diff --git a/CHANGELOG.md b/CHANGELOG.md index 1ba06d6..3597928 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,30 @@ # Changelog +## [3.1.0-nightly] +### Added +- Readded Unity support: + - Added `GameObject.LookAt(GameObject[, Vector3])` + - Added `GameObject.LookAt(Transform[, Vector3])` + - Added `GameObject.LookAt(Vector3[, Vector3])` + - Added `GameObject.SetParent(GameObject[, bool])` + - Added `GameObject.SetParent(Transform[, bool])` + - Added `Random.NextColorArgb()` + - Added `Random.NextColor32Argb()` + - Added `Random.NextColorRgb()` + - Added `Random.NextColor32Rgb()` + - Added `Random.NextRotation()` + - Added `Random.NextRotationUniform()` + - Added `Random.NextUnitVector2()` + - Added `Random.NextUnitVector3()` + - Added `Transform.LookAt(GameObject[, Vector3])` + - Added `Transform.SetParent(GameObject[, bool])` +- Added `ICollection.ClearAndDisposeAll` +- Added `ICollection.ClearAndDisposeAllAsync` +- Added `IEnumerable.For` (#50) +- Added `IEnumerable.ForEach` (#50) +- Added `IEnumerable.DisposeAll` +- Added `IEnumerable.DisposeAllAsync` + ## [3.0.0] In the midst of writing these release notes, I may have missed some important changes. If you notice an API change that is not documented here, @@ -299,6 +324,7 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)! ### ***Not documented*** +[3.1.0-nightly]: https://github.com/oliverbooth/X10D/tree/develop [3.0.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.0.0 [2.6.0]: https://github.com/oliverbooth/X10D/releases/tag/2.6.0 [2.5.0]: https://github.com/oliverbooth/X10D/releases/tag/2.5.0