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[ci skip] Add unit tests for IsOnLine
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@ -1,6 +1,7 @@
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using System.Numerics;
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using System.Numerics;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using X10D.Core;
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using X10D.Core;
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using X10D.Drawing;
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using X10D.Numerics;
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using X10D.Numerics;
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namespace X10D.Tests.Numerics;
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namespace X10D.Tests.Numerics;
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@ -18,6 +19,32 @@ public class Vector2Tests
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Assert.AreEqual(2, y);
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Assert.AreEqual(2, y);
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}
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}
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[TestMethod]
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public void IsOnLine_ShouldReturnTrue_ForPointOnLine()
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{
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Vector2 start = Vector2.Zero;
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Vector2 end = Vector2.UnitX;
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Vector2 point = new Vector2(0.5f, 0.0f);
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var line = new LineF(start, end);
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Assert.IsTrue(point.IsOnLine(line));
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Assert.IsTrue(point.IsOnLine(line.Start, line.End));
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Assert.IsTrue(point.IsOnLine(line.Start.ToVector2(), line.End.ToVector2()));
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}
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[TestMethod]
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public void IsOnLine_ShouldReturnFalse_ForPointNotOnLine()
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{
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Vector2 start = Vector2.Zero;
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Vector2 end = Vector2.UnitX;
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Vector2 point = new Vector2(0.5f, 1.0f);
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var line = new LineF(start, end);
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Assert.IsFalse(point.IsOnLine(line));
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Assert.IsFalse(point.IsOnLine(line.Start, line.End));
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Assert.IsFalse(point.IsOnLine(line.Start.ToVector2(), line.End.ToVector2()));
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}
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[TestMethod]
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[TestMethod]
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public void Round_ShouldRoundToNearestInteger_GivenNoParameters()
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public void Round_ShouldRoundToNearestInteger_GivenNoParameters()
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{
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{
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