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(#35) Add Random.NextRotation
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@ -7,6 +7,32 @@ namespace X10D.RandomExtensions
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{
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public static partial class RandomExtensions
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{
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/// <summary>
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/// Returns a randomly generated rotation as represented by a <see cref="Quaternion" />.
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/// </summary>
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/// <param name="random">The <see cref="System.Random" /> instance.</param>
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/// <returns>
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/// A <see cref="Quaternion" /> constructed from 3 random single-precision floating point numbers representing the
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/// yaw, pitch, and roll.
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/// </returns>
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/// <exception cref="ArgumentNullException"><paramref name="random" /> is <see langword="null" />.</exception>
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public static Quaternion NextRotation(this Random random)
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{
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if (random is null)
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{
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throw new ArgumentNullException(nameof(random));
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}
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var seed = random.Next();
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var seededRandom = new Random(seed);
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var x = seededRandom.NextSingle(0, 360);
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var y = seededRandom.NextSingle(0, 360);
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var z = seededRandom.NextSingle(0, 360);
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return Quaternion.CreateFromYawPitchRoll(y, x, z);
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}
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/// <summary>
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/// Returns a <see cref="Vector2" /> with magnitude 1 whose components indicate a random point on the unit circle.
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/// </summary>
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