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[ci skip] Format changelog

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# Changelog
## 3.2.0
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## 3.2.0 - [Unreleased]
### Added
- Added new library X10D.DSharpPlus
- Added new library X10D.Hosting
- Added .NET 7 target
- X10D: Added `MathUtility.InverseLerp(float, float, float)` and `MathUtility.InverseLerp(double, double, double)`
- X10D: Added `MathUtility.ScaleRange(float, float, float, float, float)` and `MathUtility.ScaleRange(double, double, double, double, double)`
- X10D: Added `Circle`, `CircleF`, `Cuboid`, `Ellipse`, `EllipseF`, `Line3D`, `Line`, `LineF`, `Polygon`, `PolygonF`, `Polyhedron`, and `Sphere`, to complement System.Drawing structs such as `Point` and `Rectangle`
- X10D: Added `MathUtility.ScaleRange(float, float, float, float, float)`
and `MathUtility.ScaleRange(double, double, double, double, double)`
- X10D:
Added `Circle`, `CircleF`, `Cuboid`, `Ellipse`, `EllipseF`, `Line3D`, `Line`, `LineF`, `Polygon`, `PolygonF`, `Polyhedron`,
and `Sphere`, to complement System.Drawing structs such as `Point` and `Rectangle`
- X10D: Added `Color.Deconstruct()` - with optional alpha parameter
- X10D: Added `Color.GetClosestConsoleColor()`
- X10D: Added `DateTime.GetIso8601WeekOfYear()` and `DateTimeOffset.GetIso8601WeekOfYear()`
@ -27,6 +36,7 @@
- X10D: Added `IList<T>.Swap(IList<T>)` (#62)
- X10D: Added `IReadOnlyList<T>.IndexOf(T[, int[, int]])`
- X10D: Added `IReadOnlyList<T>.Slice(int[, int]])`
- X10D: Added `LowestCommonMultiple` for built-in integer types
- X10D: Added `Wrap(T[, T])` for built-in numeric types (#60)
- X10D: Added `Nullable<T>.TryGetValue(out T)` (#61)
- X10D: Added `Point.IsOnLine(LineF)`, `Point.IsOnLine(PointF, PointF)`, and `Point.IsOnLine(Vector2, Vector2)`
@ -94,7 +104,8 @@
- X10D.Unity: Added `SizeF.ToUnityVector2()`
- X10D.Unity: Added `Vector2.Deconstruct()`
- X10D.Unity: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`
- X10D.Unity: Added `Vector2Int.IsOnLine(LineF)`, `Vector2Int.IsOnLine(PointF, PointF)`, `Vector2Int.IsOnLine(Vector2, Vector2)`, and `Vector2Int.IsOnLine(Vector2Int, Vector2Int)`
- X10D.Unity: Added `Vector2Int.IsOnLine(LineF)`, `Vector2Int.IsOnLine(PointF, PointF)`, `Vector2Int.IsOnLine(Vector2, Vector2)`,
and `Vector2Int.IsOnLine(Vector2Int, Vector2Int)`
- X10D.Unity: Added `Vector2.Round([float])`
- X10D.Unity: Added `Vector2.ToSystemPointF()`
- X10D.Unity: Added `Vector2.ToSystemSizeF()`
@ -122,11 +133,14 @@
- X10D.Unity: Added `WaitForTimeSpanRealtimeNoAlloc` yield instruction
### Changed
- X10D: `TimeSpanParser.TryParse` now accepts a nullable string, and returns false if this input is null or empty
- X10D.Unity: `Singleton<T>` now caches instance where possible
## [3.1.0]
## [3.1.0] - 2022-05-13
### Added
- Reintroduced Unity support
- X10D: Added `Color.Inverted()` (#54)
- X10D: Added `Color.WithA()` (#55)
@ -200,12 +214,14 @@
- X10D.Unity: Added `Vector4.WithZ()` (#56)
- X10D.Unity: Added `Vector4.WithW()` (#56)
## [3.0.0]
## [3.0.0] - 2022-04-30
In the midst of writing these release notes, I may have missed some important changes. If you notice an API change that is not documented here,
In the midst of writing these release notes, I may have missed some important changes. If you notice an API change that is not
documented here,
please [open an issue](https://github.com/oliverbooth/X10D/issues)!
### Added
- Added `T.AsArrayValue()`
- Added `T.AsEnumerableValue()`
- Added `T.RepeatValue(int)`
@ -226,7 +242,8 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
- Added `IComparable<T1>.Max(T)` (#23)
- Added `IComparable<T1>.Min(T)` (#23)
- Added `IDictionary<TKey, TValue>.AddOrUpdate()`
- Added `IEnumerable<TSource>.Product()` and `IEnumerable<TSource>.Product<TResult>(Func<TSource>, TResult)` for all built-in numeric types, computing the product of all (optionally transformed) elements
- Added `IEnumerable<TSource>.Product()` and `IEnumerable<TSource>.Product<TResult>(Func<TSource>, TResult)` for all built-in
numeric types, computing the product of all (optionally transformed) elements
- Added `IList<T>.Fill(T)` and `IList<T>.Fill(T, int, int)`
- Added `IPAddress.IsIPv4()` and `IPAddress.IsIPv6()`
- Added `IReadOnlyList<byte>.Pack8Bit()`
@ -295,36 +312,54 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
- Added `IsLeapYear` function for `DateTime` and `DateTimeOffset`, as well as built-in numeric types
- Added `MultiplicativePersistence` function for built-in integer types
- Added `RotateLeft` and `RotateRight` for built-in integer types
- Added trigonometric functions for built-in numeric types, including `Acos()`, `Asin()`, `Atan()`, `Atan2()`, `Cos()`, `Sin()`, `Tan()` (#49)
- Added time-related extension methods for built-in numeric types, including `Milliseconds()`, `Seconds()`, `Minutes()`, `Hours()`, `Days()`, and `Weeks()`. `Ticks()` is also available, but only for integers; not floating point
- Added `StringBuilderReader` (inheriting `TextReader`) which allows reading from a `StringBuilder` without consuming the underlying string
- Added trigonometric functions for built-in numeric types,
including `Acos()`, `Asin()`, `Atan()`, `Atan2()`, `Cos()`, `Sin()`, `Tan()` (#49)
- Added time-related extension methods for built-in numeric types,
including `Milliseconds()`, `Seconds()`, `Minutes()`, `Hours()`, `Days()`, and `Weeks()`. `Ticks()` is also available, but only
for integers; not floating point
- Added `StringBuilderReader` (inheriting `TextReader`) which allows reading from a `StringBuilder` without consuming the
underlying string
- Added extension methods for `System.Decimal`
### Changed
- Updated to .NET 6 (#45)
- Methods defined to accept `byte[]` have been changed accept `IReadOnlyList<byte>`
- Extension methods are now defined in appropriate child namespaces to reduce the risk of name collisions (#7)
- `char[].Random(int)`, `char[].Random(int, int)`, `IEnumerable<char>.Random(int)`, and `IEnumerable<char>.Random(int, int)` have been redefined as `Random.NextString(IReadOnlyList<char>, int)`
- `IComparable<T>.Between(T, T)` has been redefined as `IComparable<T1>.Between(T2, T3, [InclusiveOptions])` to allow comparison of disparate yet comparable types, and also offers inclusivity options
- `char[].Random(int)`, `char[].Random(int, int)`, `IEnumerable<char>.Random(int)`, and `IEnumerable<char>.Random(int, int)` have
been redefined as `Random.NextString(IReadOnlyList<char>, int)`
- `IComparable<T>.Between(T, T)` has been redefined as `IComparable<T1>.Between(T2, T3, [InclusiveOptions])` to allow comparison
of disparate yet comparable types, and also offers inclusivity options
- `DateTime` extensions now wrap `DateTimeOffset` extensions
- `DateTime.ToUnixTimestamp([bool])` has been redefined as `DateTime.ToUnixTimeMilliseconds()` and `DateTime.ToUnixTimeSeconds()`
- `Dictionary<T1, T2>.ToGetParameters()`, `IDictionary<T1, T2>.ToGetParameters()`, and `IReadOnlyDictionary<T1, T2>.ToGetParameters()`, has been redefined as `IEnumerable<KeyValuePair<T1, T2>>.ToGetParameters()`
- `Dictionary<T1, T2>.ToConnectionString()`, `IDictionary<T1, T2>.ToConnectionString()`, and `IReadOnlyDictionary<T1, T2>.ToConnectionString()`, has been redefined as `IEnumerable<KeyValuePair<T1, T2>>.ToConnectionString()`
- `IList<T>.OneOf([Random])` and `IEnumerable<T>.OneOf([Random])` have been redefined as `Random.NextFrom<T>(IEnumerable<T>)` to fall in line with the naming convention of `System.Random` (#21)
- `Dictionary<T1, T2>.ToGetParameters()`, `IDictionary<T1, T2>.ToGetParameters()`,
and `IReadOnlyDictionary<T1, T2>.ToGetParameters()`, has been redefined as `IEnumerable<KeyValuePair<T1, T2>>.ToGetParameters()`
- `Dictionary<T1, T2>.ToConnectionString()`, `IDictionary<T1, T2>.ToConnectionString()`,
and `IReadOnlyDictionary<T1, T2>.ToConnectionString()`, has been redefined
as `IEnumerable<KeyValuePair<T1, T2>>.ToConnectionString()`
- `IList<T>.OneOf([Random])` and `IEnumerable<T>.OneOf([Random])` have been redefined as `Random.NextFrom<T>(IEnumerable<T>)` to
fall in line with the naming convention of `System.Random` (#21)
- `IList<T>.Shuffle([Random])` now uses a Fisher-Yates shuffle implementation
- `IList<T>.Shuffle([Random])` has been repurposed to shuffle the list in place, rather than returning a new enumerable
- `IEnumerable<T>.Shuffle([Random])` has been renamed to `IEnumerable<T>.Shuffled([Random])` to avoid confusion with `IList<T>.Shuffle([Random])`
- `IEnumerable<T>.Shuffle([Random])` has been renamed to `IEnumerable<T>.Shuffled([Random])` to avoid confusion
with `IList<T>.Shuffle([Random])`
- `Random.CoinToss()` has been redefined as `Random.NextBoolean()` to fall in line with the naming convention of `System.Random`
- `Random.OneOf<T>(T[])` and `Random.OneOf<T>(IList<T>)` have been redefined as `Random.NextFrom<T>(IEnumerable<T>)` to fall in line with the naming convention of `System.Random`
- `Enum.Next([bool])` and `Enum.Previous([bool])` have been redefined as `Enum.Next()`, `Enum.Previous()`, `Enum.NextUnchecked()`, `Enum.PreviousUnchecked()`. The `Unchecked` variants of these methods do not perform index validation, and will throw `IndexOutOfRangeException` when attempting to access an invalid index. The checked variants will perform a modulo to wrap the index
- Seperated `string.WithAlternative(string, [bool])` to `string.WithEmptyAlternative(string)` and `string.WithWhiteSpaceAlternative(string)`
- `Random.OneOf<T>(T[])` and `Random.OneOf<T>(IList<T>)` have been redefined as `Random.NextFrom<T>(IEnumerable<T>)` to fall in
line with the naming convention of `System.Random`
- `Enum.Next([bool])` and `Enum.Previous([bool])` have been redefined
as `Enum.Next()`, `Enum.Previous()`, `Enum.NextUnchecked()`, `Enum.PreviousUnchecked()`. The `Unchecked` variants of these
methods do not perform index validation, and will throw `IndexOutOfRangeException` when attempting to access an invalid index.
The checked variants will perform a modulo to wrap the index
- Seperated `string.WithAlternative(string, [bool])` to `string.WithEmptyAlternative(string)`
and `string.WithWhiteSpaceAlternative(string)`
- `string.AsNullIfEmpty()` and `string.AsNullIfWhiteSpace()` now accept a nullable `string`
- `IEnumerable<byte>.GetString([Encoding])` has been renamed to `IReadOnlyList<byte>.ToString` and its `Encoding` parameter has
been made non-optional
- Fixed a bug where `IEnumerable<KeyValuePair<K,V>>.ToConnectionString()` would not sanitize types with custom `ToString()`
implementation (#20)
Renamed `string.Random(int[, Random])` to `string.Randomize(int[, Random])`
- Redefined `char[].Random(int)`, `char[].Random(int, Random)`, `IEnumerable<char>.Random(int)`, and `IEnumerable<char>.Random(int, Random)`, as `Random.NextString(IReadOnlyList<char>, int)`
- Redefined `char[].Random(int)`, `char[].Random(int, Random)`, `IEnumerable<char>.Random(int)`,
and `IEnumerable<char>.Random(int, Random)`, as `Random.NextString(IReadOnlyList<char>, int)`
- Improved performance for:
- `string.IsLower()`
- `string.IsUpper()`
@ -332,7 +367,9 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
- `TimeSpanParser`
### Removed
- Indefinitely suspended Unity support, until such a time that Unity can be updated to a newer version of .NET. See: https://forum.unity.com/threads/unity-future-net-development-status.1092205/
- Indefinitely suspended Unity support, until such a time that Unity can be updated to a newer version of .NET.
See: https://forum.unity.com/threads/unity-future-net-development-status.1092205/
- Removed `bool.And(bool)`
- Removed `bool.NAnd(bool)`
- Removed `bool.NOr(bool)`
@ -350,7 +387,8 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
- Removed `IConvertible.ToOrNull<T>(out T, [IFormatProvider])` (#13)
- Removed `IConvertible.ToOrOther<T>(T, [IFormatProvider])` (#13)
- Removed `IConvertible.ToOrOther<T>(out T, T, [IFormatProvider])` (#13)
- Removed `IEnumerable<T>.Split(int)` - this functionality is now provided by .NET in the form of the `Chunk` method. See: https://docs.microsoft.com/en-us/dotnet/api/system.linq.enumerable.chunk?view=net-6.0
- Removed `IEnumerable<T>.Split(int)` - this functionality is now provided by .NET in the form of the `Chunk` method.
See: https://docs.microsoft.com/en-us/dotnet/api/system.linq.enumerable.chunk?view=net-6.0
- Removed `MemberInfo.GetDefaultValue()` (use `SelectFromCustomAttribute()` instead)
- Removed `MemberInfo.GetDescription()` (use `SelectFromCustomAttribute()` instead)
- Removed `int.ToBoolean()`
@ -359,7 +397,10 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
- Removed `uint.ToBoolean()`
- Removed `ushort.ToBoolean()`
- Removed `ulong.ToBoolean()`
- Removed `WaitHandle.WaitOneAsync()`. For suspensions of execution during asynchronous operations, favour `TaskCompletionSource` or `TaskCompletionSource<T>`. See: https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource?view=net-6.0 and https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource-1?view=net-6.0
- Removed `WaitHandle.WaitOneAsync()`. For suspensions of execution during asynchronous operations, favour `TaskCompletionSource`
or `TaskCompletionSource<T>`.
See: https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource?view=net-6.0
and https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource-1?view=net-6.0
## [2.6.0] - 2020-10-20
@ -497,8 +538,9 @@ please [open an issue](https://github.com/oliverbooth/X10D/issues)!
## Earlier versions
### ***Not documented***
Earlier versions of this package are undocumented and unlisted from package results.
[unreleased]: https://github.com/oliverbooth/X10D/compare/v3.1.0...develop
[3.1.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.1.0
[3.0.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.0.0
[2.6.0]: https://github.com/oliverbooth/X10D/releases/tag/2.6.0