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https://github.com/oliverbooth/X10D
synced 2024-11-23 00:18:47 +00:00
Bump upm to 3.2.0-nightly.122
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X10D.Unity.dll
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X10D.Unity.dll
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@ -2399,6 +2399,21 @@
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<paramref name="end" />; otherwise <see langword="false" />.
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</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector2Extensions.Round(UnityEngine.Vector2)">
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<summary>
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Rounds the components in the current <see cref="T:UnityEngine.Vector2" /> to the nearest integer.
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</summary>
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<param name="vector">The vector whose components to round.</param>
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<returns>The rounded vector.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector2Extensions.Round(UnityEngine.Vector2,System.Single)">
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<summary>
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Rounds the components in the current <see cref="T:UnityEngine.Vector2" /> to the nearest multiple of a specified number.
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</summary>
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<param name="vector">The vector whose components to round.</param>
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<param name="nearest">The nearest multiple to which the components should be rounded.</param>
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<returns>The rounded vector.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector2Extensions.ToSystemPointF(UnityEngine.Vector2)">
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<summary>
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Converts the current <see cref="T:UnityEngine.Vector2" /> into a <see cref="T:System.Drawing.PointF" />.
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@ -2566,6 +2581,21 @@
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<param name="y">The Y component value.</param>
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<param name="z">The Z component value.</param>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector3Extensions.Round(UnityEngine.Vector3)">
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<summary>
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Rounds the components in the current <see cref="T:UnityEngine.Vector3" /> to the nearest integer.
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</summary>
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<param name="vector">The vector whose components to round.</param>
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<returns>The rounded vector.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector3Extensions.Round(UnityEngine.Vector3,System.Single)">
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<summary>
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Rounds the components in the current <see cref="T:UnityEngine.Vector3" /> to the nearest multiple of a specified number.
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</summary>
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<param name="vector">The vector whose components to round.</param>
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<param name="nearest">The nearest multiple to which the components should be rounded.</param>
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<returns>The rounded vector.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector3Extensions.ToSystemVector(UnityEngine.Vector3)">
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<summary>
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Converts the current vector to a <see cref="T:System.Numerics.Vector3" />.
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@ -2685,6 +2715,21 @@
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<param name="z">The Z component value.</param>
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<param name="w">The W component value.</param>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector4Extensions.Round(UnityEngine.Vector4)">
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<summary>
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Rounds the components in the current <see cref="T:UnityEngine.Vector4" /> to the nearest integer.
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</summary>
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<param name="vector">The vector whose components to round.</param>
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<returns>The rounded vector.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector4Extensions.Round(UnityEngine.Vector4,System.Single)">
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<summary>
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Rounds the components in the current <see cref="T:UnityEngine.Vector4" /> to the nearest multiple of a specified number.
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</summary>
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<param name="vector">The vector whose components to round.</param>
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<param name="nearest">The nearest multiple to which the components should be rounded.</param>
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<returns>The rounded vector.</returns>
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</member>
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<member name="M:X10D.Unity.Numerics.Vector4Extensions.ToSystemVector(UnityEngine.Vector4)">
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<summary>
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Converts the current vector to a <see cref="T:System.Numerics.Vector4" />.
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60
X10D.xml
60
X10D.xml
@ -2712,6 +2712,21 @@
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<paramref name="end" />; otherwise <see langword="false" />.
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</returns>
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</member>
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<member name="M:X10D.Drawing.PointFExtensions.Round(System.Drawing.PointF)">
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<summary>
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Rounds the components in the current <see cref="T:System.Drawing.PointF" /> to the nearest integer.
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</summary>
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<param name="point">The point whose components to round.</param>
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<returns>The rounded point.</returns>
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</member>
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<member name="M:X10D.Drawing.PointFExtensions.Round(System.Drawing.PointF,System.Single)">
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<summary>
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Rounds the components in the current <see cref="T:System.Drawing.PointF" /> to the nearest multiple of a specified number.
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</summary>
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<param name="point">The point whose components to round.</param>
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<param name="nearest">The nearest multiple to which the components should be rounded.</param>
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<returns>The rounded point.</returns>
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</member>
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<member name="M:X10D.Drawing.PointFExtensions.ToSizeF(System.Drawing.PointF)">
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<summary>
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Converts the current <see cref="T:System.Drawing.PointF" /> to a <see cref="T:System.Drawing.SizeF" />.
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@ -7049,6 +7064,21 @@
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<paramref name="end" />; otherwise <see langword="false" />.
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</returns>
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</member>
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<member name="M:X10D.Numerics.Vector2Extensions.Round(System.Numerics.Vector2)">
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<summary>
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Rounds the components in the current <see cref="T:System.Numerics.Vector2" /> to the nearest integer.
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</summary>
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<param name="vector">The vector whose components to round.</param>
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<returns>The rounded vector.</returns>
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</member>
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<member name="M:X10D.Numerics.Vector2Extensions.Round(System.Numerics.Vector2,System.Single)">
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<summary>
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Rounds the components in the current <see cref="T:System.Numerics.Vector2" /> to the nearest multiple of a specified number.
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</summary>
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<param name="vector">The vector whose components to round.</param>
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<param name="nearest">The nearest multiple to which the components should be rounded.</param>
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<returns>The rounded vector.</returns>
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</member>
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<member name="M:X10D.Numerics.Vector2Extensions.ToPointF(System.Numerics.Vector2)">
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<summary>
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Converts the current <see cref="T:System.Numerics.Vector2" /> to a <see cref="T:System.Drawing.PointF" />.
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@ -7099,6 +7129,21 @@
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<param name="y">The Y component value.</param>
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<param name="z">The Z component value.</param>
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</member>
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<member name="M:X10D.Numerics.Vector3Extensions.Round(System.Numerics.Vector3)">
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<summary>
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Rounds the components in the current <see cref="T:System.Numerics.Vector3" /> to the nearest integer.
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</summary>
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<param name="vector">The vector whose components to round.</param>
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<returns>The rounded vector.</returns>
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</member>
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<member name="M:X10D.Numerics.Vector3Extensions.Round(System.Numerics.Vector3,System.Single)">
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<summary>
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Rounds the components in the current <see cref="T:System.Numerics.Vector3" /> to the nearest multiple of a specified number.
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</summary>
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<param name="vector">The vector whose components to round.</param>
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<param name="nearest">The nearest multiple to which the components should be rounded.</param>
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<returns>The rounded vector.</returns>
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</member>
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<member name="M:X10D.Numerics.Vector3Extensions.WithX(System.Numerics.Vector3,System.Single)">
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<summary>
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Returns a vector whose Y and Z components are the same as the specified vector, and whose X component is a new value.
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@ -7147,6 +7192,21 @@
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<param name="z">The Z component value.</param>
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<param name="w">The W component value.</param>
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</member>
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<member name="M:X10D.Numerics.Vector4Extensions.Round(System.Numerics.Vector4)">
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<summary>
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Rounds the components in the current <see cref="T:System.Numerics.Vector4" /> to the nearest integer.
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</summary>
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<param name="vector">The vector whose components to round.</param>
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<returns>The rounded vector.</returns>
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</member>
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<member name="M:X10D.Numerics.Vector4Extensions.Round(System.Numerics.Vector4,System.Single)">
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<summary>
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Rounds the components in the current <see cref="T:System.Numerics.Vector4" /> to the nearest multiple of a specified number.
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</summary>
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<param name="vector">The vector whose components to round.</param>
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<param name="nearest">The nearest multiple to which the components should be rounded.</param>
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<returns>The rounded vector.</returns>
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</member>
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<member name="M:X10D.Numerics.Vector4Extensions.WithX(System.Numerics.Vector4,System.Single)">
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<summary>
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Returns a vector whose Y, Z, and W components are the same as the specified vector, and whose X component is a new
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@ -6,7 +6,7 @@
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"url": "https://oliverbooth.dev"
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},
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"displayName": "X10D",
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"version": "3.2.0-nightly.121",
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"version": "3.2.0-nightly.122",
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"unity": "2021.2",
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"description": "Extension methods on crack",
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"keywords": ["dotnet", "extension-methods"],
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