mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-22 19:18:46 +00:00
📚 Update README.md
* Add preliminary documentation of most extension methods * Include table of contents * Add shields.io badges
This commit is contained in:
parent
f117090a80
commit
c7aeee1572
258
README.md
258
README.md
@ -1,8 +1,258 @@
|
|||||||
# X10D
|
# X10D
|
||||||
Extension methods on crack
|
## Extension methods on crack
|
||||||
|
|
||||||
## About
|
[<img src="https://img.shields.io/github/workflow/status/oliverbooth/X10D/.NET%20Core">](https://github.com/oliverbooth/X10D/actions?query=workflow%3A%22.NET+Core%22)
|
||||||
X10D (pronounced *extend*), is a collection of class libraries that provide various .NET extension methods, including extension methods for Unity, Windows Forms and System.Drawing.
|
[<img src="https://img.shields.io/github/issues/oliverbooth/X10D">](https://github.com/oliverbooth/X10D/issues)
|
||||||
|
[<img src="https://img.shields.io/nuget/v/X10D">](https://www.nuget.org/packages/X10D/)
|
||||||
|
[<img src="https://img.shields.io/github/license/oliverbooth/X10D">](https://github.com/oliverbooth/X10D/blob/master/LICENSE.md)
|
||||||
|
|
||||||
|
### About
|
||||||
|
X10D (pronounced *extend*), is a class library that provides extension methods for numerous .NET types. The purpose of this library is to simplify a codebase by reducing the need for repeated code when performing common operations. Simplify your codebase. Take advantage of .NET. Use extension methods.
|
||||||
|
|
||||||
|
*(I'm also [dogfooding](https://deviq.com/dogfooding/) this library, so there's that.)*
|
||||||
|
|
||||||
|
### Table of contents
|
||||||
|
- [Install](#install)
|
||||||
|
- [Features](#features)
|
||||||
|
- [Numeric](#numeric)
|
||||||
|
- [String](#string)
|
||||||
|
- [DateTime](#datetime)
|
||||||
|
- [Enumerable](#enumerable)
|
||||||
|
- [Enum](#enum)
|
||||||
|
- [Conversion](#conversion)
|
||||||
|
- [Random](#random)
|
||||||
|
- [License](#license)
|
||||||
|
|
||||||
## Extended Classes
|
|
||||||
You can find the list of classes that have extension methods by viewing the `README.md` file in any of the respective library folders.
|
You can find the list of classes that have extension methods by viewing the `README.md` file in any of the respective library folders.
|
||||||
|
|
||||||
|
## Install
|
||||||
|
Install X10D with NuGet via the following command:
|
||||||
|
```ps
|
||||||
|
Install-Package X10D -Version 2.0.0
|
||||||
|
```
|
||||||
|
or by downloading the [latest release](https://github.com/oliverbooth/X10D/releases/latest) from this repository.
|
||||||
|
|
||||||
|
## Features
|
||||||
|
### Numeric extensions
|
||||||
|
> 👍 ProTip: *Most* of the extensions available for `int` will also exist for `short`, `long`, and their unsigned counterparts!
|
||||||
|
|
||||||
|
#### `bool` <-> `int`
|
||||||
|
Convert a `bool` to an `int` by using `ToInt32`. The value returned is 1 if the input is `true`, and 0 if it's `false`.
|
||||||
|
```cs
|
||||||
|
bool b = true;
|
||||||
|
|
||||||
|
int i = b.ToInt32(); // 1
|
||||||
|
```
|
||||||
|
The same also works in reverse. Using `ToBoolean` on an `int` will return `false` if the input is 0, and `true`if the input is anything else.
|
||||||
|
```cs
|
||||||
|
int zero = 0;
|
||||||
|
long nonZero = 1;
|
||||||
|
|
||||||
|
bool b1 = zero.ToBoolean(); // false
|
||||||
|
bool b2 = nonZero.ToBoolean(); // true
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Between
|
||||||
|
Determine if a value is between other values using `Between` like so:
|
||||||
|
```cs
|
||||||
|
int i = 3;
|
||||||
|
|
||||||
|
if (i.Between(2, 4))
|
||||||
|
{
|
||||||
|
// i is between 2 and 4!
|
||||||
|
}
|
||||||
|
```
|
||||||
|
Since the signature of this method is defined with a generic constraint of `IComparable<T>`, this will also work for any object that is `IComparable<T>` - not just numeric types!
|
||||||
|
```cs
|
||||||
|
bool Between<T>(this T actual, T lower, T upper) where T : IComparable<T>
|
||||||
|
```
|
||||||
|
|
||||||
|
#### IsEven (*and IsOdd*)
|
||||||
|
As the names suggest, this method determines if the input value is evenly divisible by 2.
|
||||||
|
```cs
|
||||||
|
int i = 5;
|
||||||
|
bool b = i.IsEven(); // false
|
||||||
|
```
|
||||||
|
There is also an `IsOdd` extension method, which will return the opposite of that returned by `IsEven`.
|
||||||
|
|
||||||
|
#### IsPrime
|
||||||
|
Determine if an integral is a prime number by using `IsPrime`.
|
||||||
|
```cs
|
||||||
|
bool b = 43.IsPrime(); // true
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Clamp
|
||||||
|
Clamp a value between an upper and lower bound
|
||||||
|
```cs
|
||||||
|
int i = 5.Clamp(0, 3); // 3
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Convert degrees <-> radians
|
||||||
|
Easily convert between radians and degrees
|
||||||
|
```cs
|
||||||
|
double rad = 2 * Math.PI;
|
||||||
|
double deg = rad.RadiansToDegrees(); // 360
|
||||||
|
|
||||||
|
rad = deg.DegreesToRadians(); // back to 2*pi
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Round
|
||||||
|
Round a value to the nearest whole number:
|
||||||
|
```cs
|
||||||
|
var d = 2.75;
|
||||||
|
var rounded = d.Round(); // 3
|
||||||
|
```
|
||||||
|
Or specify a value to have it round to the nearest multiple of `x`:
|
||||||
|
```cs
|
||||||
|
double a = 8.0.Round(10); // 10
|
||||||
|
double b = 2.0.Round(10); // 0
|
||||||
|
```
|
||||||
|
|
||||||
|
### String
|
||||||
|
#### Repeat value
|
||||||
|
Repeat a string or a char a specific number of times using `Repeat`
|
||||||
|
```cs
|
||||||
|
var c = '-';
|
||||||
|
var str = "foo";
|
||||||
|
|
||||||
|
string repeatedC = c.Repeat(10); // ----------
|
||||||
|
string repeatedStr = str.Repeat(5); // foofoofoofoofoo
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Base-64 encode/decode
|
||||||
|
```cs
|
||||||
|
var base64 = "Hello World".Base64Encode(); // SGVsbG8gV29ybGQ=
|
||||||
|
var str = "SGVsbG8gV29ybGQ=".Base64Decode(); // Hello World
|
||||||
|
```
|
||||||
|
|
||||||
|
### DateTime
|
||||||
|
|
||||||
|
#### Age
|
||||||
|
Get a rounded integer representing the number of years since a given date. i.e. easily calculate someone's age:
|
||||||
|
```cs
|
||||||
|
var dateOfBirth = new DateTime(1960, 7, 16);
|
||||||
|
int age = dateOfBirth.Age(); // the age as of today
|
||||||
|
```
|
||||||
|
You can also specify a date at which to stop counting the years, by passing an `asOf` date:
|
||||||
|
```cs
|
||||||
|
var dateOfBirth = new DateTime(1960, 7, 16);
|
||||||
|
int age = dateOfBirth.Age(new DateTime(1970, 7, 16)); // 10, the age as of 1970
|
||||||
|
```
|
||||||
|
|
||||||
|
#### To/From Unix Timestamp
|
||||||
|
Convert to/from a Unix timestamp represented in seconds using `FromUnixTimestamp` on a numeric type, and `ToUnixTimestamp` on a `DateTime`.
|
||||||
|
```cs
|
||||||
|
long sec = 1587223415;
|
||||||
|
DateTime time = sec.FromUnixTimestamp(); // 2020-04-18 15:23:35
|
||||||
|
long unix = time.ToUnixTimestamp();
|
||||||
|
```
|
||||||
|
or represent it with milliseconds by passing `true` for the `isMillis` argument:
|
||||||
|
```cs
|
||||||
|
long millis = 1587223415500;
|
||||||
|
DateTime time = millis.FromUnixTimestamp(true); // 2020-04-18 15:23:35.50
|
||||||
|
long unix = time.ToUnixTimestamp(true);
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Get first/last day of month
|
||||||
|
Get the first or last day of the month by using `FirstDayOfMonth` and `LastDayOfMonth`
|
||||||
|
```cs
|
||||||
|
var dt = new DateTime(2016, 2, 4);
|
||||||
|
|
||||||
|
DateTime first = dt.FirstDayOfMonth(); // 2016-02-01
|
||||||
|
DateTime last = dt.LastDayOfMonth(); // 2016-02-29 (2016 is a leap year)
|
||||||
|
```
|
||||||
|
You can also use `First` or `Last` to get the first or final occurrence of a specific day of the week in a given month:
|
||||||
|
```cs
|
||||||
|
var dt = new DateTime(2019, 4, 14);
|
||||||
|
|
||||||
|
DateTime theLastFriday = dt.Last(DayOfWeek.Friday); // 2019-04-24
|
||||||
|
DateTime theLastThursday = dt.Last(DayOfWeek.Thursday); // 2019-04-40
|
||||||
|
```
|
||||||
|
|
||||||
|
### Enumerable
|
||||||
|
#### Split into chunks
|
||||||
|
Split an `IEnumerable<T>` into an `IEnumerable<IEnumerable<T>>`, essentially "chunking" the original IEnumerable into a specific size
|
||||||
|
```cs
|
||||||
|
var arr = new int[] { 1, 2, 3, 4, 5, 6, 7, 8 };
|
||||||
|
var chunks = arr.Split(2); // split into chunks of 2
|
||||||
|
|
||||||
|
foreach (var chunk in chunks)
|
||||||
|
{
|
||||||
|
Console.WriteLine(string.Join(", ", chunk));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Output:
|
||||||
|
// 1, 2
|
||||||
|
// 3, 4
|
||||||
|
// 5, 6
|
||||||
|
// 7, 8
|
||||||
|
```
|
||||||
|
This also works for `string`:
|
||||||
|
```cs
|
||||||
|
var str = "Hello World";
|
||||||
|
var chunks = str.Split(2); // split string into chunks of 2
|
||||||
|
|
||||||
|
foreach (var chunk in chunks)
|
||||||
|
{
|
||||||
|
Console.WriteLine(string.Join(string.Empty, chunk));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Output:
|
||||||
|
// He
|
||||||
|
// ll
|
||||||
|
// o <-- space is included
|
||||||
|
// Wo
|
||||||
|
// rl
|
||||||
|
// d <-- no space! end of string
|
||||||
|
```
|
||||||
|
|
||||||
|
### Enum
|
||||||
|
#### Parse string into enum
|
||||||
|
You can use the `EnumParse` method to convert a string into a value from an enum, while optionally ignoring case:
|
||||||
|
```cs
|
||||||
|
enum Number
|
||||||
|
{
|
||||||
|
Zero,
|
||||||
|
One,
|
||||||
|
Two,
|
||||||
|
Three,
|
||||||
|
}
|
||||||
|
|
||||||
|
Number num = "two".EnumParse<Number>(true); // num == Number.Two
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `Next` / `Previous` enum cycling
|
||||||
|
Cycle through the values in an enum with `Next` and `Previous`:
|
||||||
|
```cs
|
||||||
|
Number two = Number.Two;
|
||||||
|
|
||||||
|
Number one = two.Previous();
|
||||||
|
Number three = two.Next();
|
||||||
|
```
|
||||||
|
|
||||||
|
### Conversion
|
||||||
|
Easily convert between types using `To`, `ToOrNull`, `ToOrDefault`, or `ToOrOther`, thereby shortening the call to `Convert.ChangeType` or `Convert.ToX`:
|
||||||
|
```CS
|
||||||
|
int i = "43".To<int>();
|
||||||
|
int j = "a".ToOrDefault<int>(); // 0
|
||||||
|
int k = "a".ToOrOther<int>(100); // 100
|
||||||
|
```
|
||||||
|
|
||||||
|
### Random
|
||||||
|
Do more with Random including flip a coin, randomly select an element in an array, or shuffle the array entirely.
|
||||||
|
```cs
|
||||||
|
var random = new Random();
|
||||||
|
|
||||||
|
// flip a coin
|
||||||
|
bool heads = random.CoinToss();
|
||||||
|
|
||||||
|
// randomly choose an item
|
||||||
|
var arr = new int[] { 1, 2, 3, 4 };
|
||||||
|
var item = random.OneOf(arr);
|
||||||
|
|
||||||
|
// shuffle an array or list
|
||||||
|
var shuffled = arr.Shuffle(random);
|
||||||
|
```
|
||||||
|
|
||||||
|
## License
|
||||||
|
X10D is released under the MIT License. See [here](https://github.com/oliverbooth/X10D/blob/master/LICENSE.md) for more details.
|
Loading…
Reference in New Issue
Block a user