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https://github.com/oliverbooth/X10D
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Lazily enumerate source enumerable
Don't consume with ToArray() before iterating and yielding results back. This decreases allocations
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@ -1,6 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace X10D
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{
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@ -23,24 +22,38 @@ namespace X10D
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}
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/// <summary>
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/// Splits <paramref name="value" /> into chunks of size <paramref name="chunkSize" />.
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/// Splits <paramref name="source" /> into chunks of size <paramref name="chunkSize" />.
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/// </summary>
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/// <typeparam name="T">Any type.</typeparam>
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/// <param name="value">The collection to split.</param>
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/// <param name="source">The collection to split.</param>
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/// <param name="chunkSize">The maximum length of the nested collection.</param>
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/// <returns>
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/// An <see cref="IEnumerable{T}" /> containing an <see cref="IEnumerable{T}" /> of <typeparamref name="T" />
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/// whose lengths are no greater than <paramref name="chunkSize" />.
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/// </returns>
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public static IEnumerable<IEnumerable<T>> Split<T>(this IEnumerable<T> value, int chunkSize)
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public static IEnumerable<IEnumerable<T>> Split<T>(this IEnumerable<T> source, int chunkSize)
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{
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var enumerable = value.ToArray();
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var count = enumerable.LongLength;
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chunkSize = chunkSize.Clamp(1, enumerable.Length);
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if (source is null)
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{
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throw new ArgumentNullException(nameof(source));
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}
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for (var i = 0; i < (int)(count / chunkSize); i++)
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var buffer = new List<T>(chunkSize);
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foreach (var item in source)
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{
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yield return enumerable.Skip(i * chunkSize).Take(chunkSize);
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buffer.Add(item);
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if (buffer.Count >= chunkSize)
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{
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yield return buffer;
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buffer.Clear();
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}
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}
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if (buffer.Count > 0)
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{
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yield return buffer;
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}
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}
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}
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