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✨ Add IList<T> overloads for Shuffle<T>()
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@ -69,5 +69,24 @@
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/// <returns>Returns <paramref name="source"/> shuffled.</returns>
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/// <returns>Returns <paramref name="source"/> shuffled.</returns>
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public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> source, Random random) =>
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public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> source, Random random) =>
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source.OrderBy(_ => random.Next());
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source.OrderBy(_ => random.Next());
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/// <summary>
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/// Shuffles a list.
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/// </summary>
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/// <typeparam name="T">The collection type.</typeparam>
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/// <param name="source">The collection to shuffle.</param>
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/// <returns>Returns <paramref name="source"/> shuffled.</returns>
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public static IEnumerable<T> Shuffle<T>(this IList<T> source) =>
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source.Shuffle(new Random());
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/// <summary>
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/// Shuffles a list.
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/// </summary>
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/// <typeparam name="T">The collection type.</typeparam>
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/// <param name="source">The collection to shuffle.</param>
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/// <param name="random">The <see cref="Random"/> instance.</param>
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/// <returns>Returns <paramref name="source"/> shuffled.</returns>
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public static IEnumerable<T> Shuffle<T>(this IList<T> source, Random random) =>
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source.OrderBy(_ => random.Next());
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}
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}
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}
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}
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