItself_GivenCount1()
{
string repeated = "a".Repeat(1);
Assert.That(repeated.Length, Is.EqualTo(1));
Assert.That(repeated, Has.Length.EqualTo(1));
Assert.That(repeated, Is.EqualTo("a"));
}
[Test]
public void Repeat_ShouldThrow_GivenNegativeCount()
public void Repeat_ShouldThrowArgumentException_GivenSmallSpan()
{
Assert.Throws<ArgumentOutOfRangeException>(() => _ = "a".Repeat(-1));
Assert.Throws<ArgumentException>(() => "a".Repeat(10, Span<char>.Empty));
}
[Test]
public void Repeat_ShouldThrow_GivenNull()
public void Repeat_ShouldThrowArgumentOutOfRangeException_GivenNegativeCount()
{
Assert.Throws<ArgumentOutOfRangeException>(() => _ = "a".Repeat(-1));
Assert.Throws<ArgumentOutOfRangeException>(() => "a".Repeat(-1, Span<char>.Empty));
}
[Test]
public void Repeat_ShouldThrowArgumentNullException_GivenNull()
{
string value = null!;
Assert.Throws<ArgumentNullException>(() => _ = value.Repeat(0));
Assert.Throws<ArgumentNullException>(() => value.Repeat(0, Span<char>.Empty));
}
[Test]
public void Repeat_ShouldPopulateSpanWithRepeatedCharacter_GivenValidCount()
{
const string expected = "aaaaaaaaaa";
Span<char> destination = new char[10];
"a".Repeat(10, destination);
Assert.That(destination.ToString(), Is.EqualTo(expected));
}
[Test]
public void Repeat_ShouldOnlyWriteOneCharToSpan_GivenCount1()
{
Span<char> destination = new char[10];
"a".Repeat(1, destination);
Assert.That(destination.ToString(), Is.EqualTo("a\0\0\0\0\0\0\0\0\0"));
}
[Test]
@ -751,7 +832,7 @@ internal class StringTests
}
[Test]
public void Reverse_ShouldThrow_GivenNull()
public void Reverse_ShouldThrowArgumentNullException_GivenNull()
{
string value = null!;
Assert.Throws<ArgumentNullException>(() => _ = value.Reverse());
@ -769,7 +850,7 @@ internal class StringTests
}
[Test]
public void Shuffled_ShouldThrow_GivenNull()
public void Shuffled_ShouldThrowArgumentNullException_GivenNull()
{
string value = null!;
Assert.Throws<ArgumentNullException>(() => _ = value.Shuffled());
@ -803,7 +884,7 @@ internal class StringTests
}
[Test]
public void Split_ShouldThrow_GivenNullString()
public void Split_ShouldThrowArgumentNullException_GivenNullString()
{
string value = null!;
@ -878,7 +959,7 @@ internal class StringTests
[Test]
public void StartsWithAny_ShouldThrowArgumentNullException_GivenANullValue()
{
var values = new[] {"Hello", null!, "World"};
var values = new[] { "Hello", null!, "World" };
Assert.Throws<ArgumentNullException>(() => "Foobar".StartsWithAny(values));
Assert.Throws<ArgumentNullException>(() => "Foobar".StartsWithAny(StringComparison.Ordinal, values));
}
@ -921,11 +1002,9 @@ internal class StringTests
});
}
#if NET5_0_OR_GREATER
private struct SampleStructure
{
[JsonPropertyName("values")]
public int[] Values { get; set; }
}
#endif
}

View File

@ -1,4 +1,3 @@
#if NET6_0_OR_GREATER
using NUnit.Framework;
using X10D.Time;
@ -230,4 +229,3 @@ internal class DateOnlyTests
Assert.That(date.ToUnixTimeSeconds(time), Is.EqualTo(946684800));
}
}
#endif

View File

@ -1,4 +1,3 @@
#if NET5_0_OR_GREATER
using NUnit.Framework;
using X10D.Time;
@ -52,4 +51,3 @@ internal class DoubleTests
Assert.That((_negativeOne).Weeks() < TimeSpan.Zero);
}
}
#endif

View File

@ -1,72 +0,0 @@
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

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#nullable enable
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using Object = UnityEngine.Object;
namespace X10D.Unity.Tests
{
public class ComponentTests
{
[Test]
public void GetComponentsInChildrenOnly_ShouldIgnoreParent()
{
var parent = new GameObject();
var rigidbody = parent.AddComponent<Rigidbody>();
var child = new GameObject();
child.transform.SetParent(parent.transform);
child.AddComponent<Rigidbody>();
Rigidbody[] components = rigidbody.GetComponentsInChildrenOnly<Rigidbody>();
Assert.That(components, Has.Length.EqualTo(1));
Assert.That(child, Is.EqualTo(components[0].gameObject));
Object.Destroy(parent);
Object.Destroy(child);
}
}
}

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using System;
using UnityEngine;
using X10D.Drawing;
using X10D.Unity.Drawing;
using Color = UnityEngine.Color;
namespace X10D.Unity.Tests
{
internal sealed class DebugUtilityIntegrationTests : MonoBehaviour
{
private void Update()
{
DebugUtility.DrawLine(Vector3.zero, Vector3.right, Color.red);
DebugUtility.DrawLine(Vector3.zero, Vector3.up, Color.green);
DebugUtility.DrawLine(Vector3.zero, Vector3.forward, Color.blue);
DebugUtility.DrawWireCube(new Vector3(1.5f, 0.5f, 0), Vector3.one * 0.5f, Color.yellow);
DebugUtility.DrawRectangle(new Vector2(-1.5f, 0.5f), Vector2.one * -0.5f, Color.cyan);
var circle = new CircleF(0.0f, 0.0f, 0.5f);
DebugUtility.DrawCircle(circle, 25, new Vector2(-3.0f, 0.5f), Color.magenta);
var ellipse = new EllipseF(0.0f, 0.0f, 1.0f, 0.5f);
DebugUtility.DrawEllipse(ellipse, 25, new Vector2(0.0f, 1.5f), Color.white);
var hexagon = new PolygonF();
hexagon.AddVertex(new Vector2(-0.5f, 0.5f));
hexagon.AddVertex(new Vector2(-0.25f, 1.0f));
hexagon.AddVertex(new Vector2(0.25f, 1.0f));
hexagon.AddVertex(new Vector2(0.5f, 0.5f));
hexagon.AddVertex(new Vector2(0.25f, 0));
hexagon.AddVertex(new Vector2(-0.25f, 0));
DebugUtility.DrawPolygon(hexagon, new Vector2(3.0f, 0.0f), Color.white);
var sphere = new Sphere(System.Numerics.Vector3.Zero, 0.5f);
DebugUtility.DrawSphere(sphere, 25, new Vector2(0.0f, -1.5f), Color.white);
DebugUtility.DrawFunction(x => MathF.Sin(x + UnityEngine.Time.time % (2 * MathF.PI)), -10, 10, 0.1f, Vector3.up * 4,
Color.yellow, 0.0f, false);
DebugUtility.Assert(true);
}
}
}

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using System;
using NUnit.Framework;
using UnityEngine;
using X10D.Unity.Drawing;
namespace X10D.Unity.Tests.Drawing
{
public class Color32Tests
{
private static readonly Color32 Black = new(0, 0, 0, 255);
private static readonly Color32 White = new(255, 255, 255, 255);
private static readonly Color32 Red = new(255, 0, 0, 255);
private static readonly Color32 Green = new(0, 255, 0, 255);
private static readonly Color32 Blue = new(0, 0, 255, 255);
private static readonly Color32 Cyan = new(0, 255, 255, 255);
private static readonly Color32 Magenta = new(255, 0, 255, 255);
private static readonly Color32 Yellow = new(255, 255, 0, 255);
[Test]
public void Deconstruct_ShouldDeconstruct_ToCorrectValues()
{
byte a, r, g, b;
(r, g, b) = White;
Assert.That(r, Is.EqualTo(255));
Assert.That(g, Is.EqualTo(255));
Assert.That(b, Is.EqualTo(255));
(a, r, g, b) = Yellow;
Assert.That(a, Is.EqualTo(255));
Assert.That(r, Is.EqualTo(255));
Assert.That(g, Is.EqualTo(255));
Assert.That(b, Is.EqualTo(0));
}
[Test]
public void GetClosestConsoleColor_ShouldReturnClosestColor_GivenValidColor()
{
// I know it's just casting... but aim for 100% coverage babyyyy
Assert.That(((Color32)Color.red).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Red));
Assert.That(((Color32)Color.green).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Green));
Assert.That(((Color32)Color.blue).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Blue));
Assert.That(((Color32)Color.white).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.White));
Assert.That(((Color32)Color.black).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Black));
Assert.That(((Color32)Color.yellow).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Yellow));
Assert.That(((Color32)Color.cyan).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Cyan));
Assert.That(((Color32)Color.magenta).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Magenta));
Assert.That(((Color32)Color.gray).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Gray));
Assert.That(((Color32)Color.grey).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Gray));
Assert.That(((Color32)Color.clear).GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Black));
}
[Test]
public void Inverted_ShouldReturnInvertedColor()
{
Assert.That(Black.Inverted(), Is.EqualTo(White));
Assert.That(White.Inverted(), Is.EqualTo(Black));
Assert.That(Cyan.Inverted(), Is.EqualTo(Red));
Assert.That(Red.Inverted(), Is.EqualTo(Cyan));
Assert.That(Magenta.Inverted(), Is.EqualTo(Green));
Assert.That(Green.Inverted(), Is.EqualTo(Magenta));
Assert.That(Blue.Inverted(), Is.EqualTo(Yellow));
Assert.That(Yellow.Inverted(), Is.EqualTo(Blue));
}
[Test]
public void Inverted_ShouldIgnoreAlpha()
{
var expected = new Color32(0, 0, 0, 255);
var actual = new Color32(255, 255, 255, 255).Inverted();
Assert.That(actual, Is.EqualTo(expected));
}
[Test]
public void ToSystemDrawingColor_ShouldReturnEquivalentColor()
{
System.Drawing.Color expected = System.Drawing.Color.FromArgb(255, 255, 255);
System.Drawing.Color actual = White.ToSystemDrawingColor();
Assert.That(actual, Is.EqualTo(expected));
}
[Test]
public void ToUnityColor32_ShouldReturnEquivalentColor()
{
Color32 expected = White;
Color32 actual = System.Drawing.Color.FromArgb(255, 255, 255).ToUnityColor32();
Assert.That(actual, Is.EqualTo(expected));
}
[Test]
public void WithA0_ShouldReturnSameColor_GivenWhite()
{
var transparent = new Color32(255, 255, 255, 0);
Assert.That(White.WithA(0), Is.EqualTo(transparent));
Assert.That(transparent.WithA(0), Is.EqualTo(transparent));
}
[Test]
public void WithB0_ShouldReturnYellow_GivenWhite()
{
Assert.That(White.WithB(0), Is.EqualTo(Yellow));
Assert.That(Yellow.WithB(0), Is.EqualTo(Yellow));
}
[Test]
public void WithG0_ShouldReturnMagenta_GivenWhite()
{
Assert.That(White.WithG(0), Is.EqualTo(Magenta));
Assert.That(Magenta.WithG(0), Is.EqualTo(Magenta));
}
[Test]
public void WithR0_ShouldReturnCyan_GivenWhite()
{
Assert.That(White.WithR(0), Is.EqualTo(Cyan));
Assert.That(Cyan.WithR(0), Is.EqualTo(Cyan));
}
}
}

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using System;
using NUnit.Framework;
using UnityEngine;
using X10D.Unity.Drawing;
namespace X10D.Unity.Tests.Drawing
{
public class ColorTests
{
private static readonly Color Black = new(0, 0, 0);
private static readonly Color White = new(1, 1, 1);
private static readonly Color Red = new(1, 0, 0);
private static readonly Color Green = new(0, 1, 0);
private static readonly Color Blue = new(0, 0, 1);
private static readonly Color Cyan = new(0, 1, 1);
private static readonly Color Magenta = new(1, 0, 1);
private static readonly Color Yellow = new(1, 1, 0);
[Test]
public void Deconstruct_ShouldDeconstruct_ToCorrectValues()
{
float a, r, g, b;
(r, g, b) = White;
Assert.That(r, Is.EqualTo(1.0f));
Assert.That(g, Is.EqualTo(1.0f));
Assert.That(b, Is.EqualTo(1.0f));
(a, r, g, b) = Yellow;
Assert.That(a, Is.EqualTo(1.0f));
Assert.That(r, Is.EqualTo(1.0f));
Assert.That(g, Is.EqualTo(1.0f));
Assert.That(b, Is.EqualTo(0.0f));
}
[Test]
public void GetClosestConsoleColor_ShouldReturnClosestColor_GivenValidColor()
{
Assert.That(Color.red.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Red));
Assert.That(Color.green.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Green));
Assert.That(Color.blue.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Blue));
Assert.That(Color.white.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.White));
Assert.That(Color.black.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Black));
Assert.That(Color.yellow.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Yellow));
Assert.That(Color.cyan.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Cyan));
Assert.That(Color.magenta.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Magenta));
Assert.That(Color.gray.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Gray));
Assert.That(Color.grey.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Gray));
Assert.That(Color.clear.GetClosestConsoleColor(), Is.EqualTo(ConsoleColor.Black));
}
[Test]
public void Inverted_ShouldReturnInvertedColor()
{
Assert.That(Black.Inverted(), Is.EqualTo(White));
Assert.That(White.Inverted(), Is.EqualTo(Black));
Assert.That(Cyan.Inverted(), Is.EqualTo(Red));
Assert.That(Red.Inverted(), Is.EqualTo(Cyan));
Assert.That(Magenta.Inverted(), Is.EqualTo(Green));
Assert.That(Green.Inverted(), Is.EqualTo(Magenta));
Assert.That(Blue.Inverted(), Is.EqualTo(Yellow));
Assert.That(Yellow.Inverted(), Is.EqualTo(Blue));
}
[Test]
public void Inverted_ShouldIgnoreAlpha()
{
var expected = new Color(0, 0, 0, 1);
var actual = new Color(1, 1, 1, 1).Inverted();
Assert.That(actual, Is.EqualTo(expected));
}
[Test]
public void ToSystemDrawingColor_ShouldReturnEquivalentColor()
{
System.Drawing.Color expected = System.Drawing.Color.FromArgb(255, 255, 255);
System.Drawing.Color actual = White.ToSystemDrawingColor();
Assert.That(actual, Is.EqualTo(expected));
}
[Test]
public void ToUnityColor_ShouldReturnEquivalentColor()
{
Color expected = White;
Color actual = System.Drawing.Color.FromArgb(255, 255, 255).ToUnityColor();
Assert.That(actual, Is.EqualTo(expected));
}
[Test]
public void WithA0_ShouldReturnSameColor_GivenWhite()
{
var transparent = new Color(1, 1, 1, 0);
Assert.That(White.WithA(0), Is.EqualTo(transparent));
Assert.That(transparent.WithA(0), Is.EqualTo(transparent));
}
[Test]
public void WithB0_ShouldReturnYellow_GivenWhite()
{
Assert.That(White.WithB(0), Is.EqualTo(Yellow));
Assert.That(Yellow.WithB(0), Is.EqualTo(Yellow));
}
[Test]
public void WithG0_ShouldReturnMagenta_GivenWhite()
{
Assert.That(White.WithG(0), Is.EqualTo(Magenta));
Assert.That(Magenta.WithG(0), Is.EqualTo(Magenta));
}
[Test]
public void WithR0_ShouldReturnCyan_GivenWhite()
{
Assert.That(White.WithR(0), Is.EqualTo(Cyan));
Assert.That(Cyan.WithR(0), Is.EqualTo(Cyan));
}
}
}

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using System;
using System.Drawing;
using NUnit.Framework;
using X10D.Core;
using X10D.Unity.Drawing;
namespace X10D.Unity.Tests.Drawing
{
public class PointFTests
{
[Test]
public void ToUnityVector2_ShouldReturnVector_WithEquivalentMembers()
{
var random = new Random();
var point = new PointF(random.NextSingle(), random.NextSingle());
var vector = point.ToUnityVector2();
Assert.That(vector.x, Is.EqualTo(point.X).Within(1e-6f));
Assert.That(vector.y, Is.EqualTo(point.Y).Within(1e-6f));
}
}
}

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guid: d90695756d1d4760aef2523486b1b41e
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using System;
using System.Drawing;
using NUnit.Framework;
using X10D.Unity.Drawing;
namespace X10D.Unity.Tests.Drawing
{
public class PointTests
{
[Test]
public void ToUnityVector2_ShouldReturnVector_WithEquivalentMembers()
{
var random = new Random();
var point = new Point(random.Next(), random.Next());
var vector = point.ToUnityVector2();
Assert.That(vector.x, Is.EqualTo(point.X));
Assert.That(vector.y, Is.EqualTo(point.Y));
}
[Test]
public void ToUnityVector2Int_ShouldReturnVector_WithEquivalentMembers()
{
var random = new Random();
var point = new Point(random.Next(), random.Next());
var vector = point.ToUnityVector2Int();
Assert.That(vector.x, Is.EqualTo(point.X));
Assert.That(vector.y, Is.EqualTo(point.Y));
}
}
}

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guid: f465794fdc394d05a34229f34e5199e2
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#nullable enable
using System;
using NUnit.Framework;
using UnityEngine;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RandomTests
{
[Test]
public void NextColorArgb_ShouldReturn331515e5_GivenSeed1234()
{
var random = new Random(1234);
var color = random.NextColorArgb();
Assert.That(color.r, Is.EqualTo(0.373868465f).Within(1e-6f));
Assert.That(color.g, Is.EqualTo(0.391597569f).Within(1e-6f));
Assert.That(color.b, Is.EqualTo(0.675019085f).Within(1e-6f));
Assert.That(color.a, Is.EqualTo(0.234300315f).Within(1e-6f));
}
[Test]
public void NextColorArgb_ShouldThrow_GivenNull()
{
Random random = null!;
Assert.Throws<ArgumentNullException>(() => random.NextColorArgb());
}
[Test]
public void NextColor32Argb_ShouldReturn331515e5_GivenSeed1234()
{
var random = new Random(1234);
Assert.That(random.NextColor32Argb(), Is.EqualTo(new Color32(21, 21, 229, 51)));
}
[Test]
public void NextColor32Argb_ShouldThrow_GivenNull()
{
Random random = null!;
Assert.Throws<ArgumentNullException>(() => random.NextColor32Argb());
}
[Test]
public void NextColorRgb_ShouldReturn1515e5_GivenSeed1234()
{
var random = new Random(1234);
var color = random.NextColorRgb();
Assert.That(color.r, Is.EqualTo(0.234300315f).Within(1e-6f));
Assert.That(color.g, Is.EqualTo(0.373868465f).Within(1e-6f));
Assert.That(color.b, Is.EqualTo(0.391597569f).Within(1e-6f));
Assert.That(color.a, Is.EqualTo(1).Within(1e-6f));
}
[Test]
public void NextColorRgb_ShouldThrow_GivenNull()
{
Random random = null!;
Assert.Throws<ArgumentNullException>(() => random.NextColorRgb());
}
[Test]
public void NextColor32Rgb_ShouldReturn1515e5_GivenSeed1234()
{
var random = new Random(1234);
Assert.That(random.NextColor32Rgb(), Is.EqualTo(new Color32(21, 21, 229, 255)));
}
[Test]
public void NextColor32Rgb_ShouldThrow_GivenNull()
{
Random random = null!;
Assert.Throws<ArgumentNullException>(() => random.NextColor32Rgb());
}
}
}

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using NUnit.Framework;
using UnityEngine;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectIntTests
{
[Test]
public void ToSystemRectangle_ShouldReturnRectangleF_WithEquivalentMembers()
{
var random = new Random();
var rect = new RectInt(random.Next(), random.Next(), random.Next(), random.Next());
var rectangle = rect.ToSystemRectangle();
Assert.That(rectangle.X, Is.EqualTo(rect.x));
Assert.That(rectangle.Y, Is.EqualTo(rect.y));
Assert.That(rectangle.Width, Is.EqualTo(rect.width));
Assert.That(rectangle.Height, Is.EqualTo(rect.height));
}
[Test]
public void ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers()
{
var random = new Random();
var rect = new RectInt(random.Next(), random.Next(), random.Next(), random.Next());
var rectangle = rect.ToSystemRectangleF();
Assert.That(rectangle.X, Is.EqualTo(rect.x));
Assert.That(rectangle.Y, Is.EqualTo(rect.y));
Assert.That(rectangle.Width, Is.EqualTo(rect.width));
Assert.That(rectangle.Height, Is.EqualTo(rect.height));
}
}
}

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using NUnit.Framework;
using UnityEngine;
using X10D.Core;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectTests
{
[Test]
public void ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers()
{
var random = new Random();
var rect = new Rect(random.NextSingle(), random.NextSingle(), random.NextSingle(), random.NextSingle());
var rectangle = rect.ToSystemRectangleF();
Assert.That(rectangle.X, Is.EqualTo(rect.x).Within(1e-6f));
Assert.That(rectangle.Y, Is.EqualTo(rect.y).Within(1e-6f));
Assert.That(rectangle.Width, Is.EqualTo(rect.width).Within(1e-6f));
Assert.That(rectangle.Height, Is.EqualTo(rect.height).Within(1e-6f));
}
}
}

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using System.Drawing;
using NUnit.Framework;
using X10D.Core;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectangleFTests
{
[Test]
public void ToUnityRect_ShouldReturnRect_WithEquivalentMembers()
{
var random = new Random();
var rectangle = new RectangleF(random.NextSingle(), random.NextSingle(), random.NextSingle(), random.NextSingle());
var rect = rectangle.ToUnityRect();
Assert.That(rect.x, Is.EqualTo(rectangle.X).Within(1e-6f));
Assert.That(rect.y, Is.EqualTo(rectangle.Y).Within(1e-6f));
Assert.That(rect.width, Is.EqualTo(rectangle.Width).Within(1e-6f));
Assert.That(rect.height, Is.EqualTo(rectangle.Height).Within(1e-6f));
}
}
}

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using System.Drawing;
using NUnit.Framework;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectangleTests
{
[Test]
public void ToUnityRect_ShouldReturnRect_WithEquivalentMembers()
{
var random = new Random();
var rectangle = new Rectangle(random.Next(), random.Next(), random.Next(), random.Next());
var rect = rectangle.ToUnityRect();
Assert.That(rect.x, Is.EqualTo(rectangle.X));
Assert.That(rect.y, Is.EqualTo(rectangle.Y));
Assert.That(rect.width, Is.EqualTo(rectangle.Width));
Assert.That(rect.height, Is.EqualTo(rectangle.Height));
}
[Test]
public void ToUnityRectInt_ShouldReturnRect_WithEquivalentMembers()
{
var random = new Random();
var rectangle = new Rectangle(random.Next(), random.Next(), random.Next(), random.Next());
var rect = rectangle.ToUnityRectInt();
Assert.That(rect.x, Is.EqualTo(rectangle.X));
Assert.That(rect.y, Is.EqualTo(rectangle.Y));
Assert.That(rect.width, Is.EqualTo(rectangle.Width));
Assert.That(rect.height, Is.EqualTo(rectangle.Height));
}
}
}

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using System;
using System.Drawing;
using NUnit.Framework;
using X10D.Core;
using X10D.Unity.Drawing;
namespace X10D.Unity.Tests.Drawing
{
public class SizeFTests
{
[Test]
public void ToUnityVector2_ShouldReturnVector_WithEquivalentMembers()
{
var random = new Random();
var size = new SizeF(random.NextSingle(), random.NextSingle());
var vector = size.ToUnityVector2();
Assert.That(vector.x, Is.EqualTo(size.Width).Within(1e-6f));
Assert.That(vector.y, Is.EqualTo(size.Height).Within(1e-6f));
}
}
}

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using System;
using System.Drawing;
using NUnit.Framework;
using X10D.Unity.Drawing;
namespace X10D.Unity.Tests.Drawing
{
public class SizeTests
{
[Test]
public void ToUnityVector2_ShouldReturnVector_WithEquivalentMembers()
{
var random = new Random();
var size = new Size(random.Next(), random.Next());
var vector = size.ToUnityVector2();
Assert.That(vector.x, Is.EqualTo(size.Width));
Assert.That(vector.y, Is.EqualTo(size.Height));
}
[Test]
public void ToUnityVector2Int_ShouldReturnVector_WithEquivalentMembers()
{
var random = new Random();
var size = new Size(random.Next(), random.Next());
var vector = size.ToUnityVector2Int();
Assert.That(vector.x, Is.EqualTo(size.Width));
Assert.That(vector.y, Is.EqualTo(size.Height));
}
}
}

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#nullable enable
using System.Diagnostics.CodeAnalysis;
using NUnit.Framework;
using UnityEngine;
using Object = UnityEngine.Object;
namespace X10D.Unity.Tests
{
public class GameObjectTests
{
[Test]
public void GetComponentsInChildrenOnly_ShouldIgnoreParent()
{
var parent = new GameObject();
parent.AddComponent<Rigidbody>();
var child = new GameObject();
child.transform.SetParent(parent.transform);
child.AddComponent<Rigidbody>();
Rigidbody[] components = parent.GetComponentsInChildrenOnly<Rigidbody>();
Assert.That(components, Has.Length.EqualTo(1));
Assert.That(child, Is.EqualTo(components[0].gameObject));
Object.Destroy(parent);
Object.Destroy(child);
}
[Test]
[SuppressMessage("ReSharper", "Unity.InefficientPropertyAccess", Justification = "False positive.")]
public void LookAt_ShouldRotateSameAsTransform()
{
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
Transform firstTransform = first.transform;
Transform secondTransform = second.transform;
Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity));
Assert.That(secondTransform.rotation, Is.EqualTo(Quaternion.identity));
firstTransform.LookAt(secondTransform);
Quaternion expected = firstTransform.rotation;
firstTransform.rotation = Quaternion.identity;
Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity));
first.LookAt(second);
Assert.That(firstTransform.rotation, Is.EqualTo(expected));
firstTransform.rotation = Quaternion.identity;
Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity));
first.LookAt(second.transform);
Assert.That(firstTransform.rotation, Is.EqualTo(expected));
firstTransform.rotation = Quaternion.identity;
Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity));
first.LookAt(Vector3.right);
Assert.That(firstTransform.rotation, Is.EqualTo(expected));
Object.Destroy(first);
Object.Destroy(second);
}
[Test]
public void SetLayerRecursively_ShouldSetLayerRecursively()
{
var parent = new GameObject();
var child = new GameObject();
var grandChild = new GameObject();
child.transform.SetParent(parent.transform);
grandChild.transform.SetParent(child.transform);
int layer = LayerMask.NameToLayer("UI");
Assert.AreNotEqual(layer, parent.layer);
Assert.AreNotEqual(layer, child.layer);
Assert.AreNotEqual(layer, grandChild.layer);
parent.SetLayerRecursively(layer);
Assert.That(parent.layer, Is.EqualTo(layer));
Assert.That(child.layer, Is.EqualTo(layer));
Assert.That(grandChild.layer, Is.EqualTo(layer));
Object.Destroy(parent);
Object.Destroy(child);
Object.Destroy(grandChild);
}
[Test]
[SuppressMessage("ReSharper", "Unity.InefficientPropertyAccess", Justification = "False positive.")]
public void SetParent_ShouldSetParent()
{
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
Assert.That(first.transform.parent, Is.EqualTo(null));
Assert.That(second.transform.parent, Is.EqualTo(null));
first.SetParent(second);
Assert.That(first.transform.parent, Is.EqualTo(second.transform));
first.transform.SetParent(null!);
Assert.That(first.transform.parent, Is.EqualTo(null));
second.SetParent(first);
Assert.That(second.transform.parent, Is.EqualTo(first.transform));
Object.Destroy(first);
Object.Destroy(second);
}
}
}

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using NUnit.Framework;
using UnityEngine;
using X10D.Core;
using X10D.Unity.Numerics;
using Random = System.Random;
namespace X10D.Unity.Tests.Numerics
{
public class QuaternionTests
{
[Test]
public void ToSystemQuaternion_ShouldReturnQuaternion_WithEqualComponents()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
float z = random.NextSingle();
float w = random.NextSingle();
var quaternion = new Quaternion(x, y, z, w);
var systemQuaternion = quaternion.ToSystemQuaternion();
Assert.That(systemQuaternion.X, Is.EqualTo(quaternion.x).Within(1e-6f));
Assert.That(systemQuaternion.Y, Is.EqualTo(quaternion.y).Within(1e-6f));
Assert.That(systemQuaternion.Z, Is.EqualTo(quaternion.z).Within(1e-6f));
Assert.That(systemQuaternion.W, Is.EqualTo(quaternion.w).Within(1e-6f));
}
[Test]
public void ToUnityQuaternion_ShouldReturnQuaternion_WithEqualComponents()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
float z = random.NextSingle();
float w = random.NextSingle();
var quaternion = new System.Numerics.Quaternion(x, y, z, w);
var unityQuaternion = quaternion.ToUnityQuaternion();
Assert.That(unityQuaternion.x, Is.EqualTo(quaternion.X).Within(1e-6f));
Assert.That(unityQuaternion.y, Is.EqualTo(quaternion.Y).Within(1e-6f));
Assert.That(unityQuaternion.z, Is.EqualTo(quaternion.Z).Within(1e-6f));
Assert.That(unityQuaternion.w, Is.EqualTo(quaternion.W).Within(1e-6f));
}
}
}

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#nullable enable
using System;
using NUnit.Framework;
using X10D.Unity.Numerics;
namespace X10D.Unity.Tests.Numerics
{
public class RandomTests
{
[Test]
public void NextUnitVector2_ShouldReturnVector_WithMagnitude1()
{
var random = new Random();
var vector = random.NextUnitVector2();
Assert.That(vector.magnitude, Is.EqualTo(1).Within(1e-6));
}
[Test]
public void NextUnitVector2_ShouldThrow_GivenNullRandom()
{
Random random = null!;
Assert.Throws<ArgumentNullException>(() => random.NextUnitVector2());
}
[Test]
public void NextUnitVector3_ShouldReturnVector_WithMagnitude1()
{
var random = new Random();
var vector = random.NextUnitVector3();
Assert.That(vector.magnitude, Is.EqualTo(1).Within(1e-6));
}
[Test]
public void NextUnitVector3_ShouldThrow_GivenNullRandom()
{
Random random = null!;
Assert.Throws<ArgumentNullException>(() => random.NextUnitVector3());
}
[Test]
public void NextRotation_ShouldThrow_GivenNullRandom()
{
Random random = null!;
Assert.Throws<ArgumentNullException>(() => random.NextRotation());
}
[Test]
public void NextRotationUniform_ShouldThrow_GivenNullRandom()
{
Random random = null!;
Assert.Throws<ArgumentNullException>(() => random.NextRotationUniform());
}
}
}

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using NUnit.Framework;
using UnityEngine;
using X10D.Unity.Numerics;
using Random = System.Random;
namespace X10D.Unity.Tests.Numerics
{
public class Vector2IntTests
{
[Test]
public void Deconstruct_ShouldReturnCorrectValues()
{
var vector = new Vector2Int(1, 2);
(int x, int y) = vector;
Assert.That(x, Is.EqualTo(1));
Assert.That(y, Is.EqualTo(2));
}
[Test]
public void ToSystemPoint_ShouldReturnPoint_WithEquivalentMembers()
{
var random = new Random();
int x = random.Next();
int y = random.Next();
var vector = new Vector2Int(x, y);
var point = vector.ToSystemPoint();
Assert.That(point.X, Is.EqualTo(vector.x));
Assert.That(point.Y, Is.EqualTo(vector.y));
}
[Test]
public void ToSystemSize_ShouldReturnSize_WithEquivalentMembers()
{
var random = new Random();
int x = random.Next();
int y = random.Next();
var vector = new Vector2Int(x, y);
var point = vector.ToSystemSize();
Assert.That(point.Width, Is.EqualTo(vector.x));
Assert.That(point.Height, Is.EqualTo(vector.y));
}
[Test]
public void WithX_ShouldReturnVectorWithNewX_GivenVector()
{
Assert.That(Vector2Int.one.WithX(0), Is.EqualTo(Vector2Int.up));
Assert.That(Vector2Int.zero.WithX(0), Is.EqualTo(Vector2Int.zero));
Assert.That(Vector2Int.right.WithX(0), Is.EqualTo(Vector2Int.zero));
Assert.That(Vector2Int.up.WithX(0), Is.EqualTo(Vector2Int.up));
Assert.That(Vector2Int.one.WithX(1), Is.EqualTo(Vector2Int.one));
Assert.That(Vector2Int.zero.WithX(1), Is.EqualTo(Vector2Int.right));
Assert.That(Vector2Int.right.WithX(1), Is.EqualTo(Vector2Int.right));
Assert.That(Vector2Int.up.WithX(1), Is.EqualTo(Vector2Int.one));
}
[Test]
public void WithY_ShouldReturnVectorWithNewY_GivenVector()
{
Assert.That(Vector2Int.one.WithY(0), Is.EqualTo(Vector2Int.right));
Assert.That(Vector2Int.zero.WithY(0), Is.EqualTo(Vector2Int.zero));
Assert.That(Vector2Int.right.WithY(0), Is.EqualTo(Vector2Int.right));
Assert.That(Vector2Int.up.WithY(0), Is.EqualTo(Vector2Int.zero));
Assert.That(Vector2Int.one.WithY(1), Is.EqualTo(Vector2Int.one));
Assert.That(Vector2Int.zero.WithY(1), Is.EqualTo(Vector2Int.up));
Assert.That(Vector2Int.right.WithY(1), Is.EqualTo(Vector2Int.one));
Assert.That(Vector2Int.up.WithY(1), Is.EqualTo(Vector2Int.up));
}
}
}

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using NUnit.Framework;
using UnityEngine;
using X10D.Core;
using X10D.Unity.Numerics;
using Random = System.Random;
namespace X10D.Unity.Tests.Numerics
{
public class Vector2Tests
{
[Test]
public void Deconstruct_ShouldReturnCorrectValues()
{
var vector = new Vector2(1, 2);
(float x, float y) = vector;
Assert.That(x, Is.EqualTo(1));
Assert.That(y, Is.EqualTo(2));
}
[Test]
public void Round_ShouldRoundToNearestInteger_GivenNoParameters()
{
var vector = new Vector2(1.5f, 2.6f);
var rounded = vector.Round();
Assert.That(rounded.x, Is.EqualTo(2));
Assert.That(rounded.y, Is.EqualTo(3));
}
[Test]
public void Round_ShouldRoundToNearest10_GivenPrecision10()
{
var vector = new Vector2(1.5f, 25.2f);
var rounded = vector.Round(10);
Assert.That(rounded.x, Is.EqualTo(0));
Assert.That(rounded.y, Is.EqualTo(30));
}
[Test]
public void ToSystemPointF_ShouldReturnPoint_WithEquivalentMembers()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
var vector = new Vector2(x, y);
var point = vector.ToSystemPointF();
Assert.That(point.X, Is.EqualTo(vector.x).Within(1e-6f));
Assert.That(point.Y, Is.EqualTo(vector.y).Within(1e-6f));
}
[Test]
public void ToSystemSizeF_ShouldReturnSize_WithEquivalentMembers()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
var vector = new Vector2(x, y);
var point = vector.ToSystemSizeF();
Assert.That(point.Width, Is.EqualTo(vector.x).Within(1e-6f));
Assert.That(point.Height, Is.EqualTo(vector.y).Within(1e-6f));
}
[Test]
public void ToSystemVector_ShouldReturnVector_WithEqualComponents()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
var vector = new Vector2(x, y);
var systemVector = vector.ToSystemVector();
Assert.That(systemVector.Length(), Is.EqualTo(vector.magnitude).Within(1e-6f));
Assert.That(systemVector.X, Is.EqualTo(vector.x).Within(1e-6f));
Assert.That(systemVector.Y, Is.EqualTo(vector.y).Within(1e-6f));
}
[Test]
public void ToUnityVector_ShouldReturnVector_WithEqualComponents()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
var vector = new System.Numerics.Vector2(x, y);
var unityVector = vector.ToUnityVector();
Assert.That(unityVector.magnitude, Is.EqualTo(vector.Length()).Within(1e-6f));
Assert.That(unityVector.x, Is.EqualTo(vector.X).Within(1e-6f));
Assert.That(unityVector.y, Is.EqualTo(vector.Y).Within(1e-6f));
}
[Test]
public void WithX_ShouldReturnVectorWithNewX_GivenVector()
{
Assert.That(Vector2.one.WithX(0), Is.EqualTo(Vector2.up));
Assert.That(Vector2.zero.WithX(0), Is.EqualTo(Vector2.zero));
Assert.That(Vector2.right.WithX(0), Is.EqualTo(Vector2.zero));
Assert.That(Vector2.up.WithX(0), Is.EqualTo(Vector2.up));
Assert.That(Vector2.one.WithX(1), Is.EqualTo(Vector2.one));
Assert.That(Vector2.zero.WithX(1), Is.EqualTo(Vector2.right));
Assert.That(Vector2.right.WithX(1), Is.EqualTo(Vector2.right));
Assert.That(Vector2.up.WithX(1), Is.EqualTo(Vector2.one));
}
[Test]
public void WithY_ShouldReturnVectorWithNewY_GivenVector()
{
Assert.That(Vector2.one.WithY(0), Is.EqualTo(Vector2.right));
Assert.That(Vector2.zero.WithY(0), Is.EqualTo(Vector2.zero));
Assert.That(Vector2.right.WithY(0), Is.EqualTo(Vector2.right));
Assert.That(Vector2.up.WithY(0), Is.EqualTo(Vector2.zero));
Assert.That(Vector2.one.WithY(1), Is.EqualTo(Vector2.one));
Assert.That(Vector2.zero.WithY(1), Is.EqualTo(Vector2.up));
Assert.That(Vector2.right.WithY(1), Is.EqualTo(Vector2.one));
Assert.That(Vector2.up.WithY(1), Is.EqualTo(Vector2.up));
}
}
}

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using NUnit.Framework;
using UnityEngine;
using X10D.Unity.Numerics;
namespace X10D.Unity.Tests.Numerics
{
public class Vector3IntTests
{
[Test]
public void Deconstruct_ShouldReturnCorrectValues()
{
var vector = new Vector3Int(1, 2, 3);
(float x, float y, float z) = vector;
Assert.That(x, Is.EqualTo(1));
Assert.That(y, Is.EqualTo(2));
Assert.That(z, Is.EqualTo(3));
}
[Test]
public void WithX_ShouldReturnVectorWithNewX_GivenVector()
{
Assert.That(Vector3Int.one.WithX(0), Is.EqualTo(new Vector3Int(0, 1, 1)));
Assert.That(Vector3Int.zero.WithX(0), Is.EqualTo(Vector3Int.zero));
Assert.That(Vector3Int.right.WithX(0), Is.EqualTo(Vector3Int.zero));
Assert.That(Vector3Int.up.WithX(0), Is.EqualTo(Vector3Int.up));
Assert.That(Vector3Int.forward.WithX(0), Is.EqualTo(Vector3Int.forward));
Assert.That(Vector3Int.one.WithX(1), Is.EqualTo(Vector3Int.one));
Assert.That(Vector3Int.zero.WithX(1), Is.EqualTo(Vector3Int.right));
Assert.That(Vector3Int.right.WithX(1), Is.EqualTo(Vector3Int.right));
Assert.That(Vector3Int.up.WithX(1), Is.EqualTo(new Vector3Int(1, 1, 0)));
Assert.That(Vector3Int.forward.WithX(1), Is.EqualTo(new Vector3Int(1, 0, 1)));
}
[Test]
public void WithY_ShouldReturnVectorWithNewY_GivenVector()
{
Assert.That(Vector3Int.one.WithY(0), Is.EqualTo(new Vector3Int(1, 0, 1)));
Assert.That(Vector3Int.zero.WithY(0), Is.EqualTo(Vector3Int.zero));
Assert.That(Vector3Int.right.WithY(0), Is.EqualTo(Vector3Int.right));
Assert.That(Vector3Int.up.WithY(0), Is.EqualTo(Vector3Int.zero));
Assert.That(Vector3Int.forward.WithY(0), Is.EqualTo(Vector3Int.forward));
Assert.That(Vector3Int.one.WithY(1), Is.EqualTo(Vector3Int.one));
Assert.That(Vector3Int.zero.WithY(1), Is.EqualTo(Vector3Int.up));
Assert.That(Vector3Int.right.WithY(1), Is.EqualTo(new Vector3Int(1, 1, 0)));
Assert.That(Vector3Int.up.WithY(1), Is.EqualTo(Vector3Int.up));
Assert.That(Vector3Int.forward.WithY(1), Is.EqualTo(new Vector3Int(0, 1, 1)));
;
}
[Test]
public void WithZ_ShouldReturnVectorWithNewZ_GivenVector()
{
Assert.That(Vector3Int.one.WithZ(0), Is.EqualTo(new Vector3Int(1, 1, 0)));
Assert.That(Vector3Int.zero.WithZ(0), Is.EqualTo(Vector3Int.zero));
Assert.That(Vector3Int.right.WithZ(0), Is.EqualTo(Vector3Int.right));
Assert.That(Vector3Int.up.WithZ(0), Is.EqualTo(Vector3Int.up));
Assert.That(Vector3Int.forward.WithZ(0), Is.EqualTo(Vector3Int.zero));
Assert.That(Vector3Int.one.WithZ(1), Is.EqualTo(Vector3Int.one));
Assert.That(Vector3Int.zero.WithZ(1), Is.EqualTo(Vector3Int.forward));
Assert.That(Vector3Int.right.WithZ(1), Is.EqualTo(new Vector3Int(1, 0, 1)));
Assert.That(Vector3Int.up.WithZ(1), Is.EqualTo(new Vector3Int(0, 1, 1)));
Assert.That(Vector3Int.forward.WithZ(1), Is.EqualTo(Vector3Int.forward));
}
}
}

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using NUnit.Framework;
using UnityEngine;
using X10D.Core;
using X10D.Unity.Numerics;
using Random = System.Random;
namespace X10D.Unity.Tests.Numerics
{
public class Vector3Tests
{
[Test]
public void Deconstruct_ShouldReturnCorrectValues()
{
var vector = new Vector3(1, 2, 3);
(float x, float y, float z) = vector;
Assert.That(x, Is.EqualTo(1));
Assert.That(y, Is.EqualTo(2));
Assert.That(z, Is.EqualTo(3));
}
[Test]
public void Round_ShouldRoundToNearestInteger_GivenNoParameters()
{
var vector = new Vector3(1.5f, 2.6f, -5.2f);
var rounded = vector.Round();
Assert.That(rounded.x, Is.EqualTo(2));
Assert.That(rounded.y, Is.EqualTo(3));
Assert.That(rounded.z, Is.EqualTo(-5));
}
[Test]
public void Round_ShouldRoundToNearest10_GivenPrecision10()
{
var vector = new Vector3(1.5f, 25.2f, -12.5f);
var rounded = vector.Round(10);
Assert.That(rounded.x, Is.EqualTo(0));
Assert.That(rounded.y, Is.EqualTo(30));
Assert.That(rounded.z, Is.EqualTo(-10));
}
[Test]
public void ToSystemVector_ShouldReturnVector_WithEqualComponents()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
float z = random.NextSingle();
var vector = new Vector3(x, y, z);
var systemVector = vector.ToSystemVector();
Assert.That(systemVector.Length(), Is.EqualTo(vector.magnitude).Within(1e-6f));
Assert.That(systemVector.X, Is.EqualTo(vector.x).Within(1e-6f));
Assert.That(systemVector.Y, Is.EqualTo(vector.y).Within(1e-6f));
Assert.That(systemVector.Z, Is.EqualTo(vector.z).Within(1e-6f));
}
[Test]
public void ToUnityVector_ShouldReturnVector_WithEqualComponents()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
float z = random.NextSingle();
var vector = new System.Numerics.Vector3(x, y, z);
var unityVector = vector.ToUnityVector();
Assert.That(unityVector.magnitude, Is.EqualTo(vector.Length()).Within(1e-6f));
Assert.That(unityVector.x, Is.EqualTo(vector.X).Within(1e-6f));
Assert.That(unityVector.y, Is.EqualTo(vector.Y).Within(1e-6f));
Assert.That(unityVector.z, Is.EqualTo(vector.Z).Within(1e-6f));
}
[Test]
public void WithX_ShouldReturnVectorWithNewX_GivenVector()
{
Assert.That(Vector3.one.WithX(0), Is.EqualTo(new Vector3(0, 1, 1)));
Assert.That(Vector3.zero.WithX(0), Is.EqualTo(Vector3.zero));
Assert.That(Vector3.right.WithX(0), Is.EqualTo(Vector3.zero));
Assert.That(Vector3.up.WithX(0), Is.EqualTo(Vector3.up));
Assert.That(Vector3.forward.WithX(0), Is.EqualTo(Vector3.forward));
Assert.That(Vector3.one.WithX(1), Is.EqualTo(Vector3.one));
Assert.That(Vector3.zero.WithX(1), Is.EqualTo(Vector3.right));
Assert.That(Vector3.right.WithX(1), Is.EqualTo(Vector3.right));
Assert.That(Vector3.up.WithX(1), Is.EqualTo(new Vector3(1, 1, 0)));
Assert.That(Vector3.forward.WithX(1), Is.EqualTo(new Vector3(1, 0, 1)));
}
[Test]
public void WithY_ShouldReturnVectorWithNewY_GivenVector()
{
Assert.That(Vector3.one.WithY(0), Is.EqualTo(new Vector3(1, 0, 1)));
Assert.That(Vector3.zero.WithY(0), Is.EqualTo(Vector3.zero));
Assert.That(Vector3.right.WithY(0), Is.EqualTo(Vector3.right));
Assert.That(Vector3.up.WithY(0), Is.EqualTo(Vector3.zero));
Assert.That(Vector3.forward.WithY(0), Is.EqualTo(Vector3.forward));
Assert.That(Vector3.one.WithY(1), Is.EqualTo(Vector3.one));
Assert.That(Vector3.zero.WithY(1), Is.EqualTo(Vector3.up));
Assert.That(Vector3.right.WithY(1), Is.EqualTo(new Vector3(1, 1, 0)));
Assert.That(Vector3.up.WithY(1), Is.EqualTo(Vector3.up));
Assert.That(Vector3.forward.WithY(1), Is.EqualTo(new Vector3(0, 1, 1)));
}
[Test]
public void WithZ_ShouldReturnVectorWithNewZ_GivenVector()
{
Assert.That(Vector3.one.WithZ(0), Is.EqualTo(new Vector3(1, 1, 0)));
Assert.That(Vector3.zero.WithZ(0), Is.EqualTo(Vector3.zero));
Assert.That(Vector3.right.WithZ(0), Is.EqualTo(Vector3.right));
Assert.That(Vector3.up.WithZ(0), Is.EqualTo(Vector3.up));
Assert.That(Vector3.forward.WithZ(0), Is.EqualTo(Vector3.zero));
Assert.That(Vector3.one.WithZ(1), Is.EqualTo(Vector3.one));
Assert.That(Vector3.zero.WithZ(1), Is.EqualTo(Vector3.forward));
Assert.That(Vector3.right.WithZ(1), Is.EqualTo(new Vector3(1, 0, 1)));
Assert.That(Vector3.up.WithZ(1), Is.EqualTo(new Vector3(0, 1, 1)));
Assert.That(Vector3.forward.WithZ(1), Is.EqualTo(Vector3.forward));
}
}
}

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using NUnit.Framework;
using UnityEngine;
using X10D.Core;
using X10D.Unity.Numerics;
using Random = System.Random;
namespace X10D.Unity.Tests.Numerics
{
public class Vector4Tests
{
[Test]
public void Deconstruct_ShouldReturnCorrectValues()
{
var vector = new Vector4(1, 2, 3, 4);
(float x, float y, float z, float w) = vector;
Assert.That(x, Is.EqualTo(1));
Assert.That(y, Is.EqualTo(2));
Assert.That(z, Is.EqualTo(3));
Assert.That(w, Is.EqualTo(4));
}
[Test]
public void Round_ShouldRoundToNearestInteger_GivenNoParameters()
{
var vector = new Vector4(1.5f, 2.6f, -5.2f, 0.3f);
var rounded = vector.Round();
Assert.That(rounded.x, Is.EqualTo(2));
Assert.That(rounded.y, Is.EqualTo(3));
Assert.That(rounded.z, Is.EqualTo(-5));
Assert.That(rounded.w, Is.EqualTo(0));
}
[Test]
public void Round_ShouldRoundToNearest10_GivenPrecision10()
{
var vector = new Vector4(1.5f, 25.2f, -12.5f, 101.2f);
var rounded = vector.Round(10);
Assert.That(rounded.x, Is.EqualTo(0));
Assert.That(rounded.y, Is.EqualTo(30));
Assert.That(rounded.z, Is.EqualTo(-10));
Assert.That(rounded.w, Is.EqualTo(100));
}
[Test]
public void ToSystemVector_ShouldReturnVector_WithEqualComponents()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
float z = random.NextSingle();
float w = random.NextSingle();
var vector = new Vector4(x, y, z, w);
var systemVector = vector.ToSystemVector();
Assert.That(systemVector.Length(), Is.EqualTo(vector.magnitude).Within(1e-6f));
Assert.That(systemVector.X, Is.EqualTo(vector.x).Within(1e-6f));
Assert.That(systemVector.Y, Is.EqualTo(vector.y).Within(1e-6f));
Assert.That(systemVector.Z, Is.EqualTo(vector.z).Within(1e-6f));
Assert.That(systemVector.W, Is.EqualTo(vector.w).Within(1e-6f));
}
[Test]
public void ToUnityVector_ShouldReturnVector_WithEqualComponents()
{
var random = new Random();
float x = random.NextSingle();
float y = random.NextSingle();
float z = random.NextSingle();
float w = random.NextSingle();
var vector = new System.Numerics.Vector4(x, y, z, w);
var unityVector = vector.ToUnityVector();
Assert.That(unityVector.magnitude, Is.EqualTo(vector.Length()).Within(1e-6f));
Assert.That(unityVector.x, Is.EqualTo(vector.X).Within(1e-6f));
Assert.That(unityVector.y, Is.EqualTo(vector.Y).Within(1e-6f));
Assert.That(unityVector.z, Is.EqualTo(vector.Z).Within(1e-6f));
Assert.That(unityVector.w, Is.EqualTo(vector.W).Within(1e-6f));
}
[Test]
public void WithW_ShouldReturnVectorWithNewW_GivenVector()
{
Assert.That(Vector4.one.WithW(0), Is.EqualTo(new Vector4(1, 1, 1, 0)));
Assert.That(Vector4.zero.WithW(0), Is.EqualTo(Vector4.zero));
Assert.That(new Vector4(0, 0, 0, 1).WithW(0), Is.EqualTo(Vector4.zero));
Assert.That(new Vector4(1, 0, 0, 0).WithW(0), Is.EqualTo(new Vector4(1, 0, 0, 0)));
Assert.That(new Vector4(0, 1, 0, 0).WithW(0), Is.EqualTo(new Vector4(0, 1, 0, 0)));
Assert.That(new Vector4(0, 0, 1, 0).WithW(0), Is.EqualTo(new Vector4(0, 0, 1, 0)));
Assert.That(Vector4.one.WithW(1), Is.EqualTo(Vector4.one));
Assert.That(Vector4.zero.WithW(1), Is.EqualTo(new Vector4(0, 0, 0, 1)));
Assert.That(new Vector4(0, 0, 0, 1).WithW(1), Is.EqualTo(new Vector4(0, 0, 0, 1)));
Assert.That(new Vector4(1, 0, 0, 0).WithW(1), Is.EqualTo(new Vector4(1, 0, 0, 1)));
Assert.That(new Vector4(0, 1, 0, 0).WithW(1), Is.EqualTo(new Vector4(0, 1, 0, 1)));
Assert.That(new Vector4(0, 0, 1, 0).WithW(1), Is.EqualTo(new Vector4(0, 0, 1, 1)));
}
[Test]
public void WithX_ShouldReturnVectorWithNewX_GivenVector()
{
Assert.That(Vector4.one.WithX(0), Is.EqualTo(new Vector4(0, 1, 1, 1)));
Assert.That(Vector4.zero.WithX(0), Is.EqualTo(Vector4.zero));
Assert.That(new Vector4(0, 0, 0, 1).WithX(0), Is.EqualTo(new Vector4(0, 0, 0, 1)));
Assert.That(new Vector4(1, 0, 0, 0).WithX(0), Is.EqualTo(Vector4.zero));
Assert.That(new Vector4(0, 1, 0, 0).WithX(0), Is.EqualTo(new Vector4(0, 1, 0, 0)));
Assert.That(new Vector4(0, 0, 1, 0).WithX(0), Is.EqualTo(new Vector4(0, 0, 1, 0)));
Assert.That(Vector4.one.WithX(1), Is.EqualTo(Vector4.one));
Assert.That(Vector4.zero.WithX(1), Is.EqualTo(new Vector4(1, 0, 0, 0)));
Assert.That(new Vector4(0, 0, 0, 1).WithX(1), Is.EqualTo(new Vector4(1, 0, 0, 1)));
Assert.That(new Vector4(1, 0, 0, 0).WithX(1), Is.EqualTo(new Vector4(1, 0, 0, 0)));
Assert.That(new Vector4(0, 1, 0, 0).WithX(1), Is.EqualTo(new Vector4(1, 1, 0, 0)));
Assert.That(new Vector4(0, 0, 1, 0).WithX(1), Is.EqualTo(new Vector4(1, 0, 1, 0)));
}
[Test]
public void WithY_ShouldReturnVectorWithNewY_GivenVector()
{
Assert.That(Vector4.one.WithY(0), Is.EqualTo(new Vector4(1, 0, 1, 1)));
Assert.That(Vector4.zero.WithY(0), Is.EqualTo(Vector4.zero));
Assert.That(new Vector4(0, 0, 0, 1).WithY(0), Is.EqualTo(new Vector4(0, 0, 0, 1)));
Assert.That(new Vector4(1, 0, 0, 0).WithY(0), Is.EqualTo(new Vector4(1, 0, 0, 0)));
Assert.That(new Vector4(0, 1, 0, 0).WithY(0), Is.EqualTo(Vector4.zero));
Assert.That(new Vector4(0, 0, 1, 0).WithY(0), Is.EqualTo(new Vector4(0, 0, 1, 0)));
Assert.That(Vector4.one.WithY(1), Is.EqualTo(Vector4.one));
Assert.That(Vector4.zero.WithY(1), Is.EqualTo(new Vector4(0, 1, 0, 0)));
Assert.That(new Vector4(0, 0, 0, 1).WithY(1), Is.EqualTo(new Vector4(0, 1, 0, 1)));
Assert.That(new Vector4(1, 0, 0, 0).WithY(1), Is.EqualTo(new Vector4(1, 1, 0, 0)));
Assert.That(new Vector4(0, 1, 0, 0).WithY(1), Is.EqualTo(new Vector4(0, 1, 0, 0)));
Assert.That(new Vector4(0, 0, 1, 0).WithY(1), Is.EqualTo(new Vector4(0, 1, 1, 0)));
}
[Test]
public void WithZ_ShouldReturnVectorWithNewZ_GivenVector()
{
Assert.That(Vector4.one.WithZ(0), Is.EqualTo(new Vector4(1, 1, 0, 1)));
Assert.That(Vector4.zero.WithZ(0), Is.EqualTo(Vector4.zero));
Assert.That(new Vector4(0, 0, 0, 1).WithZ(0), Is.EqualTo(new Vector4(0, 0, 0, 1)));
Assert.That(new Vector4(1, 0, 0, 0).WithZ(0), Is.EqualTo(new Vector4(1, 0, 0, 0)));
Assert.That(new Vector4(0, 1, 0, 0).WithZ(0), Is.EqualTo(new Vector4(0, 1, 0, 0)));
Assert.That(new Vector4(0, 0, 1, 0).WithZ(0), Is.EqualTo(Vector4.zero));
Assert.That(Vector4.one.WithZ(1), Is.EqualTo(Vector4.one));
Assert.That(Vector4.zero.WithZ(1), Is.EqualTo(new Vector4(0, 0, 1, 0)));
Assert.That(new Vector4(0, 0, 0, 1).WithZ(1), Is.EqualTo(new Vector4(0, 0, 1, 1)));
Assert.That(new Vector4(1, 0, 0, 0).WithZ(1), Is.EqualTo(new Vector4(1, 0, 1, 0)));
Assert.That(new Vector4(0, 1, 0, 0).WithZ(1), Is.EqualTo(new Vector4(0, 1, 1, 0)));
Assert.That(new Vector4(0, 0, 1, 0).WithZ(1), Is.EqualTo(new Vector4(0, 0, 1, 0)));
}
}
}

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fileFormatVersion: 2
guid: 0d487c2046a64354b199f4de01d57391
timeCreated: 1652088132

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using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace X10D.Unity.Tests
{
public class SingletonTests
{
[Test]
public void Singleton_ShouldReturnNewInstance_WhenNoInstanceExists()
{
TestBehaviour instance = Singleton<TestBehaviour>.Instance;
Assert.That(instance, Is.Not.Null);
Assert.That(instance.Flag);
}
[Test]
public void Singleton_ShouldReturnSameInstance_WhenAccessedTwice()
{
TestBehaviour instance = Singleton<TestBehaviour>.Instance;
Assert.That(instance, Is.Not.Null);
Assert.That(Singleton<TestBehaviour>.Instance, Is.EqualTo(instance));
}
[UnityTest]
public IEnumerator Singleton_ShouldReturnNewInstance_WhenDestroyed()
{
TestBehaviour instance = Singleton<TestBehaviour>.Instance;
Assert.That(instance, Is.Not.Null);
Object.Destroy(instance);
yield return null;
Assert.IsFalse(instance);
// ReSharper disable once HeuristicUnreachableCode
instance = Singleton<TestBehaviour>.Instance;
Assert.That(instance, Is.Not.Null);
Assert.IsTrue(instance.Flag);
}
}
}

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fileFormatVersion: 2
guid: 5c51198d124f40859bd9298d3241d5a6
timeCreated: 1652428949

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@ -1,10 +0,0 @@
namespace X10D.Unity.Tests
{
internal sealed class TestBehaviour : Singleton<TestBehaviour>
{
public bool Flag
{
get => true;
}
}
}

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fileFormatVersion: 2
guid: df932718d20948ecbe9b0de8aa7bbaf4
timeCreated: 1652428898

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#nullable enable
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace X10D.Unity.Tests
{
public class TransformTests
{
[UnityTest]
public IEnumerator LookAt_ShouldRotateSameAsTransform()
{
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
Transform firstTransform = first.transform;
Transform secondTransform = second.transform;
Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity));
Assert.That(secondTransform.rotation, Is.EqualTo(Quaternion.identity));
firstTransform.LookAt(secondTransform);
Quaternion expected = firstTransform.rotation;
firstTransform.rotation = Quaternion.identity;
Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity));
firstTransform.LookAt(second);
Assert.That(firstTransform.rotation, Is.EqualTo(expected));
firstTransform.rotation = Quaternion.identity;
Assert.That(firstTransform.rotation, Is.EqualTo(Quaternion.identity));
yield break;
}
[UnityTest]
public IEnumerator SetParent_ShouldSetParent()
{
var first = new GameObject {transform = {position = Vector3.zero, rotation = Quaternion.identity}};
var second = new GameObject {transform = {position = Vector3.right, rotation = Quaternion.identity}};
Assert.That(first.transform.parent, Is.EqualTo(null));
Assert.That(second.transform.parent, Is.EqualTo(null));
first.transform.SetParent(second);
Assert.That(first.transform.parent, Is.EqualTo(second.transform));
first.transform.SetParent(null!);
Assert.That(first.transform.parent, Is.EqualTo(null));
second.transform.SetParent(first);
Assert.That(second.transform.parent, Is.EqualTo(first.transform));
yield break;
}
}
}

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fileFormatVersion: 2
guid: 1f1518cdf51546288b7a16369297be5e
timeCreated: 1652005981

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{
"name": "X10D.Unity.Tests",
"rootNamespace": "X10D.Unity",
"references": [
"UnityEngine.TestRunner",
"UnityEditor.TestRunner"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll",
"X10D.dll",
"X10D.Unity.dll"
],
"autoReferenced": false,
"defineConstraints": [
"UNITY_INCLUDE_TESTS"
],
"versionDefines": [],
"noEngineReferences": false
}

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fileFormatVersion: 2
guid: 34215b8a0b1faf64487ff72821603aad
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections;
using UnityEngine;
namespace X10D.Unity.Tests
{
public class YieldInstructionIntegrationTests : MonoBehaviour
{
private void Start()
{
StartCoroutine(CO_WaitForAnyKeyDown());
StartCoroutine(CO_WaitForSpaceKeyDown());
StartCoroutine(CO_WaitForSpaceKeyUp());
}
private IEnumerator CO_WaitForAnyKeyDown()
{
Debug.Log("Waiting for any key to be pressed...");
yield return new WaitForKeyDown();
Debug.Log("Key was pressed!");
}
private IEnumerator CO_WaitForSpaceKeyDown()
{
Debug.Log("Waiting for Space key to be pressed...");
yield return new WaitForKeyDown(KeyCode.Space);
Debug.Log("Space key was pressed!");
}
private IEnumerator CO_WaitForSpaceKeyUp()
{
Debug.Log("Waiting for Space key to be released...");
yield return new WaitForKeyUp(KeyCode.Space);
Debug.Log("Space key was released!");
}
}
}

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fileFormatVersion: 2
guid: 67d53e2f993d4a5ba0eb34431d1846cd
timeCreated: 1657791682

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