mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-22 19:18:46 +00:00
Bump upm to 3.2.0-nightly.122
This commit is contained in:
parent
84d4db0e84
commit
c7d3e0f4bf
BIN
X10D.Unity.dll
BIN
X10D.Unity.dll
Binary file not shown.
@ -2399,6 +2399,21 @@
|
||||
<paramref name="end" />; otherwise <see langword="false" />.
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector2Extensions.Round(UnityEngine.Vector2)">
|
||||
<summary>
|
||||
Rounds the components in the current <see cref="T:UnityEngine.Vector2" /> to the nearest integer.
|
||||
</summary>
|
||||
<param name="vector">The vector whose components to round.</param>
|
||||
<returns>The rounded vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector2Extensions.Round(UnityEngine.Vector2,System.Single)">
|
||||
<summary>
|
||||
Rounds the components in the current <see cref="T:UnityEngine.Vector2" /> to the nearest multiple of a specified number.
|
||||
</summary>
|
||||
<param name="vector">The vector whose components to round.</param>
|
||||
<param name="nearest">The nearest multiple to which the components should be rounded.</param>
|
||||
<returns>The rounded vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToSystemPointF(UnityEngine.Vector2)">
|
||||
<summary>
|
||||
Converts the current <see cref="T:UnityEngine.Vector2" /> into a <see cref="T:System.Drawing.PointF" />.
|
||||
@ -2566,6 +2581,21 @@
|
||||
<param name="y">The Y component value.</param>
|
||||
<param name="z">The Z component value.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector3Extensions.Round(UnityEngine.Vector3)">
|
||||
<summary>
|
||||
Rounds the components in the current <see cref="T:UnityEngine.Vector3" /> to the nearest integer.
|
||||
</summary>
|
||||
<param name="vector">The vector whose components to round.</param>
|
||||
<returns>The rounded vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector3Extensions.Round(UnityEngine.Vector3,System.Single)">
|
||||
<summary>
|
||||
Rounds the components in the current <see cref="T:UnityEngine.Vector3" /> to the nearest multiple of a specified number.
|
||||
</summary>
|
||||
<param name="vector">The vector whose components to round.</param>
|
||||
<param name="nearest">The nearest multiple to which the components should be rounded.</param>
|
||||
<returns>The rounded vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToSystemVector(UnityEngine.Vector3)">
|
||||
<summary>
|
||||
Converts the current vector to a <see cref="T:System.Numerics.Vector3" />.
|
||||
@ -2685,6 +2715,21 @@
|
||||
<param name="z">The Z component value.</param>
|
||||
<param name="w">The W component value.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector4Extensions.Round(UnityEngine.Vector4)">
|
||||
<summary>
|
||||
Rounds the components in the current <see cref="T:UnityEngine.Vector4" /> to the nearest integer.
|
||||
</summary>
|
||||
<param name="vector">The vector whose components to round.</param>
|
||||
<returns>The rounded vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector4Extensions.Round(UnityEngine.Vector4,System.Single)">
|
||||
<summary>
|
||||
Rounds the components in the current <see cref="T:UnityEngine.Vector4" /> to the nearest multiple of a specified number.
|
||||
</summary>
|
||||
<param name="vector">The vector whose components to round.</param>
|
||||
<param name="nearest">The nearest multiple to which the components should be rounded.</param>
|
||||
<returns>The rounded vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToSystemVector(UnityEngine.Vector4)">
|
||||
<summary>
|
||||
Converts the current vector to a <see cref="T:System.Numerics.Vector4" />.
|
||||
|
60
X10D.xml
60
X10D.xml
@ -2712,6 +2712,21 @@
|
||||
<paramref name="end" />; otherwise <see langword="false" />.
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Drawing.PointFExtensions.Round(System.Drawing.PointF)">
|
||||
<summary>
|
||||
Rounds the components in the current <see cref="T:System.Drawing.PointF" /> to the nearest integer.
|
||||
</summary>
|
||||
<param name="point">The point whose components to round.</param>
|
||||
<returns>The rounded point.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Drawing.PointFExtensions.Round(System.Drawing.PointF,System.Single)">
|
||||
<summary>
|
||||
Rounds the components in the current <see cref="T:System.Drawing.PointF" /> to the nearest multiple of a specified number.
|
||||
</summary>
|
||||
<param name="point">The point whose components to round.</param>
|
||||
<param name="nearest">The nearest multiple to which the components should be rounded.</param>
|
||||
<returns>The rounded point.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Drawing.PointFExtensions.ToSizeF(System.Drawing.PointF)">
|
||||
<summary>
|
||||
Converts the current <see cref="T:System.Drawing.PointF" /> to a <see cref="T:System.Drawing.SizeF" />.
|
||||
@ -7049,6 +7064,21 @@
|
||||
<paramref name="end" />; otherwise <see langword="false" />.
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Numerics.Vector2Extensions.Round(System.Numerics.Vector2)">
|
||||
<summary>
|
||||
Rounds the components in the current <see cref="T:System.Numerics.Vector2" /> to the nearest integer.
|
||||
</summary>
|
||||
<param name="vector">The vector whose components to round.</param>
|
||||
<returns>The rounded vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Numerics.Vector2Extensions.Round(System.Numerics.Vector2,System.Single)">
|
||||
<summary>
|
||||
Rounds the components in the current <see cref="T:System.Numerics.Vector2" /> to the nearest multiple of a specified number.
|
||||
</summary>
|
||||
<param name="vector">The vector whose components to round.</param>
|
||||
<param name="nearest">The nearest multiple to which the components should be rounded.</param>
|
||||
<returns>The rounded vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Numerics.Vector2Extensions.ToPointF(System.Numerics.Vector2)">
|
||||
<summary>
|
||||
Converts the current <see cref="T:System.Numerics.Vector2" /> to a <see cref="T:System.Drawing.PointF" />.
|
||||
@ -7099,6 +7129,21 @@
|
||||
<param name="y">The Y component value.</param>
|
||||
<param name="z">The Z component value.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Numerics.Vector3Extensions.Round(System.Numerics.Vector3)">
|
||||
<summary>
|
||||
Rounds the components in the current <see cref="T:System.Numerics.Vector3" /> to the nearest integer.
|
||||
</summary>
|
||||
<param name="vector">The vector whose components to round.</param>
|
||||
<returns>The rounded vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Numerics.Vector3Extensions.Round(System.Numerics.Vector3,System.Single)">
|
||||
<summary>
|
||||
Rounds the components in the current <see cref="T:System.Numerics.Vector3" /> to the nearest multiple of a specified number.
|
||||
</summary>
|
||||
<param name="vector">The vector whose components to round.</param>
|
||||
<param name="nearest">The nearest multiple to which the components should be rounded.</param>
|
||||
<returns>The rounded vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Numerics.Vector3Extensions.WithX(System.Numerics.Vector3,System.Single)">
|
||||
<summary>
|
||||
Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
|
||||
@ -7147,6 +7192,21 @@
|
||||
<param name="z">The Z component value.</param>
|
||||
<param name="w">The W component value.</param>
|
||||
</member>
|
||||
<member name="M:X10D.Numerics.Vector4Extensions.Round(System.Numerics.Vector4)">
|
||||
<summary>
|
||||
Rounds the components in the current <see cref="T:System.Numerics.Vector4" /> to the nearest integer.
|
||||
</summary>
|
||||
<param name="vector">The vector whose components to round.</param>
|
||||
<returns>The rounded vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Numerics.Vector4Extensions.Round(System.Numerics.Vector4,System.Single)">
|
||||
<summary>
|
||||
Rounds the components in the current <see cref="T:System.Numerics.Vector4" /> to the nearest multiple of a specified number.
|
||||
</summary>
|
||||
<param name="vector">The vector whose components to round.</param>
|
||||
<param name="nearest">The nearest multiple to which the components should be rounded.</param>
|
||||
<returns>The rounded vector.</returns>
|
||||
</member>
|
||||
<member name="M:X10D.Numerics.Vector4Extensions.WithX(System.Numerics.Vector4,System.Single)">
|
||||
<summary>
|
||||
Returns a vector whose Y, Z, and W components are the same as the specified vector, and whose X component is a new
|
||||
|
@ -6,7 +6,7 @@
|
||||
"url": "https://oliverbooth.dev"
|
||||
},
|
||||
"displayName": "X10D",
|
||||
"version": "3.2.0-nightly.121",
|
||||
"version": "3.2.0-nightly.122",
|
||||
"unity": "2021.2",
|
||||
"description": "Extension methods on crack",
|
||||
"keywords": ["dotnet", "extension-methods"],
|
||||
|
Loading…
Reference in New Issue
Block a user