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https://github.com/oliverbooth/X10D
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✨ Add Clamp() for integral types
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@ -11,6 +11,18 @@
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/// </summary>
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/// </summary>
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public static class DoubleExtensions
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public static class DoubleExtensions
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{
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{
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/// <summary>
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/// Clamps a value between a minimum and a maximum value.
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/// </summary>
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/// <param name="value">The value to clamp.</param>
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/// <param name="min">The minimum value.</param>
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/// <param name="max">The maximum value.</param>
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/// <returns>Returns <paramref name="max"/> if <paramref name="value"/> is greater than it,
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/// <paramref name="min"/> if <paramref name="value"/> is less than it,
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/// or <paramref name="value"/> itself otherwise.</returns>
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public static double Clamp(this double value, double min, double max) =>
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Math.Min(Math.Max(value, min), max);
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/// <summary>
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/// <summary>
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/// Converts an angle from degrees to radians.
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/// Converts an angle from degrees to radians.
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/// </summary>
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/// </summary>
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@ -52,6 +52,30 @@
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#endregion
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#endregion
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/// <summary>
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/// Clamps a value between a minimum and a maximum value.
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/// </summary>
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/// <param name="value">The value to clamp.</param>
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/// <param name="min">The minimum value.</param>
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/// <param name="max">The maximum value.</param>
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/// <returns>Returns <paramref name="max"/> if <paramref name="value"/> is greater than it,
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/// <paramref name="min"/> if <paramref name="value"/> is less than it,
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/// or <paramref name="value"/> itself otherwise.</returns>
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public static short Clamp(this short value, short min, short max) =>
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Math.Min(Math.Max(value, min), max);
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/// <summary>
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/// Clamps a value between a minimum and a maximum value.
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/// </summary>
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/// <param name="value">The value to clamp.</param>
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/// <param name="min">The minimum value.</param>
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/// <param name="max">The maximum value.</param>
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/// <returns>Returns <paramref name="max"/> if <paramref name="value"/> is greater than it,
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/// <paramref name="min"/> if <paramref name="value"/> is less than it,
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/// or <paramref name="value"/> itself otherwise.</returns>
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public static ushort Clamp(this ushort value, ushort min, ushort max) =>
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Math.Min(Math.Max(value, min), max);
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/// <summary>
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/// <summary>
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/// Converts the <see cref="Int16"/> to a <see cref="DateTime"/> treating it as a Unix timestamp.
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/// Converts the <see cref="Int16"/> to a <see cref="DateTime"/> treating it as a Unix timestamp.
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/// </summary>
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/// </summary>
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@ -52,6 +52,30 @@
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#endregion
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#endregion
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/// <summary>
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/// Clamps a value between a minimum and a maximum value.
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/// </summary>
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/// <param name="value">The value to clamp.</param>
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/// <param name="min">The minimum value.</param>
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/// <param name="max">The maximum value.</param>
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/// <returns>Returns <paramref name="max"/> if <paramref name="value"/> is greater than it,
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/// <paramref name="min"/> if <paramref name="value"/> is less than it,
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/// or <paramref name="value"/> itself otherwise.</returns>
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public static int Clamp(this int value, int min, int max) =>
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Math.Min(Math.Max(value, min), max);
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/// <summary>
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/// Clamps a value between a minimum and a maximum value.
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/// </summary>
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/// <param name="value">The value to clamp.</param>
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/// <param name="min">The minimum value.</param>
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/// <param name="max">The maximum value.</param>
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/// <returns>Returns <paramref name="max"/> if <paramref name="value"/> is greater than it,
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/// <paramref name="min"/> if <paramref name="value"/> is less than it,
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/// or <paramref name="value"/> itself otherwise.</returns>
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public static uint Clamp(this uint value, uint min, uint max) =>
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Math.Min(Math.Max(value, min), max);
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/// <summary>
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/// <summary>
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/// Converts the <see cref="Int32"/> to a <see cref="DateTime"/> treating it as a Unix timestamp.
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/// Converts the <see cref="Int32"/> to a <see cref="DateTime"/> treating it as a Unix timestamp.
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/// </summary>
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/// </summary>
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@ -49,6 +49,30 @@
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#endregion
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#endregion
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/// <summary>
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/// Clamps a value between a minimum and a maximum value.
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/// </summary>
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/// <param name="value">The value to clamp.</param>
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/// <param name="min">The minimum value.</param>
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/// <param name="max">The maximum value.</param>
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/// <returns>Returns <paramref name="max"/> if <paramref name="value"/> is greater than it,
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/// <paramref name="min"/> if <paramref name="value"/> is less than it,
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/// or <paramref name="value"/> itself otherwise.</returns>
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public static long Clamp(this long value, long min, long max) =>
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Math.Min(Math.Max(value, min), max);
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/// <summary>
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/// Clamps a value between a minimum and a maximum value.
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/// </summary>
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/// <param name="value">The value to clamp.</param>
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/// <param name="min">The minimum value.</param>
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/// <param name="max">The maximum value.</param>
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/// <returns>Returns <paramref name="max"/> if <paramref name="value"/> is greater than it,
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/// <paramref name="min"/> if <paramref name="value"/> is less than it,
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/// or <paramref name="value"/> itself otherwise.</returns>
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public static ulong Clamp(this ulong value, ulong min, ulong max) =>
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Math.Min(Math.Max(value, min), max);
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/// <summary>
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/// <summary>
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/// Converts the <see cref="Int64"/> to a <see cref="DateTime"/> treating it as a Unix timestamp.
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/// Converts the <see cref="Int64"/> to a <see cref="DateTime"/> treating it as a Unix timestamp.
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/// </summary>
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/// </summary>
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@ -11,6 +11,18 @@
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/// </summary>
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/// </summary>
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public static class SingleExtensions
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public static class SingleExtensions
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{
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{
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/// <summary>
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/// Clamps a value between a minimum and a maximum value.
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/// </summary>
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/// <param name="value">The value to clamp.</param>
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/// <param name="min">The minimum value.</param>
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/// <param name="max">The maximum value.</param>
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/// <returns>Returns <paramref name="max"/> if <paramref name="value"/> is greater than it,
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/// <paramref name="min"/> if <paramref name="value"/> is less than it,
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/// or <paramref name="value"/> itself otherwise.</returns>
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public static float Clamp(this float value, float min, float max) =>
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Math.Min(Math.Max(value, min), max);
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/// <summary>
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/// <summary>
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/// Converts an angle from degrees to radians.
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/// Converts an angle from degrees to radians.
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/// </summary>
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/// </summary>
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